Commit a73c4902 authored by Sam Lantinga's avatar Sam Lantinga

Implemented fully featured dummy renderer

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401953
parent d5d8761b
......@@ -23,15 +23,52 @@
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
/* SDL surface based renderer implementation */
static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
Uint32 flags);
static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags);
static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture, const SDL_Rect * rect,
const void *pixels, int pitch);
static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect, const void *pixels,
int pitch);
static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer);
static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer);
......@@ -39,18 +76,33 @@ SDL_RenderDriver SDL_DUMMY_RenderDriver = {
SDL_DUMMY_CreateRenderer,
{
"dummy",
(SDL_Renderer_PresentDiscard | SDL_Renderer_PresentCopy),
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None,
0,
{0},
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
11,
{
SDL_PixelFormat_Index8,
SDL_PixelFormat_RGB555,
SDL_PixelFormat_RGB565,
SDL_PixelFormat_RGB888,
SDL_PixelFormat_BGR888,
SDL_PixelFormat_ARGB8888,
SDL_PixelFormat_RGBA8888,
SDL_PixelFormat_ABGR8888,
SDL_PixelFormat_BGRA8888,
SDL_PixelFormat_YUY2,
SDL_PixelFormat_UYVY},
0,
0}
};
typedef struct
{
SDL_Surface *surface;
int current_screen;
SDL_Surface *screens[3];
} SDL_DUMMY_RenderData;
SDL_Renderer *
......@@ -60,6 +112,7 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_DisplayMode *displayMode = &display->current_mode;
SDL_Renderer *renderer;
SDL_DUMMY_RenderData *data;
int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
......@@ -69,12 +122,11 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
return NULL;
}
renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(renderer);
data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data));
if (!data) {
......@@ -84,50 +136,284 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
}
SDL_zerop(data);
renderer->CreateTexture = SDL_DUMMY_CreateTexture;
renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
renderer->LockTexture = SDL_DUMMY_LockTexture;
renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
renderer->DirtyTexture = SDL_DUMMY_DirtyTexture;
renderer->RenderFill = SDL_DUMMY_RenderFill;
renderer->RenderCopy = SDL_DUMMY_RenderCopy;
renderer->RenderPresent = SDL_DUMMY_RenderPresent;
renderer->DestroyTexture = SDL_DUMMY_DestroyTexture;
renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer;
renderer->info = SDL_DUMMY_RenderDriver.info;
renderer->window = window->id;
renderer->driverdata = data;
data->surface =
renderer->info.flags = 0;
if (flags & SDL_Renderer_PresentFlip2) {
renderer->info.flags |= SDL_Renderer_PresentFlip2;
n = 2;
} else if (flags & SDL_Renderer_PresentFlip3) {
renderer->info.flags |= SDL_Renderer_PresentFlip3;
n = 3;
} else {
renderer->info.flags |= SDL_Renderer_PresentCopy;
n = 1;
}
for (i = 0; i < n; ++i) {
data->screens[i] =
SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
Bmask, Amask);
if (!data->surface) {
if (!data->screens[i]) {
SDL_DUMMY_DestroyRenderer(renderer);
return NULL;
}
SDL_SetSurfacePalette(data->surface, display->palette);
SDL_SetSurfacePalette(data->screens[i], display->palette);
}
data->current_screen = 0;
return renderer;
}
void
static int
SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
texture->driverdata = SDL_SW_CreateYUVTexture(texture);
} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return -1;
}
texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask);
}
if (!texture->driverdata) {
return -1;
}
return 0;
}
static int
SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->driverdata, pixels, pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
}
static int
SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetPaletteColors(surface->format->palette, colors,
firstcolor, ncolors);
}
}
static int
SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
ncolors * sizeof(*colors));
return 0;
}
}
static int
SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
driverdata, rect, pixels, pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
return 0;
}
}
static int
SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
driverdata, rect, markDirty, pixels,
pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
*pitch = surface->pitch;
return 0;
}
}
static void
SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
}
}
static void
SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
}
static int
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
{
SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
SDL_Rect real_rect = *rect;
Uint8 r, g, b, a;
a = (Uint8) ((color >> 24) & 0xFF);
r = (Uint8) ((color >> 16) & 0xFF);
g = (Uint8) ((color >> 8) & 0xFF);
b = (Uint8) (color & 0xFF);
color = SDL_MapRGBA(target->format, r, g, b, a);
return SDL_FillRect(target, &real_rect, color);
}
static int
SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
{
SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_Surface *target = data->screens[data->current_screen];
void *pixels =
(Uint8 *) target->pixels + dstrect->y * target->pitch +
dstrect->x * target->format->BytesPerPixel;
return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, display->current_mode.format,
dstrect->w, dstrect->h, pixels,
target->pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect = *dstrect;
if (blendMode &
(SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
} else {
SDL_SetAlpha(surface, 0, 0);
}
if (scaleMode != SDL_TextureScaleMode_None &&
(srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
return SDL_SoftStretch(surface, &real_srcrect, target, &real_dstrect);
} else {
return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect);
}
}
}
static void
SDL_DUMMY_RenderPresent(SDL_Renderer * renderer)
{
static int frame_number;
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->surface;
SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata;
/* Send the data to the display */
if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
char file[128];
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
renderer->window, ++frame_number);
SDL_SaveBMP(surface, file);
SDL_SaveBMP(data->screens[data->current_screen], file);
}
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_Renderer_PresentFlip2) {
data->current_screen = (data->current_screen + 1) % 2;
} else if (renderer->info.flags & SDL_Renderer_PresentFlip3) {
data->current_screen = (data->current_screen + 1) % 3;
}
}
void
static void
SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_FreeSurface(surface);
}
}
static void
SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer)
{
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata;
int i;
if (data) {
if (data->surface) {
data->surface->format->palette = NULL;
SDL_FreeSurface(data->surface);
for (i = 0; i < SDL_arraysize(data->screens); ++i) {
if (data->screens[i]) {
SDL_FreeSurface(data->screens[i]);
}
}
SDL_free(data);
}
......
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