Commit ace68e0a authored by Sam Lantinga's avatar Sam Lantinga

Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403271
parent 5632821d
......@@ -1172,6 +1172,13 @@ AC_HELP_STRING([--enable-video-x11-dpms], [enable X11 DPMS extension [[default=y
AC_DEFINE(SDL_VIDEO_DRIVER_X11_DPMS)
fi
fi
AC_ARG_ENABLE(render-x11,
AC_HELP_STRING([--enable-render-x11], [enable the X11 render driver [[default=yes]]]),
, enable_render_x11=yes)
if test x$enable_render_x11 = xyes; then
AC_DEFINE(SDL_VIDEO_RENDER_X11)
fi
fi
fi
}
......
......@@ -294,6 +294,7 @@
#undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_GDI
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_X11
/* Enable OpenGL support */
#undef SDL_VIDEO_OPENGL
......
......@@ -59,9 +59,6 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void SW_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static int SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
......@@ -84,7 +81,7 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
11,
12,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
......@@ -96,7 +93,8 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
0,
0}
};
......@@ -174,7 +172,6 @@ Setup_SoftwareRenderer(SDL_Renderer * renderer)
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->DirtyTexture = SW_DirtyTexture;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->info.mod_modes = SW_RenderDriver.info.mod_modes;
......@@ -520,12 +517,6 @@ SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
}
static void
SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
}
static int
SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
......
......@@ -1476,7 +1476,11 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h)
return 0;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->CreateTexture) {
if (!renderer) {
return 0;
}
if (!renderer->CreateTexture) {
SDL_Unsupported();
return 0;
}
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
......@@ -1669,6 +1673,7 @@ SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch)
}
renderer = texture->renderer;
if (!renderer->QueryTexturePixels) {
SDL_Unsupported();
return -1;
}
return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
......@@ -1686,6 +1691,7 @@ SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors,
}
renderer = texture->renderer;
if (!renderer->SetTexturePalette) {
SDL_Unsupported();
return -1;
}
return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
......@@ -1704,6 +1710,7 @@ SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
}
renderer = texture->renderer;
if (!renderer->GetTexturePalette) {
SDL_Unsupported();
return -1;
}
return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
......@@ -1721,6 +1728,7 @@ SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b)
}
renderer = texture->renderer;
if (!renderer->SetTextureColorMod) {
SDL_Unsupported();
return -1;
}
if (r < 255 || g < 255 || b < 255) {
......@@ -1768,6 +1776,7 @@ SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha)
}
renderer = texture->renderer;
if (!renderer->SetTextureAlphaMod) {
SDL_Unsupported();
return -1;
}
if (alpha < 255) {
......@@ -1804,6 +1813,7 @@ SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode)
}
renderer = texture->renderer;
if (!renderer->SetTextureBlendMode) {
SDL_Unsupported();
return -1;
}
texture->blendMode = blendMode;
......@@ -1835,6 +1845,7 @@ SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode)
}
renderer = texture->renderer;
if (!renderer->SetTextureScaleMode) {
SDL_Unsupported();
return -1;
}
texture->scaleMode = scaleMode;
......@@ -1868,6 +1879,7 @@ SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
}
renderer = texture->renderer;
if (!renderer->UpdateTexture) {
SDL_Unsupported();
return -1;
}
if (!rect) {
......@@ -1897,6 +1909,7 @@ SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty,
}
renderer = texture->renderer;
if (!renderer->LockTexture) {
SDL_Unsupported();
return -1;
}
if (!rect) {
......@@ -1961,7 +1974,11 @@ SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect)
return -1;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderFill) {
if (!renderer) {
return -1;
}
if(!renderer->RenderFill) {
SDL_Unsupported();
return -1;
}
window = SDL_GetWindowFromID(renderer->window);
......@@ -1991,7 +2008,11 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
return -1;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderCopy) {
if (!renderer) {
return -1;
}
if (!renderer->RenderCopy) {
SDL_Unsupported();
return -1;
}
window = SDL_GetWindowFromID(renderer->window);
......
