Commit 99ed0692 authored by Jim Grandpre's avatar Jim Grandpre

Added some files I had previosuly missed

parent 746dc794
......@@ -44,7 +44,7 @@ EMBEDSPU = @EMBEDSPU@
DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h SDL_touch.h
HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h SDL_touch.h SDL_gesture.h
LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@
......
......@@ -36,6 +36,8 @@
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_quit.h"
#include "SDL_gesture.h"
#include "SDL_touch.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
......@@ -95,6 +97,7 @@ typedef enum
/*Gesture events*/
SDL_DOLLARGESTURE = 0x800,
SDL_DOLLARRECORD,
SDL_MULTIGESTURE,
/* Obsolete events */
......@@ -359,9 +362,10 @@ typedef struct SDL_DollarGestureEvent
Uint32 type; /**< ::SDL_DOLLARGESTURE */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 touchId; /**< The touch device index */
Uint8 gestureId;
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
unsigned long gestureId;
float error;
/*
//TODO: Enable to give location?
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_gesture.h
*
* Include file for SDL gesture event handling.
*/
#ifndef _SDL_gesture_h
#define _SDL_gesture_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
/**
* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
*
*
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(int touchId);
/**
* \brief Save all currently loaded Dollar Gesture templates
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(FILE *fp);
/**
* \brief Save a currently loaded Dollar Gesture template
*
*
*/
extern DECLSPEC int
SDLCALL SDL_SaveDollarTemplate(unsigned long gestureId,FILE *fp);
/**
* \brief Load Dollar Gesture templates from a file
*
*
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(int touchId, FILE *fp);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_gesture_h */
/* vi: set ts=4 sw=4 expandtab: */
......@@ -23,7 +23,7 @@
/**
* \file SDL_touch.h
*
* Include file for SDL mouse event handling.
* Include file for SDL touch event handling.
*/
#ifndef _SDL_touch_h
......
......@@ -13,8 +13,7 @@
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
......@@ -66,6 +65,10 @@ typedef struct {
DollarPath dollarPath;
} TouchPoint;
typedef struct {
Point path[DOLLARNPOINTS];
unsigned long hash;
} DollarTemplate;
typedef struct {
int id;
......@@ -75,11 +78,140 @@ typedef struct {
int numDownFingers;
int numDollarTemplates;
Point dollarTemplate[MAXTEMPLATES][DOLLARNPOINTS];
DollarTemplate dollarTemplate[MAXTEMPLATES];
SDL_bool recording;
} GestureTouch;
GestureTouch gestureTouch[MAXTOUCHES];
int numGestureTouches = 0;
SDL_bool recordAll;
int SDL_RecordGesture(int touchId) {
int i;
if(touchId < 0) recordAll = SDL_TRUE;
for(i = 0;i < numGestureTouches; i++) {
if((touchId < 0) || (gestureTouch[i].id == touchId)) {
gestureTouch[i].recording = SDL_TRUE;
if(touchId >= 0)
return 1;
}
}
return (touchId < 0);
}
unsigned long SDL_HashDollar(Point* points) {
unsigned long hash = 5381;
int i;
for(i = 0;i < DOLLARNPOINTS; i++) {
hash = ((hash<<5) + hash) + points[i].x;
hash = ((hash<<5) + hash) + points[i].y;
}
return hash;
}
int SaveTemplate(DollarTemplate *templ, FILE *fp) {
int i;
fprintf(fp,"%lu ",templ->hash);
for(i = 0;i < DOLLARNPOINTS;i++) {
fprintf(fp,"%i %i ",(int)templ->path[i].x,(int)templ->path[i].y);
}
fprintf(fp,"\n");
}
int SDL_SaveAllDollarTemplates(FILE *fp) {
int i,j,rtrn = 0;
for(i = 0; i < numGestureTouches; i++) {
GestureTouch* touch = &gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) {
rtrn += SaveTemplate(&touch->dollarTemplate[i],fp);
}
}
return rtrn;
}
int SDL_SaveDollarTemplate(unsigned long gestureId, FILE *fp) {
int i,j;
for(i = 0; i < numGestureTouches; i++) {
GestureTouch* touch = &gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) {
