Commit 9cf9fe10 authored by Sam Lantinga's avatar Sam Lantinga

Added missing templates

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403942
parent 68b5d835
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.«PROJECTNAMEASXML»</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>SDLMain</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
{
FilesToRename = {
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};
FilesToMacroExpand = (
"PROJECTNAME_Prefix.pch",
"Info.plist",
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"main.c",
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Description = "This project builds an SDL-based application.";
}
// !$*UTF8*$!
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//
// Prefix header for all source files of the 'PROJECTNAME' target in the 'PROJECTNAME' project
//
#include "SDL.h"
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#ifndef _SDLMain_h_
#define _SDLMain_h_
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end
#endif /* _SDLMain_h_ */
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#include "SDL.h"
#include "SDLMain.h"
#include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h>
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
const NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
chdir(parentdir); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}
/* Simple program: Create a blank window, wait for keypress, quit.
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "SDL.h"
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}
{
IBClasses = (
{CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
{
ACTIONS = {
help = id;
newGame = id;
openGame = id;
prefsMenu = id;
saveGame = id;
saveGameAs = id;
};
CLASS = SDLMain;
LANGUAGE = ObjC;
SUPERCLASS = NSObject;
}
);
IBVersion = 1;
}
\ No newline at end of file
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IBDocumentLocation</key>
<string>62 117 356 240 0 0 1152 848 </string>
<key>IBEditorPositions</key>
<dict>
<key>29</key>
<string>62 362 195 44 0 0 1152 848 </string>
</dict>
<key>IBFramework Version</key>
<string>291.0</string>
<key>IBOpenObjects</key>
<array>
<integer>29</integer>
</array>
<key>IBSystem Version</key>
<string>6L60</string>
</dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.«PROJECTNAMEASXML»</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>SDLMain</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
//
// Prefix header for all source files of the 'PROJECTNAME' target in the 'PROJECTNAME' project
//
#include "SDL.h"
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif
{
FilesToRename = {
"SDLApp_Prefix.pch" = "PROJECTNAME_Prefix.pch";
};
FilesToMacroExpand = (
"PROJECTNAME_Prefix.pch",
"Info.plist",
"English.lproj/InfoPlist.strings",
"main.c",
);
Description = "This project builds an SDL-based application with Cocoa menus.";
}
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 42;
objects = {
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dstSubfolderSpec = 10;
files = (
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name = "Copy Frameworks into .app bundle";
runOnlyForDeploymentPostprocessing = 0;
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buildActionMask = 2147483647;
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runOnlyForDeploymentPostprocessing = 0;
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/* End PBXFrameworksBuildPhase section */
/* Begin PBXGroup section */
080E96DDFE201D6D7F000001 /* Classes */ = {
isa = PBXGroup;
children = (
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name = Classes;
sourceTree = "<group>";
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1058C7A0FEA54F0111CA2CBB /* Linked Frameworks */ = {
isa = PBXGroup;
children = (
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1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */,
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name = "Linked Frameworks";
sourceTree = "<group>";
};
1058C7A2FEA54F0111CA2CBB /* Other Frameworks */ = {
isa = PBXGroup;
children = (
29B97324FDCFA39411CA2CEA /* AppKit.framework */,
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name = "Other Frameworks";
sourceTree = "<group>";
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19C28FACFE9D520D11CA2CBB /* Products */ = {
isa = PBXGroup;
children = (
8D1107320486CEB800E47090 /* «PROJECTNAME».app */,
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name = Products;
sourceTree = "<group>";
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080E96DDFE201D6D7F000001 /* Classes */,
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29B97323FDCFA39411CA2CEA /* Frameworks */,
19C28FACFE9D520D11CA2CBB /* Products */,
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name = "«PROJECTNAMEASXML»";
sourceTree = "<group>";
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isa = PBXGroup;
children = (
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name = "Other Sources";
sourceTree = "<group>";
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children = (
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002F3AEF09D08F1000EBEB88 /* SDLMain.nib */,
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name = Resources;
sourceTree = "<group>";
};
29B97323FDCFA39411CA2CEA /* Frameworks */ = {
isa = PBXGroup;
children = (
1058C7A0FEA54F0111CA2CBB /* Linked Frameworks */,
1058C7A2FEA54F0111CA2CBB /* Other Frameworks */,
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name = Frameworks;
sourceTree = "<group>";
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buildConfigurationList = C01FCF4A08A954540054247B /* Build configuration list for PBXNativeTarget "«PROJECTNAME»" */;
buildPhases = (
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8D11072C0486CEB800E47090 /* Sources */,
8D11072E0486CEB800E47090 /* Frameworks */,
002F39FD09D0883400EBEB88 /* Copy Frameworks into .app bundle */,
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buildRules = (
);
dependencies = (
);
name = "«PROJECTNAME»";
productInstallPath = "$(HOME)/Applications";
productName = "«PROJECTNAME»";
productReference = 8D1107320486CEB800E47090 /* «PROJECTNAME».app */;
productType = "com.apple.product-type.application";
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/* End PBXNativeTarget section */
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29B97313FDCFA39411CA2CEA /* Project object */ = {
isa = PBXProject;
buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "SDLCocoaApp" */;
compatibilityVersion = "Xcode 2.4";
hasScannedForEncodings = 1;
mainGroup = 29B97314FDCFA39411CA2CEA /* «PROJECTNAMEASXML» */;
projectDirPath = "";
projectRoot = "";
targets = (
8D1107260486CEB800E47090 /* «PROJECTNAME» */,
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runOnlyForDeploymentPostprocessing = 0;
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/* Begin PBXSourcesBuildPhase section */
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/* End PBXSourcesBuildPhase section */
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buildSettings = {
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GCC_MODEL_TUNING = G5;
GCC_OPTIMIZATION_LEVEL = 0;
INFOPLIST_FILE = Info.plist;
INSTALL_PATH = "$(HOME)/Applications";
PRODUCT_NAME = "«PROJECTNAME»";
WRAPPER_EXTENSION = app;
ZERO_LINK = YES;
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name = Debug;
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C01FCF4C08A954540054247B /* Release */ = {
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buildSettings = {
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buildSettings = {
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GCC_WARN_UNUSED_VARIABLE = YES;
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isa = XCBuildConfiguration;
buildSettings = {
FRAMEWORK_SEARCH_PATHS = (
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GCC_WARN_UNUSED_VARIABLE = YES;
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name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
C01FCF4A08A954540054247B /* Build configuration list for PBXNativeTarget "«PROJECTNAME»" */ = {
isa = XCConfigurationList;
buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
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C01FCF4E08A954540054247B /* Build configuration list for PBXProject "SDLCocoaApp" */ = {
isa = XCConfigurationList;
buildConfigurations = (
C01FCF4F08A954540054247B /* Debug */,
C01FCF5008A954540054247B /* Release */,
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}
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#ifndef _SDLMain_h_
#define _SDLMain_h_
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end
#endif /* _SDLMain_h_ */
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#include "SDL.h"
#include "SDLMain.h"
#include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h>
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
const NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
chdir(parentdir); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}
/* Simple program: Create a blank window, wait for keypress, quit.
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "SDL.h"
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.«PROJECTNAMEASXML»</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>SDLMain</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
//
// Prefix header for all source files of the 'PROJECTNAME' target in the 'PROJECTNAME' project
//
#include "SDL.h"
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#ifndef _SDLMain_h_
#define _SDLMain_h_
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end
#endif /* _SDLMain_h_ */
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#include "SDL.h"
#include "SDLMain.h"
#include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h>
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
const NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
chdir(parentdir); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}
{
FilesToRename = {
"SDLApp_Prefix.pch" = "PROJECTNAME_Prefix.pch";
};
FilesToMacroExpand = (
"PROJECTNAME_Prefix.pch",
"Info.plist",
"English.lproj/InfoPlist.strings",
"main.c",
);
Description = "This project builds an SDL-based application that uses OpenGL.";
}
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 42;
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/* Copyright (c) Mark J. Kilgard, 1994. */
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <sys/time.h>
#include <GLUT/glut.h>
#include "atlantis.h"
fishRec sharks[NUM_SHARKS];
fishRec momWhale;
fishRec babyWhale;
fishRec dolph;
GLboolean Timing = GL_TRUE;
int w_win = 640;
int h_win = 480;
GLint count = 0;
GLenum StrMode = GL_VENDOR;
GLboolean moving;
static double mtime(void)
{
struct timeval tk_time;
struct timezone tz;
gettimeofday(&tk_time, &tz);
return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
}
static double filter(double in, double *save)
{
static double k1 = 0.9;
static double k2 = 0.05;
save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
save[0]=save[1];
save[2]=save[3];
return(save[1]);
}
void DrawStr(const char *str)
{
GLint i = 0;
if(!str) return;
while(str[i])
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++;
}
}
void
InitFishs(void)
{
int i;
for (i = 0; i < NUM_SHARKS; i++) {
sharks[i].x = 70000.0 + rand() % 6000;
sharks[i].y = rand() % 6000;
sharks[i].z = rand() % 6000;
sharks[i].psi = rand() % 360 - 180.0;
sharks[i].v = 1.0;
}
dolph.x = 30000.0;
dolph.y = 0.0;
dolph.z = 6000.0;
dolph.psi = 90.0;
dolph.theta = 0.0;
dolph.v = 3.0;
momWhale.x = 70000.0;
momWhale.y = 0.0;
momWhale.z = 0.0;
momWhale.psi = 90.0;
momWhale.theta = 0.0;
momWhale.v = 3.0;
babyWhale.x = 60000.0;
babyWhale.y = -2000.0;
babyWhale.z = -2000.0;
babyWhale.psi = 90.0;
babyWhale.theta = 0.0;
babyWhale.v = 3.0;
}
void
Atlantis_Init(void)
{
static float ambient[] = {0.2, 0.2, 0.2, 1.0};
static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
static float position[] = {0.0, 1.0, 0.0, 0.0};
static float mat_shininess[] = {90.0};
static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
static float lmodel_localviewer[] = {0.0};
//GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
//GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
glFrontFace(GL_CCW);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
InitFishs();
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color);
glClearColor(0.0, 0.5, 0.9, 1.0);
}
void
Atlantis_Reshape(int width, int height)
{
w_win = width;
h_win = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
glMatrixMode(GL_MODELVIEW);
}
void
Atlantis_Animate(void)
{
int i;
for (i = 0; i < NUM_SHARKS; i++) {
SharkPilot(&sharks[i]);
SharkMiss(i);
}
WhalePilot(&dolph);
dolph.phi++;
//glutPostRedisplay();
WhalePilot(&momWhale);
momWhale.phi++;
WhalePilot(&babyWhale);
babyWhale.phi++;
}
void
Atlantis_Key(unsigned char key, int x, int y)
{
switch (key) {
case 't':
Timing = !Timing;
break;
case ' ':
switch(StrMode)
{
case GL_EXTENSIONS:
StrMode = GL_VENDOR;
break;
case GL_VENDOR:
StrMode = GL_RENDERER;
break;
case GL_RENDERER:
StrMode = GL_VERSION;
break;
case GL_VERSION:
StrMode = GL_EXTENSIONS;
break;
}
break;
case 27: /* Esc will quit */
exit(1);
break;
case 's': /* "s" start animation */
moving = GL_TRUE;
//glutIdleFunc(Animate);
break;
case 'a': /* "a" stop animation */
moving = GL_FALSE;
//glutIdleFunc(NULL);
break;
case '.': /* "." will advance frame */
if (!moving) {
Atlantis_Animate();
}
}
}
/*
void Display(void)
{
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
FishTransform(&dolph);
DrawDolphin(&dolph);
glPopMatrix();
glutSwapBuffers();
}
*/
void
Atlantis_Display(void)
{
int i;
static double th[4] = {0.0, 0.0, 0.0, 0.0};
static double t1 = 0.0, t2 = 0.0, t;
char num_str[128];
t1 = t2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (i = 0; i < NUM_SHARKS; i++) {
glPushMatrix();
FishTransform(&sharks[i]);
DrawShark(&sharks[i]);
glPopMatrix();
}
glPushMatrix();
FishTransform(&dolph);
DrawDolphin(&dolph);
glPopMatrix();
glPushMatrix();
FishTransform(&momWhale);
DrawWhale(&momWhale);
glPopMatrix();
glPushMatrix();
FishTransform(&babyWhale);
glScalef(0.45, 0.45, 0.3);
DrawWhale(&babyWhale);
glPopMatrix();
if(Timing)
{
t2 = mtime();
t = t2 - t1;
if(t > 0.0001) t = 1.0 / t;
glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
switch(StrMode)
{
case GL_VENDOR:
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR));
break;
case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_RENDERER));
break;
case GL_VERSION:
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VERSION));
break;
case GL_EXTENSIONS:
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
break;
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
count++;
glutSwapBuffers();
}
/*
void
Visible(int state)
{
if (state == GLUT_VISIBLE) {
if (moving)
glutIdleFunc(Animate);
} else {
if (moving)
glutIdleFunc(NULL);
}
}
void
timingSelect(int value)
{
switch(value)
{
case 1:
StrMode = GL_VENDOR;
break;
case 2:
StrMode = GL_RENDERER;
break;
case 3:
StrMode = GL_VERSION;
break;
case 4:
StrMode = GL_EXTENSIONS;
break;
}
}
void
menuSelect(int value)
{
switch (value) {
case 1:
moving = GL_TRUE;
glutIdleFunc(Animate);
break;
case 2:
moving = GL_FALSE;
glutIdleFunc(NULL);
break;
case 4:
exit(0);
break;
}
}
int
main(int argc, char **argv)
{
GLboolean fullscreen = GL_FALSE;
GLint time_menu;
srand(0);
glutInit(&argc, argv);
if (argc > 1 && !strcmp(argv[1], "-w"))
fullscreen = GL_FALSE;
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitDisplayString("rgba double depth=24");
if (fullscreen) {
glutGameModeString("1024x768:32");
glutEnterGameMode();
} else {
glutInitWindowSize(320, 240);
glutCreateWindow("Atlantis Timing");
}
Init();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
moving = GL_TRUE;
glutIdleFunc(Animate);
glutVisibilityFunc(Visible);
time_menu = glutCreateMenu(timingSelect);
glutAddMenuEntry("GL_VENDOR", 1);
glutAddMenuEntry("GL_RENDERER", 2);
glutAddMenuEntry("GL_VERSION", 3);
glutAddMenuEntry("GL_EXTENSIONS", 4);
glutCreateMenu(menuSelect);
glutAddMenuEntry("Start motion", 1);
glutAddMenuEntry("Stop motion", 2);
glutAddSubMenu("Timing Mode", time_menu);
glutAddMenuEntry("Quit", 4);
//glutAttachMenu(GLUT_RIGHT_BUTTON);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();
return 0; // ANSI C requires main to return int.