......@@ -124,9 +124,6 @@ static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void NDS_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
Uint8 b, Uint8 a, const SDL_Rect * rect);
static int NDS_RenderCopy(SDL_Renderer * renderer,
......@@ -246,7 +243,6 @@ NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTexture = NDS_UpdateTexture;
renderer->LockTexture = NDS_LockTexture;
renderer->UnlockTexture = NDS_UnlockTexture;
renderer->DirtyTexture = NDS_DirtyTexture;
renderer->DestroyTexture = NDS_DestroyTexture;
renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes;
......@@ -499,13 +495,6 @@ NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
/* stub! */
}
static void
NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
/* stub! */
}
static int
NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect)
......
......@@ -87,7 +87,7 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
12,
13,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
......@@ -99,8 +99,9 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YUY2},
SDL_PIXELFORMAT_YVYU},
0,
0}
};
......
......@@ -55,8 +55,6 @@ static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
......@@ -78,7 +76,7 @@ SDL_RenderDriver GDI_RenderDriver = {
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
11,
12,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
......@@ -90,7 +88,8 @@ SDL_RenderDriver GDI_RenderDriver = {
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
0,
0}
};
......@@ -173,7 +172,6 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTexture = GDI_UpdateTexture;
renderer->LockTexture = GDI_LockTexture;
renderer->UnlockTexture = GDI_UnlockTexture;
renderer->DirtyTexture = GDI_DirtyTexture;
renderer->RenderFill = GDI_RenderFill;
renderer->RenderCopy = GDI_RenderCopy;
renderer->RenderPresent = GDI_RenderPresent;
......@@ -274,6 +272,8 @@ GDI_DisplayModeChanged(SDL_Renderer * renderer)
if (n > 0) {
SelectObject(data->render_hdc, data->hbm[0]);
}
data->current_hbm = 0;
return 0;
}
......@@ -568,12 +568,6 @@ GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
}
static void
GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
{
}
static int
GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_X11
#include "SDL_x11video.h"
#include "../SDL_rect_c.h"
#include "../SDL_pixels_c.h"
#include "../SDL_yuv_sw_c.h"
/* X11 renderer implementation */
static SDL_Renderer *X11_CreateRenderer(SDL_Window * window, Uint32 flags);
static int X11_DisplayModeChanged(SDL_Renderer * renderer);
static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int X11_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int X11_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int X11_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int X11_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void X11_RenderPresent(SDL_Renderer * renderer);
static void X11_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void X11_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver X11_RenderDriver = {
X11_CreateRenderer,
{
"x11",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
SDL_TEXTUREMODULATE_NONE,
SDL_TEXTUREBLENDMODE_NONE,
SDL_TEXTURESCALEMODE_NONE,
0,
{0},
0,
0}
};
typedef struct
{
Display *display;
int screen;
Window window;
Pixmap pixmaps[3];
int current_pixmap;
Drawable drawable;
SDL_PixelFormat *format;
GC gc;
SDL_DirtyRectList dirty;
SDL_bool makedirty;
} X11_RenderData;
typedef struct
{
SDL_SW_YUVTexture *yuv;
Uint32 format;
Pixmap pixmap;
XImage *image;
#ifndef NO_SHARED_MEMORY
/* MIT shared memory extension information */
XShmSegmentInfo shminfo;
#endif
void *pixels;
int pitch;
} X11_TextureData;
#ifndef NO_SHARED_MEMORY
/* Shared memory error handler routine */
static int shm_error;
static int (*X_handler)(Display *, XErrorEvent *) = NULL;
static int shm_errhandler(Display *d, XErrorEvent *e)
{
if (e->error_code == BadAccess) {
