Commit 8cafde92 authored by Sam Lantinga's avatar Sam Lantinga

Removed obsolete test program. Ryan may resurrect it when the new multi-mouse code is implemented.

parent baf073e2
...@@ -7,7 +7,7 @@ EXE = @EXE@ ...@@ -7,7 +7,7 @@ EXE = @EXE@
CFLAGS = @CFLAGS@ CFLAGS = @CFLAGS@
LIBS = @LIBS@ LIBS = @LIBS@
TARGETS = checkkeys$(EXE) graywin$(EXE) loopwave$(EXE) testalpha$(EXE) testatomic$(EXE) testaudioinfo$(EXE) testbitmap$(EXE) testblitspeed$(EXE) testcursor$(EXE) testdraw2$(EXE) testdyngles$(EXE) testdyngl$(EXE) testerror$(EXE) testfile$(EXE) testfill$(EXE) testgamma$(EXE) testgl2$(EXE) testgles$(EXE) testgl$(EXE) testhaptic$(EXE) testhread$(EXE) testiconv$(EXE) testime$(EXE) testintersections$(EXE) testjoystick$(EXE) testkeys$(EXE) testloadso$(EXE) testlock$(EXE) testmmousetablet$(EXE) testmultiaudio$(EXE) testoverlay2$(EXE) testoverlay$(EXE) testpalette$(EXE) testplatform$(EXE) testpower$(EXE) testresample$(EXE) testsem$(EXE) testsprite2$(EXE) testsprite$(EXE) testspriteminimal$(EXE) testtimer$(EXE) testver$(EXE) testvidinfo$(EXE) testwin$(EXE) testwm2$(EXE) testwm$(EXE) threadwin$(EXE) torturethread$(EXE) TARGETS = checkkeys$(EXE) graywin$(EXE) loopwave$(EXE) testalpha$(EXE) testatomic$(EXE) testaudioinfo$(EXE) testbitmap$(EXE) testblitspeed$(EXE) testcursor$(EXE) testdraw2$(EXE) testdyngles$(EXE) testdyngl$(EXE) testerror$(EXE) testfile$(EXE) testfill$(EXE) testgamma$(EXE) testgl2$(EXE) testgles$(EXE) testgl$(EXE) testhaptic$(EXE) testhread$(EXE) testiconv$(EXE) testime$(EXE) testintersections$(EXE) testjoystick$(EXE) testkeys$(EXE) testloadso$(EXE) testlock$(EXE) testmultiaudio$(EXE) testoverlay2$(EXE) testoverlay$(EXE) testpalette$(EXE) testplatform$(EXE) testpower$(EXE) testresample$(EXE) testsem$(EXE) testsprite2$(EXE) testsprite$(EXE) testspriteminimal$(EXE) testtimer$(EXE) testver$(EXE) testvidinfo$(EXE) testwin$(EXE) testwm2$(EXE) testwm$(EXE) threadwin$(EXE) torturethread$(EXE)
all: Makefile $(TARGETS) all: Makefile $(TARGETS)
...@@ -149,9 +149,6 @@ testloadso$(EXE): $(srcdir)/testloadso.c ...@@ -149,9 +149,6 @@ testloadso$(EXE): $(srcdir)/testloadso.c
testhaptic$(EXE): $(srcdir)/testhaptic.c testhaptic$(EXE): $(srcdir)/testhaptic.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS) $(CC) -o $@ $? $(CFLAGS) $(LIBS)
testmmousetablet$(EXE): $(srcdir)/testmmousetablet.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
testatomic$(EXE): $(srcdir)/testatomic.c testatomic$(EXE): $(srcdir)/testatomic.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS) $(CC) -o $@ $? $(CFLAGS) $(LIBS)
......
#include <stdio.h>
#include "SDL.h"
SDL_Surface *screen;
int quit = 0;
int
main(int argc, char *argv[])
{
SDL_Event event;
int mice;
int i;
printf("Initing...\n");
if (SDL_Init(0) != 0) {
return 1;
}
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
return 1;
} else {
screen = SDL_SetVideoMode(640, 480, 32, SDL_DOUBLEBUF);
}
mice = SDL_GetNumMice();
printf("%d pointing devices found\n", mice);
for (i = 0; i < mice; ++i) {
printf("device index: %d name:%s\n", i, SDL_GetMouseName(i));
}
while (quit != 1) {
if (SDL_PollEvent(&event) == 0) {
} else {
switch (event.type) {
case SDL_MOUSEMOTION:
printf
("Device id: %d x: %d y: %d relx: %d rely: %d pressure: %d\n \
pressure_max: %d pressure_min: %d current cursor:%d\n",
event.motion.which, event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel,
event.motion.pressure, event.motion.pressure_max, event.motion.pressure_min,
event.motion.cursor);
break;
case SDL_PROXIMITYIN:
printf("proximity in id: %d x: %d y: %d\n",
(int) event.proximity.which, event.proximity.x,
event.proximity.y);
break;
case SDL_PROXIMITYOUT:
printf("proximity out id: %d x: %d y: %d\n",
(int) event.proximity.which, event.proximity.x,
event.proximity.y);
break;
case SDL_MOUSEBUTTONDOWN:
printf("mouse button down id: %d button:%d\n",
event.button.which, event.button.button);
break;
case SDL_MOUSEBUTTONUP:
printf("mouse button up id: %d button: %d\n",
event.button.which, event.button.button);
break;
case SDL_QUIT:
printf("Quitting\n");
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_Quit();
quit = 1;
break;
}
}
}
return 0;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment