Commit 88fc8878 authored by Sam Lantinga's avatar Sam Lantinga

Date: Wed, 31 Dec 2003 21:55:30 +0100

From: Max Horn
Subject: SDL: video/quartz cleanup

while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).

With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.

The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.

The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40762
parent 88753d4f
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/*
Obscuring code: maximum number of windows above ours (inclusive)
Note: this doesn't work too well in practice and should be
phased out when we add OpenGL 2D acceleration. It was never
enabled in the first place, so this shouldn't be a problem ;-)
*/
#define kMaxWindows 256
/* Some of the Core Graphics Server API for obscuring code */
#define kCGSWindowLevelTop 2147483632
#define kCGSWindowLevelDockIconDrag 500
#define kCGSWindowLevelDockMenu 101
#define kCGSWindowLevelMenuIgnore 21
#define kCGSWindowLevelMenu 20
#define kCGSWindowLevelDockLabel 12
#define kCGSWindowLevelDockIcon 11
#define kCGSWindowLevelDock 10
#define kCGSWindowLevelUtility 3
#define kCGSWindowLevelNormal 0
/*
For completeness; We never use these window levels, they are always below us
#define kCGSWindowLevelMBarShadow -20
#define kCGSWindowLevelDesktopPicture -2147483647
#define kCGSWindowLevelDesktop -2147483648
*/
typedef CGError CGSError;
typedef long CGSWindowCount;
typedef void * CGSConnectionID;
typedef int CGSWindowID;
typedef CGSWindowID* CGSWindowIDList;
typedef CGWindowLevel CGSWindowLevel;
typedef NSRect CGSRect;
extern CGSConnectionID _CGSDefaultConnection ();
extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
CGSConnectionID owner,
CGSWindowCount listCapacity,
CGSWindowIDList list,
CGSWindowCount *listCount);
extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
CGSWindowID wid,
CGSRect *rect);
extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
CGSWindowID wid,
CGSWindowLevel *level);
extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
unsigned int w, unsigned int h, unsigned int color);
extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
int CGSDisplayHWSync (CGDirectDisplayID id);
......@@ -6,12 +6,13 @@ libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS)
# The SDL MacOS X Quartz video driver sources
QUARTZ_SRCS = \
CGS.h \
SDL_QuartzEvents.m \
SDL_QuartzGL.m \
SDL_QuartzKeys.h \
SDL_QuartzVideo.h \
SDL_QuartzVideo.m
# These files are included by SDL_QuartzVideo.m (is that right??)
noinst_HEADERS = \
SDL_QuartzEvents.m \
SDL_QuartzVideo.m \
SDL_QuartzWindow.h \
SDL_QuartzWindow.m \
SDL_QuartzWM.m \
SDL_QuartzWindow.m
SDL_QuartzYUV.m
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
......@@ -19,12 +19,15 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_QuartzVideo.h"
#include <stdlib.h> // For getenv()
#include <IOKit/IOMessage.h> // For wake from sleep detection
#include <IOKit/pwr_mgt/IOPMLib.h> // For wake from sleep detection
#include "SDL_QuartzKeys.h"
static void QZ_InitOSKeymap (_THIS) {
void QZ_InitOSKeymap (_THIS) {
const void *KCHRPtr;
UInt32 state;
UInt32 value;
......@@ -302,13 +305,9 @@ static void QZ_DoModifiers (_THIS, unsigned int newMods) {
static void QZ_DoActivate (_THIS)
{
in_foreground = YES;
/* Hide the cursor if it was hidden by SDL_ShowCursor() */
if (!cursor_visible && !cursor_hidden) {
HideCursor ();
cursor_hidden = YES;
}
if (!cursor_should_be_visible)
QZ_HideMouse (this);
/* Regrab input, only if it was previously grabbed */
if ( current_grab_mode == SDL_GRAB_ON ) {
......@@ -323,8 +322,6 @@ static void QZ_DoActivate (_THIS)
static void QZ_DoDeactivate (_THIS) {
in_foreground = NO;
/* Get the current cursor location, for restore on activate */
cursor_loc = [ NSEvent mouseLocation ]; /* global coordinates */
if (qz_window)
......@@ -335,10 +332,8 @@ static void QZ_DoDeactivate (_THIS) {
CGAssociateMouseAndMouseCursorPosition (1);
/* Show the cursor if it was hidden by SDL_ShowCursor() */
if (!cursor_visible && cursor_hidden) {
ShowCursor ();
cursor_hidden = NO;
}
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
}
......@@ -365,7 +360,7 @@ void QZ_SleepNotificationHandler (void * refcon,
}
}
static void QZ_RegisterForSleepNotifications (_THIS)
void QZ_RegisterForSleepNotifications (_THIS)
{
CFRunLoopSourceRef rls;
IONotificationPortRef thePortRef;
......@@ -400,7 +395,7 @@ static int QZ_OtherMouseButtonToSDL(int button)
}
static void QZ_PumpEvents (_THIS)
void QZ_PumpEvents (_THIS)
{
int firstMouseEvent;
CGMouseDelta dx, dy;
......@@ -445,7 +440,7 @@ static void QZ_PumpEvents (_THIS)
BOOL isInGameWin;
#define DO_MOUSE_DOWN(button) do { \
if ( in_foreground ) { \
if ( [ NSApp isActive ] ) { \
if ( isInGameWin ) { \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
expect_mouse_up |= 1<<button; \
