Commit 88fc8878 authored by Sam Lantinga's avatar Sam Lantinga

Date: Wed, 31 Dec 2003 21:55:30 +0100

From: Max Horn
Subject: SDL: video/quartz cleanup

while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).

With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.

The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.

The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40762
parent 88753d4f
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/*
Obscuring code: maximum number of windows above ours (inclusive)
Note: this doesn't work too well in practice and should be
phased out when we add OpenGL 2D acceleration. It was never
enabled in the first place, so this shouldn't be a problem ;-)
*/
#define kMaxWindows 256
/* Some of the Core Graphics Server API for obscuring code */
#define kCGSWindowLevelTop 2147483632
#define kCGSWindowLevelDockIconDrag 500
#define kCGSWindowLevelDockMenu 101
#define kCGSWindowLevelMenuIgnore 21
#define kCGSWindowLevelMenu 20
#define kCGSWindowLevelDockLabel 12
#define kCGSWindowLevelDockIcon 11
#define kCGSWindowLevelDock 10
#define kCGSWindowLevelUtility 3
#define kCGSWindowLevelNormal 0
/*
For completeness; We never use these window levels, they are always below us
#define kCGSWindowLevelMBarShadow -20
#define kCGSWindowLevelDesktopPicture -2147483647
#define kCGSWindowLevelDesktop -2147483648
*/
typedef CGError CGSError;
typedef long CGSWindowCount;
typedef void * CGSConnectionID;
typedef int CGSWindowID;
typedef CGSWindowID* CGSWindowIDList;
typedef CGWindowLevel CGSWindowLevel;
typedef NSRect CGSRect;
extern CGSConnectionID _CGSDefaultConnection ();
extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
CGSConnectionID owner,
CGSWindowCount listCapacity,
CGSWindowIDList list,
CGSWindowCount *listCount);
extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
CGSWindowID wid,
CGSRect *rect);
extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
CGSWindowID wid,
CGSWindowLevel *level);
extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
unsigned int w, unsigned int h, unsigned int color);
extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
int CGSDisplayHWSync (CGDirectDisplayID id);
......@@ -6,12 +6,13 @@ libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS)
# The SDL MacOS X Quartz video driver sources
QUARTZ_SRCS = \
CGS.h \
SDL_QuartzEvents.m \
SDL_QuartzGL.m \
SDL_QuartzKeys.h \
SDL_QuartzVideo.h \
SDL_QuartzVideo.m
# These files are included by SDL_QuartzVideo.m (is that right??)
noinst_HEADERS = \
SDL_QuartzEvents.m \
SDL_QuartzVideo.m \
SDL_QuartzWindow.h \
SDL_QuartzWindow.m \
SDL_QuartzWM.m \
SDL_QuartzWindow.m
SDL_QuartzYUV.m
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
......@@ -19,12 +19,15 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_QuartzVideo.h"
#include <stdlib.h> // For getenv()
#include <IOKit/IOMessage.h> // For wake from sleep detection
#include <IOKit/pwr_mgt/IOPMLib.h> // For wake from sleep detection
#include "SDL_QuartzKeys.h"
static void QZ_InitOSKeymap (_THIS) {
void QZ_InitOSKeymap (_THIS) {
const void *KCHRPtr;
UInt32 state;
UInt32 value;
......@@ -302,13 +305,9 @@ static void QZ_DoModifiers (_THIS, unsigned int newMods) {
static void QZ_DoActivate (_THIS)
{
in_foreground = YES;
/* Hide the cursor if it was hidden by SDL_ShowCursor() */
if (!cursor_visible && !cursor_hidden) {
HideCursor ();
cursor_hidden = YES;
}
if (!cursor_should_be_visible)
QZ_HideMouse (this);
/* Regrab input, only if it was previously grabbed */
if ( current_grab_mode == SDL_GRAB_ON ) {
......@@ -323,8 +322,6 @@ static void QZ_DoActivate (_THIS)
static void QZ_DoDeactivate (_THIS) {
in_foreground = NO;
/* Get the current cursor location, for restore on activate */
cursor_loc = [ NSEvent mouseLocation ]; /* global coordinates */
if (qz_window)
......@@ -335,10 +332,8 @@ static void QZ_DoDeactivate (_THIS) {
CGAssociateMouseAndMouseCursorPosition (1);
/* Show the cursor if it was hidden by SDL_ShowCursor() */
if (!cursor_visible && cursor_hidden) {
ShowCursor ();
cursor_hidden = NO;
}
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
}
......@@ -365,7 +360,7 @@ void QZ_SleepNotificationHandler (void * refcon,
}
}
static void QZ_RegisterForSleepNotifications (_THIS)
void QZ_RegisterForSleepNotifications (_THIS)
{
CFRunLoopSourceRef rls;
IONotificationPortRef thePortRef;
......@@ -400,7 +395,7 @@ static int QZ_OtherMouseButtonToSDL(int button)
}
static void QZ_PumpEvents (_THIS)
void QZ_PumpEvents (_THIS)
{
int firstMouseEvent;
CGMouseDelta dx, dy;
......@@ -445,7 +440,7 @@ static void QZ_PumpEvents (_THIS)
BOOL isInGameWin;
#define DO_MOUSE_DOWN(button) do { \
if ( in_foreground ) { \
if ( [ NSApp isActive ] ) { \
if ( isInGameWin ) { \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
expect_mouse_up |= 1<<button; \
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_QuartzVideo.h"
/*
This is a workaround to directly access NSOpenGLContext's CGL context
We need this to check for errors NSOpenGLContext doesn't support
*/
@interface NSOpenGLContext (CGLContextAccess)
- (CGLContextObj) cglContext;
@end
@implementation NSOpenGLContext (CGLContextAccess)
- (CGLContextObj) cglContext;
{
return _contextAuxiliary;
}
@end
/* OpenGL helper functions (used internally) */
int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
int i = 0;
int colorBits = bpp;
if ( flags & SDL_FULLSCREEN ) {
attr[i++] = NSOpenGLPFAFullScreen;
}
/* In windowed mode, the OpenGL pixel depth must match device pixel depth */
else if ( colorBits != device_bpp ) {
colorBits = device_bpp;
}
attr[i++] = NSOpenGLPFAColorSize;
attr[i++] = colorBits;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = this->gl_config.depth_size;
if ( this->gl_config.double_buffer ) {
attr[i++] = NSOpenGLPFADoubleBuffer;
}
if ( this->gl_config.stereo ) {
attr[i++] = NSOpenGLPFAStereo;
}
if ( this->gl_config.stencil_size != 0 ) {
attr[i++] = NSOpenGLPFAStencilSize;
attr[i++] = this->gl_config.stencil_size;
}
#if NSOPENGL_CURRENT_VERSION > 1 /* What version should this be? */
if ( this->gl_config.multisamplebuffers != 0 ) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = this->gl_config.multisamplebuffers;
}
if ( this->gl_config.multisamplesamples != 0 ) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = this->gl_config.multisamplesamples;
}
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
attr[i] = 0;
fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ];
if (fmt == nil) {
SDL_SetError ("Failed creating OpenGL pixel format");
return 0;
}
gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
shareContext:nil];
if (gl_context == nil) {
SDL_SetError ("Failed creating OpenGL context");
return 0;
}
/*
* Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
* "You are blowing a couple of the internal OpenGL function caches. This
* appears to be happening in the VAO case. You can tell OpenGL to up
* the cache size by issuing the following calls right after you create
* the OpenGL context. The default cache size is 16." --ryan.
