Commit 96656bb9 authored by Sam Lantinga's avatar Sam Lantinga

Frank Zago to sdl

The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
parent 5fc9a80e
......@@ -24,7 +24,7 @@ TARGET = libSDL.a
#CFLAGS=$(DEFS) -Iinclude
CFLAGS = -mthumb -mthumb-interwork \
-march=armv5te -mtune=arm946e-s \
-O2 -Wall -Wwrite-strings -Wpointer-arith -Wconversion \
-O2 -Wall -Wwrite-strings -Wpointer-arith \
-DARM9 -D__NDS__ -I$(DEVKITPRO)/libnds/include -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" -DVERSION=\"1.3\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1 \
-Iinclude -Isrc -Isrc/audio -Isrc/cdrom -Isrc/endian -Isrc/events -Isrc/joystick -Isrc/thread/nds -Isrc/thread -Isrc/timer -Isrc/video
......@@ -33,35 +33,47 @@ CFLAGS = -mthumb -mthumb-interwork \
SRCS = \
src/SDL.c \
src/SDL_assert.c \
src/SDL_compat.c \
src/SDL_error.c \
src/SDL_fatal.c \
src/SDL_assert.c \
src/audio/nds/SDL_ndsaudio.c \
src/SDL_hints.c \
src/SDL_log.c \
src/atomic/nds/SDL_atomic.c \
src/atomic/SDL_atomic.c \
src/audio/SDL_audio.c \
src/audio/SDL_audiocvt.c \
src/audio/SDL_audiodev.c \
src/audio/SDL_audiotypecvt.c \
src/audio/SDL_mixer.c \
src/audio/SDL_mixer_m68k.c \
src/audio/SDL_mixer_MMX.c \
src/audio/SDL_mixer_MMX_VC.c \
src/audio/SDL_mixer_m68k.c \
src/audio/SDL_wave.c \
src/cdrom/dummy/SDL_syscdrom.c \
src/cdrom/SDL_cdrom.c \
src/audio/nds/SDL_ndsaudio.c \
src/cpuinfo/SDL_cpuinfo.c \
src/events/SDL_events.c \
src/events/SDL_keyboard.c \
src/events/SDL_mouse.c \
src/events/SDL_quit.c \
src/events/SDL_touch.c \
src/events/SDL_windowevents.c \
src/events/nds/SDL_ndsgesture.c \
src/file/SDL_rwops.c \
src/power/SDL_power.c \
src/power/nds/SDL_syspower.c \
src/haptic/SDL_haptic.c \
src/haptic/nds/SDL_syshaptic.c \
src/joystick/nds/SDL_sysjoystick.c \
src/joystick/SDL_joystick.c \
src/joystick/nds/SDL_sysjoystick.c \
src/power/SDL_power.c \
src/power/nds/SDL_syspower.c \
src/render/SDL_render.c \
src/render/SDL_yuv_sw.c \
src/render/software/SDL_render_sw.c \
src/render/software/SDL_blendpoint.c \
src/render/software/SDL_drawline.c \
src/render/software/SDL_blendline.c \
src/render/software/SDL_blendfillrect.c \
src/render/software/SDL_drawpoint.c \
src/stdlib/SDL_getenv.c \
src/stdlib/SDL_iconv.c \
src/stdlib/SDL_malloc.c \
......@@ -73,37 +85,29 @@ src/thread/nds/SDL_syscond.c \
src/thread/nds/SDL_sysmutex.c \
src/thread/nds/SDL_syssem.c \
src/thread/nds/SDL_systhread.c \
src/timer/nds/SDL_systimer.c \
src/timer/SDL_timer.c \
src/video/nds/SDL_ndsevents.c \
src/video/nds/SDL_ndsrender.c \
src/video/nds/SDL_ndsvideo.c \
src/video/dummy/SDL_nullevents.c \
src/video/dummy/SDL_nullrender.c \
src/video/dummy/SDL_nullvideo.c \
src/timer/nds/SDL_systimer.c \
src/video/SDL_RLEaccel.c \
src/video/SDL_blit.c \
src/video/SDL_blit_0.c \
src/video/SDL_blit_1.c \
src/video/SDL_blit_A.c \
src/video/SDL_blit_N.c \
src/video/SDL_blit_auto.c \
src/video/SDL_blit.c \
src/video/SDL_blit_copy.c \
src/video/SDL_blit_N.c \
src/video/SDL_blit_slow.c \
src/video/SDL_bmp.c \
src/video/SDL_drawline.c \
src/video/SDL_drawpoint.c \
src/video/SDL_fillrect.c \
src/video/SDL_gamma.c \
src/video/SDL_pixels.c \
src/video/SDL_rect.c \
src/video/SDL_renderer_gl.c \
src/video/SDL_renderer_sw.c \
src/video/SDL_RLEaccel.c \
src/video/SDL_stretch.c \
src/video/SDL_surface.c \
src/video/SDL_video.c \
src/video/SDL_yuv_mmx.c \
src/video/SDL_yuv_sw.c \
src/video/dummy/SDL_nullevents.c \
src/video/dummy/SDL_nullvideo.c \
src/video/nds/SDL_ndsevents.c \