}
*/
\ No newline at end of file
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#define RAD 57.295
#define RRAD 0.01745
#define NUM_SHARKS 4
#define SHARKSIZE 6000
#define SHARKSPEED 100.0
#define WHALESPEED 250.0
typedef struct _fishRec {
float x, y, z, phi, theta, psi, v;
float xt, yt, zt;
float htail, vtail;
float dtheta;
int spurt, attack;
} fishRec;
extern fishRec sharks[NUM_SHARKS];
extern fishRec momWhale;
extern fishRec babyWhale;
extern fishRec dolph;
extern void FishTransform(fishRec *);
extern void WhalePilot(fishRec *);
extern void SharkPilot(fishRec *);
extern void SharkMiss(int);
extern void DrawWhale(fishRec *);
extern void DrawShark(fishRec *);
extern void DrawDolphin(fishRec *);
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <math.h>
#include <GLUT/glut.h>
#include "atlantis.h"
/* *INDENT-OFF* */
static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767};
static float N002[3] = {0.936780 ,-0.200803 ,0.286569};
static float N003[3] = {-0.233062 ,0.972058 ,0.028007};
static float N005[3] = {0.898117 ,0.360171 ,0.252315};
static float N006[3] = {-0.915437 ,0.348456 ,0.201378};
static float N007[3] = {0.602263 ,-0.777527 ,0.180920};
static float N008[3] = {-0.906912 ,-0.412015 ,0.088061};
static float N012[3] = {0.884408 ,-0.429417 ,-0.182821};
static float N013[3] = {0.921121 ,0.311084 ,-0.234016};
static float N014[3] = {0.382635 ,0.877882 ,-0.287948};
static float N015[3] = {-0.380046 ,0.888166 ,-0.258316};
static float N016[3] = {-0.891515 ,0.392238 ,-0.226607};
static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763};
static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243};
static float N019[3] = {0.339539 ,-0.924846 ,-0.171388};
static float N020[3] = {0.914706 ,-0.378617 ,-0.141290};
static float N021[3] = {0.950662 ,0.262713 ,-0.164994};
static float N022[3] = {0.546359 ,0.801460 ,-0.243218};
static float N023[3] = {-0.315796 ,0.917068 ,-0.243431};
static float N024[3] = {-0.825687 ,0.532277 ,-0.186875};
static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435};
static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119};
static float N027[3] = {0.380210 ,-0.910817 ,-0.160786};
static float N028[3] = {0.923772 ,-0.358322 ,-0.135093};
static float N029[3] = {0.951202 ,0.275053 ,-0.139859};
static float N030[3] = {0.686099 ,0.702548 ,-0.188932};
static float N031[3] = {-0.521865 ,0.826719 ,-0.210220};
static float N032[3] = {-0.923820 ,0.346739 ,-0.162258};
static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646};
static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404};
static float N035[3] = {0.456469 ,-0.880293 ,-0.129305};
static float N036[3] = {0.873401 ,-0.475489 ,-0.105266};
static float N037[3] = {0.970825 ,0.179861 ,-0.158584};
static float N038[3] = {0.675609 ,0.714187 ,-0.183004};
static float N039[3] = {-0.523574 ,0.830212 ,-0.191360};
static float N040[3] = {-0.958895 ,0.230808 ,-0.165071};
static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542};
static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888};
static float N043[3] = {0.404497 ,-0.908807 ,-0.102231};
static float N044[3] = {0.930538 ,-0.365155 ,-0.027588};
static float N045[3] = {0.921920 ,0.374157 ,-0.100345};
static float N046[3] = {0.507346 ,0.860739 ,0.041562};
static float N047[3] = {-0.394646 ,0.918815 ,-0.005730};
static float N048[3] = {-0.925411 ,0.373024 ,-0.066837};
static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551};
static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072};
static float N051[3] = {0.488835 ,-0.871950 ,-0.027261};
static float N052[3] = {0.902599 ,-0.421397 ,0.087969};
static float N053[3] = {0.938636 ,0.322606 ,0.122020};
static float N054[3] = {0.484605 ,0.871078 ,0.079878};
static float N055[3] = {-0.353607 ,0.931559 ,0.084619};
static float N056[3] = {-0.867759 ,0.478564 ,0.134054};
static float N057[3] = {-0.951583 ,-0.296030 ,0.082794};
static float N058[3] = {-0.672355 ,-0.730209 ,0.121384};
static float N059[3] = {0.528336 ,-0.842452 ,0.105525};
static float N060[3] = {0.786913 ,-0.564760 ,0.248627};
static float N062[3] = {0.622098 ,0.765230 ,0.165584};
static float N063[3] = {-0.631711 ,0.767816 ,0.106773};
static float N064[3] = {-0.687886 ,0.606351 ,0.398938};
static float N065[3] = {-0.946327 ,-0.281623 ,0.158598};
static float N066[3] = {-0.509549 ,-0.860437 ,0.002776};
static float N067[3] = {0.462594 ,-0.876692 ,0.131977};
static float N071[3] = {0.000000 ,1.000000 ,0.000000};
static float N077[3] = {-0.880770 ,0.461448 ,0.106351};
static float N078[3] = {-0.880770 ,0.461448 ,0.106351};
static float N079[3] = {-0.880770 ,0.461448 ,0.106351};
static float N080[3] = {-0.880770 ,0.461448 ,0.106351};
static float N081[3] = {-0.571197 ,0.816173 ,0.087152};
static float N082[3] = {-0.880770 ,0.461448 ,0.106351};
static float N083[3] = {-0.571197 ,0.816173 ,0.087152};
static float N084[3] = {-0.571197 ,0.816173 ,0.087152};
static float N085[3] = {-0.880770 ,0.461448 ,0.106351};
static float N086[3] = {-0.571197 ,0.816173 ,0.087152};
static float N087[3] = {-0.880770 ,0.461448 ,0.106351};
static float N088[3] = {-0.880770 ,0.461448 ,0.106351};
static float N089[3] = {-0.880770 ,0.461448 ,0.106351};
static float N090[3] = {-0.880770 ,0.461448 ,0.106351};
static float N091[3] = {0.000000 ,1.000000 ,0.000000};
static float N092[3] = {0.000000 ,1.000000 ,0.000000};
static float N093[3] = {0.000000 ,1.000000 ,0.000000};
static float N094[3] = {1.000000 ,0.000000 ,0.000000};
static float N095[3] = {-1.000000 ,0.000000 ,0.000000};
static float N097[3] = {-0.697296 ,0.702881 ,0.140491};
static float N098[3] = {0.918864 ,0.340821 ,0.198819};
static float N099[3] = {-0.932737 ,0.201195 ,0.299202};
static float N100[3] = {0.029517 ,0.981679 ,0.188244};
static float N102[3] = {0.813521 ,-0.204936 ,0.544229};
static float N110[3] = {-0.781480 ,-0.384779 ,0.491155};
static float N111[3] = {-0.722243 ,0.384927 ,0.574627};
static float N112[3] = {-0.752278 ,0.502679 ,0.425901};
static float N113[3] = {0.547257 ,0.367910 ,0.751766};
static float N114[3] = {0.725949 ,-0.232568 ,0.647233};
static float N115[3] = {-0.747182 ,-0.660786 ,0.071280};
static float N116[3] = {0.931519 ,0.200748 ,0.303270};
static float N117[3] = {-0.828928 ,0.313757 ,0.463071};
static float N118[3] = {0.902554 ,-0.370967 ,0.218587};
static float N119[3] = {-0.879257 ,-0.441851 ,0.177973};
static float N120[3] = {0.642327 ,0.611901 ,0.461512};
static float N121[3] = {0.964817 ,-0.202322 ,0.167910};
static float N122[3] = {0.000000 ,1.000000 ,0.000000};
static float P001[3] = {5.68, -300.95, 1324.70};
static float P002[3] = {338.69, -219.63, 9677.03};
static float P003[3] = {12.18, 474.59, 9138.14};
static float P005[3] = {487.51, 198.05, 9350.78};
static float P006[3] = {-457.61, 68.74, 9427.85};
static float P007[3] = {156.52, -266.72, 10311.68};
static float P008[3] = {-185.56, -266.51, 10310.47};
static float P009[3] = {124.39, -261.46, 1942.34};
static float P010[3] = {-130.05, -261.46, 1946.03};
static float P011[3] = {141.07, -320.11, 1239.38};
static float P012[3] = {156.48, -360.12, 2073.41};
static float P013[3] = {162.00, -175.88, 2064.44};
static float P014[3] = {88.16, -87.72, 2064.02};
static float P015[3] = {-65.21, -96.13, 2064.02};
static float P016[3] = {-156.48, -180.96, 2064.44};
static float P017[3] = {-162.00, -368.93, 2082.39};
static float P018[3] = {-88.16, -439.22, 2082.39};
static float P019[3] = {65.21, -440.32, 2083.39};
static float P020[3] = {246.87, -356.02, 2576.95};
static float P021[3] = {253.17, -111.15, 2567.15};
static float P022[3] = {132.34, 51.41, 2559.84};
static float P023[3] = {-97.88, 40.44, 2567.15};
static float P024[3] = {-222.97, -117.49, 2567.15};
static float P025[3] = {-252.22, -371.53, 2569.92};
static float P026[3] = {-108.44, -518.19, 2586.75};
static float P027[3] = {97.88, -524.79, 2586.75};
static float P028[3] = {370.03, -421.19, 3419.70};
static float P029[3] = {351.15, -16.98, 3423.17};
static float P030[3] = {200.66, 248.46, 3430.37};
static float P031[3] = {-148.42, 235.02, 3417.91};
static float P032[3] = {-360.21, -30.27, 3416.84};
static float P033[3] = {-357.90, -414.89, 3407.04};
static float P034[3] = {-148.88, -631.35, 3409.90};
static float P035[3] = {156.38, -632.59, 3419.70};
static float P036[3] = {462.61, -469.21, 4431.51};
static float P037[3] = {466.60, 102.25, 4434.98};
static float P038[3] = {243.05, 474.34, 4562.02};
static float P039[3] = {-191.23, 474.40, 4554.42};
static float P040[3] = {-476.12, 111.05, 4451.11};
static float P041[3] = {-473.36, -470.74, 4444.78};
static float P042[3] = {-266.95, -748.41, 4447.78};
static float P043[3] = {211.14, -749.91, 4429.73};
static float P044[3] = {680.57, -370.27, 5943.46};
static float P045[3] = {834.01, 363.09, 6360.63};
static float P046[3] = {371.29, 804.51, 6486.26};
static float P047[3] = {-291.43, 797.22, 6494.28};
static float P048[3] = {-784.13, 370.75, 6378.01};
static float P049[3] = {-743.29, -325.82, 5943.46};
static float P050[3] = {-383.24, -804.77, 5943.46};
static float P051[3] = {283.47, -846.09, 5943.46};
static float iP001[3] = {5.68, -300.95, 1324.70};
static float iP009[3] = {124.39, -261.46, 1942.34};
static float iP010[3] = {-130.05, -261.46, 1946.03};
static float iP011[3] = {141.07, -320.11, 1239.38};
static float iP012[3] = {156.48, -360.12, 2073.41};
static float iP013[3] = {162.00, -175.88, 2064.44};
static float iP014[3] = {88.16, -87.72, 2064.02};
static float iP015[3] = {-65.21, -96.13, 2064.02};
static float iP016[3] = {-156.48, -180.96, 2064.44};
static float iP017[3] = {-162.00, -368.93, 2082.39};
static float iP018[3] = {-88.16, -439.22, 2082.39};
static float iP019[3] = {65.21, -440.32, 2083.39};
static float iP020[3] = {246.87, -356.02, 2576.95};
static float iP021[3] = {253.17, -111.15, 2567.15};
static float iP022[3] = {132.34, 51.41, 2559.84};
static float iP023[3] = {-97.88, 40.44, 2567.15};
static float iP024[3] = {-222.97, -117.49, 2567.15};
static float iP025[3] = {-252.22, -371.53, 2569.92};
static float iP026[3] = {-108.44, -518.19, 2586.75};
static float iP027[3] = {97.88, -524.79, 2586.75};
static float iP028[3] = {370.03, -421.19, 3419.70};
static float iP029[3] = {351.15, -16.98, 3423.17};
static float iP030[3] = {200.66, 248.46, 3430.37};
static float iP031[3] = {-148.42, 235.02, 3417.91};
static float iP032[3] = {-360.21, -30.27, 3416.84};
static float iP033[3] = {-357.90, -414.89, 3407.04};
static float iP034[3] = {-148.88, -631.35, 3409.90};
static float iP035[3] = {156.38, -632.59, 3419.70};
static float iP036[3] = {462.61, -469.21, 4431.51};
static float iP037[3] = {466.60, 102.25, 4434.98};
static float iP038[3] = {243.05, 474.34, 4562.02};
static float iP039[3] = {-191.23, 474.40, 4554.42};
static float iP040[3] = {-476.12, 111.05, 4451.11};
static float iP041[3] = {-473.36, -470.74, 4444.78};
static float iP042[3] = {-266.95, -748.41, 4447.78};
static float iP043[3] = {211.14, -749.91, 4429.73};
static float iP044[3] = {680.57, -370.27, 5943.46};
static float iP045[3] = {834.01, 363.09, 6360.63};
static float iP046[3] = {371.29, 804.51, 6486.26};
static float iP047[3] = {-291.43, 797.22, 6494.28};
static float iP048[3] = {-784.13, 370.75, 6378.01};
static float iP049[3] = {-743.29, -325.82, 5943.46};
static float iP050[3] = {-383.24, -804.77, 5943.46};
static float iP051[3] = {283.47, -846.09, 5943.46};
static float P052[3] = {599.09, -300.15, 7894.03};
static float P053[3] = {735.48, 306.26, 7911.92};
static float P054[3] = {246.22, 558.53, 8460.50};
static float P055[3] = {-230.41, 559.84, 8473.23};
static float P056[3] = {-698.66, 320.83, 7902.59};
static float P057[3] = {-643.29, -299.16, 7902.59};
static float P058[3] = {-341.47, -719.30, 7902.59};
static float P059[3] = {252.57, -756.12, 7902.59};
static float P060[3] = {458.39, -265.31, 9355.44};
static float P062[3] = {224.04, 338.75, 9450.30};
static float P063[3] = {-165.71, 341.04, 9462.35};
static float P064[3] = {-298.11, 110.13, 10180.37};
static float P065[3] = {-473.99, -219.71, 9355.44};
static float P066[3] = {-211.97, -479.87, 9355.44};
