Commit ace68e0a authored by Sam Lantinga's avatar Sam Lantinga

Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403271
parent 5632821d
...@@ -1172,6 +1172,13 @@ AC_HELP_STRING([--enable-video-x11-dpms], [enable X11 DPMS extension [[default=y ...@@ -1172,6 +1172,13 @@ AC_HELP_STRING([--enable-video-x11-dpms], [enable X11 DPMS extension [[default=y
AC_DEFINE(SDL_VIDEO_DRIVER_X11_DPMS) AC_DEFINE(SDL_VIDEO_DRIVER_X11_DPMS)
fi fi
fi fi
AC_ARG_ENABLE(render-x11,
AC_HELP_STRING([--enable-render-x11], [enable the X11 render driver [[default=yes]]]),
, enable_render_x11=yes)
if test x$enable_render_x11 = xyes; then
AC_DEFINE(SDL_VIDEO_RENDER_X11)
fi
fi fi
fi fi
} }
......
...@@ -294,6 +294,7 @@ ...@@ -294,6 +294,7 @@
#undef SDL_VIDEO_RENDER_D3D #undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_GDI #undef SDL_VIDEO_RENDER_GDI
#undef SDL_VIDEO_RENDER_OGL #undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_X11
/* Enable OpenGL support */ /* Enable OpenGL support */
#undef SDL_VIDEO_OPENGL #undef SDL_VIDEO_OPENGL
......
...@@ -59,9 +59,6 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, ...@@ -59,9 +59,6 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels, const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch); int *pitch);
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void SW_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static int SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, static int SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect); Uint8 a, const SDL_Rect * rect);
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
...@@ -84,7 +81,7 @@ SDL_RenderDriver SW_RenderDriver = { ...@@ -84,7 +81,7 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
11, 12,
{ {
SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB555,
...@@ -96,7 +93,8 @@ SDL_RenderDriver SW_RenderDriver = { ...@@ -96,7 +93,8 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY}, SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
0, 0,
0} 0}
}; };
...@@ -174,7 +172,6 @@ Setup_SoftwareRenderer(SDL_Renderer * renderer) ...@@ -174,7 +172,6 @@ Setup_SoftwareRenderer(SDL_Renderer * renderer)
renderer->UpdateTexture = SW_UpdateTexture; renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture; renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture; renderer->UnlockTexture = SW_UnlockTexture;
renderer->DirtyTexture = SW_DirtyTexture;
renderer->DestroyTexture = SW_DestroyTexture; renderer->DestroyTexture = SW_DestroyTexture;
renderer->info.mod_modes = SW_RenderDriver.info.mod_modes; renderer->info.mod_modes = SW_RenderDriver.info.mod_modes;
...@@ -520,12 +517,6 @@ SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -520,12 +517,6 @@ SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
} }
} }
static void
SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
}
static int static int
SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect) const SDL_Rect * rect)
......
...@@ -1476,7 +1476,11 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h) ...@@ -1476,7 +1476,11 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h)
return 0; return 0;
} }
renderer = SDL_CurrentDisplay.current_renderer; renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->CreateTexture) { if (!renderer) {
return 0;
}
if (!renderer->CreateTexture) {
SDL_Unsupported();
return 0; return 0;
} }
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
...@@ -1669,6 +1673,7 @@ SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch) ...@@ -1669,6 +1673,7 @@ SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch)
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->QueryTexturePixels) { if (!renderer->QueryTexturePixels) {
SDL_Unsupported();
return -1; return -1;
} }
return renderer->QueryTexturePixels(renderer, texture, pixels, pitch); return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
...@@ -1686,6 +1691,7 @@ SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, ...@@ -1686,6 +1691,7 @@ SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors,
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->SetTexturePalette) { if (!renderer->SetTexturePalette) {
SDL_Unsupported();
return -1; return -1;
} }
return renderer->SetTexturePalette(renderer, texture, colors, firstcolor, return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
...@@ -1704,6 +1710,7 @@ SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, ...@@ -1704,6 +1710,7 @@ SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->GetTexturePalette) { if (!renderer->GetTexturePalette) {
SDL_Unsupported();
return -1; return -1;
} }
return renderer->GetTexturePalette(renderer, texture, colors, firstcolor, return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
...@@ -1721,6 +1728,7 @@ SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b) ...@@ -1721,6 +1728,7 @@ SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b)
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->SetTextureColorMod) { if (!renderer->SetTextureColorMod) {