src/video/nds/SDL_ndsrender.c \
src/video/nds/SDL_ndsvideo.c \
OBJS = $(SRCS:.c=.o)
......@@ -113,7 +117,7 @@ test/nds-test-progs/sprite/sprite.nds \
test/nds-test-progs/sprite2/sprite2.nds \
all: $(TARGET)
all: $(TARGET) install nds_test
$(TARGET): copy_config \
$(OBJS)
......@@ -126,7 +130,9 @@ install: $(TARGET)
@cp include/*.h $(DEVKITPRO)/libnds/include/SDL/
nds_test:
$(MAKE) -C test/nds-test-progs
$(MAKE) -C test/nds-test-progs/general
# $(MAKE) -C test/nds-test-progs/sprite
# $(MAKE) -C test/nds-test-progs/sprite2
copy_config:
@cp include/SDL_config.h.default include/SDL_config.h
......
......@@ -46,6 +46,8 @@ typedef unsigned __PTRDIFF_TYPE__ uintptr_t;
#endif
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#define SIZEOF_VOIDP 4
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
......@@ -113,9 +115,12 @@ typedef unsigned __PTRDIFF_TYPE__ uintptr_t;
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_NDS 1
/*#define SDL_VIDEO_DRIVER_DUMMY 1 TODO: uncomment this later*/
#define SDL_VIDEO_RENDER_NDS 1
/* Enable system power support */
#define SDL_POWER_NINTENDODS 1
/* Enable haptic support */
#define SDL_HAPTIC_NDS 1
#endif /* _SDL_config_nintendods_h */
......@@ -266,6 +266,8 @@ SDL_GetPlatform()
return "Mac OS X";
#elif __NETBSD__
return "NetBSD";
#elif __NDS__
return "Nintendo DS";
#elif __OPENBSD__
return "OpenBSD";
#elif __OS2__
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
Contributed by Bob Pendleton, bob@pendleton.com
*/
#include "SDL_stdinc.h"
#include "SDL_atomic.h"
#include "SDL_error.h"
/*
This file provides 32, and 64 bit atomic operations. If the
operations are provided by the native hardware and operating system
they are used. If they are not then the operations are emulated
using the SDL spin lock operations. If spin lock can not be
implemented then these functions must fail.
*/
/*
DUMMY VERSION.
This version of the code assumes there is no support for atomic
operations. Therefore, every function sets the SDL error
message. Oddly enough, if you only have one thread then this
version actuallys works.
*/
/*
Native spinlock routines. Because this is the dummy implementation
these will always call SDL_SetError() and do nothing.
*/
void
SDL_AtomicLock(SDL_SpinLock *lock)
{
SDL_SetError("SDL_atomic.c: is not implemented on this platform");
}
void
SDL_AtomicUnlock(SDL_SpinLock *lock)
{
SDL_SetError("SDL_atomic.c: is not implemented on this platform");
}
/*
Note that platform specific versions can be built from this version
by changing the #undefs to #defines and adding platform specific
code.
*/
#undef nativeTestThenSet32
#undef nativeClear32
#undef nativeFetchThenIncrement32
#undef nativeFetchThenDecrement32
#undef nativeFetchThenAdd32
#undef nativeFetchThenSubtract32
#undef nativeIncrementThenFetch32
#undef nativeDecrementThenFetch32
#undef nativeAddThenFetch32
#undef nativeSubtractThenFetch32
#undef nativeTestThenSet64
#undef nativeClear64
#undef nativeFetchThenIncrement64
#undef nativeFetchThenDecrement64
#undef nativeFetchThenAdd64
#undef nativeFetchThenSubtract64
#undef nativeIncrementThenFetch64
#undef nativeDecrementThenFetch64
#undef nativeAddThenFetch64
#undef nativeSubtractThenFetch64
/*
If any of the operations are not provided then we must emulate some
of them. That means we need a nice implementation of spin locks
that avoids the "one big lock" problem. We use a vector of spin
locks and pick which one to use based on the address of the operand
of the function.
