Commit 771abd36 authored by Sam Lantinga's avatar Sam Lantinga

Date: Sun, 31 Aug 2008 17:53:59 +0200

From: Couriersud
Subject: Re: Updated DirectFB driver for SDL1.3

attached is a patch which brings the directfb driver in line with
current svn. In addition:

* driver now is in line with the structure of the X11 driver.
  This adds a couple of files.
* driver now supports relative mouse movements

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403190
parent 9be698fb
......@@ -47,22 +47,20 @@ DirectFB_SetContext(_THIS, SDL_WindowID id)
#if (DIRECTFB_MAJOR_VERSION >= 1)
/* FIXME: does not work on 1.0/1.2 with radeon driver
* the approach did work with the matrox driver
* Perhaps make this depending on env var, e.g. SDLDIRECTFB_SWITCHCONTEXT_SUPPORTED
* This has simply no effect.
*/
if (getenv("SDLDIRECTFB_SWITCHCONTEXT_SUPPORTED") != NULL) {
SDL_DFB_DEVICEDATA(_this);
SDL_Window *window = SDL_GetWindowFromID(id);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
if (dispdata->vidID >= 0 && dispdata->vidIDinuse) {
IDirectFBDisplayLayer *lay = NULL;
devdata->dfb->GetDisplayLayer(devdata->dfb, dispdata->vidID,
&lay);
if (lay)
lay->SwitchContext(lay, DFB_TRUE);
}
}
SDL_Window *window = SDL_GetWindowFromID(id);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
int ret;
if (dispdata->vidIDinuse)
SDL_DFB_CHECKERR(dispdata->vidlayer->
SwitchContext(dispdata->vidlayer, DFB_TRUE));
error:
return;
#endif
}
......@@ -73,14 +71,24 @@ DirectFB_PumpEventsWindow(_THIS)
SDL_DFB_DEVICEDATA(_this);
DFB_WindowData *p;
DFBWindowEvent evt;
DFBInputEvent ievt;
SDL_WindowID grabbed_window;
char text[5];
grabbed_window = -1;
for (p = devdata->firstwin; p != NULL; p = p->next) {
SDL_Window *w = SDL_GetWindowFromID(p->id);
if (w->flags & SDL_WINDOW_INPUT_GRABBED) {
grabbed_window = p->id;
}
while (p->eventbuffer->GetEvent(p->eventbuffer,
DFB_EVENT(&evt)) == DFB_OK) {
SDL_keysym keysym;
if (evt.clazz = DFEC_WINDOW) {
if (evt.clazz == DFEC_WINDOW) {
switch (evt.type) {
case DWET_BUTTONDOWN:
SDL_SendMouseButton(devdata->mouse, SDL_PRESSED,
......@@ -91,7 +99,9 @@ DirectFB_PumpEventsWindow(_THIS)
DirectFB_TranslateButton(evt.button));
break;
case DWET_MOTION:
SDL_SendMouseMotion(devdata->mouse, 0, evt.cx, evt.cy);
if (!(w->flags & SDL_WINDOW_INPUT_GRABBED))
SDL_SendMouseMotion(devdata->mouse, 0, evt.cx, evt.cy,
0);
break;
case DWET_KEYDOWN:
DirectFB_TranslateKey(_this, &evt, &keysym);
......@@ -111,18 +121,22 @@ DirectFB_PumpEventsWindow(_THIS)
keysym.scancode);
break;
case DWET_POSITION_SIZE:
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_MOVED, evt.x,
evt.y);
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_RESIZED, evt.w,
evt.h);
if (evt.x != w->x || evt.y != w->y)
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_MOVED,
evt.x, evt.y);
if (evt.w != w->w || evt.h != w->h)
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_RESIZED,
evt.w, evt.h);
break;
case DWET_POSITION:
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_MOVED, evt.x,
evt.y);
if (evt.x != w->x || evt.y != w->y)
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_MOVED,
evt.x, evt.y);
break;
case DWET_SIZE:
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_RESIZED, evt.w,
evt.h);
if (evt.w != w->w || evt.h != w->h)
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_RESIZED,
evt.w, evt.h);
break;
case DWET_CLOSE:
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_CLOSE, 0, 0);
......@@ -139,18 +153,41 @@ DirectFB_PumpEventsWindow(_THIS)
SDL_SetKeyboardFocus(devdata->keyboard, 0);
break;
case DWET_ENTER:
//SDL_DirectFB_ReshowCursor(_this, 0);
/* SDL_DirectFB_ReshowCursor(_this, 0); */
SDL_SetMouseFocus(devdata->mouse, p->id);
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_ENTER, 0, 0);
break;
case DWET_LEAVE:
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_LEAVE, 0, 0);
SDL_SetMouseFocus(devdata->mouse, 0);
//SDL_DirectFB_ReshowCursor(_this, 1);
/* SDL_DirectFB_ReshowCursor(_this, 1); */
break;
default:
;
}
} else
printf("Event Clazz %d\n", evt.clazz);
}
}
/* Now get relative events in case we need them */
while (devdata->events->GetEvent(devdata->events,
DFB_EVENT(&ievt)) == DFB_OK) {
if (grabbed_window >= 0) {
switch (ievt.type) {
case DIET_AXISMOTION:
if (ievt.flags & DIEF_AXISREL) {
if (ievt.axis == DIAI_X)
SDL_SendMouseMotion(devdata->mouse, 1, ievt.axisrel,
0, 0);
else if (ievt.axis == DIAI_Y)
SDL_SendMouseMotion(devdata->mouse, 1, 0,
ievt.axisrel, 0);
}
break;
default:
;
}
}
}
......@@ -231,9 +268,10 @@ DirectFB_InitOSKeymap(_THIS)
keymap[DIKI_META_R - DIKI_UNKNOWN] = SDL_SCANCODE_RGUI;
keymap[DIKI_SUPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
keymap[DIKI_SUPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
//FIXME:Do we read hyper keys ?
//keymap[DIKI_HYPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
//keymap[DIKI_HYPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
/* FIXME:Do we read hyper keys ?
* keymap[DIKI_HYPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
* keymap[DIKI_HYPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
*/
keymap[DIKI_TAB - DIKI_UNKNOWN] = SDL_SCANCODE_TAB;
keymap[DIKI_ENTER - DIKI_UNKNOWN] = SDL_SCANCODE_RETURN;
keymap[DIKI_SPACE - DIKI_UNKNOWN] = SDL_SCANCODE_SPACE;
......@@ -290,7 +328,7 @@ DirectFB_TranslateKey(_THIS, DFBWindowEvent * evt, SDL_keysym * keysym)
if (evt->key_code >= 0
&& evt->key_code < SDL_arraysize(linux_scancode_table))
keysym->scancode = linux_scancode_table[evt->key_code]; // key_id;
keysym->scancode = linux_scancode_table[evt->key_code];
else
keysym->scancode = SDL_SCANCODE_UNKNOWN;
......@@ -331,7 +369,6 @@ input_device_cb(DFBInputDeviceID device_id, DFBInputDeviceDescription desc,
{
DFB_DeviceData *devdata = callbackdata;
SDL_Keyboard keyboard;
SDL_scancode scancode;
SDLKey keymap[SDL_NUM_SCANCODES];
if ((desc.caps & DIDTF_KEYBOARD) && device_id == DIDID_KEYBOARD) {
......@@ -360,6 +397,16 @@ DirectFB_InitKeyboard(_THIS)
EnumInputDevices(devdata->dfb, input_device_cb, devdata));
}
void
DirectFB_QuitKeyboard(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
int ret;
SDL_DelKeyboard(devdata->keyboard);
}
#if 0
/* FIXME: Remove once determined this is not needed in fullscreen mode */
void
......@@ -383,25 +430,33 @@ DirectFB_PumpEvents(_THIS)
switch (evt.type) {
case DIET_BUTTONPRESS:
posted += SDL_PrivateMouseButton(SDL_PRESSED,
DirectFB_TranslateButton
(evt.button), 0, 0);
DirectFB_TranslateButton(evt.
button),
0, 0);
break;
case DIET_BUTTONRELEASE:
posted += SDL_PrivateMouseButton(SDL_RELEASED,
DirectFB_TranslateButton
(evt.button), 0, 0);
DirectFB_TranslateButton(evt.
button),
0, 0);
break;
case DIET_KEYPRESS:
posted += SDL_PrivateKeyboard(SDL_PRESSED,
DirectFB_TranslateKey
(evt.key_id, evt.key_symbol,
mod, &keysym));
DirectFB_TranslateKey(evt.
key_id,
evt.
key_symbol,
mod,
&keysym));
break;
case DIET_KEYRELEASE:
posted += SDL_PrivateKeyboard(SDL_RELEASED,
DirectFB_TranslateKey
(evt.key_id, evt.key_symbol,
mod, &keysym));
DirectFB_TranslateKey(evt.
key_id,
evt.
key_symbol,
mod,
&keysym));
break;
case DIET_AXISMOTION:
if (evt.flags & DIEF_AXISREL) {
......
