Commit 81cdb586 authored by Sam Lantinga's avatar Sam Lantinga

The AAlib driver is fun, but not worth rewriting for SDL 1.3

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401990
parent dc312617
......@@ -1268,32 +1268,6 @@ AC_HELP_STRING([--enable-video-wscons], [use wscons video driver [[default=yes]]
fi
}
dnl Find the AAlib includes
CheckAAlib()
{
AC_ARG_ENABLE(video-aalib,
AC_HELP_STRING([--enable-video-aalib], [use AAlib video driver [[default=no]]]),
, enable_video_aalib=no)
if test x$enable_video = xyes -a x$enable_video_aalib = xyes; then
AC_MSG_CHECKING(for AAlib support)
video_aalib=no
AC_TRY_COMPILE([
#include <aalib.h>
],[
],[
video_aalib=yes
])
AC_MSG_RESULT($video_aalib)
if test x$video_aalib = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_AALIB)
SOURCES="$SOURCES $srcdir/src/video/aalib/*.c"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -laa"
have_video=yes
fi
fi
}
dnl Set up the QTopia video driver if enabled
CheckQtopia()
{
......@@ -2088,7 +2062,6 @@ case "$host" in
CheckSVGA
CheckVGL
CheckWscons
CheckAAlib
CheckQtopia
CheckPicoGUI
CheckOpenGLX11
......
......@@ -249,7 +249,6 @@
#undef SDL_TIMER_WINCE
/* Enable various video drivers */
#undef SDL_VIDEO_DRIVER_AALIB
#undef SDL_VIDEO_DRIVER_BWINDOW
#undef SDL_VIDEO_DRIVER_COCOA
#undef SDL_VIDEO_DRIVER_CYBERGRAPHICS
......
......@@ -372,9 +372,6 @@ extern VideoBootStrap RISCOS_bootstrap;
#if SDL_VIDEO_DRIVER_OS2FS
extern VideoBootStrap OS2FSLib_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_AALIB
extern VideoBootStrap AALIB_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_DUMMY
extern VideoBootStrap DUMMY_bootstrap;
#endif
......
......@@ -121,9 +121,6 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_OS2FS
&OS2FSLib_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_AALIB
&AALIB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DUMMY
&DUMMY_bootstrap,
#endif
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Handle the event stream, converting AA events into SDL events */
#include <stdio.h>
#include <aalib.h>
#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"
/* The translation tables from a console scancode to a SDL keysym */
static SDLKey keymap[401];
static SDL_keysym *TranslateKey(int scancode, SDL_keysym * keysym);
void
AA_PumpEvents(_THIS)
{
int posted = 0;
int mouse_button, mouse_x, mouse_y;
int evt;
SDL_keysym keysym;
static int prev_button = -1, prev_x = -1, prev_y = -1;
if (!this->screen) /* Wait till we got the screen initialized */
return;
do {
posted = 0;
/* Gather events */
/* Get mouse status */
SDL_mutexP(AA_mutex);
aa_getmouse(AA_context, &mouse_x, &mouse_y, &mouse_button);
SDL_mutexV(AA_mutex);
mouse_x = mouse_x * this->screen->w / aa_scrwidth(AA_context);
mouse_y = mouse_y * this->screen->h / aa_scrheight(AA_context);
/* Compare against previous state and generate events */
if (prev_button != mouse_button) {
if (mouse_button & AA_BUTTON1) {
if (!(prev_button & AA_BUTTON1)) {
posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
}
} else {
if (prev_button & AA_BUTTON1) {
posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
}
}
if (mouse_button & AA_BUTTON2) {
if (!(prev_button & AA_BUTTON2)) {
posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
}
} else {
if (prev_button & AA_BUTTON2) {
posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
}
}
if (mouse_button & AA_BUTTON3) {
if (!(prev_button & AA_BUTTON3)) {
posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
}
} else {
if (prev_button & AA_BUTTON3) {
posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