*/
#ifndef GLI_ARRAY_FUNC_CACHE_MAX
#define GLI_ARRAY_FUNC_CACHE_MAX 284
#endif
#ifndef GLI_SUBMIT_FUNC_CACHE_MAX
#define GLI_SUBMIT_FUNC_CACHE_MAX 280
#endif
{
long cache_max = 64;
CGLContextObj ctx = [ gl_context cglContext ];
CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
}
/* End Wisdom from Apple Engineer section. --ryan. */
/* Convince SDL that the GL "driver" is loaded */
this->gl_config.driver_loaded = 1;
[ fmt release ];
return 1;
}
void QZ_TearDownOpenGL (_THIS) {
[ NSOpenGLContext clearCurrentContext ];
[ gl_context clearDrawable ];
[ gl_context release ];
}
/* SDL OpenGL functions */
int QZ_GL_LoadLibrary (_THIS, const char *location) {
this->gl_config.driver_loaded = 1;
return 1;
}
void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
/* We may want to cache the bundleRef at some point */
CFBundleRef bundle;
CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault,
CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
CFStringRef functionName = CFStringCreateWithCString
(kCFAllocatorDefault, proc, kCFStringEncodingASCII);
void *function;
bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL);
assert (bundle != NULL);
function = CFBundleGetFunctionPointerForName (bundle, functionName);
CFRelease ( bundleURL );
CFRelease ( functionName );
CFRelease ( bundle );
return function;
}
int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) {
GLenum attr = 0;
QZ_GL_MakeCurrent (this);
switch (attrib) {
case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break;
case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break;
case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break;
case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
case SDL_GL_STEREO: attr = GL_STEREO; break;
case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break;
case SDL_GL_BUFFER_SIZE:
{
GLint bits = 0;
GLint component;
/* there doesn't seem to be a single flag in OpenGL for this! */
glGetIntegerv (GL_RED_BITS, &component); bits += component;
glGetIntegerv (GL_GREEN_BITS,&component); bits += component;
glGetIntegerv (GL_BLUE_BITS, &component); bits += component;
glGetIntegerv (GL_ALPHA_BITS, &component); bits += component;
*value = bits;
}
return 0;
}
glGetIntegerv (attr, (GLint *)value);
return 0;
}
int QZ_GL_MakeCurrent (_THIS) {
[ gl_context makeCurrentContext ];
return 0;
}
void QZ_GL_SwapBuffers (_THIS) {
[ gl_context flushBuffer ];
}
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
......@@ -18,7 +18,7 @@
Sam Lantinga
slouken@libsdl.org
*/
*/
/* These are the Macintosh key scancode constants -- from Inside Macintosh */
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
......@@ -66,53 +66,6 @@
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
/*
Add methods to get at private members of NSScreen.
Since there is a bug in Apple's screen switching code
that does not update this variable when switching
to fullscreen, we'll set it manually (but only for the
main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
_frame = frame;
}
@end
/*
This is a workaround to directly access NSOpenGLContext's CGL context
We need this to check for errors NSOpenGLContext doesn't support
*/
@interface NSOpenGLContext (CGLContextAccess)
- (CGLContextObj) cglContext;
@end
@implementation NSOpenGLContext (CGLContextAccess)
- (CGLContextObj) cglContext;
{
return _contextAuxiliary;
}
@end
/*
Structure for rez switch gamma fades
We can hide the monitor flicker by setting the gamma tables to 0
*/
#define QZ_GAMMA_TABLE_SIZE 256
typedef struct {
CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
} SDL_QuartzGammaTable;
/* Main driver structure to store required state information */
typedef struct SDL_PrivateVideoData {
......@@ -131,7 +84,6 @@ typedef struct SDL_PrivateVideoData {
NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */
SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */
SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */
BOOL in_foreground; /* boolean; indicate if app is in foreground or not */
SDL_Rect **client_mode_list; /* resolution list to pass back to client */
SDLKey keymap[256]; /* Mac OS X to SDL key mapping */
Uint32 current_mods; /* current keyboard modifiers, to track modifier state */
......@@ -140,8 +92,8 @@ typedef struct SDL_PrivateVideoData {
Uint8 expect_mouse_up; /* used to determine when to send mouse up events */
Uint8 grab_state; /* used to manage grab behavior */
NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */
BOOL cursor_visible; /* tells if cursor was instructed to be hidden or not (SDL_ShowCursor) */
BOOL cursor_hidden; /* tells if cursor is *actually* hidden or not */
BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */
BOOL cursor_visible; /* tells if cursor is *actually* visible or not */
Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */
SDL_Thread *thread; /* thread for async updates to the screen */
SDL_sem *sem1, *sem2; /* synchronization for async screen updates */
......@@ -156,7 +108,7 @@ typedef struct SDL_PrivateVideoData {
Sint16 yuv_width, yuv_height;
CGrafPtr yuv_port;
} SDL_PrivateVideoData ;
} SDL_PrivateVideoData;
#define _THIS SDL_VideoDevice *this
#define display_id (this->hidden->display)
......@@ -176,7 +128,6 @@ typedef struct SDL_PrivateVideoData {
#define warp_flag (this->hidden->warp_flag)
#define resize_icon (this->hidden->resize_icon)
#define current_grab_mode (this->hidden->current_grab_mode)
#define in_foreground (this->hidden->in_foreground)
#define client_mode_list (this->hidden->client_mode_list)
#define keymap (this->hidden->keymap)
#define current_mods (this->hidden->current_mods)
......@@ -185,8 +136,8 @@ typedef struct SDL_PrivateVideoData {
#define expect_mouse_up (this->hidden->expect_mouse_up)
#define grab_state (this->hidden->grab_state)
#define cursor_loc (this->hidden->cursor_loc)
#define cursor_should_be_visible (this->hidden->cursor_should_be_visible)
#define cursor_visible (this->hidden->cursor_visible)
#define cursor_hidden (this->hidden->cursor_hidden)
#define sw_buffers (this->hidden->sw_buffers)
#define thread (this->hidden->thread)
#define sem1 (this->hidden->sem1)
......@@ -194,17 +145,6 @@ typedef struct SDL_PrivateVideoData {
#define current_buffer (this->hidden->current_buffer)
#define quit_thread (this->hidden->quit_thread)
#define yuv_idh (this->hidden->yuv_idh)
#define yuv_matrix (this->hidden->yuv_matrix)
#define yuv_codec (this->hidden->yuv_codec)
#define yuv_seq (this->hidden->yuv_seq)
#define yuv_pixmap (this->hidden->yuv_pixmap)
#define yuv_data (this->hidden->yuv_data)
#define yuv_width (this->hidden->yuv_width)
#define yuv_height (this->hidden->yuv_height)
#define yuv_port (this->hidden->yuv_port)