shm_error = True;
return(0);
} else {
return(X_handler(d,e));
}
}
#endif /* ! NO_SHARED_MEMORY */
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
X11_TextureData *data = (X11_TextureData *) texture->driverdata;
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
texture->h, data->pixels, data->pitch);
}
static Uint32
X11_GetPixelFormatFromDepth(Display *display, int screen, int depth, int bpp)
{
XVisualInfo vinfo;
if (XMatchVisualInfo(display, screen, depth, DirectColor, &vinfo) ||
XMatchVisualInfo(display, screen, depth, TrueColor, &vinfo)) {
Uint32 Rmask, Gmask, Bmask, Amask;
Rmask = vinfo.visual->red_mask;
Gmask = vinfo.visual->green_mask;
Bmask = vinfo.visual->blue_mask;
if (vinfo.depth == 32) {
Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask));
} else {
Amask = 0;
}
return SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
}
/* No matching visual, try to pick a safe default */
switch (depth) {
case 15:
return SDL_PIXELFORMAT_RGB555;
case 16:
return SDL_PIXELFORMAT_RGB565;
default:
break;
}
return SDL_PIXELFORMAT_UNKNOWN;
}
void
X11_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_RendererInfo *info = &X11_RenderDriver.info;
XPixmapFormatValues *pixmapFormats;
int i, n, bpp;
/* Query the available texture formats */
pixmapFormats = XListPixmapFormats(data->display, &n);
if (pixmapFormats) {
info->num_texture_formats = 0;
for (i = 0; i < n; ++i) {
Uint32 format;
if (pixmapFormats[i].depth == 24) {
bpp = pixmapFormats[i].bits_per_pixel;
} else {
bpp = pixmapFormats[i].depth;
}
format = X11_GetPixelFormatFromDepth(data->display, DefaultScreen(data->display), pixmapFormats[i].depth, bpp);
if (format != SDL_PIXELFORMAT_UNKNOWN) {
info->texture_formats[info->num_texture_formats++] = format;
}
}
XFree(pixmapFormats);
if (info->num_texture_formats == 0) {
return;
}
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU;
}
SDL_AddRenderDriver(0, &X11_RenderDriver);
}
SDL_Renderer *
X11_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_DisplayData *displaydata =
(SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
SDL_RendererInfo *info;
X11_RenderData *data;
XWindowAttributes attributes;
XGCValues gcv;
int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (X11_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
X11_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
data->display = windowdata->videodata->display;
data->screen = displaydata->screen;
data->window = windowdata->window;
renderer->DisplayModeChanged = X11_DisplayModeChanged;
renderer->CreateTexture = X11_CreateTexture;
renderer->QueryTexturePixels = X11_QueryTexturePixels;
renderer->SetTextureBlendMode = X11_SetTextureBlendMode;
renderer->SetTextureScaleMode = X11_SetTextureScaleMode;
renderer->UpdateTexture = X11_UpdateTexture;
renderer->LockTexture = X11_LockTexture;
renderer->UnlockTexture = X11_UnlockTexture;
renderer->RenderFill = X11_RenderFill;
renderer->RenderCopy = X11_RenderCopy;
renderer->RenderPresent = X11_RenderPresent;
renderer->DestroyTexture = X11_DestroyTexture;
renderer->DestroyRenderer = X11_DestroyRenderer;
renderer->info = X11_RenderDriver.info;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
if (flags & SDL_RENDERER_SINGLEBUFFER) {
renderer->info.flags |=
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY);
n = 0;
} else if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
n = 2;
} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
n = 3;
} else {
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
n = 1;
}
XGetWindowAttributes(data->display, data->window, &attributes);
for (i = 0; i < n; ++i) {
data->pixmaps[i] = XCreatePixmap(data->display, data->window, window->w, window->h, attributes.depth);
if (data->pixmaps[i] == None) {
X11_DestroyRenderer(renderer);
SDL_SetError("XCreatePixmap() failed");
return NULL;
}
}
if (n > 0) {
data->drawable = data->pixmaps[0];
data->makedirty = SDL_TRUE;
} else {