To generate the index of the lock we first shift by 3 bits to get
rid on the zero bits that result from 32 and 64 bit allignment of
data. We then mask off all but 5 bits and use those 5 bits as an
index into the table.
Picking the lock this way insures that accesses to the same data at
the same time will go to the same lock. OTOH, accesses to different
data have only a 1/32 chance of hitting the same lock. That should
pretty much eliminate the chances of several atomic operations on
different data from waiting on the same "big lock". If it isn't
then the table of locks can be expanded to a new size so long as
the new size is a power of two.
*/
static SDL_SpinLock locks[32] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
static __inline__ void
privateWaitLock(volatile void *ptr)
{
#if SIZEOF_VOIDP == 4
Uint32 index = ((((Uint32)ptr) >> 3) & 0x1f);
#elif SIZEOF_VOIDP == 8
Uint64 index = ((((Uint64)ptr) >> 3) & 0x1f);
#endif
SDL_AtomicLock(&locks[index]);
}
static __inline__ void
privateUnlock(volatile void *ptr)
{
#if SIZEOF_VOIDP == 4
Uint32 index = ((((Uint32)ptr) >> 3) & 0x1f);
#elif SIZEOF_VOIDP == 8
Uint64 index = ((((Uint64)ptr) >> 3) & 0x1f);
#endif
SDL_AtomicUnlock(&locks[index]);
}
/* 32 bit atomic operations */
SDL_bool
SDL_AtomicTestThenSet32(volatile Uint32 * ptr)
{
#ifdef nativeTestThenSet32
#else
SDL_bool result = SDL_FALSE;
privateWaitLock(ptr);
result = (*ptr == 0);
if (result)
{
*ptr = 1;
}
privateUnlock(ptr);
return result;
#endif
}
void
SDL_AtomicClear32(volatile Uint32 * ptr)
{
#ifdef nativeClear32
#else
privateWaitLock(ptr);
*ptr = 0;
privateUnlock(ptr);
return;
#endif
}
Uint32
SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr)
{
#ifdef nativeFetchThenIncrement32
#else
Uint32 tmp = 0;
privateWaitLock(ptr);
tmp = *ptr;
(*ptr)+= 1;
privateUnlock(ptr);
return tmp;
#endif
}
Uint32
SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr)
{
#ifdef nativeFetchThenDecrement32
#else
Uint32 tmp = 0;
privateWaitLock(ptr);
tmp = *ptr;
(*ptr) -= 1;
privateUnlock(ptr);
return tmp;
#endif
}
Uint32
SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value)
{
#ifdef nativeFetchThenAdd32
#else
Uint32 tmp = 0;
privateWaitLock(ptr);
tmp = *ptr;
(*ptr)+= value;
privateUnlock(ptr);
return tmp;
#endif
}
Uint32
SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value)
{
#ifdef nativeFetchThenSubtract32
#else
Uint32 tmp = 0;
privateWaitLock(ptr);
tmp = *ptr;
(*ptr)-= value;
privateUnlock(ptr);
return tmp;
#endif
}
Uint32
SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr)
{
#ifdef nativeIncrementThenFetch32
#else
Uint32 tmp = 0;
privateWaitLock(ptr);
(*ptr)+= 1;
tmp = *ptr;
privateUnlock(ptr);
return tmp;
#endif
}
Uint32
SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr)
{
#ifdef nativeDecrementThenFetch32
#else
Uint32 tmp = 0;
privateWaitLock(ptr);
(*ptr)-= 1;
tmp = *ptr;
privateUnlock(ptr);
return tmp;
#endif
}
Uint32
SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value)
{
#ifdef nativeAddThenFetch32
#else
Uint32 tmp = 0;
privateWaitLock(ptr);
(*ptr)+= value;
tmp = *ptr;
privateUnlock(ptr);
return tmp;
#endif
}
Uint32
SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value)
{
#ifdef nativeSubtractThenFetch32
#else
Uint32 tmp = 0;
privateWaitLock(ptr);
(*ptr)-= value;
tmp = *ptr;
privateUnlock(ptr);
return tmp;
#endif
}
/* 64 bit atomic operations */
#ifdef SDL_HAS_64BIT_TYPE
SDL_bool
SDL_AtomicTestThenSet64(volatile Uint64 * ptr)
{
#ifdef nativeTestThenSet64
#else
SDL_bool result = SDL_FALSE;
privateWaitLock(ptr);
result = (*ptr == 0);
if (result)
{
*ptr = 1;
}
privateUnlock(ptr);
return result;
#endif
}
void
SDL_AtomicClear64(volatile Uint64 * ptr)
{
#ifdef nativeClear64
#else
privateWaitLock(ptr);
*ptr = 0;
privateUnlock(ptr);
return;
#endif
}
Uint64
SDL_AtomicFetchThenIncrement64(volatile Uint64 * ptr)
{
#ifdef nativeFetchThenIncrement64
#else
Uint64 tmp = 0;
privateWaitLock(ptr);
tmp = *ptr;
(*ptr)+= 1;
privateUnlock(ptr);
return tmp;
#endif
}
Uint64
SDL_AtomicFetchThenDecrement64(volatile Uint64 * ptr)
{
#ifdef nativeFetchThenDecrement64
#else
Uint64 tmp = 0;
privateWaitLock(ptr);
tmp = *ptr;
(*ptr) -= 1;
privateUnlock(ptr);
return tmp;
#endif
}
Uint64
SDL_AtomicFetchThenAdd64(volatile Uint64 * ptr, Uint64 value)
{
#ifdef nativeFetchThenAdd64
#else
Uint64 tmp = 0;
privateWaitLock(ptr);
tmp = *ptr;
(*ptr)+= value;
privateUnlock(ptr);
return tmp;
#endif
}
Uint64
SDL_AtomicFetchThenSubtract64(volatile Uint64 * ptr, Uint64 value)
{
#ifdef nativeFetchThenSubtract64
#else
Uint64 tmp = 0;
privateWaitLock(ptr);
tmp = *ptr;
(*ptr)-= value;
privateUnlock(ptr);
return tmp;
#endif
}
Uint64
SDL_AtomicIncrementThenFetch64(volatile Uint64 * ptr)
{
#ifdef nativeIncrementThenFetch64
#else
Uint64 tmp = 0;
privateWaitLock(ptr);
(*ptr)+= 1;
tmp = *ptr;
privateUnlock(ptr);
return tmp;
#endif
}
Uint64
SDL_AtomicDecrementThenFetch64(volatile Uint64 * ptr)
{
#ifdef nativeDecrementThenFetch64
#else
Uint64 tmp = 0;
privateWaitLock(ptr);
(*ptr)-= 1;
tmp = *ptr;
privateUnlock(ptr);
return tmp;
#endif
}
Uint64
SDL_AtomicAddThenFetch64(volatile Uint64 * ptr, Uint64 value)
{
#ifdef nativeAddThenFetch64
#else
Uint64 tmp = 0;
privateWaitLock(ptr);
(*ptr)+= value;
tmp = *ptr;
privateUnlock(ptr);
return tmp;
#endif
}
Uint64
SDL_AtomicSubtractThenFetch64(volatile Uint64 * ptr, Uint64 value)
{
#ifdef nativeSubtractThenFetch64
#else
Uint64 tmp = 0;
privateWaitLock(ptr);
(*ptr)-= value;
tmp = *ptr;
privateUnlock(ptr);
return tmp;
#endif
}
#endif
......@@ -57,11 +57,13 @@ NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture)
}
}
#if 0
/* set the generic sound parameters */
setGenericSound(22050, /* sample rate */
127, /* volume */
64, /* panning/balance */
0); /* sound format */
#endif
return 1;
}
......@@ -69,13 +71,9 @@ NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture)
static void
NDSAUD_PlayDevice(_THIS)
{
TransferSoundData *sound = SDL_malloc(sizeof(TransferSoundData));
if (!sound) {
SDL_OutOfMemory();
}
playGenericSound(this->hidden->mixbuf, this->hidden->mixlen);
#if 0
playGenericSound(this->hidden->mixbuf, this->hidden->mixlen);
// sound->data = this->hidden->mixbuf;/* pointer to raw audio data */
// sound->len = this->hidden->mixlen; /* size of raw data pointed to above */
// sound->rate = 22050; /* sample rate = 22050Hz */
......