static float P067[3] = {192.86, -491.45, 9348.73};
static float P068[3] = {-136.29, -319.84, 1228.73};
static float P069[3] = {1111.17, -314.14, 1314.19};
static float P070[3] = {-1167.34, -321.61, 1319.45};
static float P071[3] = {1404.86, -306.66, 1235.45};
static float P072[3] = {-1409.73, -314.14, 1247.66};
static float P073[3] = {1254.01, -296.87, 1544.58};
static float P074[3] = {-1262.09, -291.70, 1504.26};
static float P075[3] = {965.71, -269.26, 1742.65};
static float P076[3] = {-900.97, -276.74, 1726.07};
static float iP068[3] = {-136.29, -319.84, 1228.73};
static float iP069[3] = {1111.17, -314.14, 1314.19};
static float iP070[3] = {-1167.34, -321.61, 1319.45};
static float iP071[3] = {1404.86, -306.66, 1235.45};
static float iP072[3] = {-1409.73, -314.14, 1247.66};
static float iP073[3] = {1254.01, -296.87, 1544.58};
static float iP074[3] = {-1262.09, -291.70, 1504.26};
static float iP075[3] = {965.71, -269.26, 1742.65};
static float iP076[3] = {-900.97, -276.74, 1726.07};
static float P077[3] = {1058.00, -448.81, 8194.66};
static float P078[3] = {-1016.51, -456.43, 8190.62};
static float P079[3] = {-1515.96, -676.45, 7754.93};
static float P080[3] = {1856.75, -830.34, 7296.56};
static float P081[3] = {1472.16, -497.38, 7399.68};
static float P082[3] = {-1775.26, -829.51, 7298.46};
static float P083[3] = {911.09, -252.51, 7510.99};
static float P084[3] = {-1451.94, -495.62, 7384.30};
static float P085[3] = {1598.75, -669.26, 7769.90};
static float P086[3] = {-836.53, -250.08, 7463.25};
static float P087[3] = {722.87, -158.18, 8006.41};
static float P088[3] = {-688.86, -162.28, 7993.89};
static float P089[3] = {-626.92, -185.30, 8364.98};
static float P090[3] = {647.72, -189.46, 8354.99};
static float P091[3] = {0.00, 835.01, 5555.62};
static float P092[3] = {0.00, 1350.18, 5220.86};
static float P093[3] = {0.00, 1422.94, 5285.27};
static float P094[3] = {0.00, 1296.75, 5650.19};
static float P095[3] = {0.00, 795.63, 6493.88};
static float iP091[3] = {0.00, 835.01, 5555.62};
static float iP092[3] = {0.00, 1350.18, 5220.86};
static float iP093[3] = {0.00, 1422.94, 5285.27};
static float iP094[3] = {0.00, 1296.75, 5650.19};
static float iP095[3] = {0.00, 795.63, 6493.88};
static float P097[3] = {-194.91, -357.14, 10313.32};
static float P098[3] = {135.35, -357.66, 10307.94};
static float iP097[3] = {-194.91, -357.14, 10313.32};
static float iP098[3] = {135.35, -357.66, 10307.94};
static float P099[3] = {-380.53, -221.14, 9677.98};
static float P100[3] = {0.00, 412.99, 9629.33};
static float P102[3] = {59.51, -412.55, 10677.58};
static float iP102[3] = {59.51, -412.55, 10677.58};
static float P103[3] = {6.50, 484.74, 9009.94};
static float P105[3] = {-41.86, 476.51, 9078.17};
static float P108[3] = {49.20, 476.83, 9078.24};
static float P110[3] = {-187.62, -410.04, 10674.12};
static float iP110[3] = {-187.62, -410.04, 10674.12};
static float P111[3] = {-184.25, -318.70, 10723.88};
static float iP111[3] = {-184.25, -318.70, 10723.88};
static float P112[3] = {-179.61, -142.81, 10670.26};
static float P113[3] = {57.43, -147.94, 10675.26};
static float P114[3] = {54.06, -218.90, 10712.44};
static float P115[3] = {-186.35, -212.09, 10713.76};
static float P116[3] = {205.90, -84.61, 10275.97};
static float P117[3] = {-230.96, -83.26, 10280.09};
static float iP118[3] = {216.78, -509.17, 10098.94};
static float iP119[3] = {-313.21, -510.79, 10102.62};
static float P118[3] = {216.78, -509.17, 10098.94};
static float P119[3] = {-313.21, -510.79, 10102.62};
static float P120[3] = {217.95, 96.34, 10161.62};
static float P121[3] = {71.99, -319.74, 10717.70};
static float iP121[3] = {71.99, -319.74, 10717.70};
static float P122[3] = {0.00, 602.74, 5375.84};
static float iP122[3] = {0.00, 602.74, 5375.84};
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
static float P129[3] = {428.43, -124.08, 9503.03};
static float P130[3] = {419.73, -142.14, 9534.56};
static float P131[3] = {419.92, -179.96, 9534.56};
static float P132[3] = {431.20, -199.73, 9505.26};
static float P133[3] = {442.28, -181.67, 9475.96};
static float P134[3] = {442.08, -143.84, 9475.96};
/* *INDENT-ON* */
void
Dolphin001(void)
{
glNormal3fv(N071);
glBegin(GL_POLYGON);
glVertex3fv(P001);
glVertex3fv(P068);
glVertex3fv(P010);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P068);
glVertex3fv(P076);
glVertex3fv(P010);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P068);
glVertex3fv(P070);
glVertex3fv(P076);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P076);
glVertex3fv(P070);
glVertex3fv(P074);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P070);
glVertex3fv(P072);
glVertex3fv(P074);
glEnd();
glNormal3fv(N119);
glBegin(GL_POLYGON);
glVertex3fv(P072);
glVertex3fv(P070);
glVertex3fv(P074);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P074);
glVertex3fv(P070);
glVertex3fv(P076);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P070);
glVertex3fv(P068);
glVertex3fv(P076);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P076);
glVertex3fv(P068);
glVertex3fv(P010);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P068);
glVertex3fv(P001);
glVertex3fv(P010);
glEnd();
}
void
Dolphin002(void)
{
glNormal3fv(N071);
glBegin(GL_POLYGON);
glVertex3fv(P011);
glVertex3fv(P001);
glVertex3fv(P009);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P075);
glVertex3fv(P011);
glVertex3fv(P009);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P069);
glVertex3fv(P011);
glVertex3fv(P075);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P069);
glVertex3fv(P075);
glVertex3fv(P073);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P071);
glVertex3fv(P069);
glVertex3fv(P073);
glEnd();
glNormal3fv(N119);
glBegin(GL_POLYGON);
glVertex3fv(P001);
glVertex3fv(P011);
glVertex3fv(P009);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P009);
glVertex3fv(P011);
glVertex3fv(P075);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P011);
glVertex3fv(P069);
glVertex3fv(P075);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P069);
glVertex3fv(P073);
glVertex3fv(P075);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P069);
glVertex3fv(P071);
glVertex3fv(P073);
glEnd();
}
void
Dolphin003(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N019);
glVertex3fv(P019);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N012);
glVertex3fv(P012);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N018);
glVertex3fv(P018);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N016);
glVertex3fv(P016);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N012);
glVertex3fv(P012);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N015);
glVertex3fv(P015);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N013);
glVertex3fv(P013);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N014);
glVertex3fv(P014);
glEnd();
}
void
Dolphin004(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N022);
glVertex3fv(P022);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N023);
glVertex3fv(P023);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N024);
glVertex3fv(P024);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N025);
glVertex3fv(P025);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N021);
glVertex3fv(P021);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N020);
glVertex3fv(P020);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N026);
glVertex3fv(P026);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N027);
glVertex3fv(P027);
glEnd();
}
void
Dolphin005(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N035);
glVertex3fv(P035);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N033);
glVertex3fv(P033);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
}
void
Dolphin006(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N093);
glVertex3fv(P093);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N093);
glVertex3fv(P093);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N095);
glVertex3fv(P095);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N094);
glVertex3fv(P094);
glNormal3fv(N095);
glVertex3fv(P095);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N122);
glVertex3fv(P122);
glNormal3fv(N095);
glVertex3fv(P095);
glNormal3fv(N091);
glVertex3fv(P091);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N122);
glVertex3fv(P122);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N095);
glVertex3fv(P095);
glEnd();
}
void
Dolphin007(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N043);
glVertex3fv(P043);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N039);
glVertex3fv(P039);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
}
void
Dolphin008(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N051);
glVertex3fv(P051);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N047);
glVertex3fv(P047);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N046);
glVertex3fv(P046);
glEnd();
}
void
Dolphin009(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N058);
glVertex3fv(P058);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N059);
glVertex3fv(P059);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N058);
glVertex3fv(P058);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N057);
glVertex3fv(P057);
glNormal3fv(N056);
glVertex3fv(P056);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N056);
glVertex3fv(P056);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N055);
glVertex3fv(P055);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
}
void
Dolphin010(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N080);
glVertex3fv(P080);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N085);
glVertex3fv(P085);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N077);
glVertex3fv(P077);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N090);
glVertex3fv(P090);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N080);
glVertex3fv(P080);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N085);
glVertex3fv(P085);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N077);
glVertex3fv(P077);
glNormal3fv(N090);
glVertex3fv(P090);
glEnd();
}
void
Dolphin011(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N082);
glVertex3fv(P082);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N079);
glVertex3fv(P079);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N078);
glVertex3fv(P078);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N089);
glVertex3fv(P089);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N089);
glVertex3fv(P089);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N089);
glVertex3fv(P089);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N078);
glVertex3fv(P078);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N082);
glVertex3fv(P082);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
}
void
Dolphin012(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N066);
glVertex3fv(P066);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N060);
glVertex3fv(P060);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N067);
glVertex3fv(P067);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N057);
glVertex3fv(P057);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N006);
glVertex3fv(P006);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N063);
glVertex3fv(P063);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N055);
glVertex3fv(P055);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N005);
glVertex3fv(P005);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N060);
glVertex3fv(P060);
glEnd();
}
void
Dolphin013(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N116);
glVertex3fv(P116);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N112);
glVertex3fv(P112);
glNormal3fv(N113);
glVertex3fv(P113);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N114);
glVertex3fv(P114);
glNormal3fv(N113);
glVertex3fv(P113);
glNormal3fv(N112);
glVertex3fv(P112);
glNormal3fv(N115);
glVertex3fv(P115);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N114);
glVertex3fv(P114);
glNormal3fv(N116);
glVertex3fv(P116);
glNormal3fv(N113);
glVertex3fv(P113);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N114);
