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PocketInsanity
libSDL
Commits
9ed73976
Commit
9ed73976
authored
Feb 20, 2011
by
Sam Lantinga
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Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
parent
8e56849e
Changes
2
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2 changed files
with
12 additions
and
19 deletions
+12
-19
project.pbxproj
Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj
+2
-10
keyboard.c
Xcode-iPhoneOS/Demos/src/keyboard.c
+10
-9
No files found.
Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj
View file @
9ed73976
...
@@ -975,11 +975,7 @@
...
@@ -975,11 +975,7 @@
GCC_PREFIX_HEADER
=
""
;
GCC_PREFIX_HEADER
=
""
;
INFOPLIST_FILE
=
Info.plist
;
INFOPLIST_FILE
=
Info.plist
;
INSTALL_PATH
=
"$(HOME)/Applications"
;
INSTALL_PATH
=
"$(HOME)/Applications"
;
LIBRARY_SEARCH_PATHS
=
(
LIBRARY_SEARCH_PATHS
=
"$(inherited)"
;
"$(inherited)"
,
"\\\\\\\"$(SRCROOT)\\\\\\\""
,
"\"$(SRCROOT)/../SDL/build/Debug-iphoneos\""
,
);
PREBINDING
=
NO
;
PREBINDING
=
NO
;
PRODUCT_NAME
=
Keyboard
;
PRODUCT_NAME
=
Keyboard
;
SDKROOT
=
iphoneos
;
SDKROOT
=
iphoneos
;
...
@@ -998,11 +994,7 @@
...
@@ -998,11 +994,7 @@
GCC_PREFIX_HEADER
=
""
;
GCC_PREFIX_HEADER
=
""
;
INFOPLIST_FILE
=
Info.plist
;
INFOPLIST_FILE
=
Info.plist
;
INSTALL_PATH
=
"$(HOME)/Applications"
;
INSTALL_PATH
=
"$(HOME)/Applications"
;
LIBRARY_SEARCH_PATHS
=
(
LIBRARY_SEARCH_PATHS
=
"$(inherited)"
;
"$(inherited)"
,
"\\\\\\\"$(SRCROOT)\\\\\\\""
,
"\"$(SRCROOT)/../SDL/build/Debug-iphoneos\""
,
);
PREBINDING
=
NO
;
PREBINDING
=
NO
;
PRODUCT_NAME
=
Fireworks
;
PRODUCT_NAME
=
Fireworks
;
SDKROOT
=
iphoneos
;
SDKROOT
=
iphoneos
;
...
...
Xcode-iPhoneOS/Demos/src/keyboard.c
View file @
9ed73976
...
@@ -23,6 +23,7 @@ extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_Window * window);
...
@@ -23,6 +23,7 @@ extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_Window * window);
void
cleanup
(
void
);
void
cleanup
(
void
);
void
drawBlank
(
int
x
,
int
y
);
void
drawBlank
(
int
x
,
int
y
);
static
SDL_Renderer
*
renderer
;
static
int
numChars
=
0
;
/* number of characters we've typed so far */
static
int
numChars
=
0
;
/* number of characters we've typed so far */
static
SDL_bool
lastCharWasColon
=
0
;
/* we use this to detect sequences such as :) */
static
SDL_bool
lastCharWasColon
=
0
;
/* we use this to detect sequences such as :) */
static
SDL_Color
bg_color
=
{
50
,
50
,
100
,
255
};
/* color of background */
static
SDL_Color
bg_color
=
{
50
,
50
,
100
,
255
};
/* color of background */
...
@@ -157,7 +158,7 @@ drawIndex(int index)
...
@@ -157,7 +158,7 @@ drawIndex(int index)
{
GLYPH_SIZE_IMAGE
*
index
,
0
,
GLYPH_SIZE_IMAGE
,
GLYPH_SIZE_IMAGE
};
{
GLYPH_SIZE_IMAGE
*
index
,
0
,
GLYPH_SIZE_IMAGE
,
GLYPH_SIZE_IMAGE
};
SDL_Rect
dstRect
=
{
x
,
y
,
GLYPH_SIZE_SCREEN
,
GLYPH_SIZE_SCREEN
};
SDL_Rect
dstRect
=
{
x
,
y
,
GLYPH_SIZE_SCREEN
,
GLYPH_SIZE_SCREEN
};
drawBlank
(
x
,
y
);
drawBlank
(
x
,
y
);
SDL_RenderCopy
(
texture
,
&
srcRect
,
&
dstRect
);
SDL_RenderCopy
(
renderer
,
texture
,
&
srcRect
,
&
dstRect
);
}
}
/* draws the cursor icon at the current end position of the text */
/* draws the cursor icon at the current end position of the text */
...
@@ -174,9 +175,9 @@ void
...
@@ -174,9 +175,9 @@ void
drawBlank
(
int
x
,
int
y
)
drawBlank
(
int
x
,
int
y
)
{
{
SDL_Rect
rect
=
{
x
,
y
,
GLYPH_SIZE_SCREEN
,
GLYPH_SIZE_SCREEN
};
SDL_Rect
rect
=
{
x
,
y
,
GLYPH_SIZE_SCREEN
,
GLYPH_SIZE_SCREEN
};
SDL_SetRenderDrawColor
(
bg_color
.
r
,
bg_color
.
g
,
bg_color
.
b
,
SDL_SetRenderDrawColor
(
renderer
,
bg_color
.
r
,
bg_color
.
g
,
bg_color
.
b
,
bg_color
.
unused
);
bg_color
.
unused
);
SDL_RenderFill
(
&
rect
);
SDL_RenderFill
Rect
(
renderer
,
&
rect
);
}
}
/* moves backwards one character, erasing the last one put down */
/* moves backwards one character, erasing the last one put down */
...
@@ -219,7 +220,7 @@ loadFont(void)
...
@@ -219,7 +220,7 @@ loadFont(void)
SDL_BlitSurface
(
surface
,
NULL
,
converted
,
NULL
);
SDL_BlitSurface
(
surface
,
NULL
,
converted
,
NULL
);
/* create our texture */
/* create our texture */
texture
=
texture
=
SDL_CreateTextureFromSurface
(
SDL_PIXELFORMAT_ABGR8888
,
converted
);
SDL_CreateTextureFromSurface
(
renderer
,
converted
);
if
(
texture
==
0
)
{
if
(
texture
==
0
)
{
printf
(
"texture creation failed: %s
\n
"
,
SDL_GetError
());
printf
(
"texture creation failed: %s
\n
"
,
SDL_GetError
());
}
else
{
}
else
{
...
@@ -248,16 +249,16 @@ main(int argc, char *argv[])
...
@@ -248,16 +249,16 @@ main(int argc, char *argv[])
/* create window */
/* create window */
window
=
SDL_CreateWindow
(
"iPhone keyboard test"
,
0
,
0
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
,
0
);
window
=
SDL_CreateWindow
(
"iPhone keyboard test"
,
0
,
0
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
,
0
);
/* create renderer */
/* create renderer */
SDL_CreateRenderer
(
window
,
0
,
0
);
renderer
=
SDL_CreateRenderer
(
window
,
-
1
,
0
);
/* load up our font */
/* load up our font */
loadFont
();
loadFont
();
/* draw the background, we'll just paint over it */
/* draw the background, we'll just paint over it */
SDL_SetRenderDrawColor
(
bg_color
.
r
,
bg_color
.
g
,
bg_color
.
b
,
SDL_SetRenderDrawColor
(
renderer
,
bg_color
.
r
,
bg_color
.
g
,
bg_color
.
b
,
bg_color
.
unused
);
bg_color
.
unused
);
SDL_RenderFill
(
NULL
);
SDL_RenderFill
Rect
(
renderer
,
NULL
);
SDL_RenderPresent
();
SDL_RenderPresent
(
renderer
);
int
done
=
0
;
int
done
=
0
;
/* loop till we get SDL_Quit */
/* loop till we get SDL_Quit */
...
@@ -293,7 +294,7 @@ main(int argc, char *argv[])
...
@@ -293,7 +294,7 @@ main(int argc, char *argv[])
}
}
/* check if the key was a colon */
/* check if the key was a colon */
/* draw our updates to the screen */
/* draw our updates to the screen */
SDL_RenderPresent
();
SDL_RenderPresent
(
renderer
);
break
;
break
;
#ifdef __IPHONEOS__
#ifdef __IPHONEOS__
case
SDL_MOUSEBUTTONUP
:
case
SDL_MOUSEBUTTONUP
:
...
...
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