Commit 8349cf08 authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug #716

 Armin Burgmeier      2009-03-15 04:35:45 PDT

When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.

Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403927
parent bb9b9834
......@@ -93,8 +93,6 @@ X11_DispatchEvent(_THIS)
if (xevent.xcrossing.mode == NotifyUngrab)
printf("Mode: NotifyUngrab\n");
#endif
if ((xevent.xcrossing.mode != NotifyGrab) &&
(xevent.xcrossing.mode != NotifyUngrab)) {
#if 1
/* FIXME: Should we reset data for all mice? */
for (i = 0; i < SDL_GetNumMice(); ++i) {
......@@ -103,7 +101,6 @@ X11_DispatchEvent(_THIS)
}
#endif
}
}
break;
/* Losing mouse coverage? */
......@@ -118,9 +115,7 @@ X11_DispatchEvent(_THIS)
if (xevent.xcrossing.mode == NotifyUngrab)
printf("Mode: NotifyUngrab\n");
#endif
if ((xevent.xcrossing.mode != NotifyGrab) &&
(xevent.xcrossing.mode != NotifyUngrab) &&
(xevent.xcrossing.detail != NotifyInferior)) {
if (xevent.xcrossing.detail != NotifyInferior) {
#if 1
/* FIXME: Should we reset data for all mice? */
for (i = 0; i < SDL_GetNumMice(); ++i) {
......
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