data->drawable = data->window;
data->makedirty = SDL_FALSE;
}
data->current_pixmap = 0;
/* Get the format of the window */
bpp = attributes.depth;
if (bpp == 24) {
XPixmapFormatValues *p = XListPixmapFormats(data->display, &n);
if (p) {
for (i = 0; i < n; ++i) {
if (p[i].depth == 24) {
bpp = p[i].bits_per_pixel;
break;
}
}
XFree(p);
}
}
Rmask = attributes.visual->red_mask;
Gmask = attributes.visual->green_mask;
Bmask = attributes.visual->blue_mask;
if (attributes.depth == 32) {
Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask));
} else {
Amask = 0;
}
data->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
if (!data->format) {
X11_DestroyRenderer(renderer);
return NULL;
}
/* Create the drawing context */
gcv.graphics_exposures = False;
data->gc = XCreateGC(data->display, data->window, GCGraphicsExposures, &gcv);
if (!data->gc) {
X11_DestroyRenderer(renderer);
SDL_SetError("XCreateGC() failed");
return NULL;
}
return renderer;
}
static int
X11_DisplayModeChanged(SDL_Renderer * renderer)
{
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
XWindowAttributes attributes;
int i, n;
if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) {
n = 0;
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
n = 2;
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
n = 3;
} else {
n = 1;
}
for (i = 0; i < n; ++i) {
if (data->pixmaps[i] != None) {
XFreePixmap(data->display, data->pixmaps[i]);
data->pixmaps[i] = None;
}
}
XGetWindowAttributes(data->display, data->window, &attributes);
for (i = 0; i < n; ++i) {
data->pixmaps[i] = XCreatePixmap(data->display, data->window, window->w, window->h, attributes.depth);
if (data->pixmaps[i] == None) {
SDL_SetError("XCreatePixmap() failed");
return -1;
}
}
if (n > 0) {
data->drawable = data->pixmaps[0];
}
data->current_pixmap = 0;
return 0;
}
static int
X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
X11_TextureData *data;
XWindowAttributes attributes;
int depth, order;
data = (X11_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}
data->format = display->current_mode.format;
} else {
data->format = texture->format;
}
data->pitch = texture->w*SDL_BYTESPERPIXEL(data->format);
XGetWindowAttributes(renderdata->display, renderdata->window, &attributes);
depth = SDL_BITSPERPIXEL(data->format);
order = SDL_PIXELORDER(data->format);
if (depth == 32 && (order == SDL_PACKEDORDER_XRGB || order == SDL_PACKEDORDER_RGBX || SDL_PACKEDORDER_XBGR || order == SDL_PACKEDORDER_BGRX)) {
depth = 24;
}
if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) {
#ifndef NO_SHARED_MEMORY
XShmSegmentInfo *shminfo = &data->shminfo;
shm_error = True;
if (SDL_X11_HAVE_SHM) {
shminfo->shmid = shmget(IPC_PRIVATE, texture->h*data->pitch, IPC_CREAT | 0777);
if (shminfo->shmid >= 0) {
shminfo->shmaddr = (char *)shmat(shminfo->shmid, 0, 0);
shminfo->readOnly = False;
if (shminfo->shmaddr != (char *)-1) {
shm_error = False;
X_handler = XSetErrorHandler(shm_errhandler);
XShmAttach(renderdata->display, shminfo);
XSync(renderdata->display, True);
XSetErrorHandler(X_handler);
if (shm_error) {
shmdt(shminfo->shmaddr);
}
}
shmctl(shminfo->shmid, IPC_RMID, NULL);
}
}
if (!shm_error) {
data->pixels = shminfo->shmaddr;
data->image = XShmCreateImage(renderdata->display, attributes.visual, depth, ZPixmap, shminfo->shmaddr, shminfo, texture->w, texture->h);
if(!data->image) {
XShmDetach(renderdata->display, shminfo);
XSync(renderdata->display, False);
shmdt(shminfo->shmaddr);
shm_error = True;
}
}
if (shm_error) {
shminfo->shmaddr = NULL;
}
if (!data->image)
#endif /* not NO_SHARED_MEMORY */
{
data->pixels = SDL_malloc(texture->h * data->pitch);
if (!data->pixels) {
SDL_OutOfMemory();
return -1;
}
data->image = XCreateImage(renderdata->display, attributes.visual, depth, ZPixmap, 0, data->pixels, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format)*8, data->pitch);
if (!data->image) {
SDL_SetError("XCreateImage() failed");