......@@ -25,5 +25,6 @@
/* Functions to be exported */
extern void DirectFB_InitKeyboard(_THIS);
extern void DirectFB_QuitKeyboard(_THIS);
extern void DirectFB_PumpEventsWindow(_THIS);
extern SDLKey DirectFB_GetLayoutKey(_THIS, SDLKey physicalKey);
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#define DFB_MAX_MODES 200
struct scn_callback_t
{
int numscreens;
DFBScreenID screenid[DFB_MAX_SCREENS];
DFBDisplayLayerID gralayer[DFB_MAX_SCREENS];
DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS];
int aux; /* auxiliary integer for callbacks */
};
struct modes_callback_t
{
int nummodes;
SDL_DisplayMode *modelist;
};
static int
DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat, Uint32 * fmt)
{
switch (pixelformat) {
case DSPF_ALUT44:
*fmt = SDL_PIXELFORMAT_INDEX4LSB;
break;
case DSPF_LUT8:
*fmt = SDL_PIXELFORMAT_INDEX8;
break;
case DSPF_RGB332:
*fmt = SDL_PIXELFORMAT_RGB332;
break;
case DSPF_ARGB4444:
*fmt = SDL_PIXELFORMAT_ARGB4444;
break;
case SDL_PIXELFORMAT_ARGB1555:
*fmt = SDL_PIXELFORMAT_ARGB1555;
break;
case DSPF_RGB16:
*fmt = SDL_PIXELFORMAT_RGB565;
break;
case DSPF_RGB24:
*fmt = SDL_PIXELFORMAT_RGB24;
break;
case DSPF_RGB32:
*fmt = SDL_PIXELFORMAT_RGB888;
break;
case DSPF_ARGB:
*fmt = SDL_PIXELFORMAT_ARGB8888;
break;
case DSPF_YV12:
*fmt = SDL_PIXELFORMAT_YV12;
break; /* Planar mode: Y + V + U (3 planes) */
case DSPF_I420:
*fmt = SDL_PIXELFORMAT_IYUV;
break; /* Planar mode: Y + U + V (3 planes) */
case DSPF_YUY2:
*fmt = SDL_PIXELFORMAT_YUY2;
break; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case DSPF_UYVY:
*fmt = SDL_PIXELFORMAT_UYVY;
break; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
default:
return -1;
}
return 0;
}
static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_INDEX4LSB:
return DSPF_ALUT44;
case SDL_PIXELFORMAT_INDEX8:
return DSPF_LUT8;
case SDL_PIXELFORMAT_RGB332:
return DSPF_RGB332;
case SDL_PIXELFORMAT_RGB555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_ARGB4444:
return DSPF_ARGB4444;
case SDL_PIXELFORMAT_ARGB1555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_RGB565:
return DSPF_RGB16;
case SDL_PIXELFORMAT_RGB24:
return DSPF_RGB24;
case SDL_PIXELFORMAT_RGB888:
return DSPF_RGB32;
case SDL_PIXELFORMAT_ARGB8888:
return DSPF_ARGB;
case SDL_PIXELFORMAT_YV12:
return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV:
return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */
case SDL_PIXELFORMAT_YUY2:
return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY:
return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU:
return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
case SDL_PIXELFORMAT_INDEX1LSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX1MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX4MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGB444:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR24:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGBA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ABGR8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGRA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ARGB2101010:
return DSPF_UNKNOWN;
default:
return DSPF_UNKNOWN;
}
}
static DFBEnumerationResult
EnumModesCallback(int width, int height, int bpp, void *data)
{
struct modes_callback_t *modedata = (struct modes_callback_t *) data;
SDL_DisplayMode mode;
mode.w = width;
mode.h = height;
mode.refresh_rate = 0;
mode.driverdata = NULL;
mode.format = SDL_PIXELFORMAT_UNKNOWN;
if (modedata->nummodes < DFB_MAX_MODES) {
modedata->modelist[modedata->nummodes++] = mode;
}
SDL_DFB_DEBUG("w %d h %d bpp %d\n", width, height, bpp);
return DFENUM_OK;
}
static DFBEnumerationResult
cbScreens(DFBScreenID screen_id, DFBScreenDescription desc,
void *callbackdata)
{
struct scn_callback_t *devdata = (struct scn_callback_t *) callbackdata;
devdata->screenid[devdata->numscreens++] = screen_id;
return DFENUM_OK;
}
DFBEnumerationResult
cbLayers(DFBDisplayLayerID layer_id, DFBDisplayLayerDescription desc,
void *callbackdata)
{
struct scn_callback_t *devdata = (struct scn_callback_t *) callbackdata;
if (desc.caps & DLCAPS_SURFACE) {
if ((desc.type & DLTF_GRAPHICS) && (desc.type & DLTF_VIDEO)) {
if (devdata->vidlayer[devdata->aux] == -1)
devdata->vidlayer[devdata->aux] = layer_id;
} else if (desc.type & DLTF_GRAPHICS) {
if (devdata->gralayer[devdata->aux] == -1)
devdata->gralayer[devdata->aux] = layer_id;
}
}
return DFENUM_OK;
}
static void
CheckSetDisplayMode(_THIS, DFB_DisplayData * data, SDL_DisplayMode * mode)
{
SDL_DFB_DEVICEDATA(_this);
DFBDisplayLayerConfig config;
DFBDisplayLayerConfigFlags failed;
int ret;
SDL_DFB_CHECKERR(data->layer->
SetCooperativeLevel(data->layer, DLSCL_ADMINISTRATIVE));
config.width = mode->w;
config.height = mode->h;
config.pixelformat = SDLToDFBPixelFormat(mode->format);
config.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
if (devdata->use_yuv_underlays) {
config.flags |= DLCONF_OPTIONS;
config.options = DLOP_ALPHACHANNEL;
}
failed = 0;
data->layer->TestConfiguration(data->layer, &config, &failed);
SDL_DFB_CHECKERR(data->layer->
SetCooperativeLevel(data->layer, DLSCL_SHARED));
if (failed == 0)
SDL_AddDisplayMode(_this->current_display, mode);
else
SDL_DFB_DEBUG("Mode %d x %d not available: %x\n", mode->w, mode->h,
failed);
return;
error:
return;
}
void
DirectFB_InitModes(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
IDirectFBDisplayLayer *layer = NULL;
SDL_VideoDisplay display;
DFB_DisplayData *dispdata;
SDL_DisplayMode mode;
#if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23)
DFBCardCapabilities caps;
#else
DFBGraphicsDeviceDescription caps;
#endif
DFBDisplayLayerConfig dlc;
struct scn_callback_t *screencbdata;
int tcw[DFB_MAX_SCREENS];
int tch[DFB_MAX_SCREENS];
int i;
DFBResult ret;
SDL_DFB_CALLOC(screencbdata, 1, sizeof(*screencbdata));
screencbdata->numscreens = 0;
for (i = 0; i < DFB_MAX_SCREENS; i++) {
screencbdata->gralayer[i] = -1;
screencbdata->vidlayer[i] = -1;
}
SDL_DFB_CHECKERR(devdata->dfb->
EnumScreens(devdata->dfb, &cbScreens, screencbdata));
for (i = 0; i < screencbdata->numscreens; i++) {
IDirectFBScreen *screen;
SDL_DFB_CHECKERR(devdata->dfb->
GetScreen(devdata->dfb, screencbdata->screenid[i],
&screen));
screencbdata->aux = i;
SDL_DFB_CHECKERR(screen->
EnumDisplayLayers(screen, &cbLayers, screencbdata));
#if (DIRECTFB_MAJOR_VERSION >= 1)
screen->GetSize(screen, &tcw[i], &tch[i]);
#else
/* FIXME: this is only used to center windows
* Should be done otherwise, e.g. get surface from layer
*/
tcw[i] = 800;
tch[i] = 600;
#endif
screen->Release(screen);
}
/* Query card capabilities */
devdata->dfb->GetDeviceDescription(devdata->dfb, &caps);
SDL_DFB_DEBUG("SDL directfb video driver - %s %s\n", __DATE__, __TIME__);
SDL_DFB_DEBUG("Using %s (%s) driver.\n", caps.name, caps.vendor);
SDL_DFB_DEBUG("Found %d screens\n", devdata->numscreens);
for (i = 0; i < screencbdata->numscreens; i++) {
SDL_DFB_CHECKERR(devdata->dfb->
GetDisplayLayer(devdata->dfb,
screencbdata->gralayer[i], &layer));
SDL_DFB_CHECKERR(layer->
SetCooperativeLevel(layer, DLSCL_ADMINISTRATIVE));
layer->EnableCursor(layer, 1);
SDL_DFB_CHECKERR(layer->SetCursorOpacity(layer, 0xC0));
if (devdata->use_yuv_underlays) {
dlc.flags = DLCONF_PIXELFORMAT | DLCONF_OPTIONS;
dlc.pixelformat = DSPF_ARGB;
dlc.options = DLOP_ALPHACHANNEL;
ret = layer->SetConfiguration(layer, &dlc);
if (ret) {
/* try AiRGB if the previous failed */
dlc.pixelformat = DSPF_AiRGB;
ret = layer->SetConfiguration(layer, &dlc);
}
}
SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, DLSCL_SHARED));
/* Query layer configuration to determine the current mode and pixelformat */
layer->GetConfiguration(layer, &dlc);
if (DFBToSDLPixelFormat(dlc.pixelformat, &mode.format) != 0) {
SDL_DFB_ERR("Unknown dfb pixelformat %x !\n", dlc.pixelformat);
goto error;
}
mode.w = dlc.width;
mode.h = dlc.height;
mode.refresh_rate = 0;
mode.driverdata = NULL;
SDL_DFB_CALLOC(dispdata, 1, sizeof(*dispdata));
dispdata->layer = layer;
dispdata->pixelformat = dlc.pixelformat;
dispdata->cw = tcw[i];
dispdata->ch = tch[i];
/* YUV - Video layer */
dispdata->vidID = screencbdata->vidlayer[i];
dispdata->vidIDinuse = 0;
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = dispdata;
SDL_AddVideoDisplay(&display);
}
SDL_DFB_FREE(screencbdata);
return;
error:
/* FIXME: Cleanup not complete, Free existing displays */
SDL_DFB_FREE(dispdata);
SDL_DFB_RELEASE(layer);
return;
}
void
DirectFB_GetDisplayModes(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
DFB_DisplayData *dispdata =
(DFB_DisplayData *) SDL_CurrentDisplay.driverdata;
SDL_DisplayMode mode;
struct modes_callback_t data;
int i;
int ret;
data.nummodes = 0;
/* Enumerate the available fullscreen modes */
SDL_DFB_CALLOC(data.modelist, DFB_MAX_MODES, sizeof(SDL_DisplayMode));
SDL_DFB_CHECKERR(devdata->dfb->
EnumVideoModes(devdata->dfb, EnumModesCallback, &data));
for (i = 0; i < data.nummodes; ++i) {
mode = data.modelist[i];
mode.format = SDL_PIXELFORMAT_ARGB8888;
CheckSetDisplayMode(_this, dispdata, &mode);
mode.format = SDL_PIXELFORMAT_RGB888;
CheckSetDisplayMode(_this, dispdata, &mode);
mode.format = SDL_PIXELFORMAT_RGB24;
CheckSetDisplayMode(_this, dispdata, &mode);
mode.format = SDL_PIXELFORMAT_RGB565;
CheckSetDisplayMode(_this, dispdata, &mode);
mode.format = SDL_PIXELFORMAT_INDEX8;
CheckSetDisplayMode(_this, dispdata, &mode);
}
SDL_DFB_FREE(data.modelist);
return;
error:
SDL_DFB_FREE(data.modelist);
return;
}
int
DirectFB_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
/*
* FIXME: video mode switch is currently broken for 1.2.0
*
*/
SDL_DFB_DEVICEDATA(_this);
DFB_DisplayData *data = (DFB_DisplayData *) SDL_CurrentDisplay.driverdata;
DFBDisplayLayerConfig config, rconfig;
DFBDisplayLayerConfigFlags fail = 0;
DFBResult ret;
SDL_DFB_CHECKERR(data->layer->
SetCooperativeLevel(data->layer, DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &config));
config.flags = DLCONF_WIDTH | DLCONF_HEIGHT;
if (mode->format != SDL_PIXELFORMAT_UNKNOWN) {
config.flags |= DLCONF_PIXELFORMAT;
config.pixelformat = SDLToDFBPixelFormat(mode->format);
data->pixelformat = config.pixelformat;
}
config.width = mode->w;
config.height = mode->h;
if (devdata->use_yuv_underlays) {
config.flags |= DLCONF_OPTIONS;
config.options = DLOP_ALPHACHANNEL;
}
data->layer->TestConfiguration(data->layer, &config, &fail);
if (fail &
(DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT | DLCONF_OPTIONS))
{
SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h,
mode->format);
return -1;
}
SDL_DFB_DEBUG("Trace\n");
config.flags &= ~fail;
SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config));
/* Double check */
SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &rconfig));
SDL_DFB_CHECKERR(data->layer->
SetCooperativeLevel(data->layer, DLSCL_SHARED));
if ((config.width != rconfig.width) ||
(config.height != rconfig.height) ||
((mode->format != SDL_PIXELFORMAT_UNKNOWN)
&& (config.pixelformat != rconfig.pixelformat))) {
SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h,
mode->format);
return -1;
}
data->pixelformat = rconfig.pixelformat;
data->cw = config.width;
data->ch = config.height;
SDL_CurrentDisplay.current_mode = *mode;
return 0;
error:
return -1;
}
void
DirectFB_QuitModes(_THIS)
{
DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata;
SDL_DisplayMode tmode;
DFBResult ret;
int i;
SDL_SelectVideoDisplay(0);
SDL_GetDesktopDisplayMode(&tmode);
tmode.format = SDL_PIXELFORMAT_UNKNOWN;
DirectFB_SetDisplayMode(_this, &tmode);
SDL_GetDesktopDisplayMode(&tmode);
DirectFB_SetDisplayMode(_this, &tmode);
for (i = 0; i < SDL_GetNumVideoDisplays(); i++) {
DFB_DisplayData *dispdata =
(DFB_DisplayData *) _this->displays[i].driverdata;
if (dispdata->layer) {
SDL_DFB_CHECK(dispdata->layer->
SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECK(dispdata->layer->
SetCursorOpacity(dispdata->layer, 0x00));
SDL_DFB_CHECK(dispdata->layer->
SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));
}
SDL_DFB_RELEASE(dispdata->layer);
SDL_DFB_RELEASE(dispdata->vidlayer);
}
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_directfb_modes_h
#define _SDL_directfb_modes_h
#include "SDL_DirectFB_video.h"
#define SDL_DFB_DISPLAYDATA(dev, win) DFB_DisplayData *dispdata = ((win && dev) ? (DFB_DisplayData *) (dev)->displays[(win)->display].driverdata : NULL)
typedef struct _DFB_DisplayData DFB_DisplayData;
struct _DFB_DisplayData
{
IDirectFBDisplayLayer *layer;
DFBSurfacePixelFormat pixelformat;
/* FIXME: support for multiple video layer.