/* grab states - the input is in one of these states */
enum {
QZ_UNGRABBED = 0,
......@@ -220,145 +160,52 @@ enum {
QZ_SHOWCURSOR
};
/*
Obscuring code: maximum number of windows above ours (inclusive)
Note: this doesn't work too well in practice and should be
phased out when we add OpenGL 2D acceleration. It was never
enabled in the first place, so this shouldn't be a problem ;-)
*/
#define kMaxWindows 256
/* Some of the Core Graphics Server API for obscuring code */
#define kCGSWindowLevelTop 2147483632
#define kCGSWindowLevelDockIconDrag 500
#define kCGSWindowLevelDockMenu 101
#define kCGSWindowLevelMenuIgnore 21
#define kCGSWindowLevelMenu 20
#define kCGSWindowLevelDockLabel 12
#define kCGSWindowLevelDockIcon 11
#define kCGSWindowLevelDock 10
#define kCGSWindowLevelUtility 3
#define kCGSWindowLevelNormal 0
/*
For completeness; We never use these window levels, they are always below us
#define kCGSWindowLevelMBarShadow -20
#define kCGSWindowLevelDesktopPicture -2147483647
#define kCGSWindowLevelDesktop -2147483648
*/
typedef CGError CGSError;
typedef long CGSWindowCount;
typedef void * CGSConnectionID;
typedef int CGSWindowID;
typedef CGSWindowID* CGSWindowIDList;
typedef CGWindowLevel CGSWindowLevel;
typedef NSRect CGSRect;
extern CGSConnectionID _CGSDefaultConnection ();
extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
CGSConnectionID owner,
CGSWindowCount listCapacity,
CGSWindowIDList list,
CGSWindowCount *listCount);
extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
CGSWindowID wid,
CGSRect *rect);
extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
CGSWindowID wid,
CGSWindowLevel *level);
extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
unsigned int w, unsigned int h, unsigned int color);
extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
int CGSDisplayHWSync (CGDirectDisplayID id);
/* Bootstrap functions */
static int QZ_Available ();
static SDL_VideoDevice* QZ_CreateDevice (int device_index);
static void QZ_DeleteDevice (SDL_VideoDevice *device);
/* Initialization, Query, Setup, and Redrawing functions */
static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format);
static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
Uint32 flags);
static void QZ_UnsetVideoMode (_THIS);
static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
int width, int height, int bpp,
Uint32 flags);
static int QZ_ToggleFullScreen (_THIS, int on);
static int QZ_SetColors (_THIS, int first_color,
int num_colors, SDL_Color *colors);
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
static int QZ_ThreadFlip (_THIS);
static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
static int QZ_LockWindow (_THIS, SDL_Surface *surface);
static void QZ_UnlockWindow (_THIS, SDL_Surface *surface);
static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_VideoQuit (_THIS);
/* Hardware surface functions (for fullscreen mode only) */
#if 0 /* Not used (apparently, it's really slow) */
static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
#endif
static int QZ_LockHWSurface(_THIS, SDL_Surface *surface);
static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
/* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
/* Gamma Functions */
static int QZ_SetGamma (_THIS, float red, float green, float blue);
static int QZ_GetGamma (_THIS, float *red, float *green, float *blue);
static int QZ_SetGammaRamp (_THIS, Uint16 *ramp);
static int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
int QZ_SetGamma (_THIS, float red, float green, float blue);
int QZ_GetGamma (_THIS, float *red, float *green, float *blue);
int QZ_SetGammaRamp (_THIS, Uint16 *ramp);
int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
/* OpenGL functions */
static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags);
static void QZ_TearDownOpenGL (_THIS);
static void* QZ_GL_GetProcAddress (_THIS, const char *proc);
static int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value);
static int QZ_GL_MakeCurrent (_THIS);
static void QZ_GL_SwapBuffers (_THIS);
static int QZ_GL_LoadLibrary (_THIS, const char *location);
/* Private function to warp the cursor (used internally) */
static void QZ_PrivateWarpCursor (_THIS, int x, int y);
int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags);
void QZ_TearDownOpenGL (_THIS);
void* QZ_GL_GetProcAddress (_THIS, const char *proc);
int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value);
int QZ_GL_MakeCurrent (_THIS);
void QZ_GL_SwapBuffers (_THIS);
int QZ_GL_LoadLibrary (_THIS, const char *location);
/* Cursor and Mouse functions */
static void QZ_FreeWMCursor (_THIS, WMcursor *cursor);
static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
void QZ_FreeWMCursor (_THIS, WMcursor *cursor);
WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
int w, int h, int hot_x, int hot_y);
static int QZ_ShowWMCursor (_THIS, WMcursor *cursor);
static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y);
static void QZ_MoveWMCursor (_THIS, int x, int y);
static void QZ_CheckMouseMode (_THIS);
int QZ_ShowWMCursor (_THIS, WMcursor *cursor);
void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y);
void QZ_MoveWMCursor (_THIS, int x, int y);
void QZ_CheckMouseMode (_THIS);
/* Event functions */
static void QZ_InitOSKeymap (_THIS);
static void QZ_PumpEvents (_THIS);
void QZ_InitOSKeymap (_THIS);
void QZ_PumpEvents (_THIS);
/* Window Manager functions */
static void QZ_SetCaption (_THIS, const char *title, const char *icon);
static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask);
static int QZ_IconifyWindow (_THIS);
static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
/*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/
void QZ_SetCaption (_THIS, const char *title, const char *icon);
void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask);
int QZ_IconifyWindow (_THIS);
SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
/*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/
/* YUV functions */
static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
Uint32 format, SDL_Surface *display);
/* Private functions (used internally) */
void QZ_PrivateWarpCursor (_THIS, int x, int y);
void QZ_ChangeGrabState (_THIS, int action);
void QZ_RegisterForSleepNotifications (_THIS);
void QZ_ShowMouse (_THIS);
void QZ_HideMouse (_THIS);
void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
......@@ -21,11 +21,82 @@
*/
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
/* Include files into one compile unit...break apart eventually */
#include "SDL_QuartzWM.m"
#include "SDL_QuartzEvents.m"
#include "SDL_QuartzWindow.m"
/*
Add methods to get at private members of NSScreen.
