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PocketInsanity
libSDL
Commits
b4fff42f
Commit
b4fff42f
authored
Feb 02, 2011
by
Sam Lantinga
Browse files
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Plain Diff
The DrawRect API is implemented using lines
parent
df94d4c6
Changes
8
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Inline
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Showing
8 changed files
with
30 additions
and
273 deletions
+30
-273
SDL_renderer_gl.c
src/video/SDL_renderer_gl.c
+0
-43
SDL_renderer_gles.c
src/video/SDL_renderer_gles.c
+0
-42
SDL_renderer_sw.c
src/video/SDL_renderer_sw.c
+0
-59
SDL_sysvideo.h
src/video/SDL_sysvideo.h
+0
-2
SDL_video.c
src/video/SDL_video.c
+30
-13
SDL_DirectFB_render.c
src/video/directfb/SDL_DirectFB_render.c
+0
-21
SDL_nullrender.c
src/video/dummy/SDL_nullrender.c
+0
-25
SDL_d3drender.c
src/video/windows/SDL_d3drender.c
+0
-68
No files found.
src/video/SDL_renderer_gl.c
View file @
b4fff42f
...
...
@@ -93,8 +93,6 @@ static int GL_RenderDrawPoints(SDL_Renderer * renderer,
const
SDL_Point
*
points
,
int
count
);
static
int
GL_RenderDrawLines
(
SDL_Renderer
*
renderer
,
const
SDL_Point
*
points
,
int
count
);
static
int
GL_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
GL_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
GL_RenderCopy
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
...
...
@@ -289,7 +287,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
RenderClear
=
GL_RenderClear
;
renderer
->
RenderDrawPoints
=
GL_RenderDrawPoints
;
renderer
->
RenderDrawLines
=
GL_RenderDrawLines
;
renderer
->
RenderDrawRects
=
GL_RenderDrawRects
;
renderer
->
RenderFillRects
=
GL_RenderFillRects
;
renderer
->
RenderCopy
=
GL_RenderCopy
;
renderer
->
RenderReadPixels
=
GL_RenderReadPixels
;
...
...
@@ -1138,46 +1135,6 @@ GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
return
0
;
}
static
int
GL_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
{
GL_RenderData
*
data
=
(
GL_RenderData
*
)
renderer
->
driverdata
;
int
i
,
x
,
y
;
GL_ActivateRenderer
(
renderer
);
GL_SetBlendMode
(
data
,
renderer
->
blendMode
);
data
->
glColor4f
((
GLfloat
)
renderer
->
r
*
inv255f
,
(
GLfloat
)
renderer
->
g
*
inv255f
,
(
GLfloat
)
renderer
->
b
*
inv255f
,
(
GLfloat
)
renderer
->
a
*
inv255f
);
data
->
glBegin
(
GL_LINE_LOOP
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
const
SDL_Rect
*
rect
=
rects
[
i
];
x
=
rect
->
x
;
y
=
rect
->
y
;
data
->
glVertex2f
(
0
.
5
f
+
x
,
0
.
5
f
+
y
);
x
=
rect
->
x
+
rect
->
w
-
1
;
y
=
rect
->
y
;
data
->
glVertex2f
(
0
.
5
f
+
x
,
0
.
5
f
+
y
);
x
=
rect
->
x
+
rect
->
w
-
1
;
y
=
rect
->
y
+
rect
->
h
-
1
;
data
->
glVertex2f
(
0
.
5
f
+
x
,
0
.
5
f
+
y
);
x
=
rect
->
x
;
y
=
rect
->
y
+
rect
->
h
-
1
;
data
->
glVertex2f
(
0
.
5
f
+
x
,
0
.
5
f
+
y
);
}
data
->
glEnd
();
return
0
;
}
static
int
GL_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
{
...
...
src/video/SDL_renderer_gles.c
View file @
b4fff42f
...
...
@@ -81,8 +81,6 @@ static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
const
SDL_Point
*
points
,
int
count
);
static
int
GLES_RenderDrawLines
(
SDL_Renderer
*
renderer
,
const
SDL_Point
*
points
,
int
count
);
static
int
GLES_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
GLES_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
GLES_RenderCopy
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
...
...
@@ -229,7 +227,6 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
DirtyTexture
=
GLES_DirtyTexture
;
renderer
->
RenderDrawPoints
=
GLES_RenderDrawPoints
;
renderer
->
RenderDrawLines
=
GLES_RenderDrawLines
;
renderer
->
RenderDrawRects
=
GLES_RenderDrawRects
;
renderer
->
RenderFillRects
=
GLES_RenderFillRects
;
renderer
->
RenderCopy
=
GLES_RenderCopy
;
renderer
->
RenderPresent
=
GLES_RenderPresent
;
...