}
}
}
if (prev_x != mouse_x || prev_y != mouse_y) {
posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
}
prev_button = mouse_button;
prev_x = mouse_x;
prev_y = mouse_y;
/* Get keyboard event */
SDL_mutexP(AA_mutex);
evt = aa_getevent(AA_context, 0);
SDL_mutexV(AA_mutex);
if ((evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE)
&& (evt != AA_RESIZE)) {
/* Key pressed */
/* printf("Key pressed: %d (%c)\n", evt, evt); */
posted +=
SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
} else if (evt >= AA_RELEASE) {
/* Key released */
evt &= ~AA_RELEASE;
/* printf("Key released: %d (%c)\n", evt, evt); */
posted +=
SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
}
}
while (posted);
}
void
AA_InitOSKeymap(_THIS)
{
int i;
static const char *std_keys =
" 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
const char *std;
/* Initialize the AAlib key translation table */
for (i = 0; i < SDL_arraysize(keymap); ++i)
keymap[i] = SDLK_UNKNOWN;
/* Alphabet keys */
for (i = 0; i < 26; ++i) {
keymap['a' + i] = SDLK_a + i;
keymap['A' + i] = SDLK_a + i;
}
/* Function keys */
for (i = 0; i < 12; ++i) {
keymap[334 + i] = SDLK_F1 + i;
}
/* Keys that have the same symbols and don't have to be translated */
for (std = std_keys; *std; std++) {
keymap[*std] = *std;
}
keymap[13] = SDLK_RETURN;
keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
keymap[369] = SDLK_LSHIFT;
keymap[370] = SDLK_RSHIFT;
keymap[371] = SDLK_LCTRL;
keymap[372] = SDLK_RCTRL;
keymap[377] = SDLK_LALT;
keymap[270] = SDLK_RALT;
keymap[271] = SDLK_NUMLOCK;
keymap[373] = SDLK_CAPSLOCK;
keymap[164] = SDLK_SCROLLOCK;
keymap[243] = SDLK_INSERT;
keymap[304] = SDLK_DELETE;
keymap[224] = SDLK_HOME;
keymap[231] = SDLK_END;
keymap[229] = SDLK_PAGEUP;
keymap[230] = SDLK_PAGEDOWN;
keymap[241] = SDLK_PRINT;
keymap[163] = SDLK_BREAK;
keymap[302] = SDLK_KP0;
keymap[300] = SDLK_KP1;
keymap[297] = SDLK_KP2;
keymap[299] = SDLK_KP3;
keymap[294] = SDLK_KP4;
keymap[301] = SDLK_KP5;
keymap[296] = SDLK_KP6;
keymap[293] = SDLK_KP7;
keymap[295] = SDLK_KP8;
keymap[298] = SDLK_KP9;
keymap[AA_ESC] = SDLK_ESCAPE;
keymap[AA_UP] = SDLK_UP;
keymap[AA_DOWN] = SDLK_DOWN;
keymap[AA_LEFT] = SDLK_LEFT;
keymap[AA_RIGHT] = SDLK_RIGHT;
}
static SDL_keysym *
TranslateKey(int scancode, SDL_keysym * keysym)
{
/* Sanity check */
if (scancode >= SDL_arraysize(keymap))
scancode = AA_UNKNOWN;
/* Set the keysym information */
keysym->scancode = scancode;
keysym->sym = keymap[scancode];
keysym->mod = KMOD_NONE;
/* If UNICODE is on, get the UNICODE value for the key */
keysym->unicode = 0;
if (SDL_TranslateUNICODE) {
/* Populate the unicode field with the ASCII value */
keysym->unicode = scancode;
}
return (keysym);
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_aavideo.h"
/* Variables and functions exported by SDL_sysevents.c to other parts
of the native video subsystem (SDL_sysvideo.c)
*/
extern void AA_initkeymaps(int fd);
extern void AA_mousecallback(int button, int dx, int dy,
int u1, int u2, int u3, int u4);
extern void AA_keyboardcallback(int scancode, int pressed);
extern void AA_InitOSKeymap(_THIS);
extern void AA_PumpEvents(_THIS);
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <stdio.h>
#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "SDL_aamouse_c.h"
/* The implementation dependent data for the window manager cursor */
struct WMcursor
{
int unused;
};
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_aavideo.h"
/* Functions to be exported */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* AAlib based SDL video driver implementation.