......@@ -32,7 +32,6 @@
struct SDL_PrivateAudioData
{
TransferSoundData *sound;
/* The file descriptor for the audio device */
Uint8 *mixbuf;
Uint32 mixlen;
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* No supported under the NDS because of math operations. */
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_gesture_c.h"
int SDL_GestureAddTouch(SDL_Touch* touch)
{
return 0;
}
void SDL_GestureProcessEvent(SDL_Event* event)
{
return;
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -26,21 +26,21 @@
#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
#include "SDL_joystick.h"
#include <nds/arm9/rumble.h>
#include <nds/memory.h>
#include <nds/arm9/rumble.h>
#define MAX_HAPTICS 1
/* right now only the ezf3in1 (and maybe official rumble pak) are supported
and there can only be one of those in at a time (in GBA slot.) */
SDL_Haptic *nds_haptic = NULL;
static SDL_Haptic *nds_haptic = NULL;
typedef struct
struct haptic_hwdata
{
enum
{ NONE, OFFICIAL, EZF3IN1 } type;
int pos;
} NDS_HapticData;
};
void
......@@ -165,7 +165,7 @@ SDL_SYS_HapticOpen(SDL_Haptic * haptic)
return -1;
}
haptic->hwdata = SDL_malloc(sizeof(NDS_HapticData));
haptic->hwdata = SDL_malloc(sizeof(struct haptic_hwdata));
if (!haptic->hwdata) {
SDL_OutOfMemory();
return -1;
......
......@@ -60,6 +60,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#endif
#if SDL_VIDEO_RENDER_DIRECTFB
&DirectFB_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_NDS
&NDS_RenderDriver,
#endif
&SW_RenderDriver
#endif /* !SDL_RENDER_DISABLED */
......
......@@ -136,6 +136,9 @@ extern SDL_RenderDriver GLES_RenderDriver;
#if SDL_VIDEO_RENDER_DIRECTFB
extern SDL_RenderDriver DirectFB_RenderDriver;
#endif
#ifdef SDL_VIDEO_RENDER_NDS
extern SDL_RenderDriver NDS_RenderDriver;
#endif
extern SDL_RenderDriver SW_RenderDriver;
#endif /* !SDL_RENDER_DISABLED */
......
......@@ -28,7 +28,7 @@
#include "SDL_timer.h"
/* Will wrap afetr 49 days. Shouldn't be an issue. */
static volatile Uint32 timer_ticks;
static void
......@@ -42,10 +42,8 @@ SDL_StartTicks(void)
{
timer_ticks = 0;
TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ;
TIMER_DATA(3) = TIMER_FREQ_1024(1000);
irqSet(IRQ_TIMER3, NDS_TimerInterrupt);
irqEnable(IRQ_TIMER3);
/* Set timer 2 to fire every ms. */
timerStart(2, ClockDivider_1024, TIMER_FREQ_1024(1000), NDS_TimerInterrupt);
}
Uint32
......@@ -58,7 +56,7 @@ void
SDL_Delay(Uint32 ms)
{
Uint32 start = SDL_GetTicks();
while (timer_alive) {
while (1) {
if ((SDL_GetTicks() - start) >= ms)
break;
}
......
......@@ -45,8 +45,7 @@ NDS_PumpEvents(_THIS)
}
if (keysHeld() & KEY_TOUCH) {
touchPosition t = touchReadXY();
SDL_SendMouseMotion(0, 0, t.px, t.py, 1); /* last arg is pressure,
hardcoded 1 for now */
SDL_SendMouseMotion(0, 0, t.px, t.py);
}
}
......