Since there is a bug in Apple's screen switching code
that does not update this variable when switching
to fullscreen, we'll set it manually (but only for the
main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
_frame = frame;
}
@end
/*
Structure for rez switch gamma fades
We can hide the monitor flicker by setting the gamma tables to 0
*/
#define QZ_GAMMA_TABLE_SIZE 256
typedef struct {
CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
} SDL_QuartzGammaTable;
/* Bootstrap functions */
static int QZ_Available ();
static SDL_VideoDevice* QZ_CreateDevice (int device_index);
static void QZ_DeleteDevice (SDL_VideoDevice *device);
/* Initialization, Query, Setup, and Redrawing functions */
static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format);
static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
Uint32 flags);
static void QZ_UnsetVideoMode (_THIS);
static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
int width, int height, int bpp,
Uint32 flags);
static int QZ_ToggleFullScreen (_THIS, int on);
static int QZ_SetColors (_THIS, int first_color,
int num_colors, SDL_Color *colors);
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
static int QZ_ThreadFlip (_THIS);
static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
static int QZ_LockWindow (_THIS, SDL_Surface *surface);
static void QZ_UnlockWindow (_THIS, SDL_Surface *surface);
static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_VideoQuit (_THIS);
/* Hardware surface functions (for fullscreen mode only) */
#if 0 /* Not used (apparently, it's really slow) */
static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
#endif
static int QZ_LockHWSurface(_THIS, SDL_Surface *surface);
static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
/* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
/* Bootstrap binding, enables entry point into the driver */
VideoBootStrap QZ_bootstrap = {
......@@ -130,8 +201,7 @@ static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format) {
/* Set misc globals */
current_grab_mode = SDL_GRAB_OFF;
in_foreground = YES;
cursor_visible = YES;
cursor_should_be_visible = YES;
/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
QZ_RegisterForSleepNotifications (this);
......@@ -712,7 +782,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
/* Only recreate the view if it doesn't already exist */
if (window_view == nil) {
window_view = [ [ SDL_QuartzWindowView alloc ] initWithFrame:contentRect ];
window_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
[ window_view setAutoresizingMask: NSViewMinYMargin ];
[ [ qz_window contentView ] addSubview:window_view ];
[ window_view release ];
......@@ -990,9 +1060,15 @@ static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects) {
The obscured code is based on work by Matt Slot fprefect@ambrosiasw.com,
who supplied sample code for Carbon.
*/
//#define TEST_OBSCURED 1
#if TEST_OBSCURED
#include "CGS.h"
#endif
static int QZ_IsWindowObscured (NSWindow *window) {
//#define TEST_OBSCURED 1
#if TEST_OBSCURED
......@@ -1230,6 +1306,84 @@ static void QZ_UnlockWindow (_THIS, SDL_Surface *surface) {
UnlockPortBits ( [ window_view qdPort ] );
}
/* Resize icon, BMP format */
static const unsigned char QZ_ResizeIcon[] = {
0x42,0x4d,0x31,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00,
0x00,0x00,0x0d,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x18,0x00,0x00,0x00,
0x00,0x00,0xfb,0x01,0x00,0x00,0x13,0x0b,0x00,0x00,0x13,0x0b,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,
0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xda,0xda,0xda,0x87,
0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,
0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd5,0xd5,0xd5,0x87,0x87,0x87,0xe8,0xe8,0xe8,
0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,
0xda,0xda,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,
0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,
0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,
0xe8,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xd9,0xd9,0xd9,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xdc,
0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,
0xdb,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,0xdb,0x87,0x87,0x87,0xe8,
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdc,
0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b
};
static void QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion) {
/* Check if we should draw the resize icon */
if (SDL_VideoSurface->flags & SDL_RESIZABLE) {
Rect icon;
SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13,
SDL_VideoSurface->w, SDL_VideoSurface->h);
if (RectInRgn (&icon, dirtyRegion)) {
SDL_Rect icon_rect;
/* Create the icon image */
if (resize_icon == NULL) {
SDL_RWops *rw;
SDL_Surface *tmp;
rw = SDL_RWFromMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);
SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
SDL_FreeSurface (tmp);
}
icon_rect.x = SDL_VideoSurface->w - 13;
icon_rect.y = SDL_VideoSurface->h - 13;
icon_rect.w = 13;
icon_rect.h = 13;
SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
}
}
}
static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) {
if (SDL_VideoSurface->flags & SDL_OPENGLBLIT) {
......@@ -1353,7 +1507,7 @@ static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface) {
*/
/* Gamma functions */
static int QZ_SetGamma (_THIS, float red, float green, float blue) {
int QZ_SetGamma (_THIS, float red, float green, float blue) {
const CGGammaValue min = 0.0, max = 1.0;
......@@ -1383,7 +1537,7 @@ static int QZ_SetGamma (_THIS, float red, float green, float blue) {
}
}
static int QZ_GetGamma (_THIS, float *red, float *green, float *blue) {
int QZ_GetGamma (_THIS, float *red, float *green, float *blue) {
CGGammaValue dummy;
if ( CGDisplayNoErr == CGGetDisplayTransferByFormula
......@@ -1395,7 +1549,7 @@ static int QZ_GetGamma (_THIS, float *red, float *green, float *blue) {
return -1;
}
static int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
const CGTableCount tableSize = 255;
CGGammaValue redTable[tableSize];
......@@ -1421,7 +1575,7 @@ static int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
return -1;
}
static int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
const CGTableCount tableSize = 255;
CGGammaValue redTable[tableSize];
......@@ -1449,484 +1603,3 @@ static int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
return 0;
}
/* OpenGL helper functions (used internally) */
static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
int i = 0;
int colorBits = bpp;
if ( flags & SDL_FULLSCREEN ) {
attr[i++] = NSOpenGLPFAFullScreen;
}
/* In windowed mode, the OpenGL pixel depth must match device pixel depth */
else if ( colorBits != device_bpp ) {
colorBits = device_bpp;
}
attr[i++] = NSOpenGLPFAColorSize;
attr[i++] = colorBits;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = this->gl_config.depth_size;
if ( this->gl_config.double_buffer ) {
attr[i++] = NSOpenGLPFADoubleBuffer;
}
if ( this->gl_config.stereo ) {
attr[i++] = NSOpenGLPFAStereo;
}
if ( this->gl_config.stencil_size != 0 ) {
attr[i++] = NSOpenGLPFAStencilSize;
attr[i++] = this->gl_config.stencil_size;
}
#if NSOPENGL_CURRENT_VERSION > 1 /* What version should this be? */
if ( this->gl_config.multisamplebuffers != 0 ) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = this->gl_config.multisamplebuffers;
}
if ( this->gl_config.multisamplesamples != 0 ) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = this->gl_config.multisamplesamples;
}
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
attr[i] = 0;
fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ];
if (fmt == nil) {
SDL_SetError ("Failed creating OpenGL pixel format");
return 0;
}
gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
shareContext:nil];
if (gl_context == nil) {
SDL_SetError ("Failed creating OpenGL context");
return 0;
}
/*
* Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
* "You are blowing a couple of the internal OpenGL function caches. This
* appears to be happening in the VAO case. You can tell OpenGL to up
* the cache size by issuing the following calls right after you create
* the OpenGL context. The default cache size is 16." --ryan.