* However, I do not know any card supporting
* more than one
*/
DFBDisplayLayerID vidID;
IDirectFBDisplayLayer *vidlayer;
int vidIDinuse;
int cw;
int ch;
};
extern void DirectFB_InitModes(_THIS);
extern void DirectFB_GetDisplayModes(_THIS);
extern int DirectFB_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
extern void DirectFB_QuitModes(_THIS);
#endif /* _SDL_directfb_modes_h */
/* vi: set ts=4 sw=4 expandtab: */
......@@ -22,7 +22,6 @@
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_mouse.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"
......@@ -49,7 +48,8 @@ DirectFB_InitMouse(_THIS)
mouse.FreeCursor = DirectFB_FreeCursor;
mouse.WarpMouse = DirectFB_WarpMouse;
mouse.FreeMouse = DirectFB_FreeMouse;
devdata->mouse = SDL_AddMouse(&mouse, -1);
mouse.cursor_shown = 1;
devdata->mouse = SDL_AddMouse(&mouse, -1, "Mouse", 0, 0, 1);
}
void
......@@ -85,23 +85,21 @@ DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
dsc.height = surface->h;
dsc.pixelformat = DSPF_ARGB;
SDL_DFB_CHECKERR(devdata->
dfb->CreateSurface(devdata->dfb, &dsc, &curdata->surf));
SDL_DFB_CHECKERR(devdata->dfb->
CreateSurface(devdata->dfb, &dsc, &curdata->surf));
curdata->hotx = hot_x;
curdata->hoty = hot_y;
cursor->driverdata = curdata;
SDL_DFB_CHECKERR(curdata->
surf->Lock(curdata->surf, DSLF_WRITE, (void *) &dest,
&pitch));
SDL_DFB_CHECKERR(curdata->surf->
Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch));
//FIXME: Implies a lot of things, e.g. rgba format for SDL_SURFACE ....
/* Relies on the fact that this is only called with ARGB surface. */
p = surface->pixels;
for (i = 0; i < surface->w * surface->h; i++)
if (p[i] == 0x00000000)
dest[i] = 0x00000000;
else
dest[i] = p[i];
for (i = 0; i < surface->h; i++)
memcpy((char *) dest + i * pitch, (char *) p + i * surface->pitch,
4 * surface->w);
curdata->surf->Unlock(curdata->surf);
return cursor;
error:
......@@ -113,37 +111,38 @@ static int
DirectFB_ShowCursor(SDL_Cursor * cursor)
{
SDL_DFB_CURSORDATA(cursor);
SDL_VideoDevice *dev = SDL_GetVideoDevice();
SDL_DFB_DEVICEDATA(dev);
#if 0
DFB_DisplayData *dispdata =
(DFB_DisplayData *) dev->displays[dev->current_display].driverdata;
#endif
DFBResult ret;
SDL_WindowID wid;
wid = SDL_GetFocusWindow();
if (!wid)
if (wid < 0)
return -1;
else {
SDL_Window *window = SDL_GetWindowFromID(wid);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
if (cursor)
SDL_DFB_CHECKERR(windata->window->SetCursorShape(windata->window,
curdata->surf,
curdata->hotx,
curdata->hoty));
//TODO: Check administrative
SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECKERR(dispdata->layer->SetCursorOpacity(dispdata->layer,
cursor ? 0xC0 :
0x00));
SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer,
DLSCL_SHARED));
if (display) {
DFB_DisplayData *dispdata =
(DFB_DisplayData *) display->driverdata;
DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
if (cursor)
SDL_DFB_CHECKERR(windata->window->
SetCursorShape(windata->window,
curdata->surf, curdata->hotx,
curdata->hoty));
/* fprintf(stdout, "Cursor is %s\n", cursor ? "on" : "off"); */
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECKERR(dispdata->layer->
SetCursorOpacity(dispdata->layer,
cursor ? 0xC0 : 0x00));
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer,
DLSCL_SHARED));
}
}
return 0;
......@@ -155,8 +154,7 @@ DirectFB_ShowCursor(SDL_Cursor * cursor)
static void
DirectFB_MoveCursor(SDL_Cursor * cursor)
{
SDL_DFB_CURSORDATA(cursor);
/* Do we need to do something here ? */
}
/* Free a window manager cursor */
......@@ -182,8 +180,8 @@ DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
int cx, cy;
SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy));
SDL_DFB_CHECKERR(dispdata->
layer->WarpCursor(dispdata->layer, cx + x, cy + y));
SDL_DFB_CHECKERR(dispdata->layer->
WarpCursor(dispdata->layer, cx + x, cy + y));
error:
return;
......@@ -193,8 +191,7 @@ DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
static void
DirectFB_FreeMouse(SDL_Mouse * mouse)
{
// nothing yet
/* nothing yet */
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with _this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#if SDL_DIRECTFB_OPENGL
struct SDL_GLDriverData
{
int gl_active; /* to stop switching drivers while we have a valid context */
int initialized;
DirectFB_GLContext *firstgl; /* linked list */
};
#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction dlsym
#define GL_UnloadObject dlclose
#else
#define GL_LoadObject SDL_LoadObject
#define GL_LoadFunction SDL_LoadFunction
#define GL_UnloadObject SDL_UnloadObject
#endif
static void DirectFB_GL_UnloadLibrary(_THIS);
int
DirectFB_GL_Initialize(_THIS)
{
if (_this->gl_data) {
return 0;
}
_this->gl_data =
(struct SDL_GLDriverData *) SDL_calloc(1,
sizeof(struct
SDL_GLDriverData));
if (!_this->gl_data) {
SDL_OutOfMemory();
return -1;
}
_this->gl_data->initialized = 0;
++_this->gl_data->initialized;
_this->gl_data->firstgl = NULL;
if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
return -1;
}
/* Initialize extensions */
/* FIXME needed?
