Commit a733eee1 authored by Sam Lantinga's avatar Sam Lantinga

indent

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403247
parent de690ebe
......@@ -1445,7 +1445,8 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display)
/* Create a supported RGB format texture for display */
overlay->hwdata->textureID =
SDL_CreateTexture(SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, w, h);
SDL_CreateTexture(SDL_PIXELFORMAT_RGB888,
SDL_TEXTUREACCESS_STREAMING, w, h);
}
if (!overlay->hwdata->textureID) {
SDL_FreeYUVOverlay(overlay);
......@@ -1466,11 +1467,13 @@ SDL_LockYUVOverlay(SDL_Overlay * overlay)
return -1;
}
if (overlay->hwdata->sw) {
if (SDL_SW_QueryYUVTexturePixels(overlay->hwdata->sw, &pixels, &pitch) < 0) {
if (SDL_SW_QueryYUVTexturePixels(overlay->hwdata->sw, &pixels, &pitch)
< 0) {
return -1;
}
} else {
if (SDL_LockTexture(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch)
if (SDL_LockTexture
(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch)
< 0) {
return -1;
}
......@@ -1504,14 +1507,17 @@ SDL_UnlockYUVOverlay(SDL_Overlay * overlay)
if (overlay->hwdata->sw) {
void *pixels;
int pitch;
if (SDL_LockTexture(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch) == 0) {
if (SDL_LockTexture
(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch) == 0) {
SDL_Rect srcrect;
srcrect.x = 0;
srcrect.y = 0;
srcrect.w = overlay->w;
srcrect.h = overlay->h;
SDL_SW_CopyYUVToRGB(overlay->hwdata->sw, &srcrect, SDL_PIXELFORMAT_RGB888, overlay->w, overlay->h, pixels, pitch);
SDL_SW_CopyYUVToRGB(overlay->hwdata->sw, &srcrect,
SDL_PIXELFORMAT_RGB888, overlay->w,
overlay->h, pixels, pitch);
SDL_UnlockTexture(overlay->hwdata->textureID);
}
} else {
......
......@@ -154,7 +154,7 @@ SDL_SYS_HapticInit(void)
}
ret = CoCreateInstance(&CLSID_DirectInput, NULL, CLSCTX_INPROC_SERVER,
&IID_IDirectInput, (LPVOID)&dinput);
&IID_IDirectInput, (LPVOID) & dinput);
if (FAILED(ret)) {
DI_SetError("CoCreateInstance", ret);
return -1;
......
......@@ -361,7 +361,8 @@ static int
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
texture->driverdata = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
texture->driverdata =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
......
......@@ -271,7 +271,7 @@ SDL_SetColorKey(SDL_Surface * surface, Uint32 flag, Uint32 key)
/* This is a fairly slow function to switch from colorkey to alpha */
void
SDL_ConvertColorkeyToAlpha(SDL_Surface *surface)
SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
{
int x, y;
......@@ -290,13 +290,13 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface *surface)
case 2:
{
Uint16 *row, *spot;
Uint16 ckey = (Uint16)surface->map->info.colorkey;
Uint16 mask = (Uint16)(~surface->format->Amask);
Uint16 ckey = (Uint16) surface->map->info.colorkey;
Uint16 mask = (Uint16) (~surface->format->Amask);
row = (Uint16 *)surface->pixels;
for (y = surface->h; y--; ) {
row = (Uint16 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--; ) {
for (x = surface->w; x--;) {
if (*spot == ckey) {
*spot &= mask;
}
......@@ -315,10 +315,10 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface *surface)
Uint32 ckey = surface->map->info.colorkey;
Uint32 mask = ~surface->format->Amask;
row = (Uint32 *)surface->pixels;
for (y = surface->h; y--; ) {
row = (Uint32 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--; ) {
for (x = surface->w; x--;) {
if (*spot == ckey) {
*spot &= mask;
}
......
......@@ -47,7 +47,7 @@
#endif /* SDL_VIDEO_OPENGL */
/* From SDL_surface.c */
extern void SDL_ConvertColorkeyToAlpha(SDL_Surface *surface);
extern void SDL_ConvertColorkeyToAlpha(SDL_Surface * surface);
/* Available video drivers */
static VideoBootStrap *bootstrap[] = {
......
......@@ -1110,10 +1110,8 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
swdata->pitches[1] = swdata->pitches[0] / 2;
swdata->pitches[2] = swdata->pitches[0] / 2;
swdata->planes[0] = swdata->pixels;
swdata->planes[1] =
swdata->planes[0] + swdata->pitches[0] * h;
swdata->planes[2] =
swdata->planes[1] + swdata->pitches[1] * h / 2;
swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h;
swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * h / 2;
break;
case SDL_PIXELFORMAT_YUY2:
case SDL_PIXELFORMAT_UYVY:
......
......@@ -633,7 +633,8 @@ D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
......
......@@ -294,7 +294,8 @@ GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = data;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}
......
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