Commit ad090cd0 authored by Sam Lantinga's avatar Sam Lantinga

Fixed mouse coordinate range on Mac OS X

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403255
parent be449ce8
......@@ -34,7 +34,6 @@ static SDL_Mouse **SDL_mice = NULL;
static int *SDL_IdIndex = NULL;
static int SDL_highestId = -1;
static int last_x, last_y; /* the last reported x and y coordinates by the system cursor */
int x_max, y_max; /* current window width and height */
/* Public functions */
......@@ -365,6 +364,21 @@ SDL_SetMouseFocus(int id, SDL_WindowID windowID)
if (!focus) {
SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
}
SDL_GetWindowSize(windowID, &mouse->x_max, &mouse->y_max);
}
}
void
SDL_SetMouseFocusSize(SDL_WindowID windowID, int w, int h)
{
int i;
for (i = 0; i < SDL_num_mice; ++i) {
SDL_Mouse *mouse = SDL_GetMouse(i);
if (mouse && mouse->focus == windowID) {
mouse->x_max = w;
mouse->y_max = h;
}
}
}
......@@ -407,15 +421,6 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
int xrel;
int yrel;
/* while using the relative mode and many windows, we have to be sure,
that the pointers find themselves inside the windows */
if (x > x_max) {
x = x_max;
}
if (y > y_max) {
y = y_max;
}
if (!mouse || mouse->flush_motion) {
return 0;
}
......@@ -445,15 +450,17 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
mouse->x = x;
mouse->y = y;
} else {
if (mouse->x + xrel > x_max) {
mouse->x = x_max;
/* while using the relative mode and many windows, we have to be
sure that the pointers find themselves inside the windows */
if (mouse->x + xrel > mouse->x_max) {
mouse->x = mouse->x_max;
} else if (mouse->x + xrel < 0) {
mouse->x = 0;
} else {
mouse->x += xrel;
}
if (mouse->y + yrel > y_max) {
mouse->y = y_max;
if (mouse->y + yrel > mouse->y_max) {
mouse->y = mouse->y_max;
} else if (mouse->y + yrel < 0) {
mouse->y = 0;
} else {
......@@ -778,13 +785,6 @@ SDL_GetMouseName(int index)
return mouse->name;
}
void
SDL_UpdateCoordinates(int x, int y)
{
x_max = x;
y_max = y;
}
void
SDL_ChangeEnd(int id, int end)
{
......
......@@ -66,8 +66,8 @@ struct SDL_Mouse
/* Data common to all mice */
SDL_WindowID focus;
int which;
int x;
int y;
int x, x_max;
int y, y_max;
int z; /* for future use */
int xdelta;
int ydelta;
......@@ -112,6 +112,9 @@ extern void SDL_ResetMouse(int index);
/* Set the mouse focus window */
extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID);
/* Set the size of the mouse focus window */
extern void SDL_SetMouseFocusSize(SDL_WindowID windowID, int w, int h);
/* Send a mouse motion event for a mouse */
extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z);
......@@ -128,7 +131,6 @@ extern int SDL_SendProximity(int id, int x, int y, int type);
extern void SDL_MouseQuit(void);
/* FIXME: Where do these functions go in this header? */
extern void SDL_UpdateCoordinates(int x, int y);
extern void SDL_ChangeEnd(int id, int end);
#endif /* _SDL_mouse_c_h */
......
......@@ -25,6 +25,7 @@
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_mouse_c.h"
#include "../video/SDL_sysvideo.h"
int
......@@ -73,6 +74,7 @@ SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1,
window->w = data1;
window->h = data2;
SDL_OnWindowResized(window);
SDL_SetMouseFocusSize(windowID, window->w, window->h);
break;
case SDL_WINDOWEVENT_MINIMIZED:
if (window->flags & SDL_WINDOW_MINIMIZED) {
......
......@@ -240,13 +240,11 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break;
}
}
/* FIXME: Doesn't this defeat the point of using raw input? */
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
SDL_GetWindowSize(data->windowID, &w, &h);
SDL_UpdateCoordinates(w, h); /* we're updating the current window size */
/* if the message was sent by a tablet we have to send also pressure */
if (i == tablet) {
if (index == tablet) {
SDL_SendMouseMotion(index, 0, point.x, point.y, pressure);
} else {
SDL_SendMouseMotion(index, 0, point.x, point.y, 0);
......
......@@ -278,16 +278,10 @@ X11_DispatchEvent(_THIS)
default:{
if (xevent.type == motion) { /* MotionNotify */
XDeviceMotionEvent *move = (XDeviceMotionEvent *) & xevent;
#ifdef DEBUG_MOTION
printf("X11 motion: %d,%d\n", xevent.xmotion.x,
xevent.xmotion.y);
printf("X11 motion: %d,%d\n", move->x, move->y);
#endif
XWindowAttributes attrib;
XGetWindowAttributes(videodata->display,
((XAnyEvent *) & xevent)->window,
&attrib);
SDL_UpdateCoordinates(attrib.width, attrib.height);
XDeviceMotionEvent *move = (XDeviceMotionEvent *) & xevent;
SDL_SendMouseMotion(move->deviceid, 0, move->x,
move->y, move->axis_data[2]);
} else if (xevent.type == button_pressed) { /* ButtonPress */
......
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