...
@@ -667,45 +664,6 @@ GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
return
0
;
}
static
int
GLES_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
{
GLES_RenderData
*
data
=
(
GLES_RenderData
*
)
renderer
->
driverdata
;
int
i
;
GLES_ActivateRenderer
(
renderer
);
GLES_SetBlendMode
(
data
,
renderer
->
blendMode
);
data
->
glColor4f
((
GLfloat
)
renderer
->
r
*
inv255f
,
(
GLfloat
)
renderer
->
g
*
inv255f
,
(
GLfloat
)
renderer
->
b
*
inv255f
,
(
GLfloat
)
renderer
->
a
*
inv255f
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
const
SDL_Rect
*
rect
=
rects
[
i
];
GLshort
minx
=
rect
->
x
;
GLshort
maxx
=
rect
->
x
+
rect
->
w
;
GLshort
miny
=
rect
->
y
;
GLshort
maxy
=
rect
->
y
+
rect
->
h
;
GLshort
vertices
[
8
];
vertices
[
0
]
=
minx
;
vertices
[
1
]
=
miny
;
vertices
[
2
]
=
maxx
;
vertices
[
3
]
=
miny
;
vertices
[
4
]
=
minx
;
vertices
[
5
]
=
maxy
;
vertices
[
6
]
=
maxx
;
vertices
[
7
]
=
maxy
;
data
->
glVertexPointer
(
2
,
GL_SHORT
,
0
,
vertices
);
data
->
glDrawArrays
(
GL_LINE_LOOP
,
0
,
4
);
}
return
0
;
}
static
int
GLES_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
...
...
src/video/SDL_renderer_sw.c
View file @
b4fff42f
...
...
@@ -62,8 +62,6 @@ static int SW_RenderDrawPoints(SDL_Renderer * renderer,
const
SDL_Point
*
points
,
int
count
);
static
int
SW_RenderDrawLines
(
SDL_Renderer
*
renderer
,
const
SDL_Point
*
points
,
int
count
);
static
int
SW_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
SW_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
SW_RenderCopy
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
...
...
@@ -216,7 +214,6 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
RenderDrawPoints
=
SW_RenderDrawPoints
;
renderer
->
RenderDrawLines
=
SW_RenderDrawLines
;
renderer
->
RenderDrawRects
=
SW_RenderDrawRects
;
renderer
->
RenderFillRects
=
SW_RenderFillRects
;
renderer
->
RenderCopy
=
SW_RenderCopy
;
renderer
->
RenderReadPixels
=
SW_RenderReadPixels
;
...
...
@@ -608,62 +605,6 @@ SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
return
status
;
}
static
int
SW_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
{
SW_RenderData
*
data
=
(
SW_RenderData
*
)
renderer
->
driverdata
;
SDL_Texture
*
texture
=
SW_ActivateRenderer
(
renderer
);
SDL_Rect
clip
,
rect
;
Uint32
color
=
0
;
int
i
;
int
status
=
0
;
if
(
!
texture
)
{
return
-
1
;
}
clip
.
x
=
0
;
clip
.
y
=
0
;
clip
.
w
=
texture
->
w
;
clip
.
h
=
texture
->
h
;
if
(
renderer
->
blendMode
==
SDL_BLENDMODE_NONE
)
{
color
=
SDL_MapRGBA
(
data
->
surface
.
format
,
renderer
->
r
,
renderer
->
g
,
renderer
->
b
,
renderer
->
a
);
}
for
(
i
=
0
;
i
<
count
;
++
i
)
{
/* FIXME: We don't want to draw clipped edges */
if
(
!
SDL_IntersectRect
(
rects
[
i
],
&
clip
,
&
rect
))
{
/* Nothing to draw */
continue
;
}
if
(
data
->
renderer
->
LockTexture
(
data
->
renderer
,
texture
,
&
rect
,
1
,
&
data
->
surface
.
pixels
,
&
data
->
surface
.
pitch
)
<
0
)
{
return
-
1
;
}
data
->
surface
.
clip_rect
.
w
=
data
->
surface
.
w
=
rect
.
w
;
data
->
surface
.
clip_rect
.
h
=
data
->
surface
.
h
=
rect
.
h
;
if
(
renderer
->
blendMode
==
SDL_BLENDMODE_NONE
)
{
status
=
SDL_DrawRect
(
&
data
->
surface
,
NULL
,
color
);
}
else
{
status
=
SDL_BlendRect
(
&
data
->
surface
,
NULL
,
renderer
->
blendMode
,
renderer
->
r
,
renderer
->
g
,
renderer
->
b
,
renderer
->
a
);
}
data
->
renderer
->
UnlockTexture
(
data
->
renderer
,
texture
);
}
return
status
;
}
static
int
SW_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
...
