Commit 782b8b7d authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)

 Ed Kiser      2011-04-19 09:28:53 PDT

The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.

I have attached a patch that appears to fix this problem.
parent e740162f
......@@ -39,6 +39,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
......@@ -62,12 +63,12 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
......@@ -78,7 +79,6 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
......@@ -99,7 +99,6 @@
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
......@@ -112,13 +111,12 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
......@@ -131,11 +129,9 @@
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
</Link>
</ItemDefinitionGroup>
......@@ -146,7 +142,6 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
......@@ -169,7 +164,6 @@
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
</Link>
......@@ -180,7 +174,6 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
......@@ -201,7 +194,6 @@
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
</Link>
......
......@@ -157,140 +157,162 @@ Global
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......@@ -95,7 +153,6 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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......@@ -106,10 +163,6 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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......@@ -119,14 +172,46 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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......@@ -134,8 +219,8 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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......@@ -5,10 +5,18 @@
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......@@ -20,10 +28,19 @@
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......@@ -31,19 +48,33 @@
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......@@ -51,9 +82,6 @@
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......@@ -61,10 +89,6 @@
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......@@ -74,34 +98,64 @@
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......@@ -111,10 +165,6 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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......@@ -123,18 +173,52 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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......@@ -142,15 +226,19 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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......@@ -5,10 +5,18 @@
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......@@ -20,10 +28,19 @@
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......@@ -31,19 +48,33 @@
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......@@ -51,7 +82,6 @@
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......@@ -62,10 +92,6 @@
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......@@ -75,14 +101,45 @@
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......@@ -103,10 +159,6 @@
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......@@ -117,15 +169,46 @@
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......@@ -5,10 +5,18 @@
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......@@ -51,7 +82,6 @@
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......@@ -74,15 +100,46 @@
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......@@ -5,10 +5,18 @@
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......@@ -31,19 +48,33 @@
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......@@ -51,7 +82,6 @@
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......@@ -60,10 +90,6 @@
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......@@ -74,15 +100,47 @@
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......@@ -106,10 +163,6 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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......@@ -119,14 +172,46 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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......@@ -134,8 +219,8 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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......@@ -5,10 +5,18 @@
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......@@ -31,19 +48,33 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll</Command>
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......@@ -94,7 +151,6 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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......@@ -103,10 +159,6 @@
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......@@ -117,23 +169,54 @@
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<Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll</Command>
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll</Command>
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<ClCompile Include="..\..\..\test\testjoystick.c" />
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......@@ -5,10 +5,18 @@
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......@@ -20,10 +28,19 @@
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......@@ -31,19 +48,33 @@
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......@@ -62,10 +93,6 @@
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......@@ -75,14 +102,46 @@
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<Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll
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......@@ -95,7 +154,6 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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......@@ -104,10 +162,6 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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......@@ -118,15 +172,47 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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......@@ -134,8 +220,8 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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......@@ -5,10 +5,18 @@
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......@@ -20,10 +28,19 @@
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......@@ -31,19 +48,33 @@
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......@@ -51,7 +82,6 @@
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......@@ -62,10 +92,6 @@
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......@@ -75,14 +101,46 @@
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......@@ -95,7 +153,6 @@ copy $(SolutionDir)\..\test\moose.dat $(ProjectDir)\moose.dat</Command>
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......@@ -104,10 +161,6 @@ copy $(SolutionDir)\..\test\moose.dat $(ProjectDir)\moose.dat</Command>
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......@@ -118,24 +171,57 @@ copy $(SolutionDir)\..\test\moose.dat $(ProjectDir)\moose.dat</Command>
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......@@ -5,10 +5,18 @@
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......@@ -20,10 +28,19 @@
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......@@ -62,10 +92,6 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Release/testshape.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
<ObjectFileName>.\Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
......@@ -75,14 +101,45 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<OutputFile>.\Release/testshape.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ProgramDatabaseFile>.\Release/testshape.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll</Command>
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
......@@ -94,7 +151,6 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/testshape.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
......@@ -103,10 +159,6 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Debug/testshape.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
<ObjectFileName>.\Debug/</ObjectFileName>
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
......@@ -117,23 +169,54 @@
<Culture>0x0409</Culture>
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<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<OutputFile>.\Debug/testshape.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Debug/testshape.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll</Command>
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll</Command>
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<PostBuildEvent>
<Message>Copy SDL</Message>
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<ItemGroup>
<Library Include="..\..\Sdl\Debug\SDL.lib" />
<Library Include="..\..\SDLmain\Debug\SDLmain.lib" />
<Library Include="..\..\Sdl\$(Platform)\$(Configuration)\SDL.lib" />
<Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDLmain.lib" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testshape.c" />
......
......@@ -5,10 +5,18 @@
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>testsprite</ProjectName>
......@@ -20,10 +28,19 @@
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<UseOfMfc>false</UseOfMfc>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