* X11_GL_InitExtensions(_this);
*/
return 0;
}
void
DirectFB_GL_Shutdown(_THIS)
{
if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
return;
}
DirectFB_GL_UnloadLibrary(_this);
SDL_free(_this->gl_data);
_this->gl_data = NULL;
}
int
DirectFB_GL_LoadLibrary(_THIS, const char *path)
{
SDL_DFB_DEVICEDATA(_this);
void *handle = NULL;
SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
if (_this->gl_data->gl_active) {
SDL_SetError("OpenGL context already created");
return -1;
}
if (path == NULL) {
path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
if (path == NULL) {
path = "libGL.so";
}
}
handle = GL_LoadObject(path);
if (handle == NULL) {
SDL_DFB_ERR("Library not found: %s\n", path);
/* SDL_LoadObject() will call SDL_SetError() for us. */
return -1;
}
SDL_DFB_DEBUG("Loaded library: %s\n", path);
/* Unload the old driver and reset the pointers */
DirectFB_GL_UnloadLibrary(_this);
_this->gl_config.dll_handle = handle;
_this->gl_config.driver_loaded = 1;
if (path) {
SDL_strlcpy(_this->gl_config.driver_path, path,
SDL_arraysize(_this->gl_config.driver_path));
} else {
*_this->gl_config.driver_path = '\0';
}
devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");
return 0;
}
static void
DirectFB_GL_UnloadLibrary(_THIS)
{
int ret;
if (_this->gl_config.driver_loaded) {
ret = GL_UnloadObject(_this->gl_config.dll_handle);
if (ret)
SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
_this->gl_config.dll_handle = NULL;
_this->gl_config.driver_loaded = 0;
}
}
void *
DirectFB_GL_GetProcAddress(_THIS, const char *proc)
{
void *handle;
handle = _this->gl_config.dll_handle;
return GL_LoadFunction(handle, proc);
}
SDL_GLContext
DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
DirectFB_GLContext *context;
int ret;
SDL_DFB_CALLOC(context, 1, sizeof(*context));
SDL_DFB_CHECKERR(windata->surface->
GetGL(windata->surface, &context->context));
SDL_DFB_CHECKERR(context->context->Unlock(context->context));
context->next = _this->gl_data->firstgl;
_this->gl_data->firstgl = context;
if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
DirectFB_GL_DeleteContext(_this, context);
return NULL;
}
return context;
error:
return NULL;
}
int
DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
SDL_DFB_WINDOWDATA(window);
DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
DirectFB_GLContext *p;
int ret;
for (p = _this->gl_data->firstgl; p; p = p->next)
p->context->Unlock(p->context);
if (windata) {
int cw, ch;
windata->gl_context = NULL;
/* Everything is unlocked, check for a resize */
SDL_DFB_CHECKERR(windata->surface->
GetSize(windata->surface, &cw, &ch));
if (cw != window->w || ch != window->h)
SDL_DFB_CHECKERR(windata->window->
ResizeSurface(windata->window, window->w,
window->h));
}
if (ctx != NULL) {
SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
}
if (windata)
windata->gl_context = ctx;
return 0;
error:
return -1;
}
int
DirectFB_GL_SetSwapInterval(_THIS, int interval)
{
SDL_Unsupported();
return -1;
}
int
DirectFB_GL_GetSwapInterval(_THIS)
{
SDL_Unsupported();
return -1;
}
void
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
int ret;
DFBRegion region;
region.x1 = 0;
region.y1 = 0;
region.x2 = window->w;
region.y2 = window->h;
if (devdata->glFinish)
devdata->glFinish();
else if (devdata->glFlush)
devdata->glFlush();
if (1 || windata->gl_context) {
/* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */
SDL_DFB_CHECKERR(windata->surface->
Flip(windata->surface, &region, DSFLIP_ONSYNC));
/* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */
}
return;
error:
return;
}
void
DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
{
DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
DirectFB_GLContext *p;
ctx->context->Unlock(ctx->context);
ctx->context->Release(ctx->context);
p = _this->gl_data->firstgl;
while (p && p->next != ctx)
p = p->next;
if (p)
p->next = ctx->next;
else
_this->gl_data->firstgl = ctx->next;
SDL_DFB_FREE(ctx);
}
#endif
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_directfb_opengl_h
#define _SDL_directfb_opengl_h
#if SDL_DIRECTFB_OPENGL
#include "SDL_opengl.h"
typedef struct _DirectFB_GLContext DirectFB_GLContext;
struct _DirectFB_GLContext
{
IDirectFBGL *context;
DirectFB_GLContext *next;
};
/* OpenGL functions */
extern int DirectFB_GL_Initialize(_THIS);
extern void DirectFB_GL_Shutdown(_THIS);
extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
extern int DirectFB_GL_GetSwapInterval(_THIS);
extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_DIRECTFB_OPENGL */
#endif /* _SDL_directfb_opengl_h */
/* vi: set ts=4 sw=4 expandtab: */
......@@ -29,11 +29,15 @@
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
/* the following is not yet tested ... */
#define USE_DISPLAY_PALETTE (0)
/* GDI renderer implementation */
static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer);
static int DirectFB_ActivateRenderer(SDL_Renderer * renderer);
static int DirectFB_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
......@@ -89,11 +93,12 @@ SDL_RenderDriver DirectFB_RenderDriver = {
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
14,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_INDEX4LSB,
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
......@@ -115,19 +120,32 @@ typedef struct
IDirectFBSurface *surface;
DFBSurfaceFlipFlags flipflags;
int isyuvdirect;
int size_changed;
} DirectFB_RenderData;
typedef struct
{
IDirectFBDisplayLayer *vidlayer;
IDirectFBSurface *surface;
Uint32 format;
void *pixels;
int pitch;
IDirectFBPalette *palette;
DFB_DisplayData *display;
SDL_VideoDisplay *display;
SDL_DirtyRectList dirty;
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
DFBSurfaceRenderOptions render_options;
#endif
} DirectFB_TextureData;
static __inline__ void
SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
{
dr->x = sr->x;
dr->y = sr->y;
dr->h = sr->h;
dr->w = sr->w;
}
void
DirectFB_AddRenderDriver(_THIS)
{
......@@ -136,24 +154,53 @@ DirectFB_AddRenderDriver(_THIS)
SDL_AddRenderDriver(i, &DirectFB_RenderDriver);
}
static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
#if USE_DISPLAY_PALETTE
DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
IDirectFBPalette *surfpal;
int ret;
int i;
int ncolors;
DFBColor entries[256];
SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &surfpal));
/* FIXME: number of colors */
ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);
for (i = 0; i < ncolors; ++i) {
entries[i].r = palette->colors[i].r;
entries[i].g = palette->colors[i].g;
entries[i].b = palette->colors[i].b;
entries[i].a = palette->colors[i].unused;
}
SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
return 0;
error:
#endif
return -1;
}
SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
SDL_Renderer *renderer = NULL;
DirectFB_RenderData *data = NULL;
DFBResult ret;
DFBSurfaceDescription dsc;
DFBSurfaceCapabilities scaps;
char *p;
int i, n;
SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer));
SDL_DFB_CALLOC(data, 1, sizeof(*data));
renderer->DisplayModeChanged = DirectFB_DisplayModeChanged;
renderer->ActivateRenderer = DirectFB_ActivateRenderer;
renderer->CreateTexture = DirectFB_CreateTexture;
renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
renderer->SetTexturePalette = DirectFB_SetTexturePalette;
......@@ -179,14 +226,16 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD;
data->surface = windata->surface;
data->flipflags = 0;
data->surface->AddRef(data->surface);
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
if (flags & SDL_RENDERER_PRESENTVSYNC) {
data->flipflags = DSFLIP_ONSYNC;
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
data->surface->GetCapabilities(data->surface, &scaps);
SDL_DFB_CHECKERR(data->surface->GetCapabilities(data->surface, &scaps));
if (scaps & DSCAPS_DOUBLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
else if (scaps & DSCAPS_TRIPLE)
......@@ -194,11 +243,16 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
else
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
data->isyuvdirect = 1; /* default is on! */
p = getenv("SDL_DIRECTFB_YUV_DIRECT");
data->isyuvdirect = 0; /* default is off! */
p = getenv(DFBENV_USE_YUV_DIRECT);
if (p)
data->isyuvdirect = atoi(p);
/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
return renderer;
error:
......@@ -267,25 +321,37 @@ SDLToDFBPixelFormat(Uint32 format)
}
static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
DirectFB_ActivateRenderer(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFBResult ret;
DFBSurfaceDescription dsc;
int i, n;
/*
* Nothing to do here
*/
if (renddata->size_changed) {
int cw, ch;
int ret;
SDL_DFB_CHECKERR(windata->surface->
GetSize(windata->surface, &cw, &ch));
if (cw != window->w || ch != window->h)
SDL_DFB_CHECKERR(windata->window->
ResizeSurface(windata->window, window->w,
window->h));
}
return 0;
error:
return -1;
}
static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
renddata->size_changed = SDL_TRUE;
return 0;
}
static int
DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
{
......@@ -301,36 +367,42 @@ DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
if (renddata->isyuvdirect && (dispdata->vidID >= 0)
&& (!dispdata->vidIDinuse)
&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
layconf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
layconf.flags =
DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
DLCONF_SURFACE_CAPS;
layconf.width = texture->w;
layconf.height = texture->h;
layconf.pixelformat = SDLToDFBPixelFormat(data->format);
layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
SDL_DFB_CHECKERR(devdata->dfb->
GetDisplayLayer(devdata->dfb, dispdata->vidID,
&data->vidlayer));
SDL_DFB_CHECKERR(data->vidlayer->
SetCooperativeLevel(data->vidlayer,
&dispdata->vidlayer));
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetCooperativeLevel(dispdata->vidlayer,
DLSCL_EXCLUSIVE));
SDL_DFB_CHECKERR(data->vidlayer->
SetConfiguration(data->vidlayer, &layconf));
SDL_DFB_CHECKERR(data->vidlayer->
GetSurface(data->vidlayer, &data->surface));
//SDL_DFB_CHECKERR(data->vidlayer->GetDescription(data->vidlayer, laydsc));
dispdata->vidIDinuse = 1;
data->display = dispdata;
SDL_DFB_DEBUG("Created HW YUV surface\n");
if (devdata->use_yuv_underlays) {
ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
if (ret != DFB_OK)
SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
}
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetConfiguration(dispdata->vidlayer, &layconf));
SDL_DFB_CHECKERR(dispdata->vidlayer->
GetSurface(dispdata->vidlayer, &data->surface));
dispdata->vidIDinuse = 1;
data->display = display;
return 0;
}
return 1;
error:
if (data->vidlayer) {
if (dispdata->vidlayer) {
SDL_DFB_RELEASE(data->surface);
SDL_DFB_CHECKERR(data->vidlayer->
SetCooperativeLevel(data->vidlayer,
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetCooperativeLevel(dispdata->vidlayer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_RELEASE(data->vidlayer);
SDL_DFB_RELEASE(dispdata->vidlayer);
}
return 1;
}
......@@ -338,23 +410,18 @@ DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DirectFB_TextureData *data;
DFBResult ret;
DFBSurfaceDescription dsc;
DFBDisplayLayerDescription laydsc;
DFBDisplayLayerConfig layconf;
SDL_DFB_CALLOC(data, 1, sizeof(*data));
texture->driverdata = data;
data->format = texture->format;
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
data->vidlayer = NULL;
if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
/* fill surface description */
......@@ -365,13 +432,15 @@ DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
/* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
* No DSCAPS_SYSTEMONLY either - let dfb decide
* 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
* Depends on other settings as well. Let dfb decide.
*/
dsc.caps = DSCAPS_PREMULTIPLIED;
#if 0
if (texture->access == SDL_TEXTUREACCESS_STREAMING)
dsc.caps |= DSCAPS_SYSTEMONLY;
else
dsc.caps |= DSCAPS_VIDEOONLY;
#endif
/* find the right pixelformat */
......@@ -393,6 +462,15 @@ DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
}
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
data->render_options = DSRO_NONE;
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
SDL_DFB_CALLOC(data->pixels, 1, texture->h * data->pitch);
}
return 0;
error:
......@@ -406,13 +484,16 @@ static int
DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
/*
* Always fail here so in compat mode SDL_HWSURFACE is set !