*/
#ifndef GLI_ARRAY_FUNC_CACHE_MAX
#define GLI_ARRAY_FUNC_CACHE_MAX 284
#endif
#ifndef GLI_SUBMIT_FUNC_CACHE_MAX
#define GLI_SUBMIT_FUNC_CACHE_MAX 280
#endif
{
long cache_max = 64;
CGLContextObj ctx = [ gl_context cglContext ];
CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
}
/* End Wisdom from Apple Engineer section. --ryan. */
/* Convince SDL that the GL "driver" is loaded */
this->gl_config.driver_loaded = 1;
[ fmt release ];
return 1;
}
static void QZ_TearDownOpenGL (_THIS) {
[ NSOpenGLContext clearCurrentContext ];
[ gl_context clearDrawable ];
[ gl_context release ];
}
/* SDL OpenGL functions */
static int QZ_GL_LoadLibrary (_THIS, const char *location) {
this->gl_config.driver_loaded = 1;
return 1;
}
static void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
/* We may want to cache the bundleRef at some point */
CFBundleRef bundle;
CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault,
CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
CFStringRef functionName = CFStringCreateWithCString
(kCFAllocatorDefault, proc, kCFStringEncodingASCII);
void *function;
bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL);
assert (bundle != NULL);
function = CFBundleGetFunctionPointerForName (bundle, functionName);
CFRelease ( bundleURL );
CFRelease ( functionName );
CFRelease ( bundle );
return function;
}
static int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) {
GLenum attr = 0;
QZ_GL_MakeCurrent (this);
switch (attrib) {
case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break;
case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break;
case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break;
case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
case SDL_GL_STEREO: attr = GL_STEREO; break;
case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break;
case SDL_GL_BUFFER_SIZE:
{
GLint bits = 0;
GLint component;
/* there doesn't seem to be a single flag in OpenGL for this! */
glGetIntegerv (GL_RED_BITS, &component); bits += component;
glGetIntegerv (GL_GREEN_BITS,&component); bits += component;
glGetIntegerv (GL_BLUE_BITS, &component); bits += component;
glGetIntegerv (GL_ALPHA_BITS, &component); bits += component;
*value = bits;
}
return 0;
}
glGetIntegerv (attr, (GLint *)value);
return 0;
}
static int QZ_GL_MakeCurrent (_THIS) {
[ gl_context makeCurrentContext ];
return 0;
}
static void QZ_GL_SwapBuffers (_THIS) {
[ gl_context flushBuffer ];
}
static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
return 0;
}
static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
;
}
static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
OSErr err;
CodecFlags flags;
if (dstrect->x != 0 || dstrect->y != 0) {
SDL_SetError ("Need a dstrect at (0,0)");
return -1;
}
if (dstrect->w != yuv_width || dstrect->h != yuv_height) {
Fixed scale_x, scale_y;
scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );
SetIdentityMatrix (yuv_matrix);
ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
SetDSequenceMatrix (yuv_seq, yuv_matrix);
yuv_width = dstrect->w;
yuv_height = dstrect->h;
}
if( ( err = DecompressSequenceFrameS(
yuv_seq,
(void*)yuv_pixmap,
sizeof (PlanarPixmapInfoYUV420),
codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
{
SDL_SetError ("DecompressSequenceFrameS failed");
}
return err == noErr;
}
static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
CDSequenceEnd (yuv_seq);
ExitMovies();
free (overlay->hwfuncs);
free (overlay->pitches);
free (overlay->pixels);
if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
[ qz_window close ];
qz_window = nil;
}
free (yuv_matrix);
DisposeHandle ((Handle)yuv_idh);
}
#include "SDL_yuvfuncs.h"
/* check for 16 byte alignment, bail otherwise */
#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
/* align a byte offset, return how much to add to make it a multiple of 16 */
#define ALIGN(x) ((16 - (x & 15)) & 15)
static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
Uint32 format, SDL_Surface *display) {
Uint32 codec;
OSStatus err;
CGrafPtr port;
SDL_Overlay *overlay;
if (format == SDL_YV12_OVERLAY ||
format == SDL_IYUV_OVERLAY) {
codec = kYUV420CodecType;
}
else {
SDL_SetError ("Hardware: unsupported video format");
return NULL;
}
yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
if (yuv_idh == NULL) {
SDL_OutOfMemory();
return NULL;
}
yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
if (yuv_matrix == NULL) {
SDL_OutOfMemory();
return NULL;
}
if ( EnterMovies() != noErr ) {
SDL_SetError ("Could not init QuickTime for YUV playback");
return NULL;
}
err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
if (err != noErr) {
SDL_SetError ("Could not find QuickTime codec for format");
return NULL;
}
if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
/*
Acceleration requires a window to be present.