*/
#include <unistd.h>
#include <sys/stat.h>
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"
#include "SDL_aamouse_c.h"
#include <aalib.h>
/* Initialization/Query functions */
static int AA_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface * current, int width,
int height, int bpp, Uint32 flags);
static int AA_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color * colors);
static void AA_VideoQuit(_THIS);
/* Hardware surface functions */
static int AA_AllocHWSurface(_THIS, SDL_Surface * surface);
static int AA_LockHWSurface(_THIS, SDL_Surface * surface);
static int AA_FlipHWSurface(_THIS, SDL_Surface * surface);
static void AA_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void AA_FreeHWSurface(_THIS, SDL_Surface * surface);
/* Cache the VideoDevice struct */
static struct SDL_VideoDevice *local_this;
/* AAlib driver bootstrap functions */
static int
AA_Available(void)
{
return 1; /* Always available ! */
}
static void
AA_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *
AA_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
if (device) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ((device == NULL) || (device->hidden == NULL)) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = AA_VideoInit;
device->ListModes = AA_ListModes;
device->SetVideoMode = AA_SetVideoMode;
device->CreateYUVOverlay = NULL;
device->SetColors = AA_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = AA_VideoQuit;
device->AllocHWSurface = AA_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = AA_LockHWSurface;
device->UnlockHWSurface = AA_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = AA_FreeHWSurface;
device->SetCaption = NULL;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->InitOSKeymap = AA_InitOSKeymap;
device->PumpEvents = AA_PumpEvents;
device->free = AA_DeleteDevice;
return device;
}
VideoBootStrap AALIB_bootstrap = {
"aalib", "ASCII Art Library",
AA_Available, AA_CreateDevice
};
static void AA_ResizeHandler(aa_context *);
int
AA_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
int keyboard;
int i;
/* Initialize all variables that we clean on shutdown */
for (i = 0; i < SDL_NUMMODES; ++i) {
SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
}
/* Modes sorted largest to smallest */
SDL_modelist[0]->w = 1024;
SDL_modelist[0]->h = 768;
SDL_modelist[1]->w = 800;
SDL_modelist[1]->h = 600;
SDL_modelist[2]->w = 640;
SDL_modelist[2]->h = 480;
SDL_modelist[3]->w = 320;
SDL_modelist[3]->h = 400;
SDL_modelist[4]->w = 320;
SDL_modelist[4]->h = 240;
SDL_modelist[5]->w = 320;
SDL_modelist[5]->h = 200;
SDL_modelist[6] = NULL;
/* Initialize the library */
AA_mutex = SDL_CreateMutex();
aa_parseoptions(NULL, NULL, NULL, NULL);
AA_context = aa_autoinit(&aa_defparams);
if (!AA_context) {
SDL_SetError("Unable to initialize AAlib");
return (-1);
}
/* Enable mouse and keyboard support */
if (!aa_autoinitkbd(AA_context, AA_SENDRELEASE)) {
SDL_SetError("Unable to initialize AAlib keyboard");
return (-1);
}
if (!aa_autoinitmouse(AA_context, AA_SENDRELEASE)) {
fprintf(stderr, "Warning: Unable to initialize AAlib mouse");
}
AA_rparams = aa_getrenderparams();
local_this = this;
aa_resizehandler(AA_context, AA_ResizeHandler);
fprintf(stderr, "Using AAlib driver: %s (%s)\n",
AA_context->driver->name, AA_context->driver->shortname);
AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname, "X11") == 0);
/* Determine the screen depth (use default 8-bit depth) */
vformat->BitsPerPixel = 8;
vformat->BytesPerPixel = 1;
/* We're done! */
return (0);
}
SDL_Rect **
AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
if (format->BitsPerPixel != 8)
return NULL;
if (flags & SDL_FULLSCREEN) {
return SDL_modelist;
} else {
return (SDL_Rect **) - 1;
}
}
/* From aavga.c
AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
resolution by scaling down manually each frame
*/
static void
fastscale(register char *b1, register char *b2, int x1, int x2, int y1,
int y2)
{
register int ex, spx = 0, ddx, ddx1;
int ddy1, ddy, spy = 0, ey;
int x;
char *bb1 = b1;
if (!x1 || !x2 || !y1 || !y2)
return;
ddx = x1 + x1;
ddx1 = x2 + x2;
if (ddx1 < ddx)
spx = ddx / ddx1, ddx %= ddx1;
ddy = y1 + y1;
ddy1 = y2 + y2;
if (ddy1 < ddy)
spy = (ddy / ddy1) * x1, ddy %= ddy1;
ey = -ddy1;
for (; y2; y2--) {
ex = -ddx1;
for (x = x2; x; x--) {
*b2 = *b1;
b2++;
b1 += spx;
ex += ddx;
if (ex > 0) {
b1++;
ex -= ddx1;
}
}
bb1 += spy;
ey += ddy;
if (ey > 0) {
bb1 += x1;
ey -= ddy1;
}
b1 = bb1;
}
}
/* Various screen update functions available */
static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects);