*/
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
return -1;
if (texturedata->display) {
return -1;
} else {
*pixels = texturedata->pixels;
*pitch = texturedata->pitch;
}
return 0;
}
static int
......@@ -420,8 +501,6 @@ DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
DirectFB_RenderData *renderdata =
(DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
......@@ -468,6 +547,7 @@ DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
colors[i].r = entries[i].r;
colors[i].g = entries[i].g;
colors[i].b = entries[i].b;
colors->unused = SDL_ALPHA_OPAQUE;
}
return 0;
} else {
......@@ -510,20 +590,29 @@ DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
static int
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
return 0;
data->render_options = DSRO_NONE;
break;
case SDL_TEXTURESCALEMODE_SLOW:
data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
break;
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
return -1;
data->render_options =
DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
break;
default:
SDL_Unsupported();
data->render_options = DSRO_NONE;
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
#endif
return 0;
}
......@@ -532,8 +621,6 @@ DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DirectFB_RenderData *renderdata =
(DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
Uint8 *dpixels;
int dpitch;
......@@ -566,37 +653,32 @@ DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
void *fdata;
int fpitch;
SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
DSLF_WRITE | DSLF_READ, &fdata,
&fpitch));
data->pixels = fdata;
data->pitch = fpitch;
switch (texture->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
if (rect
&& (rect->x != 0 || rect->y != 0 || rect->w != texture->w
|| rect->h != texture->h)) {
SDL_SetError
("YV12 and IYUV textures only support full surface locks");
return -1;
}
break;
default:
/* Only one plane, no worries */
break;
if (markDirty) {
SDL_AddDirtyRect(&texturedata->dirty, rect);
}
*pitch = data->pitch;
*pixels = data->pixels;
if (texturedata->display) {
void *fdata;
int fpitch;
SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
DSLF_WRITE | DSLF_READ,
&fdata, &fpitch));
*pitch = fpitch;
*pixels = fdata;
} else {
*pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * texturedata->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = texturedata->pitch;
}
return 0;
error:
return -1;
}
......@@ -604,17 +686,25 @@ DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
data->surface->Unlock(data->surface);
data->pixels = NULL;
if (texturedata->display) {
texturedata->surface->Unlock(texturedata->surface);
texturedata->pixels = NULL;
}
}
static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
//TODO: DirtyTexture
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
int i;
for (i = 0; i < numrects; ++i) {
SDL_AddDirtyRect(&data->dirty, &rects[i]);
}
}
static int
......@@ -643,36 +733,51 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
(DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (texturedata->vidlayer) {
if (texturedata->display) {
int px, py;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = texturedata->display;
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
SDL_DFB_CHECKERR(texturedata->vidlayer->
SetSourceRectangle(texturedata->vidlayer, srcrect->x,
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetSourceRectangle(dispdata->vidlayer, srcrect->x,
srcrect->y, srcrect->w,
srcrect->h));
windata->window->GetPosition(windata->window, &px, &py);
SDL_DFB_CHECKERR(texturedata->vidlayer->
SetScreenRectangle(texturedata->vidlayer,
SDL_DFB_CHECKERR(dispdata->vidlayer->
SetScreenRectangle(dispdata->vidlayer,
px + dstrect->x, py + dstrect->y,
dstrect->w, dstrect->h));
} else {
DFBRectangle sr, dr;
DFBSurfaceBlittingFlags flags = 0;
sr.x = srcrect->x;
sr.y = srcrect->y;
sr.w = srcrect->w;
sr.h = srcrect->h;
if (texturedata->dirty.list) {
SDL_DirtyRect *dirty;
void *pixels;
int bpp = SDL_BYTESPERPIXEL(texture->format);
int pitch = texturedata->pitch;
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * pitch + rect->x * bpp);
DirectFB_UpdateTexture(renderer, texture, rect,
texturedata->pixels,
texturedata->pitch);
}
SDL_ClearDirtyRects(&texturedata->dirty);
}
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface,
texturedata->
render_options));
#endif
dr.x = dstrect->x;
dr.y = dstrect->y;
dr.w = dstrect->w;
dr.h = dstrect->h;
SDLtoDFBRect(srcrect, &sr);
SDLtoDFBRect(dstrect, &dr);
if (texture->
modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA))
......@@ -695,6 +800,7 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
/**< No blending */
flags |= DSBLIT_NOFX;
data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE);
data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO);
......@@ -725,10 +831,11 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_DFB_CHECKERR(data->surface->
SetBlittingFlags(data->surface, flags));
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
SDL_DFB_CHECKERR(data->surface->
Blit(data->surface, texturedata->surface, &sr,
dr.x, dr.y));
Blit(data->surface, texturedata->surface,
&sr, dr.x, dr.y));
} else {
SDL_DFB_CHECKERR(data->surface->
StretchBlit(data->surface, texturedata->surface,
......@@ -746,7 +853,6 @@ DirectFB_RenderPresent(SDL_Renderer * renderer)
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DirtyRect *dirty;
DFBRectangle sr;
DFBResult ret;
......@@ -757,7 +863,7 @@ DirectFB_RenderPresent(SDL_Renderer * renderer)
/* Send the data to the display */
SDL_DFB_CHECKERR(data->surface->
Flip(data->surface, NULL, data->flipflags));
Flip(data->surface, NULL, 0 * data->flipflags));
return;
error:
......@@ -775,11 +881,15 @@ DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
if (data->display) {
data->display->vidIDinuse = 0;
data->vidlayer->SetCooperativeLevel(data->vidlayer,
DLSCL_ADMINISTRATIVE);
DFB_DisplayData *dispdata =
(DFB_DisplayData *) data->display->driverdata;
dispdata->vidIDinuse = 0;
dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer,
DLSCL_ADMINISTRATIVE);
SDL_DFB_RELEASE(dispdata->vidlayer);
}
SDL_DFB_RELEASE(data->vidlayer);
SDL_FreeDirtyRects(&data->dirty);
SDL_DFB_FREE(data->pixels);
SDL_free(data);
texture->driverdata = NULL;
}
......@@ -788,10 +898,9 @@ static void
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
int i;
if (data) {
data->surface = NULL;
SDL_DFB_RELEASE(data->surface);
SDL_free(data);
}
SDL_free(renderer);
......
......@@ -43,59 +43,23 @@
#include "../../events/SDL_events_c.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_events.h"
/* This is the rect EnumModes2 uses */
struct DirectFBEnumRect
{
SDL_Rect r;
struct DirectFBEnumRect *next;
};
struct DirectFB_GLContext
{
IDirectFBGL *context;
};
#include "SDL_DirectFB_render.h"
#include "SDL_DirectFB_mouse.h"
/* Initialization/Query functions */
static int DirectFB_VideoInit(_THIS);
static void DirectFB_VideoQuit(_THIS);
static int DirectFB_CreateWindow(_THIS, SDL_Window * window);
static int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
const void *data);
static void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
static void DirectFB_SetWindowPosition(_THIS, SDL_Window * window);
static void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
static void DirectFB_ShowWindow(_THIS, SDL_Window * window);
static void DirectFB_HideWindow(_THIS, SDL_Window * window);
static void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
static void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
static void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
static void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
static void DirectFB_SetWindowGrab(_THIS, SDL_Window * window);
static void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
static SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
static void DirectFB_GetDisplayModes(_THIS);
static int DirectFB_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
static int DirectFB_Available(void);
static SDL_VideoDevice *DirectFB_CreateDevice(int devindex);
static int DirectFB_SetDisplayGammaRamp(_THIS, Uint16 * ramp);
static int DirectFB_GetDisplayGammaRamp(_THIS, Uint16 * ramp);
#if SDL_DIRECTFB_OPENGL
static int DirectFB_GL_LoadLibrary(_THIS, const char *path);
static void DirectFB_GL_UnloadLibrary(_THIS);
static void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
static SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
static int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
static int DirectFB_GL_SetSwapInterval(_THIS, int interval);
static int DirectFB_GL_GetSwapInterval(_THIS);
static void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
static void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif
VideoBootStrap DirectFB_bootstrap = {
"directfb", "DirectFB",
DirectFB_Available, DirectFB_CreateDevice
};
/* DirectFB driver bootstrap functions */
......@@ -119,7 +83,6 @@ DirectFB_CreateDevice(int devindex)
/* Initialize all variables that we clean on shutdown */
SDL_DFB_CALLOC(device, 1, sizeof(SDL_VideoDevice));
SDL_DFB_CALLOC(device->gl_data, 1, sizeof(*device->gl_data));
/* Set the function pointers */
......@@ -173,217 +136,28 @@ DirectFB_CreateDevice(int devindex)
return (0);
}
VideoBootStrap DirectFB_bootstrap = {
"directfb", "DirectFB",
DirectFB_Available, DirectFB_CreateDevice
};
static DFBEnumerationResult
EnumModesCallback(int width, int height, int bpp, void *data)
{
SDL_VideoDisplay *this = (SDL_VideoDisplay *) data;
DFB_DisplayData *dispdata = (DFB_DisplayData *) this->driverdata;
SDL_DisplayMode mode;
mode.w = width;
mode.h = height;
mode.refresh_rate = 0;
mode.driverdata = NULL;
mode.format = 0;
if (dispdata->nummodes < DFB_MAX_MODES) {
dispdata->modelist[dispdata->nummodes++] = mode;
}
SDL_DFB_DEBUG("w %d h %d bpp %d\n", width, height, bpp);
return DFENUM_OK;
}
static int
DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat, Uint32 * fmt)
{
switch (pixelformat) {
case DSPF_ALUT44:
*fmt = SDL_PIXELFORMAT_INDEX4LSB;
break;
case DSPF_LUT8:
*fmt = SDL_PIXELFORMAT_INDEX8;
break;
case DSPF_RGB332:
*fmt = SDL_PIXELFORMAT_RGB332;
break;
case DSPF_ARGB4444:
*fmt = SDL_PIXELFORMAT_ARGB4444;
break;
case SDL_PIXELFORMAT_ARGB1555:
*fmt = SDL_PIXELFORMAT_ARGB1555;
break;
case DSPF_RGB16:
*fmt = SDL_PIXELFORMAT_RGB565;
break;
case DSPF_RGB24:
*fmt = SDL_PIXELFORMAT_RGB24;
break;
case DSPF_RGB32:
*fmt = SDL_PIXELFORMAT_RGB888;
break;
case DSPF_ARGB:
*fmt = SDL_PIXELFORMAT_ARGB8888;
break;
case DSPF_YV12:
*fmt = SDL_PIXELFORMAT_YV12;
break; /* Planar mode: Y + V + U (3 planes) */
case DSPF_I420:
*fmt = SDL_PIXELFORMAT_IYUV;
break; /* Planar mode: Y + U + V (3 planes) */
