Commit 883b2351 authored by Sam Lantinga's avatar Sam Lantinga

SDL_windows.h is no longer necessary

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401437
parent 83090323
......@@ -116,7 +116,8 @@ typedef struct SDL_SysWMinfo {
} SDL_SysWMinfo;
#elif SDL_VIDEO_DRIVER_WINDIB || SDL_VIDEO_DRIVER_DDRAW
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/* The windows custom event structure */
struct SDL_SysWMmsg {
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_windows_h
#define _SDL_windows_h
#include "SDL_stdinc.h"
/* This includes only the windows headers needed by SDL, with no C runtime */
#define WIN32_LEAN_AND_MEAN
#ifndef HAVE_LIBC
#ifdef _MSC_VER
#ifndef __FLTUSED__
#define __FLTUSED__
#ifdef __cplusplus
extern "C"
#endif
__declspec(selectany) int _fltused=1;
#endif
#endif /* _MSC_VER */
#endif/* !HAVE_LIBC */
#include <windows.h>
#endif /* _SDL_windows_h */
......@@ -327,7 +327,8 @@ unsigned _System LibMain(unsigned hmod, unsigned termination)
#if !defined(HAVE_LIBC) || defined(_WIN32_WCE) || (defined(__WATCOMC__) && defined(BUILD_DLL))
/* Need to include DllMain() on Windows CE and Watcom C for some reason.. */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
BOOL APIENTRY _DllMainCRTStartup( HANDLE hModule,
DWORD ul_reason_for_call,
......
......@@ -23,7 +23,8 @@
/* Allow access to a raw mixing buffer */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "SDL_timer.h"
......
......@@ -4,7 +4,8 @@
/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
......
......@@ -23,7 +23,8 @@
/* Functions for system-level CD-ROM audio control */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "SDL_cdrom.h"
......
......@@ -23,7 +23,8 @@
/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include <regstr.h>
......
......@@ -24,7 +24,8 @@
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_loadso.h"
......
......@@ -7,7 +7,8 @@
#include <stdio.h>
#include <stdlib.h>
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#ifdef _WIN32_WCE
# define DIR_SEPERATOR TEXT("\\")
......
......@@ -27,7 +27,8 @@
#if defined(__WIN32__) && !defined(_WIN32_WCE)
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/* Note this isn't thread-safe! */
......
......@@ -485,7 +485,8 @@ DEFAULT_MMAP_THRESHOLD default: 256K
#endif /* _WIN32 */
#endif /* WIN32 */
#ifdef WIN32
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define HAVE_MMAP 1
#define HAVE_MORECORE 0
#define LACKS_UNISTD_H
......
......@@ -30,6 +30,14 @@
#if defined(_MSC_VER)
#ifndef __FLTUSED__
#define __FLTUSED__
#ifdef __cplusplus
extern "C"
#endif
__declspec(selectany) int _fltused=1;
#endif
/* Float to long */
void __declspec(naked) _ftol()
{
......
......@@ -23,7 +23,8 @@
/* Mutex functions using the Win32 API */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_mutex.h"
......
......@@ -23,7 +23,8 @@
/* Semaphore functions using the Win32 API */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_thread.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
......
......@@ -23,7 +23,8 @@
/* Win32 thread management routines for SDL */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
......
......@@ -21,7 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
typedef HANDLE SYS_ThreadHandle;
......@@ -28,7 +28,9 @@
and it is not clear how to handle a mixture of WCE semaphores and normal
events and mutexes. */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "win_ce_semaphore.h"
static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags);
......
......@@ -21,7 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "SDL_timer.h"
......
......@@ -21,7 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "SDL_timer.h"
......
......@@ -24,7 +24,8 @@
#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "../SDL_sysvideo.h"
......
......@@ -21,7 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_events.h"
#include "SDL_video.h"
......
......@@ -21,7 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
......
......@@ -21,7 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_version.h"
#include "SDL_video.h"
......
......@@ -21,7 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_main.h"
#include "SDL_events.h"
......
......@@ -21,7 +21,8 @@
*/
#include "SDL_config.h"
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#if defined(_WIN32_WCE)
......
......@@ -24,7 +24,8 @@
#ifndef _SDL_dibvideo_h
#define _SDL_dibvideo_h
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/* for PDA */
typedef enum
......
......@@ -4,7 +4,8 @@
/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */
#include "SDL_windows.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
......
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