return -1;
}
}
} else {
data->pixmap = XCreatePixmap(renderdata->display, renderdata->window, texture->w, texture->h, depth);
if (data->pixmap == None) {
SDL_SetError("XCteatePixmap() failed");
return -1;
}
data->image = XCreateImage(renderdata->display, attributes.visual, depth, ZPixmap, 0, NULL, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format)*8, data->pitch);
if (!data->image) {
SDL_SetError("XCreateImage() failed");
return -1;
}
}
return 0;
}
static int
X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
X11_TextureData *data = (X11_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
*pixels = data->pixels;
*pitch = data->pitch;
return 0;
}
}
static int
X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
return 0;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
static int
X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
X11_TextureData *data = (X11_TextureData *) texture->driverdata;
if (data->yuv) {
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
return -1;
}
UpdateYUVTextureData(texture);
return 0;
} else {
X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;
if (data->pixels) {
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += data->pitch;
}
} else {
data->image->width = rect->w;
data->image->height = rect->h;
data->image->data = (char *)pixels;
data->image->bytes_per_line = pitch;
XPutImage(renderdata->display, data->pixmap, renderdata->gc, data->image, 0, 0, rect->x, rect->y, rect->w, rect->h);
}
return 0;
}
}
static int
X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
X11_TextureData *data = (X11_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else if (data->pixels) {
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
} else {
SDL_SetError("No pixels available");
return -1;
}
}
static void
X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
X11_TextureData *data = (X11_TextureData *) texture->driverdata;
if (data->yuv) {
SDL_SW_UnlockYUVTexture(data->yuv);
UpdateYUVTextureData(texture);
}
}
static int
X11_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
{
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
unsigned long foreground;
if (data->makedirty) {
SDL_AddDirtyRect(&data->dirty, rect);
}
foreground = SDL_MapRGBA(data->format, r, g, b, a);
XSetForeground(data->display, data->gc, foreground);
XDrawRectangle(data->display, data->drawable, data->gc, rect->x, rect->y, rect->w, rect->h);
return 0;
}
static int
X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
X11_TextureData *texturedata = (X11_TextureData *) texture->driverdata;
if (data->makedirty) {
SDL_AddDirtyRect(&data->dirty, dstrect);
}
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
#ifndef NO_SHARED_MEMORY
if (texturedata->shminfo.shmaddr) {
XShmPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, dstrect->w, dstrect->h, False);
}
else
#endif
if (texturedata->pixels) {
XPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, dstrect->w, dstrect->h);
} else {
XCopyArea(data->display, texturedata->pixmap, data->drawable,
data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h,
dstrect->x, dstrect->y);
}
} else {
SDL_SetError("Scaling not supported in the X11 renderer");
return -1;
}
return 0;
}
static void
X11_RenderPresent(SDL_Renderer * renderer)
{
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
SDL_DirtyRect *dirty;
/* Send the data to the display */
if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) {
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
const SDL_Rect *rect = &dirty->rect;
XCopyArea(data->display, data->drawable, data->window,
data->gc, rect->x, rect->y, rect->w, rect->h,
rect->x, rect->y);
}
SDL_ClearDirtyRects(&data->dirty);
}
XSync(data->display, False);
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
data->current_pixmap = (data->current_pixmap + 1) % 2;
data->drawable = data->pixmaps[data->current_pixmap];
