Commit 983d7d81 authored by Patrice Mandin's avatar Patrice Mandin

Be sure to compile without OpenGL enabled

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401005
parent c26aab97
......@@ -48,6 +48,7 @@ struct SDL_PrivateGLData {
/* to convert the shadow buffer to the screen format */
void (*CopyShadow)(_THIS, SDL_Surface *surface);
#ifdef HAVE_OPENGL
OSMesaContext ctx;
/* OpenGL functions */
......@@ -70,6 +71,7 @@ struct SDL_PrivateGLData {
int width, height;
GLenum format;
GLint depth,stencil,accum;
#endif
};
/* Variable names */
......
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