glVertex3fv(P114);
glNormal3fv(N007);
glVertex3fv(P007);
glNormal3fv(N116);
glVertex3fv(P116);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N007);
glVertex3fv(P007);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N116);
glVertex3fv(P116);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P002);
glVertex3fv(P007);
glVertex3fv(P008);
glVertex3fv(P099);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P007);
glVertex3fv(P114);
glVertex3fv(P115);
glVertex3fv(P008);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N099);
glVertex3fv(P099);
glNormal3fv(N008);
glVertex3fv(P008);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N112);
glVertex3fv(P112);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N112);
glVertex3fv(P112);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N115);
glVertex3fv(P115);
glEnd();
}
void
Dolphin014(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N111);
glVertex3fv(P111);
glNormal3fv(N110);
glVertex3fv(P110);
glNormal3fv(N102);
glVertex3fv(P102);
glNormal3fv(N121);
glVertex3fv(P121);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N111);
glVertex3fv(P111);
glNormal3fv(N097);
glVertex3fv(P097);
glNormal3fv(N110);
glVertex3fv(P110);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N097);
glVertex3fv(P097);
glNormal3fv(N119);
glVertex3fv(P119);
glNormal3fv(N110);
glVertex3fv(P110);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N097);
glVertex3fv(P097);
glNormal3fv(N099);
glVertex3fv(P099);
glNormal3fv(N119);
glVertex3fv(P119);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N099);
glVertex3fv(P099);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N119);
glVertex3fv(P119);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N119);
glVertex3fv(P119);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P098);
glVertex3fv(P097);
glVertex3fv(P111);
glVertex3fv(P121);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P002);
glVertex3fv(P099);
glVertex3fv(P097);
glVertex3fv(P098);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N110);
glVertex3fv(P110);
glNormal3fv(N119);
glVertex3fv(P119);
glNormal3fv(N118);
glVertex3fv(P118);
glNormal3fv(N102);
glVertex3fv(P102);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N119);
glVertex3fv(P119);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N118);
glVertex3fv(P118);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N118);
glVertex3fv(P118);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N118);
glVertex3fv(P118);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N098);
glVertex3fv(P098);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N118);
glVertex3fv(P118);
glNormal3fv(N098);
glVertex3fv(P098);
glNormal3fv(N102);
glVertex3fv(P102);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N102);
glVertex3fv(P102);
glNormal3fv(N098);
glVertex3fv(P098);
glNormal3fv(N121);
glVertex3fv(P121);
glEnd();
}
void
Dolphin015(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N063);
glVertex3fv(P063);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N100);
glVertex3fv(P100);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N062);
glVertex3fv(P062);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N120);
glVertex3fv(P120);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N064);
glVertex3fv(P064);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N064);
glVertex3fv(P064);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N099);
glVertex3fv(P099);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N099);
glVertex3fv(P099);
glNormal3fv(N117);
glVertex3fv(P117);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N120);
glVertex3fv(P120);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N116);
glVertex3fv(P116);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N099);
glVertex3fv(P099);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N120);
glVertex3fv(P120);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N120);
glVertex3fv(P120);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N120);
glVertex3fv(P120);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N120);
glVertex3fv(P120);
glNormal3fv(N116);
glVertex3fv(P116);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
}
void
Dolphin016(void)
{
glDisable(GL_DEPTH_TEST);
glBegin(GL_POLYGON);
glVertex3fv(P123);
glVertex3fv(P124);
glVertex3fv(P125);
glVertex3fv(P126);
glVertex3fv(P127);
glVertex3fv(P128);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P129);
glVertex3fv(P130);
glVertex3fv(P131);
glVertex3fv(P132);
glVertex3fv(P133);
glVertex3fv(P134);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P103);
glVertex3fv(P105);
glVertex3fv(P108);
glEnd();
glEnable(GL_DEPTH_TEST);
}
void
DrawDolphin(fishRec * fish)
{
float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7;
float pitch, thrash, chomp;
fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360;
thrash = 70.0 * fish->v;
seg0 = 1.0 * thrash * sin((fish->htail) * RRAD);
seg3 = 1.0 * thrash * sin((fish->htail) * RRAD);
seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD);
seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD);
seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD);
seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD);
seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD);
seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD);
pitch = fish->v * sin((fish->htail + 180.0) * RRAD);
if (fish->v > 2.0) {
chomp = -(fish->v - 2.0) * 200.0;
}
chomp = 100.0;
P012[1] = iP012[1] + seg5;
P013[1] = iP013[1] + seg5;
P014[1] = iP014[1] + seg5;
P015[1] = iP015[1] + seg5;
P016[1] = iP016[1] + seg5;
P017[1] = iP017[1] + seg5;
P018[1] = iP018[1] + seg5;
P019[1] = iP019[1] + seg5;
P020[1] = iP020[1] + seg4;
P021[1] = iP021[1] + seg4;
P022[1] = iP022[1] + seg4;
P023[1] = iP023[1] + seg4;
P024[1] = iP024[1] + seg4;
P025[1] = iP025[1] + seg4;
P026[1] = iP026[1] + seg4;
P027[1] = iP027[1] + seg4;
P028[1] = iP028[1] + seg2;
P029[1] = iP029[1] + seg2;
P030[1] = iP030[1] + seg2;
P031[1] = iP031[1] + seg2;
P032[1] = iP032[1] + seg2;
P033[1] = iP033[1] + seg2;
P034[1] = iP034[1] + seg2;
P035[1] = iP035[1] + seg2;
P036[1] = iP036[1] + seg1;
P037[1] = iP037[1] + seg1;
P038[1] = iP038[1] + seg1;
P039[1] = iP039[1] + seg1;
P040[1] = iP040[1] + seg1;
P041[1] = iP041[1] + seg1;
P042[1] = iP042[1] + seg1;
P043[1] = iP043[1] + seg1;
P044[1] = iP044[1] + seg0;
P045[1] = iP045[1] + seg0;
P046[1] = iP046[1] + seg0;
P047[1] = iP047[1] + seg0;
P048[1] = iP048[1] + seg0;
P049[1] = iP049[1] + seg0;
P050[1] = iP050[1] + seg0;
P051[1] = iP051[1] + seg0;
P009[1] = iP009[1] + seg6;
P010[1] = iP010[1] + seg6;
P075[1] = iP075[1] + seg6;
P076[1] = iP076[1] + seg6;
P001[1] = iP001[1] + seg7;
P011[1] = iP011[1] + seg7;
P068[1] = iP068[1] + seg7;
P069[1] = iP069[1] + seg7;
P070[1] = iP070[1] + seg7;
P071[1] = iP071[1] + seg7;
P072[1] = iP072[1] + seg7;
P073[1] = iP073[1] + seg7;
P074[1] = iP074[1] + seg7;
P091[1] = iP091[1] + seg3;
P092[1] = iP092[1] + seg3;
P093[1] = iP093[1] + seg3;
P094[1] = iP094[1] + seg3;
P095[1] = iP095[1] + seg3;
P122[1] = iP122[1] + seg3 * 1.5;
P097[1] = iP097[1] + chomp;
P098[1] = iP098[1] + chomp;
P102[1] = iP102[1] + chomp;
P110[1] = iP110[1] + chomp;
P111[1] = iP111[1] + chomp;
P121[1] = iP121[1] + chomp;
P118[1] = iP118[1] + chomp;
P119[1] = iP119[1] + chomp;
glPushMatrix();
glRotatef(pitch, 1.0, 0.0, 0.0);
glTranslatef(0.0, 0.0, 7000.0);
glRotatef(180.0, 0.0, 1.0, 0.0);
glEnable(GL_CULL_FACE);
Dolphin014();
Dolphin010();
Dolphin009();
Dolphin012();
Dolphin013();
Dolphin006();
Dolphin002();
Dolphin001();
Dolphin003();
Dolphin015();
Dolphin004();
Dolphin005();
Dolphin007();
Dolphin008();
Dolphin011();
Dolphin016();
glDisable(GL_CULL_FACE);
glPopMatrix();
}
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GLUT/glut.h>
#include <math.h>
#include "atlantis.h"
/* *INDENT-OFF* */
static float N002[3] = {0.000077 ,-0.020611 ,0.999788};
static float N003[3] = {0.961425 ,0.258729 ,-0.093390};
static float N004[3] = {0.510811 ,-0.769633 ,-0.383063};
static float N005[3] = {0.400123 ,0.855734 ,-0.328055};
static float N006[3] = {-0.770715 ,0.610204 ,-0.183440};
static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316};
static float N008[3] = {-0.972788 ,0.208921 ,-0.100179};
static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383};
static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589};
static float N011[3] = {0.591434 ,-0.768401 ,-0.244471};
static float N012[3] = {0.935152 ,-0.328495 ,-0.132598};
static float N013[3] = {0.997102 ,0.074243 ,-0.016593};
static float N014[3] = {0.969995 ,0.241712 ,-0.026186};
static float N015[3] = {0.844539 ,0.502628 ,-0.184714};
static float N016[3] = {-0.906608 ,0.386308 ,-0.169787};
static float N017[3] = {-0.970016 ,0.241698 ,-0.025516};
static float N018[3] = {-0.998652 ,0.050493 ,-0.012045};
static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556};
static float N020[3] = {-0.660944 ,-0.750276 ,0.015480};
static float N021[3] = {0.503549 ,-0.862908 ,-0.042749};
static float N022[3] = {0.953202 ,-0.302092 ,-0.012089};
static float N023[3] = {0.998738 ,0.023574 ,0.044344};
static float N024[3] = {0.979297 ,0.193272 ,0.060202};
static float N025[3] = {0.798300 ,0.464885 ,0.382883};
static float N026[3] = {-0.756590 ,0.452403 ,0.472126};
static float N027[3] = {-0.953855 ,0.293003 ,0.065651};
static float N028[3] = {-0.998033 ,0.040292 ,0.048028};
static float N029[3] = {-0.977079 ,-0.204288 ,0.059858};
static float N030[3] = {-0.729117 ,-0.675304 ,0.111140};
static float N031[3] = {0.598361 ,-0.792753 ,0.116221};
static float N032[3] = {0.965192 ,-0.252991 ,0.066332};
static float N033[3] = {0.998201 ,-0.002790 ,0.059892};
static float N034[3] = {0.978657 ,0.193135 ,0.070207};
static float N035[3] = {0.718815 ,0.680392 ,0.142733};
static float N036[3] = {-0.383096 ,0.906212 ,0.178936};
static float N037[3] = {-0.952831 ,0.292590 ,0.080647};
static float N038[3] = {-0.997680 ,0.032417 ,0.059861};
static float N039[3] = {-0.982629 ,-0.169881 ,0.074700};
static float N040[3] = {-0.695424 ,-0.703466 ,0.146700};
static float N041[3] = {0.359323 ,-0.915531 ,0.180805};
static float N042[3] = {0.943356 ,-0.319387 ,0.089842};
static float N043[3] = {0.998272 ,-0.032435 ,0.048993};
static float N044[3] = {0.978997 ,0.193205 ,0.065084};
static float N045[3] = {0.872144 ,0.470094 ,-0.135565};
static float N046[3] = {-0.664282 ,0.737945 ,-0.119027};
static float N047[3] = {-0.954508 ,0.288570 ,0.075107};
static float N048[3] = {-0.998273 ,0.032406 ,0.048993};
static float N049[3] = {-0.979908 ,-0.193579 ,0.048038};
static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938};
static float N051[3] = {0.643545 ,-0.763887 ,-0.048237};
static float N052[3] = {0.955580 ,-0.288954 ,0.058068};
static float N058[3] = {0.000050 ,0.793007 ,-0.609213};
static float N059[3] = {0.913510 ,0.235418 ,-0.331779};
static float N060[3] = {-0.807970 ,0.495000 ,-0.319625};
static float N061[3] = {0.000000 ,0.784687 ,-0.619892};
static float N062[3] = {0.000000 ,-1.000000 ,0.000000};
static float N063[3] = {0.000000 ,1.000000 ,0.000000};
static float N064[3] = {0.000000 ,1.000000 ,0.000000};
static float N065[3] = {0.000000 ,1.000000 ,0.000000};
static float N066[3] = {-0.055784 ,0.257059 ,0.964784};
static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127};
static float N070[3] = {0.000000 ,1.000000 ,0.000000};
static float P002[3] = {0.00, -36.59, 5687.72};
static float P003[3] = {90.00, 114.73, 724.38};
static float P004[3] = {58.24, -146.84, 262.35};
static float P005[3] = {27.81, 231.52, 510.43};
static float P006[3] = {-27.81, 230.43, 509.76};
static float P007[3] = {-46.09, -146.83, 265.84};
static float P008[3] = {-90.00, 103.84, 718.53};
static float P009[3] = {-131.10, -165.92, 834.85};
static float P010[3] = {-27.81, -285.31, 500.00};
static float P011[3] = {27.81, -285.32, 500.00};
static float P012[3] = {147.96, -170.89, 845.50};
static float P013[3] = {180.00, 0.00, 2000.00};
static float P014[3] = {145.62, 352.67, 2000.00};
static float P015[3] = {55.62, 570.63, 2000.00};
static float P016[3] = {-55.62, 570.64, 2000.00};