A CGrafPtr that points to the screen isn't good enough
*/
NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:content
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered defer:NO ];
if (qz_window == nil) {
SDL_SetError ("Could not create the Cocoa window");
return NULL;
}
[ qz_window setContentView:[ [ SDL_QuartzWindowView alloc ] init ] ];
[ qz_window setReleasedWhenClosed:YES ];
[ qz_window center ];
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setLevel:CGShieldingWindowLevel() ];
[ qz_window makeKeyAndOrderFront:nil ];
port = [ [ qz_window contentView ] qdPort ];
SetPort (port);
/*
BUG: would like to remove white flash when window kicks in
{
Rect r;
SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
PaintRect (&r);
QDFlushPortBuffer (port, nil);
}
*/
}
else {
port = [ window_view qdPort ];
SetPort (port);
}
SetIdentityMatrix (yuv_matrix);
HLock ((Handle)yuv_idh);
(**yuv_idh).idSize = sizeof(ImageDescription);
(**yuv_idh).cType = codec;
(**yuv_idh).version = 1;
(**yuv_idh).revisionLevel = 0;
(**yuv_idh).width = width;
(**yuv_idh).height = height;
(**yuv_idh).hRes = Long2Fix(72);
(**yuv_idh).vRes = Long2Fix(72);
(**yuv_idh).spatialQuality = codecLosslessQuality;
(**yuv_idh).frameCount = 1;
(**yuv_idh).clutID = -1;
(**yuv_idh).dataSize = 0;
(**yuv_idh).depth = 24;
HUnlock ((Handle)yuv_idh);
err = DecompressSequenceBeginS (
&yuv_seq,
yuv_idh,
NULL,
0,
port,
NULL,
NULL,
yuv_matrix,
0,
NULL,
codecFlagUseImageBuffer,
codecLosslessQuality,
yuv_codec);
if (err != noErr) {
SDL_SetError ("Error trying to start YUV codec.");
return NULL;
}
overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
if (overlay == NULL) {
SDL_OutOfMemory();
return NULL;
}
overlay->format = format;
overlay->w = width;
overlay->h = height;
overlay->planes = 3;
overlay->hw_overlay = 1;
{
int offset;
Uint8 **pixels;
Uint16 *pitches;
int plane2, plane3;
if (format == SDL_IYUV_OVERLAY) {
plane2 = 1; /* Native codec format */
plane3 = 2;
}
else if (format == SDL_YV12_OVERLAY) {
/* switch the U and V planes */
plane2 = 2; /* U plane maps to plane 3 */
plane3 = 1; /* V plane maps to plane 2 */
}
else {
SDL_SetError("Unsupported YUV format");
return NULL;
}
pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
if (pixels == NULL || pitches == NULL) {
SDL_OutOfMemory();
return NULL;
}
yuv_pixmap = (PlanarPixmapInfoYUV420*)
malloc (sizeof(PlanarPixmapInfoYUV420) +
(width * height * 2));
if (yuv_pixmap == NULL) {
SDL_OutOfMemory ();
return NULL;
}
/* CHECK_ALIGN(yuv_pixmap); */
offset = sizeof(PlanarPixmapInfoYUV420);
/* offset += ALIGN(offset); */
/* CHECK_ALIGN(offset); */
pixels[0] = (Uint8*)yuv_pixmap + offset;
/* CHECK_ALIGN(pixels[0]); */
pitches[0] = width;
yuv_pixmap->componentInfoY.offset = offset;
yuv_pixmap->componentInfoY.rowBytes = width;
offset += width * height;
pixels[plane2] = (Uint8*)yuv_pixmap + offset;
pitches[plane2] = width / 2;
yuv_pixmap->componentInfoCb.offset = offset;
yuv_pixmap->componentInfoCb.rowBytes = width / 2;
offset += (width * height / 4);
pixels[plane3] = (Uint8*)yuv_pixmap + offset;
pitches[plane3] = width / 2;
yuv_pixmap->componentInfoCr.offset = offset;
yuv_pixmap->componentInfoCr.rowBytes = width / 2;
overlay->pixels = pixels;
overlay->pitches = pitches;
}
overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
if (overlay->hwfuncs == NULL) {
SDL_OutOfMemory();
return NULL;
}
overlay->hwfuncs->Lock = QZ_LockYUV;
overlay->hwfuncs->Unlock = QZ_UnlockYUV;
overlay->hwfuncs->Display = QZ_DisplayYUV;
overlay->hwfuncs->FreeHW = QZ_FreeHWYUV;
yuv_width = overlay->w;
yuv_height = overlay->h;
return overlay;
}
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
......@@ -20,20 +20,21 @@
slouken@libsdl.org
*/
static void QZ_ChangeGrabState (_THIS, int action);
#include "SDL_QuartzVideo.h"
struct WMcursor {
Cursor curs;
};
static void QZ_FreeWMCursor (_THIS, WMcursor *cursor) {
void QZ_FreeWMCursor (_THIS, WMcursor *cursor) {
if ( cursor != NULL )
free (cursor);
}
/* Use the Carbon cursor routines for now */
static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
int w, int h, int hot_x, int hot_y) {
WMcursor *cursor;
int row, bytes;
......@@ -68,26 +69,34 @@ static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
return(cursor);
}
static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
if ( cursor == NULL) {
if ( cursor_visible ) {
if (!cursor_hidden) {
HideCursor ();
cursor_hidden = YES;
void QZ_ShowMouse (_THIS) {
if (!cursor_visible) {
[ NSCursor unhide ];
cursor_visible = YES;
}
}
void QZ_HideMouse (_THIS) {
if (cursor_visible) {
[ NSCursor hide ];
cursor_visible = NO;
}
}
int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
if ( cursor == NULL) {
if ( cursor_should_be_visible ) {
QZ_HideMouse (this);
cursor_should_be_visible = NO;
QZ_ChangeGrabState (this, QZ_HIDECURSOR);
}
}
else {
SetCursor(&cursor->curs);
if ( ! cursor_visible ) {
if (cursor_hidden) {
ShowCursor ();
cursor_hidden = NO;
}
cursor_visible = YES;
if ( ! cursor_should_be_visible ) {
QZ_ShowMouse (this);
cursor_should_be_visible = YES;
QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
}
}
......@@ -104,20 +113,20 @@ static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
*/
/* Convert Cocoa screen coordinate to Cocoa window coordinate */
static void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
*p = [ qz_window convertScreenToBase:*p ];
}
/* Convert Cocoa window coordinate to Cocoa screen coordinate */
static void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
*p = [ qz_window convertBaseToScreen:*p ];
}
/* Convert SDL coordinate to Cocoa coordinate */
