Commit a9ba7ee0 authored by Sam Lantinga's avatar Sam Lantinga

indent

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403208
parent 5f94466c
......@@ -673,7 +673,7 @@
0014B89A09C0DAAE003A99D5 /* Xvlibint.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = Xvlibint.h; sourceTree = "<group>"; };
0014B89F09C0DAB9003A99D5 /* Xinerama.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = Xinerama.c; sourceTree = "<group>"; };
0014B8A209C0DAC4003A99D5 /* xme.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = xme.c; sourceTree = "<group>"; };
0014B9A909C0E585003A99D5 /* Info-FrameworkNoX11.plist */ = {isa = PBXFileReference; lastKnownFileType = text.xml; path = "Info-FrameworkNoX11.plist"; sourceTree = "<group>"; };
0014B9A909C0E585003A99D5 /* Info-FrameworkNoX11.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "Info-FrameworkNoX11.plist"; sourceTree = "<group>"; };
00162D3409BD1FA90037C8D0 /* SDL_config_macosx.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_config_macosx.h; path = ../../include/SDL_config_macosx.h; sourceTree = SOURCE_ROOT; };
00162D3709BD1FA90037C8D0 /* SDL_config.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_config.h; path = ../../include/SDL_config.h; sourceTree = SOURCE_ROOT; };
00162D3809BD1FA90037C8D0 /* SDL_platform.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_platform.h; path = ../../include/SDL_platform.h; sourceTree = SOURCE_ROOT; };
......@@ -791,7 +791,7 @@
B2CF8DC705C4450500E5DC7F /* SDL_name.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_name.h; path = ../../include/SDL_name.h; sourceTree = SOURCE_ROOT; };
BECDF5D50761B759005FE872 /* SDL_coreaudio.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = SDL_coreaudio.c; sourceTree = "<group>"; };
BECDF5D60761B759005FE872 /* SDL_coreaudio.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = SDL_coreaudio.h; sourceTree = "<group>"; };
BECDF66B0761BA81005FE872 /* Info-Framework.plist */ = {isa = PBXFileReference; lastKnownFileType = text.xml; path = "Info-Framework.plist"; sourceTree = "<group>"; };
BECDF66B0761BA81005FE872 /* Info-Framework.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "Info-Framework.plist"; sourceTree = "<group>"; };
BECDF66C0761BA81005FE872 /* SDL.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = SDL.framework; sourceTree = BUILT_PRODUCTS_DIR; };
BECDF6B30761BA81005FE872 /* libSDL.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL.a; sourceTree = BUILT_PRODUCTS_DIR; };
BECDF6BE0761BA81005FE872 /* Standard DMG */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = "Standard DMG"; sourceTree = BUILT_PRODUCTS_DIR; };
......
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......@@ -60,17 +60,20 @@ static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
static void GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void GLES_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static void GLES_RenderPresent(SDL_Renderer * renderer);
static void GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GLES_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void GLES_DestroyRenderer(SDL_Renderer * renderer);
......@@ -109,9 +112,9 @@ typedef struct
SDL_bool GL_OES_draw_texture_supported;
/* OpenGL ES functions */
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glesfuncs.h"
#undef SDL_PROC
} GLES_RenderData;
......@@ -166,10 +169,10 @@ static int
GLES_LoadFunctions(GLES_RenderData * data)
{
#define SDL_PROC(ret,func,params) \
#define SDL_PROC(ret,func,params) \
data->func = func;
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#include "SDL_glesfuncs.h"
#undef SDL_PROC
return 0;
}
......@@ -234,7 +237,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->driverdata = data;
renderer->info.flags = (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
renderer->info.flags =
(SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
if (GLES_LoadFunctions(data) < 0) {
GLES_DestroyRenderer(renderer);
......@@ -269,8 +273,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
data->GL_OES_draw_texture_supported = SDL_TRUE;
data->useDrawTexture = SDL_TRUE;
}
else {
} else {
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
}
......@@ -290,10 +293,11 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
return renderer;
}
static int GLES_ActivateRenderer(SDL_Renderer * renderer)
static int
GLES_ActivateRenderer(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
......@@ -305,7 +309,7 @@ static int GLES_ActivateRenderer(SDL_Renderer * renderer)
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrthof(0.0, (GLfloat)window->w, (GLfloat)window->h, 0.0,
data->glOrthof(0.0, (GLfloat) window->w, (GLfloat) window->h, 0.0,
0.0, 1.0);
data->updateSize = SDL_FALSE;
}
......@@ -572,8 +576,8 @@ GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
static void
GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
int i;
......@@ -605,7 +609,8 @@ GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
data->glDisable(GL_SCISSOR_TEST);
/* reset clear color */
data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2], oldClearColor[2]);
data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2],
oldClearColor[2]);
return 0;
}
......@@ -634,7 +639,9 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glBindTexture(texturedata->type, texturedata->texture);
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp);
pixels =
(void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
rect->x * bpp);
/* There is no GL_UNPACK_ROW_LENGTH in OpenGLES
we must do this reformatting ourselves(!)