static float P017[3] = {-145.62, 352.68, 2000.00};
static float P018[3] = {-180.00, 0.01, 2000.00};
static float P019[3] = {-178.20, -352.66, 2001.61};
static float P020[3] = {-55.63, -570.63, 2000.00};
static float P021[3] = {55.62, -570.64, 2000.00};
static float P022[3] = {179.91, -352.69, 1998.39};
static float P023[3] = {150.00, 0.00, 3000.00};
static float P024[3] = {121.35, 293.89, 3000.00};
static float P025[3] = {46.35, 502.93, 2883.09};
static float P026[3] = {-46.35, 497.45, 2877.24};
static float P027[3] = {-121.35, 293.90, 3000.00};
static float P028[3] = {-150.00, 0.00, 3000.00};
static float P029[3] = {-152.21, -304.84, 2858.68};
static float P030[3] = {-46.36, -475.52, 3000.00};
static float P031[3] = {46.35, -475.53, 3000.00};
static float P032[3] = {155.64, -304.87, 2863.50};
static float P033[3] = {90.00, 0.00, 4000.00};
static float P034[3] = {72.81, 176.33, 4000.00};
static float P035[3] = {27.81, 285.32, 4000.00};
static float P036[3] = {-27.81, 285.32, 4000.00};
static float P037[3] = {-72.81, 176.34, 4000.00};
static float P038[3] = {-90.00, 0.00, 4000.00};
static float P039[3] = {-72.81, -176.33, 4000.00};
static float P040[3] = {-27.81, -285.31, 4000.00};
static float P041[3] = {27.81, -285.32, 4000.00};
static float P042[3] = {72.81, -176.34, 4000.00};
static float P043[3] = {30.00, 0.00, 5000.00};
static float P044[3] = {24.27, 58.78, 5000.00};
static float P045[3] = {9.27, 95.11, 5000.00};
static float P046[3] = {-9.27, 95.11, 5000.00};
static float P047[3] = {-24.27, 58.78, 5000.00};
static float P048[3] = {-30.00, 0.00, 5000.00};
static float P049[3] = {-24.27, -58.78, 5000.00};
static float P050[3] = {-9.27, -95.10, 5000.00};
static float P051[3] = {9.27, -95.11, 5000.00};
static float P052[3] = {24.27, -58.78, 5000.00};
static float P058[3] = {0.00, 1212.72, 2703.08};
static float P059[3] = {50.36, 0.00, 108.14};
static float P060[3] = {-22.18, 0.00, 108.14};
static float P061[3] = {0.00, 1181.61, 6344.65};
static float P062[3] = {516.45, -887.08, 2535.45};
static float P063[3] = {-545.69, -879.31, 2555.63};
static float P064[3] = {618.89, -1005.64, 2988.32};
static float P065[3] = {-635.37, -1014.79, 2938.68};
static float P066[3] = {0.00, 1374.43, 3064.18};
static float P069[3] = {0.00, -418.25, 5765.04};
static float P070[3] = {0.00, 1266.91, 6629.60};
static float P071[3] = {-139.12, -124.96, 997.98};
static float P072[3] = {-139.24, -110.18, 1020.68};
static float P073[3] = {-137.33, -94.52, 1022.63};
static float P074[3] = {-137.03, -79.91, 996.89};
static float P075[3] = {-135.21, -91.48, 969.14};
static float P076[3] = {-135.39, -110.87, 968.76};
static float P077[3] = {150.23, -78.44, 995.53};
static float P078[3] = {152.79, -92.76, 1018.46};
static float P079[3] = {154.19, -110.20, 1020.55};
static float P080[3] = {151.33, -124.15, 993.77};
static float P081[3] = {150.49, -111.19, 969.86};
static float P082[3] = {150.79, -92.41, 969.70};
static float iP002[3] = {0.00, -36.59, 5687.72};
static float iP004[3] = {58.24, -146.84, 262.35};
static float iP007[3] = {-46.09, -146.83, 265.84};
static float iP010[3] = {-27.81, -285.31, 500.00};
static float iP011[3] = {27.81, -285.32, 500.00};
static float iP023[3] = {150.00, 0.00, 3000.00};
static float iP024[3] = {121.35, 293.89, 3000.00};
static float iP025[3] = {46.35, 502.93, 2883.09};
static float iP026[3] = {-46.35, 497.45, 2877.24};
static float iP027[3] = {-121.35, 293.90, 3000.00};
static float iP028[3] = {-150.00, 0.00, 3000.00};
static float iP029[3] = {-121.35, -304.84, 2853.86};
static float iP030[3] = {-46.36, -475.52, 3000.00};
static float iP031[3] = {46.35, -475.53, 3000.00};
static float iP032[3] = {121.35, -304.87, 2853.86};
static float iP033[3] = {90.00, 0.00, 4000.00};
static float iP034[3] = {72.81, 176.33, 4000.00};
static float iP035[3] = {27.81, 285.32, 4000.00};
static float iP036[3] = {-27.81, 285.32, 4000.00};
static float iP037[3] = {-72.81, 176.34, 4000.00};
static float iP038[3] = {-90.00, 0.00, 4000.00};
static float iP039[3] = {-72.81, -176.33, 4000.00};
static float iP040[3] = {-27.81, -285.31, 4000.00};
static float iP041[3] = {27.81, -285.32, 4000.00};
static float iP042[3] = {72.81, -176.34, 4000.00};
static float iP043[3] = {30.00, 0.00, 5000.00};
static float iP044[3] = {24.27, 58.78, 5000.00};
static float iP045[3] = {9.27, 95.11, 5000.00};
static float iP046[3] = {-9.27, 95.11, 5000.00};
static float iP047[3] = {-24.27, 58.78, 5000.00};
static float iP048[3] = {-30.00, 0.00, 5000.00};
static float iP049[3] = {-24.27, -58.78, 5000.00};
static float iP050[3] = {-9.27, -95.10, 5000.00};
static float iP051[3] = {9.27, -95.11, 5000.00};
static float iP052[3] = {24.27, -58.78, 5000.00};
static float iP061[3] = {0.00, 1181.61, 6344.65};
static float iP069[3] = {0.00, -418.25, 5765.04};
static float iP070[3] = {0.00, 1266.91, 6629.60};
/* *INDENT-ON* */
void
Fish001(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N006);
glVertex3fv(P006);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N016);
glVertex3fv(P016);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N008);
glVertex3fv(P008);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N008);
glVertex3fv(P008);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N017);
glVertex3fv(P017);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N018);
glVertex3fv(P018);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N009);
glVertex3fv(P009);
glNormal3fv(N018);
glVertex3fv(P018);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N009);
glVertex3fv(P009);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N007);
glVertex3fv(P007);
glNormal3fv(N010);
glVertex3fv(P010);
glNormal3fv(N009);
glVertex3fv(P009);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N009);
glVertex3fv(P009);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N018);
glVertex3fv(P018);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N009);
glVertex3fv(P009);
glNormal3fv(N010);
glVertex3fv(P010);
glNormal3fv(N019);
glVertex3fv(P019);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N010);
glVertex3fv(P010);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N019);
glVertex3fv(P019);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N010);
glVertex3fv(P010);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N020);
glVertex3fv(P020);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N004);
glVertex3fv(P004);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N010);
glVertex3fv(P010);
glNormal3fv(N007);
glVertex3fv(P007);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N004);
glVertex3fv(P004);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N011);
glVertex3fv(P011);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N011);
glVertex3fv(P011);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N021);
glVertex3fv(P021);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N015);
glVertex3fv(P015);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N003);
glVertex3fv(P003);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N059);
glVertex3fv(P059);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N003);
glVertex3fv(P003);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N059);
glVertex3fv(P059);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N003);
glVertex3fv(P003);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N012);
glVertex3fv(P012);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P071);
glVertex3fv(P072);
glVertex3fv(P073);
glVertex3fv(P074);
glVertex3fv(P075);
glVertex3fv(P076);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P077);
glVertex3fv(P078);
glVertex3fv(P079);
glVertex3fv(P080);
glVertex3fv(P081);
glVertex3fv(P082);
glEnd();
}
void
Fish002(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N023);
glVertex3fv(P023);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N024);
glVertex3fv(P024);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N026);
glVertex3fv(P026);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N027);
glVertex3fv(P027);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N022);
glVertex3fv(P022);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N021);
glVertex3fv(P021);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
}
void
Fish003(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N033);
glVertex3fv(P033);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N035);
glVertex3fv(P035);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N039);
glVertex3fv(P039);
glEnd();
}
void
Fish004(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N051);
glVertex3fv(P051);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N043);
glVertex3fv(P043);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N046);
glVertex3fv(P046);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N047);
glVertex3fv(P047);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N070);
glVertex3fv(P070);
glNormal3fv(N061);
glVertex3fv(P061);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N061);
glVertex3fv(P061);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N061);
glVertex3fv(P061);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N061);
glVertex3fv(P061);
glNormal3fv(N070);
glVertex3fv(P070);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N061);
glVertex3fv(P061);
glEnd();
}
void
Fish005(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N043);
glVertex3fv(P043);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N047);
glVertex3fv(P047);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N069);
glVertex3fv(P069);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N069);
glVertex3fv(P069);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N069);
glVertex3fv(P069);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
}
void
Fish006(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N026);
glVertex3fv(P026);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N025);
glVertex3fv(P025);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N026);
glVertex3fv(P026);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N016);
glVertex3fv(P016);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N066);
glVertex3fv(P066);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N016);
glVertex3fv(P016);
glEnd();
}
void
Fish007(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N064);
glVertex3fv(P064);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N064);
glVertex3fv(P064);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
}
void
Fish008(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
}
void
Fish009(void)
{
glBegin(GL_POLYGON);
glVertex3fv(P059);
glVertex3fv(P012);
glVertex3fv(P009);
glVertex3fv(P060);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P012);
glVertex3fv(P004);
glVertex3fv(P007);
glVertex3fv(P009);
glEnd();
}
void
Fish_1(void)
{
Fish004();
Fish005();
Fish003();
Fish007();
Fish006();
Fish002();
Fish008();
Fish009();
Fish001();
}
void
Fish_2(void)
{
Fish005();
Fish004();
Fish003();
Fish008();
Fish006();
Fish002();
Fish007();
Fish009();
Fish001();
}
void
Fish_3(void)
{
Fish005();
Fish004();
Fish007();
Fish003();
Fish002();
Fish008();
Fish009();
Fish001();
Fish006();
}
void
Fish_4(void)
{
Fish005();
Fish004();
Fish008();
Fish003();
Fish002();
Fish007();
Fish009();
Fish001();
Fish006();
}
void
Fish_5(void)
{
Fish009();
Fish006();
Fish007();
Fish001();
Fish002();
Fish003();
Fish008();
Fish004();
Fish005();
}
void
Fish_6(void)
{
Fish009();
Fish006();
Fish008();
Fish001();
Fish002();
Fish007();
Fish003();
Fish004();
Fish005();
}
void
Fish_7(void)
{
Fish009();
Fish001();
Fish007();
Fish005();
Fish002();
Fish008();
Fish003();
Fish004();
Fish006();
}
void
Fish_8(void)
{
Fish009();
Fish008();
Fish001();
Fish002();
Fish007();
Fish003();
Fish005();
Fish004();
Fish006();
}
void
DrawShark(fishRec * fish)
{
float mat[4][4];
int n;
float seg1, seg2, seg3, seg4, segup;
float thrash, chomp;
fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360;
thrash = 50.0 * fish->v;
seg1 = 0.6 * thrash * sin(fish->htail * RRAD);
seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD);
seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD);
seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD);
chomp = 0.0;
if (fish->v > 2.0) {
chomp = -(fish->v - 2.0) * 200.0;
}
P004[1] = iP004[1] + chomp;
P007[1] = iP007[1] + chomp;
P010[1] = iP010[1] + chomp;
P011[1] = iP011[1] + chomp;
P023[0] = iP023[0] + seg1;
P024[0] = iP024[0] + seg1;
P025[0] = iP025[0] + seg1;
P026[0] = iP026[0] + seg1;
P027[0] = iP027[0] + seg1;
P028[0] = iP028[0] + seg1;
P029[0] = iP029[0] + seg1;
P030[0] = iP030[0] + seg1;
P031[0] = iP031[0] + seg1;
P032[0] = iP032[0] + seg1;
P033[0] = iP033[0] + seg2;
P034[0] = iP034[0] + seg2;
P035[0] = iP035[0] + seg2;
P036[0] = iP036[0] + seg2;
P037[0] = iP037[0] + seg2;
P038[0] = iP038[0] + seg2;
P039[0] = iP039[0] + seg2;
P040[0] = iP040[0] + seg2;
P041[0] = iP041[0] + seg2;
P042[0] = iP042[0] + seg2;
P043[0] = iP043[0] + seg3;
P044[0] = iP044[0] + seg3;
P045[0] = iP045[0] + seg3;
P046[0] = iP046[0] + seg3;
P047[0] = iP047[0] + seg3;
P048[0] = iP048[0] + seg3;
P049[0] = iP049[0] + seg3;
P050[0] = iP050[0] + seg3;
P051[0] = iP051[0] + seg3;
P052[0] = iP052[0] + seg3;
P002[0] = iP002[0] + seg4;
P061[0] = iP061[0] + seg4;
P069[0] = iP069[0] + seg4;
P070[0] = iP070[0] + seg4;
fish->vtail += ((fish->dtheta - fish->vtail) * 0.1);
if (fish->vtail > 0.5) {
fish->vtail = 0.5;
} else if (fish->vtail < -0.5) {
fish->vtail = -0.5;
}
segup = thrash * fish->vtail;
P023[1] = iP023[1] + segup;
P024[1] = iP024[1] + segup;
P025[1] = iP025[1] + segup;
P026[1] = iP026[1] + segup;
P027[1] = iP027[1] + segup;
P028[1] = iP028[1] + segup;
P029[1] = iP029[1] + segup;
P030[1] = iP030[1] + segup;
P031[1] = iP031[1] + segup;
P032[1] = iP032[1] + segup;
P033[1] = iP033[1] + segup * 5.0;
P034[1] = iP034[1] + segup * 5.0;
P035[1] = iP035[1] + segup * 5.0;
P036[1] = iP036[1] + segup * 5.0;
P037[1] = iP037[1] + segup * 5.0;
P038[1] = iP038[1] + segup * 5.0;
P039[1] = iP039[1] + segup * 5.0;
P040[1] = iP040[1] + segup * 5.0;
P041[1] = iP041[1] + segup * 5.0;
P042[1] = iP042[1] + segup * 5.0;
P043[1] = iP043[1] + segup * 12.0;
P044[1] = iP044[1] + segup * 12.0;
P045[1] = iP045[1] + segup * 12.0;
P046[1] = iP046[1] + segup * 12.0;
P047[1] = iP047[1] + segup * 12.0;
P048[1] = iP048[1] + segup * 12.0;
P049[1] = iP049[1] + segup * 12.0;
P050[1] = iP050[1] + segup * 12.0;
P051[1] = iP051[1] + segup * 12.0;
P052[1] = iP052[1] + segup * 12.0;
P002[1] = iP002[1] + segup * 17.0;
P061[1] = iP061[1] + segup * 17.0;
P069[1] = iP069[1] + segup * 17.0;
P070[1] = iP070[1] + segup * 17.0;
glPushMatrix();
glTranslatef(0.0, 0.0, -3000.0);
glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]);
n = 0;
if (mat[0][2] >= 0.0) {
n += 1;
}
if (mat[1][2] >= 0.0) {
n += 2;
}
if (mat[2][2] >= 0.0) {
n += 4;
}
glScalef(2.0, 1.0, 1.0);
glEnable(GL_CULL_FACE);
switch (n) {
case 0:
Fish_1();
break;
case 1:
Fish_2();
break;
case 2:
Fish_3();
break;
case 3:
Fish_4();
break;
case 4:
Fish_5();
break;
case 5:
Fish_6();
break;
case 6:
Fish_7();
break;
case 7:
Fish_8();
break;
}
glDisable(GL_CULL_FACE);
glPopMatrix();
}
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <math.h>
#include <stdlib.h> /* For rand(). */
#include <GLUT/glut.h>
#include "atlantis.h"
void
FishTransform(fishRec * fish)
{
glTranslatef(fish->y, fish->z, -fish->x);
glRotatef(-fish->psi, 0.0, 1.0, 0.0);
glRotatef(fish->theta, 1.0, 0.0, 0.0);
glRotatef(-fish->phi, 0.0, 0.0, 1.0);
}
void
WhalePilot(fishRec * fish)
{
fish->phi = -20.0;
fish->theta = 0.0;
fish->psi -= 0.5;
fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
}
void
SharkPilot(fishRec * fish)
{
static int sign = 1;
float X, Y, Z, tpsi, ttheta, thetal;
fish->xt = 60000.0;
fish->yt = 0.0;
fish->zt = 0.0;
X = fish->xt - fish->x;
Y = fish->yt - fish->y;
Z = fish->zt - fish->z;
thetal = fish->theta;
ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));
if (ttheta > fish->theta + 0.25) {
fish->theta += 0.5;
} else if (ttheta < fish->theta - 0.25) {
fish->theta -= 0.5;
}
if (fish->theta > 90.0) {
fish->theta = 90.0;
}
if (fish->theta < -90.0) {
fish->theta = -90.0;
}
fish->dtheta = fish->theta - thetal;
tpsi = RAD * atan2(Y, X);
fish->attack = 0;
if (fabs(tpsi - fish->psi) < 10.0) {
fish->attack = 1;
} else if (fabs(tpsi - fish->psi) < 45.0) {
if (fish->psi > tpsi) {
fish->psi -= 0.5;
if (fish->psi < -180.0) {
fish->psi += 360.0;
}
} else if (fish->psi < tpsi) {
fish->psi += 0.5;
if (fish->psi > 180.0) {
fish->psi -= 360.0;
}
}
} else {
if (rand() % 100 > 98) {
sign = 1 - sign;
}
fish->psi += sign;
if (fish->psi > 180.0) {
fish->psi -= 360.0;
}
if (fish->psi < -180.0) {
fish->psi += 360.0;
}
}
if (fish->attack) {
if (fish->v < 1.1) {
fish->spurt = 1;
}
if (fish->spurt) {
fish->v += 0.2;
}
if (fish->v > 5.0) {
fish->spurt = 0;
}
if ((fish->v > 1.0) && (!fish->spurt)) {
fish->v -= 0.2;
}
} else {
if (!(rand() % 400) && (!fish->spurt)) {
fish->spurt = 1;
}
if (fish->spurt) {
fish->v += 0.05;
}
if (fish->v > 3.0) {
fish->spurt = 0;
}
if ((fish->v > 1.0) && (!fish->spurt)) {
fish->v -= 0.05;
}
}
fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
}
void
SharkMiss(int i)
{
int j;
float avoid, thetal;
float X, Y, Z, R;
for (j = 0; j < NUM_SHARKS; j++) {
if (j != i) {
X = sharks[j].x - sharks[i].x;
Y = sharks[j].y - sharks[i].y;
Z = sharks[j].z - sharks[i].z;
R = sqrt(X * X + Y * Y + Z * Z);
avoid = 1.0;
thetal = sharks[i].theta;
if (R < SHARKSIZE) {
if (Z > 0.0) {
sharks[i].theta -= avoid;
} else {
sharks[i].theta += avoid;
}
}
sharks[i].dtheta += (sharks[i].theta - thetal);
}
}
}
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GLUT/glut.h>
#include <math.h>
#include "atlantis.h"
/* *INDENT-OFF* */
static float N001[3] = {0.019249 ,0.011340 ,-0.999750};
static float N002[3] = {-0.132579 ,0.954547 ,0.266952};
static float N003[3] = {-0.196061 ,0.980392 ,-0.019778};
static float N004[3] = {0.695461 ,0.604704 ,0.388158};
static float N005[3] = {0.870600 ,0.425754 ,0.246557};
static float N006[3] = {-0.881191 ,0.392012 ,0.264251};
static float N008[3] = {-0.341437 ,0.887477 ,0.309523};
static float N009[3] = {0.124035 ,-0.992278 ,0.000000};
static float N010[3] = {0.242536 ,0.000000 ,-0.970143};
static float N011[3] = {0.588172 ,0.000000 ,0.808736};
static float N012[3] = {0.929824 ,-0.340623 ,-0.139298};
static float N013[3] = {0.954183 ,0.267108 ,-0.134865};
static float N014[3] = {0.495127 ,0.855436 ,-0.151914};
static float N015[3] = {-0.390199 ,0.906569 ,-0.160867};
static float N016[3] = {-0.923605 ,0.354581 ,-0.145692};
static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036};
static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540};
static float N019[3] = {0.405300 ,-0.901974 ,-0.148913};
static float N020[3] = {0.909913 ,-0.392746 ,-0.133451};
static float N021[3] = {0.936494 ,0.331147 ,-0.115414};
static float N022[3] = {0.600131 ,0.793724 ,-0.099222};
static float N023[3] = {-0.231556 ,0.968361 ,-0.093053};
static float N024[3] = {-0.844369 ,0.525330 ,-0.105211};
static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164};
static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241};
static float N027[3] = {0.263884 ,-0.959981 ,-0.093817};
static float N028[3] = {0.842057 ,-0.525192 ,-0.122938};
static float N029[3] = {0.921620 ,0.367565 ,-0.124546};
static float N030[3] = {0.613927 ,0.784109 ,-0.090918};
static float N031[3] = {-0.448754 ,0.888261 ,-0.098037};
static float N032[3] = {-0.891865 ,0.434376 ,-0.126077};
static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437};
static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183};
static float N035[3] = {0.307998 ,-0.941371 ,-0.137688};
static float N036[3] = {0.806316 ,-0.574647 ,-0.140124};
static float N037[3] = {0.961346 ,0.233646 ,-0.145681};
static float N038[3] = {0.488451 ,0.865586 ,-0.110351};
static float N039[3] = {-0.374290 ,0.921953 ,-0.099553};
static float N040[3] = {-0.928504 ,0.344533 ,-0.138485};
static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189};
static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968};
static float N043[3] = {0.339204 ,-0.920273 ,-0.195036};
static float N044[3] = {0.921475 ,-0.387382 ,-0.028636};
static float N045[3] = {0.842465 ,0.533335 ,-0.076204};
static float N046[3] = {0.380110 ,0.924939 ,0.002073};
static float N047[3] = {-0.276128 ,0.961073 ,-0.009579};
static float N048[3] = {-0.879684 ,0.473001 ,-0.049250};
static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321};
static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363};
static float N051[3] = {0.466794 ,-0.880921 ,-0.077990};
static float N052[3] = {0.898509 ,-0.432277 ,0.076279};
static float N053[3] = {0.938985 ,0.328141 ,0.103109};
static float N054[3] = {0.442420 ,0.895745 ,0.043647};
static float N055[3] = {-0.255163 ,0.966723 ,0.018407};
static float N056[3] = {-0.833769 ,0.540650 ,0.111924};
static float N057[3] = {-0.953653 ,-0.289939 ,0.080507};
static float N058[3] = {-0.672357 ,-0.730524 ,0.119461};
static float N059[3] = {0.522249 ,-0.846652 ,0.102157};
static float N060[3] = {0.885868 ,-0.427631 ,0.179914};
static float N062[3] = {0.648942 ,0.743116 ,0.163255};
static float N063[3] = {-0.578967 ,0.807730 ,0.111219};
static float N065[3] = {-0.909864 ,-0.352202 ,0.219321};
static float N066[3] = {-0.502541 ,-0.818090 ,0.279610};
static float N067[3] = {0.322919 ,-0.915358 ,0.240504};
static float N068[3] = {0.242536 ,0.000000 ,-0.970143};
static float N069[3] = {0.000000 ,1.000000 ,0.000000};
static float N070[3] = {0.000000 ,1.000000 ,0.000000};
static float N071[3] = {0.000000 ,1.000000 ,0.000000};
static float N072[3] = {0.000000 ,1.000000 ,0.000000};
static float N073[3] = {0.000000 ,1.000000 ,0.000000};
static float N074[3] = {0.000000 ,1.000000 ,0.000000};
static float N075[3] = {0.031220 ,0.999025 ,-0.031220};
static float N076[3] = {0.000000 ,1.000000 ,0.000000};
static float N077[3] = {0.446821 ,0.893642 ,0.041889};
static float N078[3] = {0.863035 ,-0.100980 ,0.494949};
static float N079[3] = {0.585597 ,-0.808215 ,0.062174};
static float N080[3] = {0.000000 ,1.000000 ,0.000000};
static float N081[3] = {1.000000 ,0.000000 ,0.000000};
static float N082[3] = {0.000000 ,1.000000 ,0.000000};
static float N083[3] = {-1.000000 ,0.000000 ,0.000000};
static float N084[3] = {-0.478893 ,0.837129 ,-0.264343};
static float N085[3] = {0.000000 ,1.000000 ,0.000000};
static float N086[3] = {0.763909 ,0.539455 ,-0.354163};
static float N087[3] = {0.446821 ,0.893642 ,0.041889};
static float N088[3] = {0.385134 ,-0.908288 ,0.163352};
static float N089[3] = {-0.605952 ,0.779253 ,-0.159961};
static float N090[3] = {0.000000 ,1.000000 ,0.000000};
static float N091[3] = {0.000000 ,1.000000 ,0.000000};
static float N092[3] = {0.000000 ,1.000000 ,0.000000};
static float N093[3] = {0.000000 ,1.000000 ,0.000000};
static float N094[3] = {1.000000 ,0.000000 ,0.000000};
static float N095[3] = {-1.000000 ,0.000000 ,0.000000};
static float N096[3] = {0.644444 ,-0.621516 ,0.445433};
static float N097[3] = {-0.760896 ,-0.474416 ,0.442681};
static float N098[3] = {0.636888 ,-0.464314 ,0.615456};
static float N099[3] = {-0.710295 ,0.647038 ,0.277168};
static float N100[3] = {0.009604 ,0.993655 ,0.112063};
static float iP001[3] = {18.74, 13.19, 3.76};
static float P001[3] = {18.74, 13.19, 3.76};
static float P002[3] = {0.00, 390.42, 10292.57};
static float P003[3] = {55.80, 622.31, 8254.35};
static float P004[3] = {20.80, 247.66, 10652.13};
static float P005[3] = {487.51, 198.05, 9350.78};
static float P006[3] = {-457.61, 199.04, 9353.01};
static float P008[3] = {-34.67, 247.64, 10663.71};
static float iP009[3] = {97.46, 67.63, 593.82};
static float iP010[3] = {-84.33, 67.63, 588.18};
static float iP011[3] = {118.69, 8.98, -66.91};
static float P009[3] = {97.46, 67.63, 593.82};
static float P010[3] = {-84.33, 67.63, 588.18};
static float P011[3] = {118.69, 8.98, -66.91};
static float iP012[3] = {156.48, -31.95, 924.54};
static float iP013[3] = {162.00, 110.22, 924.54};
static float iP014[3] = {88.16, 221.65, 924.54};
static float iP015[3] = {-65.21, 231.16, 924.54};
static float iP016[3] = {-156.48, 121.97, 924.54};
static float iP017[3] = {-162.00, -23.93, 924.54};
static float iP018[3] = {-88.16, -139.10, 924.54};
static float iP019[3] = {65.21, -148.61, 924.54};
static float iP020[3] = {246.87, -98.73, 1783.04};
static float iP021[3] = {253.17, 127.76, 1783.04};
static float iP022[3] = {132.34, 270.77, 1783.04};
static float iP023[3] = {-97.88, 285.04, 1783.04};
static float iP024[3] = {-222.97, 139.80, 1783.04};
static float iP025[3] = {-225.29, -86.68, 1783.04};
static float iP026[3] = {-108.44, -224.15, 1783.04};
static float iP027[3] = {97.88, -221.56, 1783.04};
static float iP028[3] = {410.55, -200.66, 3213.87};
static float iP029[3] = {432.19, 148.42, 3213.87};
static float iP030[3] = {200.66, 410.55, 3213.87};
static float iP031[3] = {-148.42, 432.19, 3213.87};
static float iP032[3] = {-407.48, 171.88, 3213.87};
static float iP033[3] = {-432.19, -148.42, 3213.87};
static float iP034[3] = {-148.88, -309.74, 3213.87};
static float iP035[3] = {156.38, -320.17, 3213.87};
static float iP036[3] = {523.39, -303.81, 4424.57};
static float iP037[3] = {574.66, 276.84, 4424.57};
static float iP038[3] = {243.05, 492.50, 4424.57};
static float iP039[3] = {-191.23, 520.13, 4424.57};
static float iP040[3] = {-523.39, 304.01, 4424.57};
static float iP041[3] = {-574.66, -231.83, 4424.57};
static float iP042[3] = {-266.95, -578.17, 4424.57};
static float iP043[3] = {211.14, -579.67, 4424.57};
static float iP044[3] = {680.57, -370.27, 5943.46};
static float iP045[3] = {834.01, 363.09, 5943.46};
static float iP046[3] = {371.29, 614.13, 5943.46};
static float iP047[3] = {-291.43, 621.86, 5943.46};
static float iP048[3] = {-784.13, 362.60, 5943.46};
static float iP049[3] = {-743.29, -325.82, 5943.46};
static float iP050[3] = {-383.24, -804.77, 5943.46};
static float iP051[3] = {283.47, -846.09, 5943.46};
static float P012[3] = {156.48, -31.95, 924.54};
static float P013[3] = {162.00, 110.22, 924.54};
static float P014[3] = {88.16, 221.65, 924.54};
static float P015[3] = {-65.21, 231.16, 924.54};
static float P016[3] = {-156.48, 121.97, 924.54};
static float P017[3] = {-162.00, -23.93, 924.54};
static float P018[3] = {-88.16, -139.10, 924.54};
static float P019[3] = {65.21, -148.61, 924.54};
static float P020[3] = {246.87, -98.73, 1783.04};
static float P021[3] = {253.17, 127.76, 1783.04};
static float P022[3] = {132.34, 270.77, 1783.04};
static float P023[3] = {-97.88, 285.04, 1783.04};
static float P024[3] = {-222.97, 139.80, 1783.04};
static float P025[3] = {-225.29, -86.68, 1783.04};
static float P026[3] = {-108.44, -224.15, 1783.04};
static float P027[3] = {97.88, -221.56, 1783.04};
static float P028[3] = {410.55, -200.66, 3213.87};
static float P029[3] = {432.19, 148.42, 3213.87};
static float P030[3] = {200.66, 410.55, 3213.87};
static float P031[3] = {-148.42, 432.19, 3213.87};
static float P032[3] = {-407.48, 171.88, 3213.87};
static float P033[3] = {-432.19, -148.42, 3213.87};
static float P034[3] = {-148.88, -309.74, 3213.87};
static float P035[3] = {156.38, -320.17, 3213.87};
static float P036[3] = {523.39, -303.81, 4424.57};
static float P037[3] = {574.66, 276.84, 4424.57};
static float P038[3] = {243.05, 492.50, 4424.57};
static float P039[3] = {-191.23, 520.13, 4424.57};
static float P040[3] = {-523.39, 304.01, 4424.57};
static float P041[3] = {-574.66, -231.83, 4424.57};
static float P042[3] = {-266.95, -578.17, 4424.57};
static float P043[3] = {211.14, -579.67, 4424.57};
static float P044[3] = {680.57, -370.27, 5943.46};
static float P045[3] = {834.01, 363.09, 5943.46};
static float P046[3] = {371.29, 614.13, 5943.46};
static float P047[3] = {-291.43, 621.86, 5943.46};
static float P048[3] = {-784.13, 362.60, 5943.46};
static float P049[3] = {-743.29, -325.82, 5943.46};
static float P050[3] = {-383.24, -804.77, 5943.46};
static float P051[3] = {283.47, -846.09, 5943.46};
static float P052[3] = {599.09, -332.24, 7902.59};
static float P053[3] = {735.48, 306.26, 7911.92};
static float P054[3] = {321.55, 558.53, 7902.59};
static float P055[3] = {-260.54, 559.84, 7902.59};
static float P056[3] = {-698.66, 320.83, 7902.59};
static float P057[3] = {-643.29, -299.16, 7902.59};
static float P058[3] = {-341.47, -719.30, 7902.59};
static float P059[3] = {252.57, -756.12, 7902.59};
static float P060[3] = {458.39, -265.31, 9355.44};
static float P062[3] = {224.04, 438.98, 9364.77};
static float P063[3] = {-165.71, 441.27, 9355.44};
static float P065[3] = {-473.99, -219.71, 9355.44};
static float P066[3] = {-211.97, -479.87, 9355.44};
static float P067[3] = {192.86, -504.03, 9355.44};
static float iP068[3] = {-112.44, 9.25, -64.42};
static float iP069[3] = {1155.63, 0.00, -182.46};
static float iP070[3] = {-1143.13, 0.00, -181.54};
static float iP071[3] = {1424.23, 0.00, -322.09};
static float iP072[3] = {-1368.01, 0.00, -310.38};
static float iP073[3] = {1255.57, 2.31, 114.05};
static float iP074[3] = {-1149.38, 0.00, 117.12};
static float iP075[3] = {718.36, 0.00, 433.36};
static float iP076[3] = {-655.90, 0.00, 433.36};
static float P068[3] = {-112.44, 9.25, -64.42};
static float P069[3] = {1155.63, 0.00, -182.46};
static float P070[3] = {-1143.13, 0.00, -181.54};
static float P071[3] = {1424.23, 0.00, -322.09};
static float P072[3] = {-1368.01, 0.00, -310.38};
static float P073[3] = {1255.57, 2.31, 114.05};
static float P074[3] = {-1149.38, 0.00, 117.12};
static float P075[3] = {718.36, 0.00, 433.36};
static float P076[3] = {-655.90, 0.00, 433.36};
static float P077[3] = {1058.00, -2.66, 7923.51};
static float P078[3] = {-1016.51, -15.47, 7902.87};
static float P079[3] = {-1363.99, -484.50, 7593.38};
static float P080[3] = {1478.09, -861.47, 7098.12};
static float P081[3] = {1338.06, -284.68, 7024.15};
static float P082[3] = {-1545.51, -860.64, 7106.60};
static float P083[3] = {1063.19, -70.46, 7466.60};
static float P084[3] = {-1369.18, -288.11, 7015.34};
static float P085[3] = {1348.44, -482.50, 7591.41};
static float P086[3] = {-1015.45, -96.80, 7474.86};
static float P087[3] = {731.04, 148.38, 7682.58};
static float P088[3] = {-697.03, 151.82, 7668.81};
static float P089[3] = {-686.82, 157.09, 7922.29};
static float P090[3] = {724.73, 147.75, 7931.39};
static float iP091[3] = {0.00, 327.10, 2346.55};
static float iP092[3] = {0.00, 552.28, 2311.31};
static float iP093[3] = {0.00, 721.16, 2166.41};
static float iP094[3] = {0.00, 693.42, 2388.80};
static float iP095[3] = {0.00, 389.44, 2859.97};
static float P091[3] = {0.00, 327.10, 2346.55};
static float P092[3] = {0.00, 552.28, 2311.31};
static float P093[3] = {0.00, 721.16, 2166.41};
static float P094[3] = {0.00, 693.42, 2388.80};
static float P095[3] = {0.00, 389.44, 2859.97};
static float iP096[3] = {222.02, -183.67, 10266.89};
static float iP097[3] = {-128.90, -182.70, 10266.89};
static float iP098[3] = {41.04, 88.31, 10659.36};
static float iP099[3] = {-48.73, 88.30, 10659.36};
static float P096[3] = {222.02, -183.67, 10266.89};
static float P097[3] = {-128.90, -182.70, 10266.89};
static float P098[3] = {41.04, 88.31, 10659.36};
static float P099[3] = {-48.73, 88.30, 10659.36};
static float P100[3] = {0.00, 603.42, 9340.68};
static float P104[3] = {-9.86, 567.62, 7858.65};
static float P105[3] = {31.96, 565.27, 7908.46};
static float P106[3] = {22.75, 568.13, 7782.83};
static float P107[3] = {58.93, 568.42, 7775.94};
static float P108[3] = {55.91, 565.59, 7905.86};
static float P109[3] = {99.21, 566.00, 7858.65};
static float P110[3] = {-498.83, 148.14, 9135.10};
static float P111[3] = {-495.46, 133.24, 9158.48};
static float P112[3] = {-490.82, 146.23, 9182.76};
static float P113[3] = {-489.55, 174.11, 9183.66};
static float P114[3] = {-492.92, 189.00, 9160.28};
static float P115[3] = {-497.56, 176.02, 9136.00};
static float P116[3] = {526.54, 169.68, 9137.70};
static float P117[3] = {523.49, 184.85, 9161.42};
static float P118[3] = {518.56, 171.78, 9186.06};
static float P119[3] = {516.68, 143.53, 9186.98};
static float P120[3] = {519.73, 128.36, 9163.26};
static float P121[3] = {524.66, 141.43, 9138.62};
/* *INDENT-ON* */
void
Whale001(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N068);
glVertex3fv(P068);
glNormal3fv(N010);
glVertex3fv(P010);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N068);
glVertex3fv(P068);
glNormal3fv(N076);
glVertex3fv(P076);
glNormal3fv(N010);
glVertex3fv(P010);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N068);
glVertex3fv(P068);
glNormal3fv(N070);
glVertex3fv(P070);
glNormal3fv(N076);
glVertex3fv(P076);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N076);
glVertex3fv(P076);
glNormal3fv(N070);
glVertex3fv(P070);
glNormal3fv(N074);
glVertex3fv(P074);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N070);
glVertex3fv(P070);
glNormal3fv(N072);
glVertex3fv(P072);
glNormal3fv(N074);
glVertex3fv(P074);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N072);
glVertex3fv(P072);
glNormal3fv(N070);
glVertex3fv(P070);
glNormal3fv(N074);
glVertex3fv(P074);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N074);
glVertex3fv(P074);
glNormal3fv(N070);
glVertex3fv(P070);
glNormal3fv(N076);
glVertex3fv(P076);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N070);
glVertex3fv(P070);
glNormal3fv(N068);
glVertex3fv(P068);
glNormal3fv(N076);
glVertex3fv(P076);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N076);
glVertex3fv(P076);
glNormal3fv(N068);
glVertex3fv(P068);
glNormal3fv(N010);
glVertex3fv(P010);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N068);
glVertex3fv(P068);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N010);
glVertex3fv(P010);
glEnd();
}
void
Whale002(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N009);
glVertex3fv(P009);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N075);
glVertex3fv(P075);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N009);
glVertex3fv(P009);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N069);
glVertex3fv(P069);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N075);
glVertex3fv(P075);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N069);
glVertex3fv(P069);
glNormal3fv(N075);
glVertex3fv(P075);
glNormal3fv(N073);
glVertex3fv(P073);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N071);
glVertex3fv(P071);
glNormal3fv(N069);
glVertex3fv(P069);
glNormal3fv(N073);
glVertex3fv(P073);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N009);
glVertex3fv(P009);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N009);
glVertex3fv(P009);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N075);
glVertex3fv(P075);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N011);
glVertex3fv(P011);
glNormal3fv(N069);
glVertex3fv(P069);
glNormal3fv(N075);
glVertex3fv(P075);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N069);
glVertex3fv(P069);
glNormal3fv(N073);
glVertex3fv(P073);
glNormal3fv(N075);
glVertex3fv(P075);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N069);
glVertex3fv(P069);
glNormal3fv(N071);
glVertex3fv(P071);
glNormal3fv(N073);
glVertex3fv(P073);
glEnd();
}
void
Whale003(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N019);
glVertex3fv(P019);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N012);
glVertex3fv(P012);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N018);
glVertex3fv(P018);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N016);
glVertex3fv(P016);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N012);
glVertex3fv(P012);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N015);
glVertex3fv(P015);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N013);
glVertex3fv(P013);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N014);
glVertex3fv(P014);
glEnd();
}
void
Whale004(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N022);
glVertex3fv(P022);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N023);
glVertex3fv(P023);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N024);
glVertex3fv(P024);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N025);
glVertex3fv(P025);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N021);
glVertex3fv(P021);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N020);
glVertex3fv(P020);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N026);