static void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
......@@ -134,7 +143,7 @@ static void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
}
/* Convert Cocoa coordinate to SDL coordinate */
static void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
......@@ -151,7 +160,7 @@ static void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
}
/* Convert SDL coordinate to window server (CoreGraphics) coordinate */
static CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
CGPoint cgp;
......@@ -174,7 +183,7 @@ static CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
#if 0 /* Dead code */
/* Convert window server (CoreGraphics) coordinate to SDL coordinate */
static void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
......@@ -190,7 +199,7 @@ static void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
}
#endif /* Dead code */
static void QZ_PrivateWarpCursor (_THIS, int x, int y) {
void QZ_PrivateWarpCursor (_THIS, int x, int y) {
NSPoint p;
CGPoint cgp;
......@@ -203,10 +212,10 @@ static void QZ_PrivateWarpCursor (_THIS, int x, int y) {
CGWarpMouseCursorPosition (cgp);
}
static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
/* Only allow warping when in foreground */
if ( ! in_foreground )
if ( ! [ NSApp isActive ] )
return;
/* Do the actual warp */
......@@ -216,10 +225,10 @@ static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
SDL_PrivateMouseMotion (0, 0, x, y);
}
static void QZ_MoveWMCursor (_THIS, int x, int y) { }
static void QZ_CheckMouseMode (_THIS) { }
void QZ_MoveWMCursor (_THIS, int x, int y) { }
void QZ_CheckMouseMode (_THIS) { }
static void QZ_SetCaption (_THIS, const char *title, const char *icon) {
void QZ_SetCaption (_THIS, const char *title, const char *icon) {
if ( qz_window != nil ) {
NSString *string;
......@@ -236,7 +245,7 @@ static void QZ_SetCaption (_THIS, const char *title, const char *icon) {
}
}
static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask)
void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask)
{
NSBitmapImageRep *imgrep;
NSImage *img;
......@@ -305,7 +314,7 @@ freePool:
[pool release];
}
static int QZ_IconifyWindow (_THIS) {
int QZ_IconifyWindow (_THIS) {
if ( ! [ qz_window isMiniaturized ] ) {
[ qz_window miniaturize:nil ];
......@@ -318,12 +327,12 @@ static int QZ_IconifyWindow (_THIS) {
}
/*
static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
info->nsWindowPtr = qz_window;
return 0;
}*/
static void QZ_ChangeGrabState (_THIS, int action) {
void QZ_ChangeGrabState (_THIS, int action) {
/*
Figure out what the next state should be based on the action.
......@@ -331,7 +340,7 @@ static void QZ_ChangeGrabState (_THIS, int action) {
*/
if ( grab_state == QZ_UNGRABBED ) {
if ( action == QZ_ENABLE_GRAB ) {
if ( cursor_visible )
if ( cursor_should_be_visible )
grab_state = QZ_VISIBLE_GRAB;
else
grab_state = QZ_INVISIBLE_GRAB;
......@@ -369,7 +378,7 @@ static void QZ_ChangeGrabState (_THIS, int action) {
}
}
static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
int doGrab = grab_mode & SDL_GRAB_ON;
/*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
......@@ -396,81 +405,3 @@ static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
return current_grab_mode;
}
/* Resize icon, BMP format */
static unsigned char QZ_ResizeIcon[] = {
0x42,0x4d,0x31,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00,
0x00,0x00,0x0d,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x18,0x00,0x00,0x00,
0x00,0x00,0xfb,0x01,0x00,0x00,0x13,0x0b,0x00,0x00,0x13,0x0b,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,
0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xda,0xda,0xda,0x87,
0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,
0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd5,0xd5,0xd5,0x87,0x87,0x87,0xe8,0xe8,0xe8,
0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,
0xda,0xda,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,
0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,
0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,
0xe8,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xd9,0xd9,0xd9,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xdc,
0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,
0xdb,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,0xdb,0x87,0x87,0x87,0xe8,
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdc,
0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b
};
static void QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion) {
/* Check if we should draw the resize icon */
if (SDL_VideoSurface->flags & SDL_RESIZABLE) {
Rect icon;
SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13,
SDL_VideoSurface->w, SDL_VideoSurface->h);
if (RectInRgn (&icon, dirtyRegion)) {
SDL_Rect icon_rect;
/* Create the icon image */
if (resize_icon == NULL) {
SDL_RWops *rw;
SDL_Surface *tmp;
rw = SDL_RWFromMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);
SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
SDL_FreeSurface (tmp);
}
icon_rect.x = SDL_VideoSurface->w - 13;
icon_rect.y = SDL_VideoSurface->h - 13;
icon_rect.w = 13;
icon_rect.h = 13;
SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
}
}
}
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface SDL_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
/* Delegate for our NSWindow to send SDLQuit() on close */
@interface SDL_QuartzWindowDelegate : NSObject
- (BOOL)windowShouldClose:(id)sender;
@end
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
/*
This function makes the *SDL region* of the window 100% opaque.