if(touch->dollarTemplate[i].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[i],fp);
}
}
}
}
int SDL_LoadDollarTemplates(int touchId, FILE *fp) {
int i,loaded = 0;
GestureTouch *touch = NULL;
if(touchId >= 0) {
for(i = 0;i < numGestureTouches; i++)
if(gestureTouch[i].id == touchId)
touch = &gestureTouch[i];
if(touch == NULL) return -1;
}
while(!feof(fp)) {
DollarTemplate templ;
fscanf(fp,"%lu ",&templ.hash);
for(i = 0;i < DOLLARNPOINTS; i++) {
int x,y;
if(fscanf(fp,"%i %i ",&x,&y) != 2) break;
templ.path[i].x = x;
templ.path[i].y = y;
}
fscanf(fp,"\n");
if(touchId >= 0) {
if(SDL_AddDollarGesture(touch,templ)) loaded++;
}
else {
for(i = 0;i < numGestureTouches; i++) {
if(gestureTouch[i].id == touchId) {
touch = &gestureTouch[i];
SDL_AddDollarGesture(touch,templ);
}
}
loaded++;
}
}
return 1;
}
//path is an already sampled set of points
//Returns the index of the gesture on success, or -1
int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) {
if(inTouch == NULL) {
if(numGestureTouches == 0) return -1;
int i = 0;
for(i = 0;i < numGestureTouches; i++) {
inTouch = &gestureTouch[i];
if(inTouch->numDollarTemplates < MAXTEMPLATES) {
DollarTemplate *templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
}
}
return inTouch->numDollarTemplates - 1;
}else if(inTouch->numDollarTemplates < MAXTEMPLATES) {
DollarTemplate *templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
return inTouch->numDollarTemplates - 1;
}
return -1;
}
float dollarDifference(Point* points,Point* templ,float ang) {
// Point p[DOLLARNPOINTS];
......@@ -141,7 +273,7 @@ float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) {
int bestDiff = 10000;
*bestTempl = -1;
for(i = 0;i < touch->numDollarTemplates;i++) {
int diff = bestDollarDifference(points,touch->dollarTemplate[i]);
int diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
}
return bestDiff;
......@@ -239,6 +371,8 @@ int SDL_GestureAddTouch(SDL_Touch* touch) {
gestureTouch[numGestureTouches].numDollarTemplates = 0;
gestureTouch[numGestureTouches].recording = SDL_FALSE;
numGestureTouches++;
return 0;
}
......@@ -277,6 +411,17 @@ int SDL_SendGestureDollar(GestureTouch* touch,int gestureId,float error) {
return SDL_PushEvent(&event) > 0;
}
int SDL_SendDollarRecord(GestureTouch* touch,int gestureId) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARRECORD;
event.dgesture.touchId = touch->id;
event.dgesture.gestureId = gestureId;
return SDL_PushEvent(&event) > 0;
}
void SDL_GestureProcessEvent(SDL_Event* event)
{
if(event->type == SDL_FINGERMOTION ||
......@@ -294,23 +439,44 @@ void SDL_GestureProcessEvent(SDL_Event* event)
for(j = 0;j<inTouch->numDownFingers;j++) {
if(inTouch->gestureLast[j].f.id != event->tfinger.fingerId) continue;
//Finger Up
if(event->type == SDL_FINGERUP) {
inTouch->numDownFingers--;
int bestTempl;
float error;
error = dollarRecognize(inTouch->gestureLast[j].dollarPath,
&bestTempl,inTouch);
if(bestTempl >= 0){
//Send Event
int gestureId = 0; //?
SDL_SendGestureDollar(inTouch->id,gestureId,error);
printf("Dollar error: %f\n",error);
if(inTouch->recording) {
inTouch->recording = SDL_FALSE;
Point path[DOLLARNPOINTS];
dollarNormalize(inTouch->gestureLast[j].dollarPath,path);
int index;
if(recordAll) {
index = SDL_AddDollarGesture(NULL,path);
int i;
for(i = 0;i < numGestureTouches; i++)
gestureTouch[i].recording = SDL_FALSE;
}
else {
index = SDL_AddDollarGesture(inTouch,path);
}
if(index >= 0) {
SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
}
else {
SDL_SendDollarRecord(inTouch,-1);
}
}
else {
int bestTempl;
float error;
error = dollarRecognize(inTouch->gestureLast[j].dollarPath,
&bestTempl,inTouch);
if(bestTempl >= 0){
//Send Event
int gestureId = inTouch->dollarTemplate[bestTempl].hash;
SDL_SendGestureDollar(inTouch,gestureId,error);
printf("Dollar error: %f\n",error);
}
}
inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
break;
}
......
