Commit af2813ac authored by Eli Gottlieb's avatar Eli Gottlieb

Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.

parent 52ed2820
......@@ -1275,7 +1275,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(const SDL_Ellipse ellipse);
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count);
extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse *ellipse, int count);
/**
* \brief Draw a polygon on the current rendering target with the drawing color.
......@@ -1294,7 +1294,7 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoly(const SDL_Poly poly);
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly ** poly, int count);
extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly *poly, int count);
/**
* \brief Fill a polygon on the current rendering target with the drawing color.
......@@ -1313,8 +1313,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillPoly(const SDL_Poly poly);
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly ** poly, int count);
extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly *poly, int count);
/**
* \brief Copy a portion of the texture to the current rendering target.
......
......@@ -2534,6 +2534,38 @@ SDL_RenderFillRects(const SDL_Rect ** rects, int count)
return renderer->RenderFillRects(renderer, rects, count);
}
int SDL_RenderDrawEllipse(const SDL_Ellipse ellipse) {
return SDL_RenderDrawEllipses(&ellipse,1);
}
int SDL_RenderDrawEllipses(const SDL_Ellipse * ellipse, int count) {
return -1;
}
int SDL_RenderFillEllipse(const SDL_Ellipse ellipse) {
return SDL_RenderFillEllipses(&ellipse,1);
}
int SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count) {
return -1;
}
int SDL_RenderDrawPoly(const SDL_Poly poly) {
return SDL_RenderDrawPolys(&poly,1);
}
int SDL_RenderDrawPolys(const SDL_Poly *poly, int count) {
return -1;
}
int SDL_RenderFillPoly(const SDL_Poly poly) {
return SDL_RenderFillPolys(&poly,1);
}
int SDL_RenderFillPolys(const SDL_Poly *poly, int count) {
return -1;
}
int
SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect,
const SDL_Rect * dstrect)
......
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