......@@ -643,7 +650,7 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
*/
temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
temp_ptr = temp_buffer;
for (i=0; i<rect->h; i++) {
for (i = 0; i < rect->h; i++) {
SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
temp_ptr += rect->w * bpp;
pixels += pitch;
......@@ -722,10 +729,11 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
cropRect[1] = srcrect->y + srcrect->h;
cropRect[2] = srcrect->w;
cropRect[3] = -srcrect->h;
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h, 0, dstrect->w, dstrect->h);
}
else {
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
cropRect);
data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h,
0, dstrect->w, dstrect->h);
} else {
minx = dstrect->x;
miny = dstrect->y;
......@@ -744,15 +752,23 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
GLshort vertices[8];
GLfloat texCoords[8];
vertices[0] = minx; vertices[1] = miny;
vertices[2] = maxx; vertices[3] = miny;
vertices[4] = minx; vertices[5] = maxy;
vertices[6] = maxx; vertices[7] = maxy;
texCoords[0] = minu; texCoords[1] = minv;
texCoords[2] = maxu; texCoords[3] = minv;
texCoords[4] = minu; texCoords[5] = maxv;
texCoords[6] = maxu; texCoords[7] = maxv;
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
texCoords[0] = minu;
texCoords[1] = minv;
texCoords[2] = maxu;
texCoords[3] = minv;
texCoords[4] = minu;
texCoords[5] = maxv;
texCoords[6] = maxu;
texCoords[7] = maxv;
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glEnableClientState(GL_VERTEX_ARRAY);
......
......@@ -37,14 +37,15 @@ typedef struct SDL_VideoDisplay SDL_VideoDisplay;
typedef struct SDL_VideoDevice SDL_VideoDevice;
/* Define the SDL texture structure */
struct SDL_Texture {
struct SDL_Texture
{
Uint32 id;
Uint32 format; /**< The pixel format of the texture */
int access; /**< SDL_TextureAccess */
int w; /**< The width of the texture */
int h; /**< The height of the texture */
int modMode;/**< The texture modulation mode */
int modMode; /**< The texture modulation mode */
int blendMode; /**< The texture blend mode */
int scaleMode; /**< The texture scale mode */
Uint8 r, g, b, a; /**< Texture modulation values */
......@@ -57,7 +58,8 @@ struct SDL_Texture {
};
/* Define the SDL renderer structure */
struct SDL_Renderer {
struct SDL_Renderer
{
int (*ActivateRenderer) (SDL_Renderer * renderer);
int (*DisplayModeChanged) (SDL_Renderer * renderer);
int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
......@@ -105,7 +107,8 @@ struct SDL_Renderer {
};
/* Define the SDL render driver structure */
struct SDL_RenderDriver {
struct SDL_RenderDriver
{
SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
/* Info about the renderer capabilities */
......@@ -113,7 +116,8 @@ struct SDL_RenderDriver {
};
/* Define the SDL window structure, corresponding to toplevel windows */
struct SDL_Window {
struct SDL_Window
{
Uint32 id;
char *title;
......@@ -136,7 +140,8 @@ struct SDL_Window {
* Define the SDL display structure This corresponds to physical monitors
* attached to the system.
*/
struct SDL_VideoDisplay {
struct SDL_VideoDisplay
{
int max_display_modes;
int num_display_modes;
SDL_DisplayMode *display_modes;
......@@ -167,7 +172,8 @@ struct SDL_VideoDisplay {
/* Define the SDL video driver structure */
#define _THIS SDL_VideoDevice *_this
struct SDL_VideoDevice {
struct SDL_VideoDevice
{
/* * * */
/* The name of this video driver */
const char *name;
......@@ -268,7 +274,8 @@ struct SDL_VideoDevice {
/* * * */
/* Data used by the GL drivers */
struct {
struct
{
int red_size;
int green_size;
int blue_size;
......@@ -301,7 +308,8 @@ struct SDL_VideoDevice {
void (*free) (_THIS);
};
typedef struct VideoBootStrap {
typedef struct VideoBootStrap
{
const char *name;
const char *desc;
int (*available) (void);
......@@ -384,11 +392,9 @@ extern SDL_VideoDevice *SDL_GetVideoDevice();
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
extern SDL_bool
SDL_AddDisplayMode(int displayIndex,
const SDL_DisplayMode * mode);
SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode);
extern void
SDL_AddRenderDriver(int displayIndex,
const SDL_RenderDriver * driver);
SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver);
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
......
......@@ -2651,7 +2651,7 @@ SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
#endif
SDL_bool
SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo * info)
SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo *info)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
......
......@@ -292,7 +292,7 @@ SDL_NAME(XF86VidModeModeLine) * modeline;
_XRead(dpy, (char *) modeline->private,
modeline->privsize * sizeof(INT32));
} else {
zap_ptr((char *)&modeline->private, sizeof(modeline->private))
zap_ptr((char *) &modeline->private, sizeof(modeline->private))
}
UnlockDisplay(dpy);
SyncHandle();
......
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