SDL_Unsupported();
return -1; return -1;
} }
if (r < 255 || g < 255 || b < 255) { if (r < 255 || g < 255 || b < 255) {
...@@ -1768,6 +1776,7 @@ SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha) ...@@ -1768,6 +1776,7 @@ SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha)
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->SetTextureAlphaMod) { if (!renderer->SetTextureAlphaMod) {
SDL_Unsupported();
return -1; return -1;
} }
if (alpha < 255) { if (alpha < 255) {
...@@ -1804,6 +1813,7 @@ SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode) ...@@ -1804,6 +1813,7 @@ SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode)
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->SetTextureBlendMode) { if (!renderer->SetTextureBlendMode) {
SDL_Unsupported();
return -1; return -1;
} }
texture->blendMode = blendMode; texture->blendMode = blendMode;
...@@ -1835,6 +1845,7 @@ SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode) ...@@ -1835,6 +1845,7 @@ SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode)
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->SetTextureScaleMode) { if (!renderer->SetTextureScaleMode) {
SDL_Unsupported();
return -1; return -1;
} }
texture->scaleMode = scaleMode; texture->scaleMode = scaleMode;
...@@ -1868,6 +1879,7 @@ SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect, ...@@ -1868,6 +1879,7 @@ SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->UpdateTexture) { if (!renderer->UpdateTexture) {
SDL_Unsupported();
return -1; return -1;
} }
if (!rect) { if (!rect) {
...@@ -1897,6 +1909,7 @@ SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty, ...@@ -1897,6 +1909,7 @@ SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty,
} }
renderer = texture->renderer; renderer = texture->renderer;
if (!renderer->LockTexture) { if (!renderer->LockTexture) {
SDL_Unsupported();
return -1; return -1;
} }
if (!rect) { if (!rect) {
...@@ -1961,7 +1974,11 @@ SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) ...@@ -1961,7 +1974,11 @@ SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect)
return -1; return -1;
} }
renderer = SDL_CurrentDisplay.current_renderer; renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderFill) { if (!renderer) {
return -1;
}
if(!renderer->RenderFill) {
SDL_Unsupported();
return -1; return -1;
} }
window = SDL_GetWindowFromID(renderer->window); window = SDL_GetWindowFromID(renderer->window);
...@@ -1991,7 +2008,11 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect, ...@@ -1991,7 +2008,11 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
return -1; return -1;
} }
renderer = SDL_CurrentDisplay.current_renderer; renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderCopy) { if (!renderer) {
return -1;
}
if (!renderer->RenderCopy) {
SDL_Unsupported();
return -1; return -1;
} }
window = SDL_GetWindowFromID(renderer->window); window = SDL_GetWindowFromID(renderer->window);
......
...@@ -124,9 +124,6 @@ static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, ...@@ -124,9 +124,6 @@ static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch); void **pixels, int *pitch);
static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void NDS_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
Uint8 b, Uint8 a, const SDL_Rect * rect); Uint8 b, Uint8 a, const SDL_Rect * rect);
static int NDS_RenderCopy(SDL_Renderer * renderer, static int NDS_RenderCopy(SDL_Renderer * renderer,
...@@ -246,7 +243,6 @@ NDS_CreateRenderer(SDL_Window * window, Uint32 flags) ...@@ -246,7 +243,6 @@ NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTexture = NDS_UpdateTexture; renderer->UpdateTexture = NDS_UpdateTexture;
renderer->LockTexture = NDS_LockTexture; renderer->LockTexture = NDS_LockTexture;
renderer->UnlockTexture = NDS_UnlockTexture; renderer->UnlockTexture = NDS_UnlockTexture;
renderer->DirtyTexture = NDS_DirtyTexture;
renderer->DestroyTexture = NDS_DestroyTexture; renderer->DestroyTexture = NDS_DestroyTexture;
renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes; renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes;
...@@ -499,13 +495,6 @@ NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -499,13 +495,6 @@ NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
/* stub! */ /* stub! */
} }
static void
NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
/* stub! */
}
static int static int
NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect) Uint8 a, const SDL_Rect * rect)
......
...@@ -87,7 +87,7 @@ SDL_RenderDriver D3D_RenderDriver = { ...@@ -87,7 +87,7 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST), SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
12, 13,
{ {
SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332, SDL_PIXELFORMAT_RGB332,
...@@ -99,8 +99,9 @@ SDL_RenderDriver D3D_RenderDriver = { ...@@ -99,8 +99,9 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010, SDL_PIXELFORMAT_ARGB2101010,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YUY2}, SDL_PIXELFORMAT_YVYU},
0, 0,
0} 0}
}; };
......