case DSPF_YUY2:
*fmt = SDL_PIXELFORMAT_YUY2;
break; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case DSPF_UYVY:
*fmt = SDL_PIXELFORMAT_UYVY;
break; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
default:
return -1;
}
return 0;
}
static DFBEnumerationResult
cbScreens(DFBScreenID screen_id, DFBScreenDescription desc,
void *callbackdata)
{
DFB_DeviceData *devdata = (DFB_DeviceData *) callbackdata;
devdata->screenid[devdata->numscreens++] = screen_id;
return DFENUM_OK;
}
DFBEnumerationResult
cbLayers(DFBDisplayLayerID layer_id, DFBDisplayLayerDescription desc,
void *callbackdata)
{
DFB_DeviceData *devdata = (DFB_DeviceData *) callbackdata;
if (desc.caps & DLCAPS_SURFACE) {
if ((desc.type & DLTF_GRAPHICS) && (desc.type & DLTF_VIDEO)) {
if (devdata->vidlayer[devdata->aux] == -1)
devdata->vidlayer[devdata->aux] = layer_id;
} else if (desc.type & DLTF_GRAPHICS) {
if (devdata->gralayer[devdata->aux] == -1)
devdata->gralayer[devdata->aux] = layer_id;
}
}
return DFENUM_OK;
}
static int
DirectFB_VideoInit(_THIS)
{
#if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23)
DFBCardCapabilities caps;
#else
DFBGraphicsDeviceDescription caps;
#endif
DFBDisplayLayerConfig dlc;
struct DirectFBEnumRect *rect;
IDirectFB *dfb = NULL;
IDirectFBDisplayLayer *layer = NULL;
SDL_VideoDisplay display;
DFB_DisplayData *dispdata;
DFB_DeviceData *devdata;
SDL_DisplayMode mode;
int i;
char *stemp;
DFBResult ret;
int tcw[DFB_MAX_SCREENS];
int tch[DFB_MAX_SCREENS];
SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL));
SDL_DFB_CHECKERR(DirectFBCreate(&dfb));
SDL_DFB_CALLOC(devdata, 1, sizeof(*devdata));
devdata->numscreens = 0;
for (i = 0; i < DFB_MAX_SCREENS; i++) {
devdata->gralayer[i] = -1;
devdata->vidlayer[i] = -1;
}
SDL_DFB_CHECKERR(dfb->EnumScreens(dfb, &cbScreens, devdata));
for (i = 0; i < devdata->numscreens; i++) {
IDirectFBScreen *screen;
SDL_DFB_CHECKERR(dfb->GetScreen(dfb, devdata->screenid[i], &screen));
devdata->aux = i;
SDL_DFB_CHECKERR(screen->EnumDisplayLayers
(screen, &cbLayers, devdata));
#if (DIRECTFB_MAJOR_VERSION >= 1)
screen->GetSize(screen, &tcw[i], &tch[i]);
#else
/* FIXME: this is only used to center windows
* Should be done otherwise, e.g. get surface from layer
*/
tcw[i] = 800;
tch[i] = 600;
#endif
screen->Release(screen);
}
/* Query card capabilities */
dfb->GetDeviceDescription(dfb, &caps);
SDL_DFB_DEBUG("SDL directfb video driver - %s %s\n", __DATE__, __TIME__);
SDL_DFB_DEBUG("Using %s (%s) driver.\n", caps.name, caps.vendor);
SDL_DFB_DEBUG("Found %d screens\n", devdata->numscreens);
for (i = 0; i < devdata->numscreens; i++) {
//SDL_DFB_CHECKERR( dfb->GetDisplayLayer (dfb, DLID_PRIMARY, &layer) );
SDL_DFB_CHECKERR(dfb->GetDisplayLayer
(dfb, devdata->gralayer[i], &layer));
//SDL_DFB_CHECKERR( dfb->CreateInputEventBuffer (dfb, DICAPS_ALL, DFB_FALSE, &events) );
SDL_DFB_CHECKERR(layer->SetCooperativeLevel
(layer, DLSCL_ADMINISTRATIVE));
layer->EnableCursor(layer, 1);
SDL_DFB_CHECKERR(layer->SetCursorOpacity(layer, 0xC0));
SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, DLSCL_SHARED));
/* Query layer configuration to determine the current mode and pixelformat */
layer->GetConfiguration(layer, &dlc);
DFBToSDLPixelFormat(dlc.pixelformat, &mode.format);
mode.w = dlc.width;
mode.h = dlc.height;
mode.refresh_rate = 0;
mode.driverdata = NULL;
SDL_DFB_CALLOC(dispdata, 1, sizeof(*dispdata));
dispdata->layer = layer;
dispdata->pixelformat = dlc.pixelformat;
dispdata->cw = tcw[i];
dispdata->ch = tch[i];
/* YUV - Video layer */
devdata->use_yuv_underlays = 0; /* default: off */
stemp = getenv(DFBENV_USE_YUV_UNDERLAY);
if (stemp)
devdata->use_yuv_underlays = atoi(stemp);
dispdata->vidID = devdata->vidlayer[i];
dispdata->vidIDinuse = 0;
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = dispdata;
/* Enumerate the available fullscreen modes */
SDL_DFB_CALLOC(dispdata->modelist, DFB_MAX_MODES,
sizeof(SDL_DisplayMode));
SDL_DFB_CHECKERR(dfb->EnumVideoModes
(dfb, EnumModesCallback, &display));
SDL_AddVideoDisplay(&display);
}
/* Create global Eventbuffer for axis events */
SDL_DFB_CHECKERR(dfb->
CreateInputEventBuffer(dfb, DICAPS_AXES /*DICAPS_ALL */ ,
DFB_TRUE, &devdata->events));
devdata->initialized = 1;
devdata->dfb = dfb;
......@@ -391,26 +165,21 @@ DirectFB_VideoInit(_THIS)
_this->driverdata = devdata;
DirectFB_InitModes(_this);
#if SDL_DIRECTFB_OPENGL
/* Opengl */
_this->gl_data->gl_active = 0;
_this->gl_data->gl_context = NULL;
DirectFB_GL_Initialize(_this);
#endif
DirectFB_AddRenderDriver(_this);
DirectFB_InitMouse(_this);
DirectFB_InitKeyboard(_this);
//devdata->mouse = SDL_AddMouse(&mouse, -1);
return 0;
error:
//FIXME: Cleanup not complete, Free existing displays
SDL_DFB_FREE(dispdata);
SDL_DFB_FREE(dispdata->modelist);
SDL_DFB_RELEASE(layer);
SDL_DFB_RELEASE(dfb);
return -1;
}
......@@ -419,234 +188,22 @@ static void
DirectFB_VideoQuit(_THIS)
{
DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata;
SDL_DisplayMode tmode;
DFBResult ret;
int i;
tmode = _this->displays[0].desktop_mode;
tmode.format = SDL_PIXELFORMAT_UNKNOWN;
DirectFB_SetDisplayMode(_this, &tmode);
tmode = _this->displays[0].desktop_mode;
DirectFB_SetDisplayMode(_this, &tmode);
for (i = 0; i < devdata->numscreens; i++) {
DFB_DisplayData *dispdata =
(DFB_DisplayData *) _this->displays[i].driverdata;
if (dispdata->layer) {
SDL_DFB_CHECK(dispdata->
layer->SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECK(dispdata->
layer->SetCursorOpacity(dispdata->layer, 0x00));
SDL_DFB_CHECK(dispdata->
layer->SetCooperativeLevel(dispdata->layer,
DLSCL_SHARED));
}
SDL_DFB_RELEASE(dispdata->layer);
/* Free video mode list */
if (dispdata->modelist) {
SDL_free(dispdata->modelist);
dispdata->modelist = NULL;
}
// Done by core
//SDL_free(dispdata);
}
DirectFB_QuitModes(_this);
DirectFB_QuitKeyboard(_this);
DirectFB_QuitMouse(_this);
SDL_DFB_RELEASE(devdata->events);
SDL_DFB_RELEASE(devdata->dfb);
SDL_DelMouse(devdata->mouse);
SDL_DelKeyboard(devdata->keyboard);
SDL_DFB_FREE(_this->driverdata);
#if SDL_DIRECTFB_OPENGL
DirectFB_GL_UnloadLibrary(_this);
DirectFB_GL_Shutdown(_this);
#endif
devdata->initialized = 0;
}
static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_INDEX4LSB:
return DSPF_ALUT44;
case SDL_PIXELFORMAT_INDEX8:
return DSPF_LUT8;
case SDL_PIXELFORMAT_RGB332:
return DSPF_RGB332;
case SDL_PIXELFORMAT_RGB555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_ARGB4444:
return DSPF_ARGB4444;
case SDL_PIXELFORMAT_ARGB1555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_RGB565:
return DSPF_RGB16;
case SDL_PIXELFORMAT_RGB24:
return DSPF_RGB24;
case SDL_PIXELFORMAT_RGB888:
return DSPF_RGB32;
case SDL_PIXELFORMAT_ARGB8888:
return DSPF_ARGB;
case SDL_PIXELFORMAT_YV12:
return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV:
return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */
case SDL_PIXELFORMAT_YUY2:
return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY:
return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU:
return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
case SDL_PIXELFORMAT_INDEX1LSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX1MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX4MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGB444:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR24:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGBA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ABGR8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGRA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ARGB2101010:
return DSPF_UNKNOWN;
default:
return DSPF_UNKNOWN;
}
}
static void
CheckSetDisplayMode(_THIS, DFB_DisplayData * data, SDL_DisplayMode * mode)
{
DFBDisplayLayerConfig config;
DFBDisplayLayerConfigFlags failed;
config.width = mode->w;
config.height = mode->h;
config.pixelformat = SDLToDFBPixelFormat(mode->format);
config.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
failed = 0;
data->layer->TestConfiguration(data->layer, &config, &failed);
if (failed == 0)
SDL_AddDisplayMode(_this->current_display, mode);
}
static void
DirectFB_GetDisplayModes(_THIS)
{
//SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
//SDL_DisplayMode mode;
//SDL_AddDisplayMode(_this->current_display, &mode);
SDL_DFB_DEVICEDATA(_this);
DFB_DisplayData *data = (DFB_DisplayData *) SDL_CurrentDisplay.driverdata;
int i;
SDL_DisplayMode mode;
for (i = 0; i < data->nummodes; ++i) {
mode = data->modelist[i];
//mode.format = SDL_PIXELFORMAT_UNKNOWN;
mode.format = SDL_PIXELFORMAT_INDEX8;
CheckSetDisplayMode(_this, data, &mode);
mode.format = SDL_PIXELFORMAT_RGB565;
CheckSetDisplayMode(_this, data, &mode);
mode.format = SDL_PIXELFORMAT_RGB24;
CheckSetDisplayMode(_this, data, &mode);
mode.format = SDL_PIXELFORMAT_RGB888;
CheckSetDisplayMode(_this, data, &mode);
}
}
int
DirectFB_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
SDL_DFB_DEVICEDATA(_this);
DFB_DisplayData *data = (DFB_DisplayData *) SDL_CurrentDisplay.driverdata;
DFBDisplayLayerConfig config, rconfig;
DFBDisplayLayerConfigFlags fail = 0;
DFBResult ret;
DFB_WindowData *win;
SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &config));
config.flags = DLCONF_WIDTH | DLCONF_HEIGHT; // | DLCONF_BUFFERMODE;
if (mode->format != SDL_PIXELFORMAT_UNKNOWN) {
config.flags |= DLCONF_PIXELFORMAT;
config.pixelformat = SDLToDFBPixelFormat(mode->format);
data->pixelformat = config.pixelformat;
}
config.width = mode->w;
config.height = mode->h;
//config.buffermode = DLBM_BACKVIDEO;
//config.pixelformat = GetFormatForBpp (bpp, HIDDEN->layer);
data->layer->TestConfiguration(data->layer, &config, &fail);
if (fail & (DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT)) {
SDL_DFB_DEBUG("Error setting mode %dx%d-%x\n", mode->w, mode->h,
mode->format);
return -1;
}
SDL_DFB_DEBUG("Trace\n");
config.flags &= ~fail;
SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config));
SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
DLSCL_ADMINISTRATIVE));
/* Double check */
SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &rconfig));
if ((config.width != rconfig.width) ||
(config.height != rconfig.height) ||
((mode->format != SDL_PIXELFORMAT_UNKNOWN)
&& (config.pixelformat != rconfig.pixelformat))) {
SDL_DFB_DEBUG("Error setting mode %dx%d-%x\n", mode->w, mode->h,
mode->format);
return -1;
}
data->pixelformat = rconfig.pixelformat;
data->cw = config.width;
data->ch = config.height;
SDL_CurrentDisplay.current_mode = *mode;
/*
* FIXME: video mode switch is currently broken
*
* DirectFB 1.2.0-rc1 even has a broken cursor after a switch
* The following code needs to be revisited whether it is still
* needed once the switch works again.