......@@ -31,19 +48,33 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<PropertyGroup Label="UserMacros" />
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
......@@ -51,7 +82,6 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
......@@ -62,10 +92,6 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Release/testsprite.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
<ObjectFileName>.\Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
......@@ -75,14 +101,46 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<OutputFile>.\Release/testsprite.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ProgramDatabaseFile>.\Release/testsprite.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll
copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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<PostBuildEvent>
<Message>Copy SDL and data files</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll
copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
</PostBuildEvent>
<PostBuildEvent>
......@@ -95,7 +153,6 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
......@@ -104,10 +161,6 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
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<PrecompiledHeaderOutputFile>.\Debug/testsprite.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
<ObjectFileName>.\Debug/</ObjectFileName>
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
......@@ -118,24 +171,57 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<OutputFile>.\Debug/testsprite.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Debug/testsprite.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
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<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll
copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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<PostBuildEvent>
<Message>Copy SDL and data files</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
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<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
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<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
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<PostBuildEvent>
<Command>
copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll
copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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<PostBuildEvent>
<Message>Copy SDL and data files</Message>
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<ItemGroup>
<Library Include="..\..\Sdl\Debug\SDL.lib" />
<Library Include="..\..\SDLmain\Debug\SDLmain.lib" />
<Library Include="..\..\Sdl\$(Platform)\$(Configuration)\SDL.lib" />
<Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDLmain.lib" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite.c" />
......
......@@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>testsprite2</ProjectName>
......@@ -20,10 +28,19 @@
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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......@@ -31,19 +48,33 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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......@@ -51,7 +82,6 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
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<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
......@@ -62,10 +92,6 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeaderOutputFile>.\Release/testsprite2.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
<ObjectFileName>.\Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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......@@ -75,14 +101,46 @@
<Culture>0x0409</Culture>
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<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<OutputFile>.\Release/testsprite2.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ProgramDatabaseFile>.\Release/testsprite2.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
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<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll
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<Message>Copy SDL and data files</Message>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<CompileAs>Default</CompileAs>
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<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Windows</SubSystem>
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<PostBuildEvent>
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll
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<PostBuildEvent>
......@@ -95,7 +153,6 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
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<ClCompile>
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......@@ -104,10 +161,6 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeaderOutputFile>.\Debug/testsprite2.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
<ObjectFileName>.\Debug/</ObjectFileName>
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<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
......@@ -118,15 +171,47 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
<Culture>0x0409</Culture>
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<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<OutputFile>.\Debug/testsprite2.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Debug/testsprite2.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
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<Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
<Command>copy $(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll $(TargetDir)\SDL.dll
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<Message>Copy SDL and data files</Message>
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......@@ -138,8 +223,8 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
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......@@ -5,10 +5,18 @@
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......@@ -20,10 +28,19 @@
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......@@ -31,19 +48,33 @@
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......@@ -51,7 +82,6 @@
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......@@ -62,10 +92,6 @@
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......@@ -75,14 +101,45 @@
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......@@ -5,10 +5,18 @@
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......@@ -31,19 +48,33 @@
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......@@ -51,7 +82,6 @@
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......@@ -60,10 +90,6 @@
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......@@ -74,15 +100,47 @@
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......@@ -106,10 +163,6 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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......@@ -119,23 +172,56 @@ copy $(SolutionDir)\..\test\sample.bmp $(ProjectDir)\sample.bmp</Command>
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......@@ -5,10 +5,18 @@
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......@@ -20,10 +28,19 @@
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......@@ -31,19 +48,33 @@
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......@@ -51,7 +82,6 @@
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......@@ -60,10 +90,6 @@
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<ObjectFileName>.\Debug/</ObjectFileName>
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
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......@@ -74,15 +100,46 @@
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<OutputFile>.\Debug/testwm.exe</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Debug/testwm.pdb</ProgramDatabaseFile>
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......@@ -94,7 +151,6 @@
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......@@ -105,10 +161,6 @@
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......@@ -118,22 +170,53 @@
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)\SDL.dll"</Command>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
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<CompileAs>Default</CompileAs>
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<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Link>
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<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)\SDL.dll"</Command>
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<PostBuildEvent>
<Message>Copy SDL</Message>
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<ItemGroup>
<Library Include="..\..\Sdl\Debug\SDL.lib" />
<Library Include="..\..\SDLmain\Debug\SDLmain.lib" />
<Library Include="..\..\Sdl\$(Platform)\$(Configuration)\SDL.lib" />
<Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDLmain.lib" />
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<ItemGroup>
<ClCompile Include="..\..\..\test\testwm.c" />
......
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