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
data->current_pixmap = (data->current_pixmap + 1) % 3;
data->drawable = data->pixmaps[data->current_pixmap];
}
}
static void
X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;
X11_TextureData *data = (X11_TextureData *) texture->driverdata;
if (!data) {
return;
}
if (data->yuv) {
SDL_SW_DestroyYUVTexture(data->yuv);
}
if (data->pixmap != None) {
XFreePixmap(renderdata->display, data->pixmap);
}
if (data->image) {
data->image->data = NULL;
XDestroyImage(data->image);
}
#ifndef NO_SHARED_MEMORY
if (data->shminfo.shmaddr) {
XShmDetach(renderdata->display, &data->shminfo);
XSync(renderdata->display, False);
shmdt(data->shminfo.shmaddr);
data->pixels = NULL;
}
#endif
if (data->pixels) {
SDL_free(data->pixels);
}
SDL_free(data);
texture->driverdata = NULL;
}
static void
X11_DestroyRenderer(SDL_Renderer * renderer)
{
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
int i;
if (data) {
for (i = 0; i < SDL_arraysize(data->pixmaps); ++i) {
if (data->pixmaps[i] != None) {
XFreePixmap(data->display, data->pixmaps[i]);
}
}
if (data->format) {
SDL_FreeFormat(data->format);
}
if (data->gc) {
XFreeGC(data->display, data->gc);
}
SDL_FreeDirtyRects(&data->dirty);
SDL_free(data);
}
SDL_free(renderer);
}
#endif /* SDL_VIDEO_RENDER_X11 */
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* SDL surface based renderer implementation */
#if SDL_VIDEO_RENDER_X11
extern void X11_AddRenderDriver(_THIS);
#endif
/* vi: set ts=4 sw=4 expandtab: */
......@@ -37,6 +37,7 @@ SDL_X11_SYM(int,XChangeWindowAttributes,(Display* a,Window b,unsigned long c,XSe
SDL_X11_SYM(Bool,XCheckWindowEvent,(Display* a,Window b,long c,XEvent* d),(a,b,c,d),return)
SDL_X11_SYM(int,XClearWindow,(Display* a,Window b),(a,b),return)
SDL_X11_SYM(int,XCloseDisplay,(Display* a),(a),return)
SDL_X11_SYM(int,XCopyArea,(Display* a,Drawable b,Drawable c,GC d,int e,int f,unsigned int g,unsigned int h,int i,int j),(a,b,c,d,e,f,g,h,i,j),return)
SDL_X11_SYM(Colormap,XCreateColormap,(Display* a,Window b,Visual* c,int d),(a,b,c,d),return)
SDL_X11_SYM(Cursor,XCreatePixmapCursor,(Display* a,Pixmap b,Pixmap c,XColor* d,XColor* e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return)
SDL_X11_SYM(GC,XCreateGC,(Display* a,Drawable b,unsigned long c,XGCValues* d),(a,b,c,d),return)
......@@ -49,6 +50,7 @@ SDL_X11_SYM(int,XDefineCursor,(Display* a,Window b,Cursor c),(a,b,c),return)
SDL_X11_SYM(int,XDeleteProperty,(Display* a,Window b,Atom c),(a,b,c),return)
SDL_X11_SYM(int,XDestroyWindow,(Display* a,Window b),(a,b),return)
SDL_X11_SYM(int,XDisplayKeycodes,(Display* a,int* b,int* c),(a,b,c),return)
SDL_X11_SYM(int,XDrawRectangle,(Display* a,Drawable b,GC c,int d, int e, unsigned int f, unsigned int g),(a,b,c,d,e,f,g),return)
SDL_X11_SYM(char*,XDisplayName,(_Xconst char* a),(a),return)
SDL_X11_SYM(int,XEventsQueued,(Display* a,int b),(a,b),return)
SDL_X11_SYM(Bool,XFilterEvent,(XEvent *event,Window w),(event,w),return)
......@@ -102,6 +104,7 @@ SDL_X11_SYM(int,XSelectInput,(Display* a,Window b,long c),(a,b,c),return)
SDL_X11_SYM(Status,XSendEvent,(Display* a,Window b,Bool c,long d,XEvent* e),(a,b,c,d,e),return)
SDL_X11_SYM(int,XSetClassHint,(Display* a,Window b,XClassHint* c),(a,b,c),return)
SDL_X11_SYM(int,XSetCloseDownMode,(Display *a, int b),(a,b),return)
SDL_X11_SYM(int,XSetForeground,(Display* a,GC b,unsigned long c),(a,b,c),return)
SDL_X11_SYM(XErrorHandler,XSetErrorHandler,(XErrorHandler a),(a),return)
SDL_X11_SYM(XIOErrorHandler,XSetIOErrorHandler,(XIOErrorHandler a),(a),return)
SDL_X11_SYM(void,XSetRGBColormaps,( Display *a,Window b,XStandardColormap *c,int d,Atom e),(a,b,c,d,e),return)
......
......@@ -244,6 +244,10 @@ X11_VideoInit(_THIS)
X11_InitModes(_this);
#if SDL_VIDEO_RENDER_X11
X11_AddRenderDriver(_this);
#endif
if (X11_InitKeyboard(_this) != 0) {
return -1;
}
......
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