...@@ -55,8 +55,6 @@ static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, ...@@ -55,8 +55,6 @@ static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch); void **pixels, int *pitch);
static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, static int GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect); Uint8 a, const SDL_Rect * rect);
static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
...@@ -78,7 +76,7 @@ SDL_RenderDriver GDI_RenderDriver = { ...@@ -78,7 +76,7 @@ SDL_RenderDriver GDI_RenderDriver = {
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND), SDL_TEXTUREBLENDMODE_BLEND),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
11, 12,
{ {
SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB555,
...@@ -90,7 +88,8 @@ SDL_RenderDriver GDI_RenderDriver = { ...@@ -90,7 +88,8 @@ SDL_RenderDriver GDI_RenderDriver = {
SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY}, SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
0, 0,
0} 0}
}; };
...@@ -173,7 +172,6 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags) ...@@ -173,7 +172,6 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTexture = GDI_UpdateTexture; renderer->UpdateTexture = GDI_UpdateTexture;
renderer->LockTexture = GDI_LockTexture; renderer->LockTexture = GDI_LockTexture;
renderer->UnlockTexture = GDI_UnlockTexture; renderer->UnlockTexture = GDI_UnlockTexture;
renderer->DirtyTexture = GDI_DirtyTexture;
renderer->RenderFill = GDI_RenderFill; renderer->RenderFill = GDI_RenderFill;
renderer->RenderCopy = GDI_RenderCopy; renderer->RenderCopy = GDI_RenderCopy;
renderer->RenderPresent = GDI_RenderPresent; renderer->RenderPresent = GDI_RenderPresent;
...@@ -274,6 +272,8 @@ GDI_DisplayModeChanged(SDL_Renderer * renderer) ...@@ -274,6 +272,8 @@ GDI_DisplayModeChanged(SDL_Renderer * renderer)
if (n > 0) { if (n > 0) {
SelectObject(data->render_hdc, data->hbm[0]); SelectObject(data->render_hdc, data->hbm[0]);
} }
data->current_hbm = 0;
return 0; return 0;
} }
...@@ -568,12 +568,6 @@ GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -568,12 +568,6 @@ GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
} }
} }
static void
GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
{
}
static int static int
GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect) const SDL_Rect * rect)
......
This diff is collapsed.
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* SDL surface based renderer implementation */
#if SDL_VIDEO_RENDER_X11
extern void X11_AddRenderDriver(_THIS);
#endif
/* vi: set ts=4 sw=4 expandtab: */
...@@ -37,6 +37,7 @@ SDL_X11_SYM(int,XChangeWindowAttributes,(Display* a,Window b,unsigned long c,XSe ...@@ -37,6 +37,7 @@ SDL_X11_SYM(int,XChangeWindowAttributes,(Display* a,Window b,unsigned long c,XSe
SDL_X11_SYM(Bool,XCheckWindowEvent,(Display* a,Window b,long c,XEvent* d),(a,b,c,d),return) SDL_X11_SYM(Bool,XCheckWindowEvent,(Display* a,Window b,long c,XEvent* d),(a,b,c,d),return)
SDL_X11_SYM(int,XClearWindow,(Display* a,Window b),(a,b),return) SDL_X11_SYM(int,XClearWindow,(Display* a,Window b),(a,b),return)
SDL_X11_SYM(int,XCloseDisplay,(Display* a),(a),return) SDL_X11_SYM(int,XCloseDisplay,(Display* a),(a),return)
SDL_X11_SYM(int,XCopyArea,(Display* a,Drawable b,Drawable c,GC d,int e,int f,unsigned int g,unsigned int h,int i,int j),(a,b,c,d,e,f,g,h,i,j),return)