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_QuartzVideo.h"
/*
This is a workaround to directly access NSOpenGLContext's CGL context
We need this to check for errors NSOpenGLContext doesn't support
*/
@interface NSOpenGLContext (CGLContextAccess)
- (CGLContextObj) cglContext;
@end
@implementation NSOpenGLContext (CGLContextAccess)
- (CGLContextObj) cglContext;
{
return _contextAuxiliary;
}
@end
/* OpenGL helper functions (used internally) */
int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
int i = 0;
int colorBits = bpp;
if ( flags & SDL_FULLSCREEN ) {
attr[i++] = NSOpenGLPFAFullScreen;
}
/* In windowed mode, the OpenGL pixel depth must match device pixel depth */
else if ( colorBits != device_bpp ) {
colorBits = device_bpp;
}
attr[i++] = NSOpenGLPFAColorSize;
attr[i++] = colorBits;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = this->gl_config.depth_size;
if ( this->gl_config.double_buffer ) {
attr[i++] = NSOpenGLPFADoubleBuffer;
}
if ( this->gl_config.stereo ) {
attr[i++] = NSOpenGLPFAStereo;
}
if ( this->gl_config.stencil_size != 0 ) {
attr[i++] = NSOpenGLPFAStencilSize;
attr[i++] = this->gl_config.stencil_size;
}
#if NSOPENGL_CURRENT_VERSION > 1 /* What version should this be? */
if ( this->gl_config.multisamplebuffers != 0 ) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = this->gl_config.multisamplebuffers;
}
if ( this->gl_config.multisamplesamples != 0 ) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = this->gl_config.multisamplesamples;
}
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
attr[i] = 0;
fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ];
if (fmt == nil) {
SDL_SetError ("Failed creating OpenGL pixel format");
return 0;
}
gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
shareContext:nil];
if (gl_context == nil) {
SDL_SetError ("Failed creating OpenGL context");
return 0;
}
/*
* Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
* "You are blowing a couple of the internal OpenGL function caches. This
* appears to be happening in the VAO case. You can tell OpenGL to up
* the cache size by issuing the following calls right after you create
* the OpenGL context. The default cache size is 16." --ryan.
*/
#ifndef GLI_ARRAY_FUNC_CACHE_MAX
#define GLI_ARRAY_FUNC_CACHE_MAX 284
#endif
#ifndef GLI_SUBMIT_FUNC_CACHE_MAX
#define GLI_SUBMIT_FUNC_CACHE_MAX 280
#endif
{
long cache_max = 64;
CGLContextObj ctx = [ gl_context cglContext ];
CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
}
/* End Wisdom from Apple Engineer section. --ryan. */
/* Convince SDL that the GL "driver" is loaded */
this->gl_config.driver_loaded = 1;
[ fmt release ];
return 1;
}
void QZ_TearDownOpenGL (_THIS) {
[ NSOpenGLContext clearCurrentContext ];
[ gl_context clearDrawable ];
[ gl_context release ];
}
/* SDL OpenGL functions */
int QZ_GL_LoadLibrary (_THIS, const char *location) {
this->gl_config.driver_loaded = 1;
return 1;
}
void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
/* We may want to cache the bundleRef at some point */
CFBundleRef bundle;
CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault,
CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
CFStringRef functionName = CFStringCreateWithCString
(kCFAllocatorDefault, proc, kCFStringEncodingASCII);
void *function;
bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL);
assert (bundle != NULL);
function = CFBundleGetFunctionPointerForName (bundle, functionName);
CFRelease ( bundleURL );
CFRelease ( functionName );
CFRelease ( bundle );
return function;
}
int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) {
GLenum attr = 0;
QZ_GL_MakeCurrent (this);
switch (attrib) {
case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break;
case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break;
case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break;
case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
case SDL_GL_STEREO: attr = GL_STEREO; break;
case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break;
case SDL_GL_BUFFER_SIZE:
{
GLint bits = 0;
GLint component;
/* there doesn't seem to be a single flag in OpenGL for this! */
glGetIntegerv (GL_RED_BITS, &component); bits += component;
glGetIntegerv (GL_GREEN_BITS,&component); bits += component;
glGetIntegerv (GL_BLUE_BITS, &component); bits += component;
glGetIntegerv (GL_ALPHA_BITS, &component); bits += component;
*value = bits;
}
return 0;
}
glGetIntegerv (attr, (GLint *)value);
return 0;
}
int QZ_GL_MakeCurrent (_THIS) {
[ gl_context makeCurrentContext ];
return 0;
}
void QZ_GL_SwapBuffers (_THIS) {
[ gl_context flushBuffer ];
}
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
......@@ -18,7 +18,7 @@
Sam Lantinga
slouken@libsdl.org
*/
*/
/* These are the Macintosh key scancode constants -- from Inside Macintosh */
......