*/
win = devdata->firstwin;
while (win) {
SDL_DFB_RELEASE(win->surface);
SDL_DFB_CHECKERR(win->window->GetSurface(win->window, &win->surface));
win = win->next;
}
return 0;
error:
return -1;
}
static int
DirectFB_SetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
......@@ -658,527 +215,3 @@ DirectFB_GetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
return -1;
}
static int
DirectFB_CreateWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_DISPLAYDATA(_this, window);
DFB_WindowData *windata;
DFBWindowOptions wopts;
DFBWindowDescription desc;
int ret, x, y;
SDL_DFB_DEBUG("Trace x %d y %d w %d h %d\n", window->x, window->y,
window->w, window->h);
window->driverdata = NULL;
SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData));
windata = (DFB_WindowData *) window->driverdata;
SDL_DFB_CHECKERR(devdata->
dfb->SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL));
SDL_DFB_CHECKERR(dispdata->
layer->SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
/* Fill the window description. */
if (window->x == SDL_WINDOWPOS_CENTERED) {
x = (dispdata->cw - window->w) / 2;
} else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
x = 0;
} else {
x = window->x;
}
if (window->y == SDL_WINDOWPOS_CENTERED) {
y = (dispdata->ch - window->h) / 2;
} else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
y = 0;
} else {
y = window->y;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
x = 0;
y = 0;
}
desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT /*| DWDESC_CAPS */ | DWDESC_PIXELFORMAT
| DWDESC_SURFACE_CAPS;
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
/* Needed for 1.2 */
desc.flags |= DWDESC_POSX | DWDESC_POSY;
desc.posx = x;
desc.posy = y;
#else
if (!(window->flags & SDL_WINDOW_FULLSCREEN)
&& window->x != SDL_WINDOWPOS_UNDEFINED
&& window->y != SDL_WINDOWPOS_UNDEFINED) {
desc.flags |= DWDESC_POSX | DWDESC_POSY;
desc.posx = x;
desc.posy = y;
}
#endif
desc.width = window->w;
desc.height = window->h;
desc.pixelformat = dispdata->pixelformat;
desc.caps = 0; // DWCAPS_DOUBLEBUFFER;
desc.surface_caps = DSCAPS_DOUBLE | DSCAPS_TRIPLE / DSCAPS_PREMULTIPLIED;
/* Create the window. */
SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc,
&windata->window));
windata->window->GetOptions(windata->window, &wopts);
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
if (window->flags & SDL_WINDOW_RESIZABLE)
wopts |= DWOP_SCALE;
else
wopts |= DWOP_KEEP_SIZE;
#else
wopts |= DWOP_KEEP_SIZE; // if not we will crash ...
#endif
if (window->flags & SDL_WINDOW_FULLSCREEN)
wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
windata->window->SetOptions(windata->window, wopts);
/* Get the window's surface. */
SDL_DFB_CHECKERR(windata->
window->GetSurface(windata->window, &windata->surface));
windata->window->SetOpacity(windata->window, 0xFF);
SDL_DFB_CHECKERR(windata->window->CreateEventBuffer(windata->window,
&
(windata->
eventbuffer)));
SDL_DFB_CHECKERR(windata->window->
EnableEvents(windata->window,
DWET_POSITION | DWET_SIZE | DWET_CLOSE |
DWET_ALL));
if (window->flags & SDL_WINDOW_FULLSCREEN)
windata->window->SetStackingClass(windata->window, DWSC_UPPER);
/* Make it the top most window. */
windata->window->RaiseToTop(windata->window);
windata->window->GetID(windata->window, &windata->windowID);
windata->id = window->id;
#if SDL_DIRECTFB_OPENGL
if (window->flags & SDL_WINDOW_OPENGL) {
if (!_this->gl_config.driver_loaded) {
/* no driver has been loaded, use default (ourselves) */
if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
goto error;
}
}
_this->gl_data->gl_active = 1;
}
#endif
/* Add to list ... */
windata->next = devdata->firstwin;
windata->opacity = 0xFF;
devdata->firstwin = windata;
//SDL_DFB_CHECKERR( windata->surface->GetPalette(windata->surface, &windata->palette) );
return 0;
error:
SDL_DFB_RELEASE(windata->window);
SDL_DFB_RELEASE(windata->surface);
return -1;
}
static int
DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
SDL_Unsupported();
return -1;
}
static void
DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
SDL_Unsupported();
//return -1;
}
static void
DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
int x, y;
if (window->y == SDL_WINDOWPOS_UNDEFINED)
y = 0;
else
y = window->y;
if (window->x == SDL_WINDOWPOS_UNDEFINED)
x = 0;
else
x = window->x;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
x = 0;
y = 0;
}
//if (!(window->flags & SDL_WINDOW_FULLSCREEN))
windata->window->MoveTo(windata->window, x, y);
}
static void
DirectFB_SetWindowSize(_THIS, SDL_Window * window)
{
int ret;
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
int ch, cw;
// SDL_DFB_DEBUG("Resize %d %d %d %d\n", cw, ch, window->w, window->h);
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
SDL_DFB_CHECKERR(windata->window->
ResizeSurface(windata->window, window->w,
window->h));
#else
SDL_DFB_CHECKERR(windata->window->
Resize(windata->window, window->w, window->h));
#endif
SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &window->w, &window->h)); /* if a window manager should have decided otherwise */
}
error:
return;
}
static void
DirectFB_ShowWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
windata->window->SetOpacity(windata->window, windata->opacity);
}
static void
DirectFB_HideWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
windata->window->GetOpacity(windata->window, &windata->opacity);
windata->window->SetOpacity(windata->window, 0);
}
static void
DirectFB_RaiseWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
windata->window->Raise(windata->window);
}
static void
DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
SDL_Unsupported();
}
static void
DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
SDL_Unsupported();
}
static void
DirectFB_RestoreWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
SDL_Unsupported();
}
static void
DirectFB_SetWindowGrab(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
SDL_Unsupported();
}
static void
DirectFB_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
DFB_WindowData *p;
SDL_DFB_DEBUG("Trace\n");
SDL_DFB_RELEASE(windata->palette);
SDL_DFB_RELEASE(windata->eventbuffer);
SDL_DFB_RELEASE(windata->surface);
SDL_DFB_RELEASE(windata->window);
/* Remove from list ... */
p = devdata->firstwin;
while (p && p->next != windata)
p = p->next;
if (p)
p->next = windata->next;
else
devdata->firstwin = windata->next;
SDL_free(windata);
}
static SDL_bool
DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
SDL_Unsupported();
return SDL_FALSE;
}
#if SDL_DIRECTFB_OPENGL
#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction dlsym
#define GL_UnloadObject dlclose
#else
#define GL_LoadObject SDL_LoadObject
#define GL_LoadFunction SDL_LoadFunction
#define GL_UnloadObject SDL_UnloadObject
#endif
static int
DirectFB_GL_LoadLibrary(_THIS, const char *path)
{
SDL_DFB_DEVICEDATA(_this);
#
void *handle = NULL;
SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
if (_this->gl_data->gl_active) {
SDL_SetError("OpenGL context already created");
return -1;
}
if (path == NULL) {
path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
if (path == NULL) {
path = "libGL.so";
}
}
handle = GL_LoadObject(path);
if (handle == NULL) {
SDL_DFB_ERR("Library not found: %s\n", path);
/* SDL_LoadObject() will call SDL_SetError() for us. */
return -1;
}
SDL_DFB_DEBUG("Loaded library: %s\n", path);
/* Unload the old driver and reset the pointers */
DirectFB_GL_UnloadLibrary(_this);
_this->gl_config.dll_handle = handle;
_this->gl_config.driver_loaded = 1;
if (path) {
SDL_strlcpy(_this->gl_config.driver_path, path,
SDL_arraysize(_this->gl_config.driver_path));
} else {
*_this->gl_config.driver_path = '\0';
}
devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");
return 0;
}
static void
DirectFB_GL_UnloadLibrary(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
int ret;
if (_this->gl_config.driver_loaded) {
ret = GL_UnloadObject(_this->gl_config.dll_handle);
if (ret)
SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
_this->gl_config.dll_handle = NULL;
_this->gl_config.driver_loaded = 0;
}
}
static void *
DirectFB_GL_GetProcAddress(_THIS, const char *proc)
{
SDL_DFB_DEVICEDATA(_this);
int ret;
void *handle;
SDL_DFB_DEBUG("Trace %s\n", proc);
handle = _this->gl_config.dll_handle;
return GL_LoadFunction(handle, proc);
}
static SDL_GLContext
DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
int ret;
IDirectFBGL *context = NULL;
SDL_DFB_DEBUG("Trace\n");
SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, &context));
SDL_DFB_CHECKERR(context->Unlock(context));
if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
DirectFB_GL_DeleteContext(_this, context);
return NULL;
}
return context;
error:
return NULL;
}
static int
DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
IDirectFBGL *dfb_context = (IDirectFBGL *) context;
int ret;
if (dfb_context) {
dfb_context->Unlock(dfb_context);
SDL_DFB_CHECKERR(dfb_context->Lock(dfb_context));
}
if (windata)
windata->gl_context = dfb_context;
return 0;
error:
return -1;
}
static int
DirectFB_GL_SetSwapInterval(_THIS, int interval)
{
SDL_DFB_DEVICEDATA(_this);
SDL_Unsupported();
return -1;
}
static int
DirectFB_GL_GetSwapInterval(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
SDL_Unsupported();
return -1;
}
static void
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
SDL_DFB_DISPLAYDATA(_this, window);
int ret;
void *p;
int pitch;
DFBRegion region;
region.x1 = 0;
region.y1 = 0;
region.x2 = window->w;
region.y2 = window->h;
if (devdata->glFinish)
devdata->glFinish();
else if (devdata->glFlush)
devdata->glFlush();
SDL_DFB_CHECKERR(windata->gl_context->Unlock(windata->gl_context));
SDL_DFB_CHECKERR(windata->
surface->Flip(windata->surface, &region, DSFLIP_ONSYNC));
SDL_DFB_CHECKERR(windata->gl_context->Lock(windata->gl_context));
return;
error:
return;
}
static void
DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
{
IDirectFBGL *dfb_context = (IDirectFBGL *) context;
SDL_DFB_DEVICEDATA(_this);
dfb_context->Unlock(dfb_context);
dfb_context->Release(dfb_context);
}
#endif
......@@ -24,9 +24,14 @@
#ifndef _SDL_DirectFB_video_h
#define _SDL_DirectFB_video_h
#include "../SDL_sysvideo.h"
#include <directfb.h>
#include <directfb_version.h>
#include "SDL_mouse.h"
#define DEBUG 0
#define LOG_CHANNEL stdout
#if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23)
......@@ -42,10 +47,18 @@
#include "SDL_loadso.h"
#endif
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "SDL_DirectFB_events.h"
/*
* #include "SDL_DirectFB_gamma.h"
* #include "SDL_DirectFB_keyboard.h"
*/
#include "SDL_DirectFB_modes.h"
#include "SDL_DirectFB_mouse.h"
#include "SDL_DirectFB_opengl.h"
#include "SDL_DirectFB_window.h"
#define DEBUG 1
#define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY"
#define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT"
#define SDL_DFB_RELEASE(x) do { if ( x ) { x->Release(x); x = NULL; } } while (0)
#define SDL_DFB_FREE(x) do { if ( x ) { SDL_free(x); x = NULL; } } while (0)
......@@ -102,50 +115,8 @@
/* Private display data */
#define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (DFB_DeviceData *) ((dev)->driverdata)
#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
#define SDL_DFB_DISPLAYDATA(dev, win) DFB_DisplayData *dispdata = ((win && dev) ? (DFB_DisplayData *) (dev)->displays[(win)->display].driverdata : NULL)
typedef struct _DFB_DisplayData DFB_DisplayData;
#define DFB_MAX_SCREENS 10
#define DFB_MAX_MODES 50
struct _DFB_DisplayData
{
IDirectFBDisplayLayer *layer;
DFBSurfacePixelFormat pixelformat;
//FIXME: support for multiple layer ...
