Commit a1c6ec6c authored by Sam Lantinga's avatar Sam Lantinga

Take advantage of the existing SDL blitters for normal copy blits.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402039
parent 2bd62ed5
...@@ -42,7 +42,6 @@ static struct { ...@@ -42,7 +42,6 @@ static struct {
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Scale },
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend },
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_RGB888_BGR888 },
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Scale },
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Blend },
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Blend_Scale },
...@@ -50,7 +49,6 @@ static struct { ...@@ -50,7 +49,6 @@ static struct {
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Scale },
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend },
{ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_BGR888_RGB888 },
{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Scale },
{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_RGB888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_RGB888_Blend },
{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Blend_Scale },
...@@ -65,7 +63,6 @@ static struct { ...@@ -65,7 +63,6 @@ static struct {
{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Scale },
{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend },
{ SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_ARGB8888_RGB888 },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Scale },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Blend },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale },
...@@ -73,7 +70,6 @@ static struct { ...@@ -73,7 +70,6 @@ static struct {
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_ARGB8888_BGR888 },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Scale },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Blend },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale },
...@@ -81,7 +77,6 @@ static struct { ...@@ -81,7 +77,6 @@ static struct {
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend },
{ SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_RGBA8888_RGB888 },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Scale },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Blend },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale },
...@@ -89,7 +84,6 @@ static struct { ...@@ -89,7 +84,6 @@ static struct {
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_RGBA8888_BGR888 },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Scale },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Blend },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale },
...@@ -97,7 +91,6 @@ static struct { ...@@ -97,7 +91,6 @@ static struct {
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend },
{ SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_ABGR8888_RGB888 },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Scale },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Blend },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale },
...@@ -105,7 +98,6 @@ static struct { ...@@ -105,7 +98,6 @@ static struct {
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_ABGR8888_BGR888 },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Scale },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Blend },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale },
...@@ -113,7 +105,6 @@ static struct { ...@@ -113,7 +105,6 @@ static struct {
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend },
{ SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_BGRA8888_RGB888 },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Scale },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Blend },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale },
...@@ -121,7 +112,6 @@ static struct { ...@@ -121,7 +112,6 @@ static struct {
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_BGRA8888_BGR888 },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Scale },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_BGR888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_BGR888_Blend },
{ SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale },
...@@ -595,30 +585,6 @@ int SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) ...@@ -595,30 +585,6 @@ int SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data)
return 0; return 0;
} }
int SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -1063,30 +1029,6 @@ int SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) ...@@ -1063,30 +1029,6 @@ int SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data)
return 0; return 0;
} }
int SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -1970,30 +1912,6 @@ int SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) ...@@ -1970,30 +1912,6 @@ int SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data)
return 0; return 0;
} }
int SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -2438,30 +2356,6 @@ int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data ...@@ -2438,30 +2356,6 @@ int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data
return 0; return 0;
} }
int SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -2906,30 +2800,6 @@ int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data ...@@ -2906,30 +2800,6 @@ int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data
return 0; return 0;
} }
int SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -3374,30 +3244,6 @@ int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data ...@@ -3374,30 +3244,6 @@ int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data
return 0; return 0;
} }
int SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -3842,30 +3688,6 @@ int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data ...@@ -3842,30 +3688,6 @@ int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data
return 0; return 0;
} }
int SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -4310,30 +4132,6 @@ int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data ...@@ -4310,30 +4132,6 @@ int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data
return 0; return 0;
} }
int SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -4778,30 +4576,6 @@ int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data ...@@ -4778,30 +4576,6 @@ int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data
return 0; return 0;
} }
int SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
...@@ -5246,30 +5020,6 @@ int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data ...@@ -5246,30 +5020,6 @@ int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data
return 0; return 0;
} }
int SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data)
{
const int flags = data->flags;
Uint32 pixel;
Uint32 R, G, B, A;
while (data->dst_h--) {
Uint32 *src = (Uint32 *)data->src;
Uint32 *dst = (Uint32 *)data->dst;
int n = data->dst_w;
while (n--) {
pixel = *src;
B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
*dst = pixel;
++src;
++dst;
}
data->src += data->src_pitch;
data->dst += data->dst_pitch;
}
return 0;
}
int SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data) int SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data)
{ {
const int flags = data->flags; const int flags = data->flags;
......
...@@ -55,7 +55,6 @@ extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate(SDL_RenderCopyData *dat ...@@ -55,7 +55,6 @@ extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate(SDL_RenderCopyData *dat
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -63,7 +62,6 @@ extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate(SDL_RenderCopyData *dat ...@@ -63,7 +62,6 @@ extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate(SDL_RenderCopyData *dat
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -78,7 +76,6 @@ extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate(SDL_RenderCopyData *dat ...@@ -78,7 +76,6 @@ extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate(SDL_RenderCopyData *dat
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -86,7 +83,6 @@ extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate(SDL_RenderCopyData *d ...@@ -86,7 +83,6 @@ extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate(SDL_RenderCopyData *d
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -94,7 +90,6 @@ extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate(SDL_RenderCopyData *d ...@@ -94,7 +90,6 @@ extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate(SDL_RenderCopyData *d
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -102,7 +97,6 @@ extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate(SDL_RenderCopyData *d ...@@ -102,7 +97,6 @@ extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate(SDL_RenderCopyData *d
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -110,7 +104,6 @@ extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate(SDL_RenderCopyData *d ...@@ -110,7 +104,6 @@ extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate(SDL_RenderCopyData *d
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -118,7 +111,6 @@ extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate(SDL_RenderCopyData *d ...@@ -118,7 +111,6 @@ extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate(SDL_RenderCopyData *d
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -126,7 +118,6 @@ extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate(SDL_RenderCopyData *d ...@@ -126,7 +118,6 @@ extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate(SDL_RenderCopyData *d
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
...@@ -134,7 +125,6 @@ extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate(SDL_RenderCopyData *d ...@@ -134,7 +125,6 @@ extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate(SDL_RenderCopyData *d
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data); extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
......
...@@ -421,9 +421,18 @@ SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -421,9 +421,18 @@ SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
surface->userdata = /* We only need a special copy function for advanced features */
SDL_GetRenderCopyFunc(texture->format, data->format, texture->modMode, if (texture->modMode
texture->blendMode, texture->scaleMode); || (texture->
blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
|| texture->scaleMode) {
surface->userdata =
SDL_GetRenderCopyFunc(texture->format, data->format,
texture->modMode, texture->blendMode,
texture->scaleMode);
} else {
surface->userdata = NULL;
}
} }
static int static int
......
...@@ -280,10 +280,19 @@ SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -280,10 +280,19 @@ SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
surface->userdata = /* We only need a special copy function for advanced features */
SDL_GetRenderCopyFunc(texture->format, display->current_mode.format, if (texture->modMode
texture->modMode, texture->blendMode, || (texture->
texture->scaleMode); blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
|| texture->scaleMode) {
surface->userdata =
SDL_GetRenderCopyFunc(texture->format,
display->current_mode.format,
texture->modMode, texture->blendMode,
texture->scaleMode);
} else {
surface->userdata = NULL;
}
} }
static int static int
......
...@@ -398,7 +398,7 @@ sub output_copyfunc_h ...@@ -398,7 +398,7 @@ sub output_copyfunc_h
for (my $modulate = 0; $modulate <= 1; ++$modulate) { for (my $modulate = 0; $modulate <= 1; ++$modulate) {
for (my $blend = 0; $blend <= 1; ++$blend) { for (my $blend = 0; $blend <= 1; ++$blend) {
for (my $scale = 0; $scale <= 1; ++$scale) { for (my $scale = 0; $scale <= 1; ++$scale) {
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) { if ( $modulate || $blend || $scale ) {
output_copyfuncname("extern int SDLCALL", $src, $dst, $modulate, $blend, $scale, 1, ";\n"); output_copyfuncname("extern int SDLCALL", $src, $dst, $modulate, $blend, $scale, 1, ";\n");
} }
} }
...@@ -434,7 +434,7 @@ __EOF__ ...@@ -434,7 +434,7 @@ __EOF__
for (my $modulate = 0; $modulate <= 1; ++$modulate) { for (my $modulate = 0; $modulate <= 1; ++$modulate) {
for (my $blend = 0; $blend <= 1; ++$blend) { for (my $blend = 0; $blend <= 1; ++$blend) {
for (my $scale = 0; $scale <= 1; ++$scale) { for (my $scale = 0; $scale <= 1; ++$scale) {
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) { if ( $modulate || $blend || $scale ) {
print FILE " { SDL_PIXELFORMAT_$src, SDL_PIXELFORMAT_$dst, "; print FILE " { SDL_PIXELFORMAT_$src, SDL_PIXELFORMAT_$dst, ";
if ( $modulate ) { if ( $modulate ) {
print FILE "(SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), "; print FILE "(SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), ";
...@@ -497,7 +497,7 @@ sub output_copyfunc_c ...@@ -497,7 +497,7 @@ sub output_copyfunc_c
for (my $modulate = 0; $modulate <= 1; ++$modulate) { for (my $modulate = 0; $modulate <= 1; ++$modulate) {
for (my $blend = 0; $blend <= 1; ++$blend) { for (my $blend = 0; $blend <= 1; ++$blend) {
for (my $scale = 0; $scale <= 1; ++$scale) { for (my $scale = 0; $scale <= 1; ++$scale) {
if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) { if ( $modulate || $blend || $scale ) {
output_copyfunc($src, $dst, $modulate, $blend, $scale); output_copyfunc($src, $dst, $modulate, $blend, $scale);
} }
} }
......
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