SDL_Surface *
AA_SetVideoMode(_THIS, SDL_Surface * current,
int width, int height, int bpp, Uint32 flags)
{
int mode;
if (AA_buffer) {
SDL_free(AA_buffer);
}
AA_buffer = SDL_malloc(width * height);
if (!AA_buffer) {
SDL_SetError("Couldn't allocate buffer for requested mode");
return (NULL);
}
/* printf("Setting mode %dx%d\n", width, height); */
SDL_memset(aa_image(AA_context), 0,
aa_imgwidth(AA_context) * aa_imgheight(AA_context));
SDL_memset(AA_buffer, 0, width * height);
/* Allocate the new pixel format for the screen */
if (!SDL_ReallocFormat(current, 8, 0, 0, 0, 0)) {
return (NULL);
}
/* Set up the new mode framebuffer */
current->flags = SDL_FULLSCREEN;
AA_w = current->w = width;
AA_h = current->h = height;
current->pitch = current->w;
current->pixels = AA_buffer;
AA_x_ratio = ((double) aa_imgwidth(AA_context)) / ((double) width);
AA_y_ratio = ((double) aa_imgheight(AA_context)) / ((double) height);
/* Set the blit function */
this->UpdateRects = AA_DirectUpdate;
/* We're done */
return (current);
}
static void
AA_ResizeHandler(aa_context * context)
{
aa_resize(context);
local_this->hidden->x_ratio =
((double) aa_imgwidth(context)) / ((double) local_this->screen->w);
local_this->hidden->y_ratio =
((double) aa_imgheight(context)) / ((double) local_this->screen->h);
fastscale(local_this->hidden->buffer, aa_image(context),
local_this->hidden->w, aa_imgwidth(context),
local_this->hidden->h, aa_imgheight(context));
aa_renderpalette(context, local_this->hidden->palette,
local_this->hidden->rparams, 0, 0,
aa_scrwidth(context), aa_scrheight(context));
aa_flush(context);
}
/* We don't actually allow hardware surfaces other than the main one */
static int
AA_AllocHWSurface(_THIS, SDL_Surface * surface)
{
return (-1);
}
static void
AA_FreeHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int
AA_LockHWSurface(_THIS, SDL_Surface * surface)
{
/* TODO ? */
return (0);
}
static void
AA_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
/* FIXME: How is this done with AAlib? */
static int
AA_FlipHWSurface(_THIS, SDL_Surface * surface)
{
SDL_mutexP(AA_mutex);
aa_flush(AA_context);
SDL_mutexV(AA_mutex);
return (0);
}
static void
AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects)
{
int i;
SDL_Rect *rect;
fastscale(AA_buffer, aa_image(AA_context), AA_w,
aa_imgwidth(AA_context), AA_h, aa_imgheight(AA_context));
#if 1
aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0,
aa_scrwidth(AA_context), aa_scrheight(AA_context));
#else
/* Render only the rectangles in the list */
printf("Update rects : ");
for (i = 0; i < numrects; ++i) {
rect = &rects[i];
printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
aa_renderpalette(AA_context, AA_palette, AA_rparams,
rect->x * AA_x_ratio, rect->y * AA_y_ratio,
rect->w * AA_x_ratio, rect->h * AA_y_ratio);
}
printf("\n");
#endif
SDL_mutexP(AA_mutex);
aa_flush(AA_context);
SDL_mutexV(AA_mutex);
return;
}
int
AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
int i;
for (i = 0; i < ncolors; i++) {
aa_setpalette(AA_palette, firstcolor + i,
colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2);
}
return (1);
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void
AA_VideoQuit(_THIS)
{
int i;
aa_uninitkbd(AA_context);
aa_uninitmouse(AA_context);
/* Free video mode lists */
for (i = 0; i < SDL_NUMMODES; ++i) {
if (SDL_modelist[i] != NULL) {
SDL_free(SDL_modelist[i]);
SDL_modelist[i] = NULL;
}
}
aa_close(AA_context);
SDL_DestroyMutex(AA_mutex);
this->screen->pixels = NULL;
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_aavideo_h
#define _SDL_aavideo_h
#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"
#include <aalib.h>
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
#define SDL_NUMMODES 6
/* Private display data */
struct SDL_PrivateVideoData
{
SDL_Rect *SDL_modelist[SDL_NUMMODES + 1];
aa_context *context;
aa_palette palette;
aa_renderparams *rparams;
double x_ratio, y_ratio;
int w, h;
SDL_mutex *mutex;
int in_x11;
void *buffer;
};
/* Old variable names */
#define SDL_modelist (this->hidden->SDL_modelist)
#define AA_context (this->hidden->context)
#define AA_palette (this->hidden->palette)
#define AA_rparams (this->hidden->rparams)
#define AA_buffer (this->hidden->buffer)
#define AA_x_ratio (this->hidden->x_ratio)
#define AA_y_ratio (this->hidden->y_ratio)
#define AA_mutex (this->hidden->mutex)
#define AA_in_x11 (this->hidden->in_x11)
#define AA_w (this->hidden->w)
#define AA_h (this->hidden->h)
#endif /* _SDL_aavideo_h */
/* vi: set ts=4 sw=4 expandtab: */
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