......@@ -25,18 +49,6 @@ static void QZ_SetPortAlphaOpaque () {
}
}
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface SDL_QuartzWindow : NSWindow
{}
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
@implementation SDL_QuartzWindow
/* we override these methods to fix the miniaturize animation/dock icon bug */
......@@ -186,12 +198,6 @@ static void QZ_SetPortAlphaOpaque () {
@end
/* Delegate for our NSWindow to send SDLQuit() on close */
@interface SDL_QuartzWindowDelegate : NSObject
{}
- (BOOL)windowShouldClose:(id)sender;
@end
@implementation SDL_QuartzWindowDelegate
- (BOOL)windowShouldClose:(id)sender
{
......@@ -199,11 +205,3 @@ static void QZ_SetPortAlphaOpaque () {
return NO;
}
@end
/* Subclass of NSQuickDrawView for the window's subview */
@interface SDL_QuartzWindowView : NSQuickDrawView
{}
@end
@implementation SDL_QuartzWindowView
@end
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
#include "SDL_yuvfuncs.h"
#define yuv_idh (this->hidden->yuv_idh)
#define yuv_matrix (this->hidden->yuv_matrix)
#define yuv_codec (this->hidden->yuv_codec)
#define yuv_seq (this->hidden->yuv_seq)
#define yuv_pixmap (this->hidden->yuv_pixmap)
#define yuv_data (this->hidden->yuv_data)
#define yuv_width (this->hidden->yuv_width)
#define yuv_height (this->hidden->yuv_height)
#define yuv_port (this->hidden->yuv_port)
static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
return 0;
}
static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
;
}
static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
OSErr err;
CodecFlags flags;
if (dstrect->x != 0 || dstrect->y != 0) {
SDL_SetError ("Need a dstrect at (0,0)");
return -1;
}
if (dstrect->w != yuv_width || dstrect->h != yuv_height) {
Fixed scale_x, scale_y;
scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );
SetIdentityMatrix (yuv_matrix);
ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
SetDSequenceMatrix (yuv_seq, yuv_matrix);
yuv_width = dstrect->w;
yuv_height = dstrect->h;
}
if( ( err = DecompressSequenceFrameS(
yuv_seq,
(void*)yuv_pixmap,
sizeof (PlanarPixmapInfoYUV420),
codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
{
SDL_SetError ("DecompressSequenceFrameS failed");
}
return err == noErr;
}
static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
CDSequenceEnd (yuv_seq);
ExitMovies();
free (overlay->hwfuncs);
free (overlay->pitches);
free (overlay->pixels);
if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
[ qz_window close ];
qz_window = nil;
}
free (yuv_matrix);
DisposeHandle ((Handle)yuv_idh);
}
/* check for 16 byte alignment, bail otherwise */
#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
/* align a byte offset, return how much to add to make it a multiple of 16 */
#define ALIGN(x) ((16 - (x & 15)) & 15)
SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
Uint32 format, SDL_Surface *display) {
Uint32 codec;
OSStatus err;
CGrafPtr port;
SDL_Overlay *overlay;
if (format == SDL_YV12_OVERLAY ||
format == SDL_IYUV_OVERLAY) {
codec = kYUV420CodecType;
}
else {
SDL_SetError ("Hardware: unsupported video format");
return NULL;
}
yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
if (yuv_idh == NULL) {
SDL_OutOfMemory();
return NULL;
}
yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
if (yuv_matrix == NULL) {
SDL_OutOfMemory();
return NULL;
}
if ( EnterMovies() != noErr ) {
SDL_SetError ("Could not init QuickTime for YUV playback");
return NULL;
}
err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
if (err != noErr) {
SDL_SetError ("Could not find QuickTime codec for format");
return NULL;
}
if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
/*
Acceleration requires a window to be present.
A CGrafPtr that points to the screen isn't good enough
*/
NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:content
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered defer:NO ];
if (qz_window == nil) {
SDL_SetError ("Could not create the Cocoa window");
return NULL;
}
[ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ];
[ qz_window setReleasedWhenClosed:YES ];
[ qz_window center ];
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setLevel:CGShieldingWindowLevel() ];
[ qz_window makeKeyAndOrderFront:nil ];
port = [ [ qz_window contentView ] qdPort ];
SetPort (port);
/*
BUG: would like to remove white flash when window kicks in
{
Rect r;
SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
PaintRect (&r);
QDFlushPortBuffer (port, nil);
}
*/
}
else {
port = [ window_view qdPort ];
SetPort (port);
}
SetIdentityMatrix (yuv_matrix);
HLock ((Handle)yuv_idh);
(**yuv_idh).idSize = sizeof(ImageDescription);
(**yuv_idh).cType = codec;
(**yuv_idh).version = 1;
(**yuv_idh).revisionLevel = 0;
(**yuv_idh).width = width;
(**yuv_idh).height = height;
(**yuv_idh).hRes = Long2Fix(72);
(**yuv_idh).vRes = Long2Fix(72);
(**yuv_idh).spatialQuality = codecLosslessQuality;
(**yuv_idh).frameCount = 1;
(**yuv_idh).clutID = -1;
(**yuv_idh).dataSize = 0;
(**yuv_idh).depth = 24;
HUnlock ((Handle)yuv_idh);
err = DecompressSequenceBeginS (
&yuv_seq,
yuv_idh,
NULL,
0,
port,
NULL,
NULL,
yuv_matrix,
0,
NULL,
codecFlagUseImageBuffer,
codecLosslessQuality,
yuv_codec);
if (err != noErr) {
SDL_SetError ("Error trying to start YUV codec.");
return NULL;
}
overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
if (overlay == NULL) {
SDL_OutOfMemory();
return NULL;
}
overlay->format = format;
overlay->w = width;
overlay->h = height;
overlay->planes = 3;
overlay->hw_overlay = 1;
{
int offset;
Uint8 **pixels;
Uint16 *pitches;
int plane2, plane3;
if (format == SDL_IYUV_OVERLAY) {
plane2 = 1; /* Native codec format */
plane3 = 2;
}
else if (format == SDL_YV12_OVERLAY) {
/* switch the U and V planes */
plane2 = 2; /* U plane maps to plane 3 */
plane3 = 1; /* V plane maps to plane 2 */
}
else {
SDL_SetError("Unsupported YUV format");
return NULL;
}
pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
if (pixels == NULL || pitches == NULL) {
SDL_OutOfMemory();
return NULL;
}
yuv_pixmap = (PlanarPixmapInfoYUV420*)
malloc (sizeof(PlanarPixmapInfoYUV420) +
(width * height * 2));
if (yuv_pixmap == NULL) {
SDL_OutOfMemory ();
return NULL;
}
/* CHECK_ALIGN(yuv_pixmap); */
offset = sizeof(PlanarPixmapInfoYUV420);
/* offset += ALIGN(offset); */
/* CHECK_ALIGN(offset); */
pixels[0] = (Uint8*)yuv_pixmap + offset;
/* CHECK_ALIGN(pixels[0]); */
pitches[0] = width;
yuv_pixmap->componentInfoY.offset = offset;
yuv_pixmap->componentInfoY.rowBytes = width;
offset += width * height;
pixels[plane2] = (Uint8*)yuv_pixmap + offset;
pitches[plane2] = width / 2;
yuv_pixmap->componentInfoCb.offset = offset;
yuv_pixmap->componentInfoCb.rowBytes = width / 2;
offset += (width * height / 4);
pixels[plane3] = (Uint8*)yuv_pixmap + offset;
pitches[plane3] = width / 2;
yuv_pixmap->componentInfoCr.offset = offset;
yuv_pixmap->componentInfoCr.rowBytes = width / 2;
overlay->pixels = pixels;
overlay->pitches = pitches;
}
overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
if (overlay->hwfuncs == NULL) {
SDL_OutOfMemory();
return NULL;
}
overlay->hwfuncs->Lock = QZ_LockYUV;
overlay->hwfuncs->Unlock = QZ_UnlockYUV;
overlay->hwfuncs->Display = QZ_DisplayYUV;
overlay->hwfuncs->FreeHW = QZ_FreeHWYUV;
yuv_width = overlay->w;
yuv_height = overlay->h;
return overlay;
}
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