......@@ -31,8 +31,8 @@
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_renderer_sw.h"
#include "SDL_render.h"
#include "../../render/SDL_sysrender.h"
/* SDL NDS renderer implementation */
......@@ -40,9 +40,11 @@ static SDL_Renderer *NDS_CreateRenderer(SDL_Window * window, Uint32 flags);
static int NDS_ActivateRenderer(SDL_Renderer * renderer);
static int NDS_DisplayModeChanged(SDL_Renderer * renderer);
static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
#if 0
static int NDS_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
#endif
static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
......@@ -50,8 +52,8 @@ static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
Uint8 b, Uint8 a, const SDL_Rect * rect);
static int NDS_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count);
static int NDS_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
......@@ -149,7 +151,7 @@ NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
}
SDL_zerop(data);
renderer->RenderFill = NDS_RenderFill;
renderer->RenderFillRects = NDS_RenderFillRects;
renderer->RenderCopy = NDS_RenderCopy;
renderer->RenderPresent = NDS_RenderPresent;
renderer->DestroyRenderer = NDS_DestroyRenderer;
......@@ -158,7 +160,7 @@ NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->window = window;
renderer->driverdata = data;
renderer->CreateTexture = NDS_CreateTexture;
renderer->QueryTexturePixels = NDS_QueryTexturePixels;
// renderer->QueryTexturePixels = NDS_QueryTexturePixels;
renderer->UpdateTexture = NDS_UpdateTexture;
renderer->LockTexture = NDS_LockTexture;
renderer->UnlockTexture = NDS_UnlockTexture;
......@@ -341,7 +343,7 @@ NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
bgUpdate(bg3);
*/
txdat->type = NDSTX_BG;
txdat->pitch = (texture->w) * (bpp / 8);
txdat->pitch = (texture->w) * ((bpp+1) / 8);
txdat->bpp = bpp;
txdat->rotate = 0;
txdat->scale.x = 0x100;
......@@ -354,7 +356,7 @@ NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
bgSetRotateScale(txdat->hw_index, txdat->rotate, txdat->scale.x,
txdat->scale.y);
bgSetScroll(txdat->hw_index, txdat->scroll.x, txdat->scroll.y);
bgUpdate(txdat->hw_index);
bgUpdate();
data->bg_taken[whichbg] = 1;
/*txdat->size = txdat->dim.pitch * texture->h; */
......@@ -372,6 +374,7 @@ NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return 0;
}
#if 0
static int
NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
......@@ -381,6 +384,7 @@ NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
*pitch = txdat->pitch;
return 0;
}
#endif
static int
NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
......@@ -433,16 +437,13 @@ NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
static int
NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect)
NDS_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
{
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
SDL_Rect real_rect = *rect;
u16 color;
int i, j;
printf("NDS_RenderFill: stub\n");
color = RGB8(r, g, b); /* macro in libnds that makes an ARGB1555 pixel */
/* TODO: make a single-color sprite and stretch it.
calculate the "HDX" width modifier of the sprite by:
let S be the actual sprite's width (like, 32 pixels for example)
......
......@@ -38,6 +38,8 @@
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_render.h"
#include "../../render/SDL_sysrender.h"
#include "SDL_ndsvideo.h"
#include "SDL_ndsevents_c.h"
......@@ -47,7 +49,8 @@
/* Initialization/Query functions */
static int NDS_VideoInit(_THIS);
static int NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
static int NDS_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
SDL_DisplayMode *mode);
static void NDS_VideoQuit(_THIS);
......@@ -73,10 +76,7 @@ NDS_CreateDevice(int devindex)
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
return NULL;
}
/* Set the function pointers */
......@@ -101,7 +101,6 @@ int
NDS_VideoInit(_THIS)
{
SDL_DisplayMode mode;
int i;
/* simple 256x192x16x60 for now */
mode.w = 256;
......@@ -113,21 +112,19 @@ NDS_VideoInit(_THIS)
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_AddRenderDriver(&_this->displays[0], &NDS_RenderDriver);
SDL_zero(mode);
SDL_AddDisplayMode(0, &mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
powerON(POWER_ALL_2D);
irqInit();
powerOn(POWER_ALL_2D);
irqEnable(IRQ_VBLANK);
NDS_SetDisplayMode(_this, &mode);
NDS_SetDisplayMode(_this, &_this->displays[0], &mode);
return 0;
}
static int
NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
NDS_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
/* right now this function is just hard-coded for 256x192 ABGR1555 */
videoSetMode(MODE_5_2D | DISPLAY_BG2_ACTIVE | DISPLAY_BG3_ACTIVE | DISPLAY_BG_EXT_PALETTE | DISPLAY_SPR_1D_LAYOUT | DISPLAY_SPR_1D_BMP | DISPLAY_SPR_1D_BMP_SIZE_256 | /* (try 128 if 256 is trouble.) */
......@@ -141,7 +138,7 @@ NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
vramSetBankC(VRAM_C_SUB_BG_0x06200000);
vramSetBankD(VRAM_D_MAIN_BG_0x06040000); /* not a typo. vram d can't sub */
vramSetBankE(VRAM_E_MAIN_SPRITE);
vramSetBankF(VRAM_F_OBJ_EXT_PALETTE);
vramSetBankF(VRAM_F_SPRITE_EXT_PALETTE);
vramSetBankG(VRAM_G_BG_EXT_PALETTE);
vramSetBankH(VRAM_H_SUB_BG_EXT_PALETTE);
vramSetBankI(VRAM_I_SUB_SPRITE);
......
......@@ -82,7 +82,7 @@ main(void)
rect.h -= 6;
}
printf("button %d pressed at %d ticks\n",
event.jbutton.which, SDL_GetTicks());
event.jbutton.button, SDL_GetTicks());
break;
case SDL_QUIT:
SDL_Quit();
......
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