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface SDL_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
/* Delegate for our NSWindow to send SDLQuit() on close */
@interface SDL_QuartzWindowDelegate : NSObject
- (BOOL)windowShouldClose:(id)sender;
@end
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
/*
This function makes the *SDL region* of the window 100% opaque.
......@@ -25,18 +49,6 @@ static void QZ_SetPortAlphaOpaque () {
}
}
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface SDL_QuartzWindow : NSWindow
{}
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
@implementation SDL_QuartzWindow
/* we override these methods to fix the miniaturize animation/dock icon bug */
......@@ -186,12 +198,6 @@ static void QZ_SetPortAlphaOpaque () {
@end
/* Delegate for our NSWindow to send SDLQuit() on close */
@interface SDL_QuartzWindowDelegate : NSObject
{}
- (BOOL)windowShouldClose:(id)sender;
@end
@implementation SDL_QuartzWindowDelegate
- (BOOL)windowShouldClose:(id)sender
{
......@@ -199,11 +205,3 @@ static void QZ_SetPortAlphaOpaque () {
return NO;
}
@end
/* Subclass of NSQuickDrawView for the window's subview */
@interface SDL_QuartzWindowView : NSQuickDrawView
{}
@end
@implementation SDL_QuartzWindowView
@end
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
#include "SDL_yuvfuncs.h"
#define yuv_idh (this->hidden->yuv_idh)
#define yuv_matrix (this->hidden->yuv_matrix)
#define yuv_codec (this->hidden->yuv_codec)
#define yuv_seq (this->hidden->yuv_seq)
#define yuv_pixmap (this->hidden->yuv_pixmap)
#define yuv_data (this->hidden->yuv_data)
#define yuv_width (this->hidden->yuv_width)
#define yuv_height (this->hidden->yuv_height)
#define yuv_port (this->hidden->yuv_port)
static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
return 0;
}
static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
;
}
static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
OSErr err;
CodecFlags flags;
if (dstrect->x != 0 || dstrect->y != 0) {
SDL_SetError ("Need a dstrect at (0,0)");
return -1;
}
if (dstrect->w != yuv_width || dstrect->h != yuv_height) {
Fixed scale_x, scale_y;
scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );
SetIdentityMatrix (yuv_matrix);
ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
SetDSequenceMatrix (yuv_seq, yuv_matrix);
yuv_width = dstrect->w;
yuv_height = dstrect->h;
}
if( ( err = DecompressSequenceFrameS(
yuv_seq,
(void*)yuv_pixmap,
sizeof (PlanarPixmapInfoYUV420),
codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
{
SDL_SetError ("DecompressSequenceFrameS failed");
}
return err == noErr;
}
static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
CDSequenceEnd (yuv_seq);
ExitMovies();
free (overlay->hwfuncs);
free (overlay->pitches);
free (overlay->pixels);
if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
[ qz_window close ];
qz_window = nil;
}
free (yuv_matrix);
DisposeHandle ((Handle)yuv_idh);
}
/* check for 16 byte alignment, bail otherwise */
#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
/* align a byte offset, return how much to add to make it a multiple of 16 */
#define ALIGN(x) ((16 - (x & 15)) & 15)
SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
Uint32 format, SDL_Surface *display) {
Uint32 codec;
OSStatus err;
CGrafPtr port;
SDL_Overlay *overlay;
if (format == SDL_YV12_OVERLAY ||
format == SDL_IYUV_OVERLAY) {
codec = kYUV420CodecType;
}
else {
SDL_SetError ("Hardware: unsupported video format");
return NULL;
}
yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
if (yuv_idh == NULL) {
SDL_OutOfMemory();
return NULL;
}
yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
if (yuv_matrix == NULL) {
SDL_OutOfMemory();
return NULL;
}
if ( EnterMovies() != noErr ) {
SDL_SetError ("Could not init QuickTime for YUV playback");
return NULL;
}
err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
if (err != noErr) {
SDL_SetError ("Could not find QuickTime codec for format");
return NULL;
}
if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
/*
Acceleration requires a window to be present.