......@@ -26,6 +26,7 @@
extern void SDL_GestureProcessEvent(SDL_Event* event);
extern int SDL_RecordGesture(int touchId);
#endif /* _SDL_gesture_c_h */
......
......@@ -2,6 +2,7 @@
#include <SDL.h>
#include <math.h>
#include <SDL_touch.h>
#include <SDL_gesture.h>
#define PI 3.1415926535897
#define PHI ((sqrt(5)-1)/2)
......@@ -159,171 +160,6 @@ void drawKnob(SDL_Surface* screen,Knob k) {
}
void drawDollarPath(SDL_Surface* screen,Point* points,int numPoints,
int rad,unsigned int col){
int i;
for(i=0;i<numPoints;i++) {
drawCircle(screen,points[i].x+screen->w/2,
points[i].y+screen->h/2,
rad,col);
}
}
float dollarDifference(Point* points,Point* templ,float ang) {
// Point p[DOLLARNPOINTS];
float dist = 0;
Point p;
int i;
for(i = 0; i < DOLLARNPOINTS; i++) {
p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
p.y = points[i].x * sin(ang) + points[i].y * cos(ang);
dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
(p.y-templ[i].y)*(p.y-templ[i].y));
}
return dist/DOLLARNPOINTS;
}
float bestDollarDifference(Point* points,Point* templ) {
//------------BEGIN DOLLAR BLACKBOX----------------//
//-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
//-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
float ta = -PI/4;
float tb = PI/4;
float dt = PI/90;
float x1 = PHI*ta + (1-PHI)*tb;
float f1 = dollarDifference(points,templ,x1);
float x2 = (1-PHI)*ta + PHI*tb;
float f2 = dollarDifference(points,templ,x2);
while(abs(ta-tb) > dt) {
if(f1 < f2) {
tb = x2;
x2 = x1;
f2 = f1;
x1 = PHI*ta + (1-PHI)*tb;
f1 = dollarDifference(points,templ,x1);
}
else {
ta = x1;
x1 = x2;
f1 = f2;
x2 = (1-PHI)*ta + PHI*tb;
f2 = dollarDifference(points,templ,x2);
}
}
/*
if(f1 <= f2)
printf("Min angle (x1): %f\n",x1);
else if(f1 > f2)
printf("Min angle (x2): %f\n",x2);
*/
return SDL_min(f1,f2);
}
float dollarRecognize(SDL_Surface* screen, DollarPath path,int *bestTempl) {
Point points[DOLLARNPOINTS];
int numPoints = dollarNormalize(path,points);
int i;
int k;
/*
for(k = 0;k<DOLLARNPOINTS;k++) {
printf("(%f,%f)\n",points[k].x,
points[k].y);
}
*/
drawDollarPath(screen,points,numPoints,-15,0xFF6600);
int bestDiff = 10000;
*bestTempl = -1;
for(i = 0;i < numDollarTemplates;i++) {
int diff = bestDollarDifference(points,dollarTemplate[i]);
if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
}
return bestDiff;
}
//DollarPath contains raw points, plus (possibly) the calculated length
int dollarNormalize(DollarPath path,Point *points) {
int i;
//Calculate length if it hasn't already been done
if(path.length <= 0) {
for(i=1;i<path.numPoints;i++) {
float dx = path.p[i ].x -
path.p[i-1].x;
float dy = path.p[i ].y -
path.p[i-1].y;
path.length += sqrt(dx*dx+dy*dy);
}
}
//Resample
float interval = path.length/(DOLLARNPOINTS - 1);
float dist = 0;
int numPoints = 0;
Point centroid; centroid.x = 0;centroid.y = 0;
//printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
for(i = 1;i < path.numPoints;i++) {
float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
(path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y));
//printf("d = %f dist = %f/%f\n",d,dist,interval);
while(dist + d > interval) {
points[numPoints].x = path.p[i-1].x +
((interval-dist)/d)*(path.p[i].x-path.p[i-1].x);
points[numPoints].y = path.p[i-1].y +
((interval-dist)/d)*(path.p[i].y-path.p[i-1].y);
centroid.x += points[numPoints].x;
centroid.y += points[numPoints].y;
numPoints++;
dist -= interval;
}
dist += d;
}
if(numPoints < 1) return 0;
centroid.x /= numPoints;
