Commit 7d034dcf authored by Sam Lantinga's avatar Sam Lantinga

Exported the software renderer texture functions to make easier to create

a renderer based on a framebuffer.

Fixed an initialization bug with the dummy video display mode.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402589
parent 2de3ba20
......@@ -161,6 +161,36 @@ DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
return 0;
}
void
Setup_SoftwareRenderer(SDL_Renderer * renderer)
{
renderer->CreateTexture = SW_CreateTexture;
renderer->QueryTexturePixels = SW_QueryTexturePixels;
renderer->SetTexturePalette = SW_SetTexturePalette;
renderer->GetTexturePalette = SW_GetTexturePalette;
renderer->SetTextureColorMod = SW_SetTextureColorMod;
renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->DirtyTexture = SW_DirtyTexture;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->info.mod_modes = SW_RenderDriver.info.mod_modes;
renderer->info.blend_modes = SW_RenderDriver.info.blend_modes;
renderer->info.scale_modes = SW_RenderDriver.info.scale_modes;
renderer->info.num_texture_formats =
SW_RenderDriver.info.num_texture_formats;
SDL_memcpy(renderer->info.texture_formats,
SW_RenderDriver.info.texture_formats,
sizeof(renderer->info.texture_formats));;
renderer->info.max_texture_width = SW_RenderDriver.info.max_texture_width;
renderer->info.max_texture_height =
SW_RenderDriver.info.max_texture_height;
}
SDL_Renderer *
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
{
......@@ -194,28 +224,15 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
}
renderer->ActivateRenderer = SW_ActivateRenderer;
renderer->DisplayModeChanged = SW_DisplayModeChanged;
renderer->CreateTexture = SW_CreateTexture;
renderer->QueryTexturePixels = SW_QueryTexturePixels;
renderer->SetTexturePalette = SW_SetTexturePalette;
renderer->GetTexturePalette = SW_GetTexturePalette;
renderer->SetTextureColorMod = SW_SetTextureColorMod;
renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->DirtyTexture = SW_DirtyTexture;
renderer->RenderFill = SW_RenderFill;
renderer->RenderCopy = SW_RenderCopy;
renderer->RenderPresent = SW_RenderPresent;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->DestroyRenderer = SW_DestroyRenderer;
renderer->info = SW_RenderDriver.info;
renderer->info.name = SW_RenderDriver.info.name;
renderer->info.flags = 0;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = 0;
Setup_SoftwareRenderer(renderer);
if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
......@@ -417,7 +434,9 @@ SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
static void
SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DisplayMode *displayMode = &display->current_mode;
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
/* We only need a special copy function for advanced features */
......@@ -426,7 +445,7 @@ SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
|| texture->scaleMode) {
surface->userdata =
SDL_GetRenderCopyFunc(texture->format, data->format,
SDL_GetRenderCopyFunc(texture->format, displayMode->format,
texture->modMode, texture->blendMode,
texture->scaleMode);
} else {
......
......@@ -25,4 +25,7 @@
extern SDL_RenderDriver SW_RenderDriver;
/* Set up SDL_Surface texture functions for a renderer */
void Setup_SoftwareRenderer(SDL_Renderer * renderer);
/* vi: set ts=4 sw=4 expandtab: */
......@@ -897,6 +897,7 @@ DirectFB_DestroyWindow(_THIS, SDL_Window * window)
devdata->firstwin = windata->next;
SDL_free(windata);
}
static SDL_bool
DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info)
......
......@@ -31,56 +31,13 @@
static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors,
int firstcolor, int ncolors);
static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer,
SDL_Texture * texture, const SDL_Rect * rect,
int markDirty, void **pixels, int *pitch);
static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
Uint8 b, Uint8 a, const SDL_Rect * rect);
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
const void *pixels, int pitch);
static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer);
static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer);
......@@ -91,27 +48,7 @@ SDL_RenderDriver SDL_DUMMY_RenderDriver = {
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
11,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
0,
0}
}
};
typedef struct
......@@ -151,28 +88,15 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
}
SDL_zerop(data);
renderer->CreateTexture = SDL_DUMMY_CreateTexture;
renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod;
renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod;
renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode;
renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode;
renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
renderer->LockTexture = SDL_DUMMY_LockTexture;
renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
renderer->DirtyTexture = SDL_DUMMY_DirtyTexture;
renderer->RenderFill = SDL_DUMMY_RenderFill;
renderer->RenderCopy = SDL_DUMMY_RenderCopy;
renderer->RenderPresent = SDL_DUMMY_RenderPresent;
renderer->DestroyTexture = SDL_DUMMY_DestroyTexture;
renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer;
renderer->info = SDL_DUMMY_RenderDriver.info;
renderer->info.name = SDL_DUMMY_RenderDriver.info.name;
renderer->info.flags = 0;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = 0;
Setup_SoftwareRenderer(renderer);
if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
......@@ -199,218 +123,6 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
return renderer;
}
static int
SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
texture->driverdata = SDL_SW_CreateYUVTexture(texture);
} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return -1;
}
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
}
if (!texture->driverdata) {
return -1;
}
return 0;
}
static int
SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->
driverdata, pixels, pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
}
static int
SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetPaletteColors(surface->format->palette, colors,
firstcolor, ncolors);
}
}
static int
SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
ncolors * sizeof(*colors));
return 0;
}
}
static void
SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
/* We only need a special copy function for advanced features */
if (texture->modMode
|| (texture->
blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
|| texture->scaleMode) {
surface->userdata =
SDL_GetRenderCopyFunc(texture->format,
display->current_mode.format,
texture->modMode, texture->blendMode,
texture->scaleMode);
} else {
surface->userdata = NULL;
}
}
static int
SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return 0;
}
static int
SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return 0;
}
static int
SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return -1;
}
}
static int
SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return 0;
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return -1;
}
}
static int
SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
driverdata, rect, pixels, pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
return 0;
}
}
static int
SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
driverdata, rect, markDirty, pixels,
pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
*pitch = surface->pitch;
return 0;
}
}
static void
SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
}
}
static void
SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
}
static int
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect)
......@@ -521,18 +233,6 @@ SDL_DUMMY_RenderPresent(SDL_Renderer * renderer)
}
}
static void
SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_FreeSurface(surface);
}
}
static void
SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer)
{
......
......@@ -114,6 +114,7 @@ DUMMY_VideoInit(_THIS)
mode.w = 1024;
mode.h = 768;
mode.refresh_rate = 0;
mode.driverdata = NULL;
SDL_AddBasicVideoDisplay(&mode);
SDL_AddRenderDriver(0, &SDL_DUMMY_RenderDriver);
......
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