SDL_X11_SYM(Colormap,XCreateColormap,(Display* a,Window b,Visual* c,int d),(a,b,c,d),return) SDL_X11_SYM(Colormap,XCreateColormap,(Display* a,Window b,Visual* c,int d),(a,b,c,d),return)
SDL_X11_SYM(Cursor,XCreatePixmapCursor,(Display* a,Pixmap b,Pixmap c,XColor* d,XColor* e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return) SDL_X11_SYM(Cursor,XCreatePixmapCursor,(Display* a,Pixmap b,Pixmap c,XColor* d,XColor* e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return)
SDL_X11_SYM(GC,XCreateGC,(Display* a,Drawable b,unsigned long c,XGCValues* d),(a,b,c,d),return) SDL_X11_SYM(GC,XCreateGC,(Display* a,Drawable b,unsigned long c,XGCValues* d),(a,b,c,d),return)
...@@ -49,6 +50,7 @@ SDL_X11_SYM(int,XDefineCursor,(Display* a,Window b,Cursor c),(a,b,c),return) ...@@ -49,6 +50,7 @@ SDL_X11_SYM(int,XDefineCursor,(Display* a,Window b,Cursor c),(a,b,c),return)
SDL_X11_SYM(int,XDeleteProperty,(Display* a,Window b,Atom c),(a,b,c),return) SDL_X11_SYM(int,XDeleteProperty,(Display* a,Window b,Atom c),(a,b,c),return)
SDL_X11_SYM(int,XDestroyWindow,(Display* a,Window b),(a,b),return) SDL_X11_SYM(int,XDestroyWindow,(Display* a,Window b),(a,b),return)
SDL_X11_SYM(int,XDisplayKeycodes,(Display* a,int* b,int* c),(a,b,c),return) SDL_X11_SYM(int,XDisplayKeycodes,(Display* a,int* b,int* c),(a,b,c),return)
SDL_X11_SYM(int,XDrawRectangle,(Display* a,Drawable b,GC c,int d, int e, unsigned int f, unsigned int g),(a,b,c,d,e,f,g),return)
SDL_X11_SYM(char*,XDisplayName,(_Xconst char* a),(a),return) SDL_X11_SYM(char*,XDisplayName,(_Xconst char* a),(a),return)
SDL_X11_SYM(int,XEventsQueued,(Display* a,int b),(a,b),return) SDL_X11_SYM(int,XEventsQueued,(Display* a,int b),(a,b),return)
SDL_X11_SYM(Bool,XFilterEvent,(XEvent *event,Window w),(event,w),return) SDL_X11_SYM(Bool,XFilterEvent,(XEvent *event,Window w),(event,w),return)
...@@ -102,6 +104,7 @@ SDL_X11_SYM(int,XSelectInput,(Display* a,Window b,long c),(a,b,c),return) ...@@ -102,6 +104,7 @@ SDL_X11_SYM(int,XSelectInput,(Display* a,Window b,long c),(a,b,c),return)
SDL_X11_SYM(Status,XSendEvent,(Display* a,Window b,Bool c,long d,XEvent* e),(a,b,c,d,e),return) SDL_X11_SYM(Status,XSendEvent,(Display* a,Window b,Bool c,long d,XEvent* e),(a,b,c,d,e),return)
SDL_X11_SYM(int,XSetClassHint,(Display* a,Window b,XClassHint* c),(a,b,c),return) SDL_X11_SYM(int,XSetClassHint,(Display* a,Window b,XClassHint* c),(a,b,c),return)
SDL_X11_SYM(int,XSetCloseDownMode,(Display *a, int b),(a,b),return) SDL_X11_SYM(int,XSetCloseDownMode,(Display *a, int b),(a,b),return)
SDL_X11_SYM(int,XSetForeground,(Display* a,GC b,unsigned long c),(a,b,c),return)
SDL_X11_SYM(XErrorHandler,XSetErrorHandler,(XErrorHandler a),(a),return) SDL_X11_SYM(XErrorHandler,XSetErrorHandler,(XErrorHandler a),(a),return)
SDL_X11_SYM(XIOErrorHandler,XSetIOErrorHandler,(XIOErrorHandler a),(a),return) SDL_X11_SYM(XIOErrorHandler,XSetIOErrorHandler,(XIOErrorHandler a),(a),return)
SDL_X11_SYM(void,XSetRGBColormaps,( Display *a,Window b,XStandardColormap *c,int d,Atom e),(a,b,c,d,e),return) SDL_X11_SYM(void,XSetRGBColormaps,( Display *a,Window b,XStandardColormap *c,int d,Atom e),(a,b,c,d,e),return)
......
...@@ -244,6 +244,10 @@ X11_VideoInit(_THIS) ...@@ -244,6 +244,10 @@ X11_VideoInit(_THIS)
X11_InitModes(_this); X11_InitModes(_this);
#if SDL_VIDEO_RENDER_X11
X11_AddRenderDriver(_this);
#endif
if (X11_InitKeyboard(_this) != 0) { if (X11_InitKeyboard(_this) != 0) {
return -1; return -1;
} }
......
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