centroid.y /= numPoints;
//printf("Centroid (%f,%f)",centroid.x,centroid.y);
//Rotate Points so point 0 is left of centroid and solve for the bounding box
float xmin,xmax,ymin,ymax;
xmin = centroid.x;
xmax = centroid.x;
ymin = centroid.y;
ymax = centroid.y;
float ang = atan2(centroid.y - points[0].y,
centroid.x - points[0].x);
for(i = 0;i<numPoints;i++) {
float px = points[i].x;
float py = points[i].y;
points[i].x = (px - centroid.x)*cos(ang) -
(py - centroid.y)*sin(ang) + centroid.x;
points[i].y = (px - centroid.x)*sin(ang) +
(py - centroid.y)*cos(ang) + centroid.y;
if(points[i].x < xmin) xmin = points[i].x;
if(points[i].x > xmax) xmax = points[i].x;
if(points[i].y < ymin) ymin = points[i].y;
if(points[i].y > ymax) ymax = points[i].y;
}
//Scale points to DOLLARSIZE, and translate to the origin
float w = xmax-xmin;
float h = ymax-ymin;
for(i=0;i<numPoints;i++) {
points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
}
return numPoints;
}
void DrawScreen(SDL_Surface* screen, int h)
{
int x, y, xm,ym,c;
......@@ -369,138 +205,20 @@ void DrawScreen(SDL_Surface* screen, int h)
//SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
float x = ((float)event.tfinger.x)/inTouch->xres;
float y = ((float)event.tfinger.y)/inTouch->yres;
int j,empty = -1;
for(j = 0;j<MAXFINGERS;j++) {
if(gestureLast[j].f.id == event.tfinger.fingerId) {
if(event.type == SDL_FINGERUP) {
numDownFingers--;
if(numDownFingers <= 1) {
gdtheta = 0;
gdDist = 0;
}
if(!keystat[32]){ //spacebar
int bestTempl;
float error = dollarRecognize(screen,dollarPath[j],&bestTempl);
if(bestTempl >= 0){
drawDollarPath(screen,dollarTemplate[bestTempl]
,DOLLARNPOINTS,-15,0x0066FF);
printf("Dollar error: %f\n",error);
}
}
else if(numDollarTemplates < MAXTEMPLATES) {
dollarNormalize(dollarPath[j],
dollarTemplate[numDollarTemplates]);
/*
int k;
for(k = 0;k<DOLLARNPOINTS;k++) {
printf("(%f,%f)\n",dollarTemplate[numDollarTemplates][i].x,
dollarTemplate[numDollarTemplates][i].y);
}*/
numDollarTemplates++;
}
gestureLast[j].f.id = -1;
break;
}
else {
dollarPath[j].p[dollarPath[j].numPoints].x = x;
dollarPath[j].p[dollarPath[j].numPoints].y = y;
float dx = (dollarPath[j].p[dollarPath[j].numPoints ].x-
dollarPath[j].p[dollarPath[j].numPoints-1].x);
float dy = (dollarPath[j].p[dollarPath[j].numPoints ].y-
dollarPath[j].p[dollarPath[j].numPoints-1].y);
dollarPath[j].length += sqrt(dx*dx + dy*dy);
dollarPath[j].numPoints++;
centroid.x = centroid.x + dx/numDownFingers;
centroid.y = centroid.y + dy/numDownFingers;
if(numDownFingers > 1) {
Point lv; //Vector from centroid to last x,y position
Point v; //Vector from centroid to current x,y position
lv.x = gestureLast[j].cv.x;
lv.y = gestureLast[j].cv.y;
float lDist = sqrt(lv.x*lv.x + lv.y*lv.y);
v.x = x - centroid.x;
v.y = y - centroid.y;
gestureLast[j].cv = v;
float Dist = sqrt(v.x*v.x+v.y*v.y);
// cos(dTheta) = (v . lv)/(|v| * |lv|)
lv.x/=lDist;
lv.y/=lDist;
v.x/=Dist;
v.y/=Dist;
float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
float dDist = (lDist - Dist);
gestureLast[j].dDist = dDist;
gestureLast[j].dtheta = dtheta;
//gdtheta = gdtheta*.9 + dtheta*.1;
//gdDist = gdDist*.9 + dDist*.1
gdtheta += dtheta;
gdDist += dDist;
//printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
//printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
}
else {
gestureLast[j].dDist = 0;
gestureLast[j].dtheta = 0;
gestureLast[j].cv.x = 0;
gestureLast[j].cv.y = 0;
}
gestureLast[j].f.p.x = x;
gestureLast[j].f.p.y = y;
break;
//pressure?