A CGrafPtr that points to the screen isn't good enough
*/
NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:content
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered defer:NO ];
if (qz_window == nil) {
SDL_SetError ("Could not create the Cocoa window");
return NULL;
}
[ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ];
[ qz_window setReleasedWhenClosed:YES ];
[ qz_window center ];
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setLevel:CGShieldingWindowLevel() ];
[ qz_window makeKeyAndOrderFront:nil ];
port = [ [ qz_window contentView ] qdPort ];
SetPort (port);
/*
BUG: would like to remove white flash when window kicks in
{
Rect r;
SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
PaintRect (&r);
QDFlushPortBuffer (port, nil);
}
*/
}
else {
port = [ window_view qdPort ];
SetPort (port);
}
SetIdentityMatrix (yuv_matrix);
HLock ((Handle)yuv_idh);
(**yuv_idh).idSize = sizeof(ImageDescription);
(**yuv_idh).cType = codec;
(**yuv_idh).version = 1;
(**yuv_idh).revisionLevel = 0;
(**yuv_idh).width = width;
(**yuv_idh).height = height;
(**yuv_idh).hRes = Long2Fix(72);
(**yuv_idh).vRes = Long2Fix(72);
(**yuv_idh).spatialQuality = codecLosslessQuality;
(**yuv_idh).frameCount = 1;
(**yuv_idh).clutID = -1;
(**yuv_idh).dataSize = 0;
(**yuv_idh).depth = 24;
HUnlock ((Handle)yuv_idh);
err = DecompressSequenceBeginS (
&yuv_seq,
yuv_idh,
NULL,
0,
port,
NULL,
NULL,
yuv_matrix,
0,
NULL,
codecFlagUseImageBuffer,
codecLosslessQuality,
yuv_codec);
if (err != noErr) {
SDL_SetError ("Error trying to start YUV codec.");
return NULL;
}
overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
if (overlay == NULL) {
SDL_OutOfMemory();
return NULL;
}
overlay->format = format;
overlay->w = width;
overlay->h = height;
overlay->planes = 3;
overlay->hw_overlay = 1;
{
int offset;
Uint8 **pixels;
Uint16 *pitches;
int plane2, plane3;
if (format == SDL_IYUV_OVERLAY) {
plane2 = 1; /* Native codec format */
plane3 = 2;
}
else if (format == SDL_YV12_OVERLAY) {
/* switch the U and V planes */
plane2 = 2; /* U plane maps to plane 3 */
plane3 = 1; /* V plane maps to plane 2 */
}
else {
SDL_SetError("Unsupported YUV format");
return NULL;
}
pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
if (pixels == NULL || pitches == NULL) {
SDL_OutOfMemory();
return NULL;
}
yuv_pixmap = (PlanarPixmapInfoYUV420*)
malloc (sizeof(PlanarPixmapInfoYUV420) +
(width * height * 2));
if (yuv_pixmap == NULL) {
SDL_OutOfMemory ();
return NULL;
}
/* CHECK_ALIGN(yuv_pixmap); */
offset = sizeof(PlanarPixmapInfoYUV420);
/* offset += ALIGN(offset); */
/* CHECK_ALIGN(offset); */
pixels[0] = (Uint8*)yuv_pixmap + offset;
/* CHECK_ALIGN(pixels[0]); */
pitches[0] = width;
yuv_pixmap->componentInfoY.offset = offset;
yuv_pixmap->componentInfoY.rowBytes = width;
offset += width * height;
pixels[plane2] = (Uint8*)yuv_pixmap + offset;
pitches[plane2] = width / 2;
yuv_pixmap->componentInfoCb.offset = offset;
yuv_pixmap->componentInfoCb.rowBytes = width / 2;
offset += (width * height / 4);
pixels[plane3] = (Uint8*)yuv_pixmap + offset;
pitches[plane3] = width / 2;
yuv_pixmap->componentInfoCr.offset = offset;
yuv_pixmap->componentInfoCr.rowBytes = width / 2;
overlay->pixels = pixels;
overlay->pitches = pitches;
}
overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
if (overlay->hwfuncs == NULL) {
SDL_OutOfMemory();
return NULL;
}
overlay->hwfuncs->Lock = QZ_LockYUV;
overlay->hwfuncs->Unlock = QZ_UnlockYUV;
overlay->hwfuncs->Display = QZ_DisplayYUV;
overlay->hwfuncs->FreeHW = QZ_FreeHWYUV;
yuv_width = overlay->w;
yuv_height = overlay->h;
return overlay;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment