Commit a5ba7573 authored by Sam Lantinga's avatar Sam Lantinga

Yes, you need to set the pixel format before creating a context.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402499
parent a154c5da
...@@ -340,6 +340,7 @@ WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs) ...@@ -340,6 +340,7 @@ WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
{ {
HWND hwnd; HWND hwnd;
HDC hdc; HDC hdc;
PIXELFORMATDESCRIPTOR pfd;
HGLRC hglrc; HGLRC hglrc;
int pixel_format = 0; int pixel_format = 0;
unsigned int matching; unsigned int matching;
...@@ -351,6 +352,10 @@ WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs) ...@@ -351,6 +352,10 @@ WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
hdc = GetDC(hwnd); hdc = GetDC(hwnd);
WIN_GL_SetupPixelFormat(_this, &pfd);
SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd);
hglrc = _this->gl_data->wglCreateContext(hdc); hglrc = _this->gl_data->wglCreateContext(hdc);
if (hglrc) { if (hglrc) {
_this->gl_data->wglMakeCurrent(hdc, hglrc); _this->gl_data->wglMakeCurrent(hdc, hglrc);
......
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