}
}
else if(gestureLast[j].f.id == -1 && empty == -1) {
empty = j;
}
}
if(j >= MAXFINGERS && empty >= 0) {
// printf("Finger Down!!!\n");
numDownFingers++;
centroid.x = (centroid.x*(numDownFingers - 1) + x)/numDownFingers;
centroid.y = (centroid.y*(numDownFingers - 1) + y)/numDownFingers;
j = empty;
gestureLast[j].f.id = event.tfinger.fingerId;
gestureLast[j].f.p.x = x;
gestureLast[j].f.p.y = y;
dollarPath[j].length = 0;
dollarPath[j].p[0].x = x;
dollarPath[j].p[0].y = y;
dollarPath[j].numPoints = 1;
}
float y = ((float)event.tfinger.y)/inTouch->yres;
//draw the touch:
if(gestureLast[j].f.id < 0) continue; //Finger up. Or some error...
unsigned int c = colors[gestureLast[j].f.id%7];
unsigned int c = colors[event.tfinger.touchId%7];
unsigned int col =
((unsigned int)(c*(.1+.85))) |
((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
x = gestureLast[j].f.p.x;
y = gestureLast[j].f.p.y;
if(event.type == SDL_FINGERMOTION)
drawCircle(screen,x*screen->w,y*screen->h,5,col);
else if(event.type == SDL_FINGERDOWN)
drawCircle(screen,x*screen->w,y*screen->h,-10,col);
/*
//if there is a centroid, draw it
if(numDownFingers > 1) {
unsigned int col =
......@@ -508,6 +226,7 @@ void DrawScreen(SDL_Surface* screen, int h)
((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
drawCircle(screen,centroid.x*screen->w,centroid.y*screen->h,5,col);
}
*/
}
}
......@@ -582,6 +301,22 @@ int main(int argc, char* argv[])
case SDL_KEYDOWN:
//printf("%i\n",event.key.keysym.sym);
keystat[event.key.keysym.sym] = 1;
if(event.key.keysym.sym == 32) {
SDL_RecordGesture(-1);
}
else if(event.key.keysym.sym == 115) {
FILE *fp;
fp = fopen("gestureSave","w");
SDL_SaveAllDollarTemplates(fp);
fclose(fp);
}
else if(event.key.keysym.sym == 108) {
FILE *fp;
fp = fopen("gestureSave","r");
printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,fp));
fclose(fp);
}
//keypress = 1;
break;
case SDL_KEYUP:
......@@ -665,20 +400,21 @@ int main(int argc, char* argv[])
knob.p.y = event.mgesture.y;
knob.ang += event.mgesture.dTheta;
knob.r += event.mgesture.dDist;
break;
case SDL_DOLLARGESTURE:
printf("Gesture %lu performed, error: %f\n",
event.dgesture.gestureId,
event.dgesture.error);
break;
case SDL_DOLLARRECORD:
printf("Recorded gesture: %lu\n",event.dgesture.gestureId);
break;
}
//And draw
}
DrawScreen(screen,h);
//printf("c: (%f,%f)\n",centroid.x,centroid.y);
//printf("numDownFingers: %i\n",numDownFingers);
//for(i=0;i<512;i++)
// if(keystat[i]) printf("%i\n",i);
DrawScreen(screen,h);
for(i = 0; i < 256; i++)
if(keystat[i])
printf("Key %i down\n",i);
}
SDL_Quit();
......
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