glVertex3fv(P026);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N027);
glVertex3fv(P027);
glEnd();
}
void
Whale005(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N035);
glVertex3fv(P035);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N033);
glVertex3fv(P033);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
}
void
Whale006(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N093);
glVertex3fv(P093);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N093);
glVertex3fv(P093);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N095);
glVertex3fv(P095);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N094);
glVertex3fv(P094);
glNormal3fv(N095);
glVertex3fv(P095);
glEnd();
}
void
Whale007(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N043);
glVertex3fv(P043);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N039);
glVertex3fv(P039);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
}
void
Whale008(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N051);
glVertex3fv(P051);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N047);
glVertex3fv(P047);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N046);
glVertex3fv(P046);
glEnd();
}
void
Whale009(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N058);
glVertex3fv(P058);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N059);
glVertex3fv(P059);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N058);
glVertex3fv(P058);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N057);
glVertex3fv(P057);
glNormal3fv(N056);
glVertex3fv(P056);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N056);
glVertex3fv(P056);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N055);
glVertex3fv(P055);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
}
void
Whale010(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N080);
glVertex3fv(P080);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N085);
glVertex3fv(P085);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N077);
glVertex3fv(P077);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N090);
glVertex3fv(P090);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N080);
glVertex3fv(P080);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N085);
glVertex3fv(P085);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N077);
glVertex3fv(P077);
glNormal3fv(N090);
glVertex3fv(P090);
glEnd();
}
void
Whale011(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N082);
glVertex3fv(P082);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N079);
glVertex3fv(P079);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N078);
glVertex3fv(P078);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N089);
glVertex3fv(P089);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N089);
glVertex3fv(P089);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N089);
glVertex3fv(P089);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N078);
glVertex3fv(P078);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N082);
glVertex3fv(P082);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
}
void
Whale012(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N066);
glVertex3fv(P066);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N060);
glVertex3fv(P060);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N067);
glVertex3fv(P067);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N057);
glVertex3fv(P057);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N006);
glVertex3fv(P006);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N063);
glVertex3fv(P063);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N055);
glVertex3fv(P055);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N005);
glVertex3fv(P005);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N060);
glVertex3fv(P060);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
}
void
Whale013(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N096);
glVertex3fv(P096);
glNormal3fv(N097);
glVertex3fv(P097);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N097);
glVertex3fv(P097);
glNormal3fv(N096);
glVertex3fv(P096);
glNormal3fv(N098);
glVertex3fv(P098);
glNormal3fv(N099);
glVertex3fv(P099);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N097);
glVertex3fv(P097);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N096);
glVertex3fv(P096);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N096);
glVertex3fv(P096);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N096);
glVertex3fv(P096);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N098);
glVertex3fv(P098);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N097);
glVertex3fv(P097);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N097);
glVertex3fv(P097);
glNormal3fv(N099);
glVertex3fv(P099);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P005);
glVertex3fv(P006);
glVertex3fv(P099);
glVertex3fv(P098);
glEnd();
}
void
Whale014(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N004);
glVertex3fv(P004);
glNormal3fv(N005);
glVertex3fv(P005);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P006);
glVertex3fv(P005);
glVertex3fv(P004);
glVertex3fv(P008);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N008);
glVertex3fv(P008);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N008);
glVertex3fv(P008);
glNormal3fv(N004);
glVertex3fv(P004);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N004);
glVertex3fv(P004);
glEnd();
}
void
Whale015(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N063);
glVertex3fv(P063);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N100);
glVertex3fv(P100);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N003);
glVertex3fv(P003);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N062);
glVertex3fv(P062);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N002);
glVertex3fv(P002);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N100);
glVertex3fv(P100);
glNormal3fv(N002);
glVertex3fv(P002);
glNormal3fv(N062);
glVertex3fv(P062);
glEnd();
}
void
Whale016(void)
{
glBegin(GL_POLYGON);
glVertex3fv(P104);
glVertex3fv(P105);
glVertex3fv(P106);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P107);
glVertex3fv(P108);
glVertex3fv(P109);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P110);
glVertex3fv(P111);
glVertex3fv(P112);
glVertex3fv(P113);
glVertex3fv(P114);
glVertex3fv(P115);
glEnd();
glBegin(GL_POLYGON);
glVertex3fv(P116);
glVertex3fv(P117);
glVertex3fv(P118);
glVertex3fv(P119);
glVertex3fv(P120);
glVertex3fv(P121);
glEnd();
}
void
DrawWhale(fishRec * fish)
{
float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7;
float pitch, thrash, chomp;
fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360;
thrash = 70.0 * fish->v;
seg0 = 1.5 * thrash * sin((fish->htail) * RRAD);
seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD);
seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD);
seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD);
seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD);
seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD);
seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD);
seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD);
pitch = fish->v * sin((fish->htail - 160.0) * RRAD);
chomp = 0.0;
if (fish->v > 2.0) {
chomp = -(fish->v - 2.0) * 200.0;
}
P012[1] = iP012[1] + seg5;
P013[1] = iP013[1] + seg5;
P014[1] = iP014[1] + seg5;
P015[1] = iP015[1] + seg5;
P016[1] = iP016[1] + seg5;
P017[1] = iP017[1] + seg5;
P018[1] = iP018[1] + seg5;
P019[1] = iP019[1] + seg5;
P020[1] = iP020[1] + seg4;
P021[1] = iP021[1] + seg4;
P022[1] = iP022[1] + seg4;
P023[1] = iP023[1] + seg4;
P024[1] = iP024[1] + seg4;
P025[1] = iP025[1] + seg4;
P026[1] = iP026[1] + seg4;
P027[1] = iP027[1] + seg4;
P028[1] = iP028[1] + seg2;
P029[1] = iP029[1] + seg2;
P030[1] = iP030[1] + seg2;
P031[1] = iP031[1] + seg2;
P032[1] = iP032[1] + seg2;
P033[1] = iP033[1] + seg2;
P034[1] = iP034[1] + seg2;
P035[1] = iP035[1] + seg2;
P036[1] = iP036[1] + seg1;
P037[1] = iP037[1] + seg1;
P038[1] = iP038[1] + seg1;
P039[1] = iP039[1] + seg1;
P040[1] = iP040[1] + seg1;
P041[1] = iP041[1] + seg1;
P042[1] = iP042[1] + seg1;
P043[1] = iP043[1] + seg1;
P044[1] = iP044[1] + seg0;
P045[1] = iP045[1] + seg0;
P046[1] = iP046[1] + seg0;
P047[1] = iP047[1] + seg0;
P048[1] = iP048[1] + seg0;
P049[1] = iP049[1] + seg0;
P050[1] = iP050[1] + seg0;
P051[1] = iP051[1] + seg0;
P009[1] = iP009[1] + seg6;
P010[1] = iP010[1] + seg6;
P075[1] = iP075[1] + seg6;
P076[1] = iP076[1] + seg6;
P001[1] = iP001[1] + seg7;
P011[1] = iP011[1] + seg7;
P068[1] = iP068[1] + seg7;
P069[1] = iP069[1] + seg7;
P070[1] = iP070[1] + seg7;
P071[1] = iP071[1] + seg7;
P072[1] = iP072[1] + seg7;
P073[1] = iP073[1] + seg7;
P074[1] = iP074[1] + seg7;
P091[1] = iP091[1] + seg3 * 1.1;
P092[1] = iP092[1] + seg3;
P093[1] = iP093[1] + seg3;
P094[1] = iP094[1] + seg3;
P095[1] = iP095[1] + seg3 * 0.9;
P099[1] = iP099[1] + chomp;
P098[1] = iP098[1] + chomp;
P097[1] = iP097[1] + chomp;
P096[1] = iP096[1] + chomp;
glPushMatrix();
glRotatef(pitch, 1.0, 0.0, 0.0);
glTranslatef(0.0, 0.0, 8000.0);
glRotatef(180.0, 0.0, 1.0, 0.0);
glScalef(3.0, 3.0, 3.0);
glEnable(GL_CULL_FACE);
Whale001();
Whale002();
Whale003();
Whale004();
Whale005();
Whale006();
Whale007();
Whale008();
Whale009();
Whale010();
Whale011();
Whale012();
Whale013();
Whale014();
Whale015();
Whale016();
glDisable(GL_CULL_FACE);
glPopMatrix();
}
/* Simple program: Create a blank window, wait for keypress, quit.
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "SDL.h"
extern void Atlantis_Init ();
extern void Atlantis_Reshape (int w, int h);
extern void Atlantis_Animate ();
extern void Atlantis_Display ();
static SDL_Surface *gScreen;
static void initAttributes ()
{
// Setup attributes we want for the OpenGL context
int value;
// Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
// 5-5-5 RGB for 16-bit screens
// Request a 16-bit depth buffer (without this, there is no depth buffer)
value = 16;
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
// Request double-buffered OpenGL
// The fact that windows are double-buffered on Mac OS X has no effect
// on OpenGL double buffering.
value = 1;
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value);
}
static void printAttributes ()
{
// Print out attributes of the context we created
int nAttr;
int i;
int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Depth bufer size: %d bits\n" };
nAttr = sizeof(attr) / sizeof(int);
for (i = 0; i < nAttr; i++) {
int value;
SDL_GL_GetAttribute (attr[i], &value);
printf (desc[i], value);
}
}
static void createSurface (int fullscreen)
{
Uint32 flags = 0;
flags = SDL_OPENGL;
if (fullscreen)
flags |= SDL_FULLSCREEN;
// Create window
gScreen = SDL_SetVideoMode (640, 480, 0, flags);
if (gScreen == NULL) {
fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
SDL_GetError());
SDL_Quit();
exit(2);
}
}
static void initGL ()
{
Atlantis_Init ();
Atlantis_Reshape (gScreen->w, gScreen->h);
}
static void drawGL ()
{
Atlantis_Animate ();
Atlantis_Display ();
}
static void mainLoop ()
{
SDL_Event event;
int done = 0;
int fps = 24;
int delay = 1000/fps;
int thenTicks = -1;
int nowTicks;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent (&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
// Draw at 24 hz
// This approach is not normally recommended - it is better to
// use time-based animation and run as fast as possible
drawGL ();
SDL_GL_SwapBuffers ();
// Time how long each draw-swap-delay cycle takes
// and adjust delay to get closer to target framerate
if (thenTicks > 0) {
nowTicks = SDL_GetTicks ();
delay += (1000/fps - (nowTicks-thenTicks));
thenTicks = nowTicks;
if (delay < 0)
delay = 1000/fps;
}
else {
thenTicks = SDL_GetTicks ();
}
SDL_Delay (delay);
}
}
int main(int argc, char *argv[])
{
// Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
// Set GL context attributes
initAttributes ();
// Create GL context
createSurface (0);
// Get GL context attributes
printAttributes ();
// Init GL state
initGL ();
// Draw, get events...
mainLoop ();
// Cleanup
SDL_Quit();
return 0;
}
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