DFBDisplayLayerID vidID;
int vidIDinuse;
int cw;
int ch;
int nummodes;
SDL_DisplayMode *modelist;
#if 0
WMcursor *last_cursor;
WMcursor *blank_cursor;
WMcursor *default_cursor;
#endif
};
typedef struct _DFB_WindowData DFB_WindowData;
struct _DFB_WindowData
{
IDirectFBSurface *surface;
IDirectFBPalette *palette;
IDirectFBWindow *window;
IDirectFBGL *gl_context;
IDirectFBEventBuffer *eventbuffer;
DFBWindowID windowID;
int id; /* SDL window id */
DFB_WindowData *next;
Uint8 opacity;
};
typedef struct _DFB_DeviceData DFB_DeviceData;
struct _DFB_DeviceData
......@@ -158,25 +129,14 @@ struct _DFB_DeviceData
int kbdgeneric;
DFB_WindowData *firstwin;
int numscreens;
DFBScreenID screenid[DFB_MAX_SCREENS];
DFBDisplayLayerID gralayer[DFB_MAX_SCREENS];
DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS];
int aux; /* auxiliary integer for callbacks */
int use_yuv_underlays;
/* OpenGL */
void (*glFinish) (void);
void (*glFlush) (void);
};
struct SDL_GLDriverData
{
int gl_active; /* to stop switching drivers while we have a valid context */
#if SDL_DIRECTFB_OPENGL
IDirectFBGL *gl_context;
#endif /* SDL_DIRECTFB_OPENGL */
/* global events */
IDirectFBEventBuffer *events;
};
#endif /* _SDL_DirectFB_video_h */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "SDL_DirectFB_video.h"
int
DirectFB_CreateWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_DISPLAYDATA(_this, window);
DFB_WindowData *windata;
DFBWindowOptions wopts;
DFBWindowDescription desc;
int ret, x, y;
SDL_DFB_DEBUG("Trace x %d y %d w %d h %d\n", window->x, window->y,
window->w, window->h);
window->driverdata = NULL;
SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData));
windata = (DFB_WindowData *) window->driverdata;
SDL_DFB_CHECKERR(devdata->dfb->
SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL));
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
/* Fill the window description. */
if (window->x == SDL_WINDOWPOS_CENTERED) {
x = (dispdata->cw - window->w) / 2;
} else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
x = 0;
} else {
x = window->x;
}
if (window->y == SDL_WINDOWPOS_CENTERED) {
y = (dispdata->ch - window->h) / 2;
} else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
y = 0;
} else {
y = window->y;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
x = 0;
y = 0;
}
desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT;
/*| DWDESC_CAPS | DWDESC_SURFACE_CAPS */
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
/* Needed for 1.2 */
desc.flags |= DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS;
desc.posx = x;
desc.posy = y;
#else
if (!(window->flags & SDL_WINDOW_FULLSCREEN)
&& window->x != SDL_WINDOWPOS_UNDEFINED
&& window->y != SDL_WINDOWPOS_UNDEFINED) {
desc.flags |= DWDESC_POSX | DWDESC_POSY;
desc.posx = x;
desc.posy = y;
}
#endif
desc.width = window->w;
desc.height = window->h;
desc.pixelformat = dispdata->pixelformat;
#if 0
desc.caps = 0;
desc.surface_caps =
DSCAPS_DOUBLE | DSCAPS_TRIPLE | DSCAPS_PREMULTIPLIED |
DSCAPS_VIDEOONLY;
#endif
desc.surface_caps = DSCAPS_PREMULTIPLIED;
/* DSCAPS_VIDEOONLY has negative impact on performance */
/* Create the window. */
SDL_DFB_CHECKERR(dispdata->layer->
CreateWindow(dispdata->layer, &desc, &windata->window));
windata->window->GetOptions(windata->window, &wopts);
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
if (window->flags & SDL_WINDOW_RESIZABLE)
wopts |= DWOP_SCALE;
else
wopts |= DWOP_KEEP_SIZE;
#else
wopts |= DWOP_KEEP_SIZE; /* if not we will crash ... */
#endif
if (window->flags & SDL_WINDOW_FULLSCREEN)
wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
windata->window->SetOptions(windata->window, wopts);
/* Get the window's surface. */
SDL_DFB_CHECKERR(windata->window->
GetSurface(windata->window, &windata->surface));
windata->window->SetOpacity(windata->window, 0xFF);
SDL_DFB_CHECKERR(windata->window->
CreateEventBuffer(windata->window,
&(windata->eventbuffer)));
SDL_DFB_CHECKERR(windata->window->
EnableEvents(windata->window, DWET_ALL));
if (window->flags & SDL_WINDOW_FULLSCREEN)
windata->window->SetStackingClass(windata->window, DWSC_UPPER);
/* Make it the top most window. */
windata->window->RaiseToTop(windata->window);
windata->window->GetID(windata->window, &windata->windowID);
windata->window->GetSize(windata->window, &window->w, &window->h);
/* remember parent */
windata->id = window->id;
/* Add to list ... */
windata->next = devdata->firstwin;
windata->opacity = 0xFF;
devdata->firstwin = windata;
return 0;
error:
SDL_DFB_RELEASE(windata->window);
SDL_DFB_RELEASE(windata->surface);
return -1;
}
int
DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
SDL_Unsupported();
return -1;
}
void
DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
{
SDL_Unsupported();
}
void
DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
int x, y;
if (window->y == SDL_WINDOWPOS_UNDEFINED)
y = 0;
else
y = window->y;
if (window->x == SDL_WINDOWPOS_UNDEFINED)
x = 0;
else
x = window->x;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
x = 0;
y = 0;
}
windata->window->MoveTo(windata->window, x, y);
}
void
DirectFB_SetWindowSize(_THIS, SDL_Window * window)
{
int ret;
SDL_DFB_WINDOWDATA(window);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
int cw;
int ch;
/* Make sure all events are disabled for this operation ! */
SDL_DFB_CHECKERR(windata->window->
DisableEvents(windata->window, DWET_ALL));
SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &cw, &ch));
if (cw != window->w || ch != window->h)
SDL_DFB_CHECKERR(windata->window->
Resize(windata->window, window->w, window->h));
SDL_DFB_CHECKERR(windata->window->
EnableEvents(windata->window, DWET_ALL));
#else
SDL_DFB_CHECKERR(windata->window->
Resize(windata->window, window->w, window->h));
#endif
SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &window->w, &window->h)); /* if a window manager should have decided otherwise */
SDL_OnWindowResized(window);
}
return;
error:
windata->window->EnableEvents(windata->window, DWET_ALL);
return;
}
void
DirectFB_ShowWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
windata->window->SetOpacity(windata->window, windata->opacity);
}
void
DirectFB_HideWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
windata->window->GetOpacity(windata->window, &windata->opacity);
windata->window->SetOpacity(windata->window, 0);
}
void
DirectFB_RaiseWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
windata->window->RaiseToTop(windata->window);
windata->window->RequestFocus(windata->window);
}
void
DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
{
/* FIXME: Size to Desktop ? */
SDL_Unsupported();
}
void
DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
{
/* FIXME: Size to 32x32 ? */
SDL_Unsupported();
}
void
DirectFB_RestoreWindow(_THIS, SDL_Window * window)
{
SDL_Unsupported();
}
void
DirectFB_SetWindowGrab(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
windata->window->GrabPointer(windata->window);
windata->window->GrabKeyboard(windata->window);
} else {
windata->window->UngrabPointer(windata->window);
windata->window->UngrabKeyboard(windata->window);
}
}
void
DirectFB_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
DFB_WindowData *p;
SDL_DFB_DEBUG("Trace\n");
SDL_DFB_RELEASE(windata->eventbuffer);
SDL_DFB_RELEASE(windata->surface);
SDL_DFB_RELEASE(windata->window);
/* Remove from list ... */
p = devdata->firstwin;
while (p && p->next != windata)
p = p->next;
if (p)
p->next = windata->next;
else
devdata->firstwin = windata->next;
SDL_free(windata);
return;
}
SDL_bool
DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info)
{
SDL_Unsupported();
return SDL_FALSE;
}
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_directfb_window_h
#define _SDL_directfb_window_h
#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
typedef struct _DFB_WindowData DFB_WindowData;
struct _DFB_WindowData
{
IDirectFBSurface *surface;
IDirectFBWindow *window;
DirectFB_GLContext *gl_context;
IDirectFBEventBuffer *eventbuffer;
DFBWindowID windowID;
DFB_WindowData *next;
Uint8 opacity;
SDL_WindowID id;
};
extern int DirectFB_CreateWindow(_THIS, SDL_Window * window);
extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
const void *data);
extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
extern void DirectFB_ShowWindow(_THIS, SDL_Window * window);
extern void DirectFB_HideWindow(_THIS, SDL_Window * window);
extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window);
extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
#endif /* _SDL_directfb_window_h */
/* vi: set ts=4 sw=4 expandtab: */
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