...
src/video/SDL_sysvideo.h
View file @
b4fff42f
...
...
@@ -93,8 +93,6 @@ struct SDL_Renderer
int
count
);
int
(
*
RenderDrawLines
)
(
SDL_Renderer
*
renderer
,
const
SDL_Point
*
points
,
int
count
);
int
(
*
RenderDrawRects
)
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
int
(
*
RenderFillRects
)
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
int
(
*
RenderCopy
)
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
...
...
src/video/SDL_video.c
View file @
b4fff42f
...
...
@@ -2319,7 +2319,33 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
int
SDL_RenderDrawRect
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
)
{
return
SDL_RenderDrawRects
(
renderer
,
&
rect
,
1
);
SDL_Rect
full_rect
;
SDL_Point
points
[
5
];
CHECK_RENDERER_MAGIC
(
renderer
,
-
1
);
/* If 'rect' == NULL, then outline the whole surface */
if
(
!
rect
)
{
SDL_Window
*
window
=
renderer
->
window
;
full_rect
.
x
=
0
;
full_rect
.
y
=
0
;
full_rect
.
w
=
window
->
w
;
full_rect
.
h
=
window
->
h
;
rect
=
&
full_rect
;
}
points
[
0
].
x
=
rect
->
x
;
points
[
0
].
y
=
rect
->
y
;
points
[
1
].
x
=
rect
->
x
+
rect
->
w
-
1
;
points
[
1
].
y
=
rect
->
y
;
points
[
2
].
x
=
rect
->
x
+
rect
->
w
-
1
;
points
[
2
].
y
=
rect
->
y
+
rect
->
h
-
1
;
points
[
3
].
x
=
rect
->
x
;
points
[
3
].
y
=
rect
->
y
+
rect
->
h
-
1
;
points
[
4
].
x
=
rect
->
x
;
points
[
4
].
y
=
rect
->
y
;
return
SDL_RenderDrawLines
(
renderer
,
points
,
5
);
}
int
...
...
@@ -2340,20 +2366,11 @@ SDL_RenderDrawRects(SDL_Renderer * renderer,
/* Check for NULL rect, which means fill entire window */
for
(
i
=
0
;
i
<
count
;
++
i
)
{
if
(
rects
[
i
]
==
NULL
)
{
SDL_Window
*
window
=
renderer
->
window
;
SDL_Rect
full_rect
;
const
SDL_Rect
*
rect
;
full_rect
.
x
=
0
;
full_rect
.
y
=
0
;
full_rect
.
w
=
window
->
w
;
full_rect
.
h
=
window
->
h
;
rect
=
&
full_rect
;
return
renderer
->
RenderDrawRects
(
renderer
,
&
rect
,
1
);
if
(
SDL_RenderDrawRect
(
renderer
,
rects
[
i
])
<
0
)
{
return
-
1
;
}
}
return
renderer
->
RenderDrawRects
(
renderer
,
rects
,
count
)
;
return
0
;
}
int
...
...
src/video/directfb/SDL_DirectFB_render.c
View file @
b4fff42f
...
...
@@ -68,8 +68,6 @@ static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
const
SDL_Point
*
points
,
int
count
);
static
int
DirectFB_RenderDrawLines
(
SDL_Renderer
*
renderer
,
const
SDL_Point
*
points
,
int
count
);
static
int
DirectFB_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
DirectFB_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
DirectFB_RenderCopy
(
SDL_Renderer
*
renderer
,
...
...
@@ -271,7 +269,6 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
RenderDrawPoints
=
DirectFB_RenderDrawPoints
;
renderer
->
RenderDrawLines
=
DirectFB_RenderDrawLines
;
renderer
->
RenderFillRects
=
DirectFB_RenderFillRects
;
renderer
->
RenderDrawRects
=
DirectFB_RenderDrawRects
;
/* RenderDrawEllipse - no reference implementation yet */
/* RenderFillEllipse - no reference implementation yet */
renderer
->
RenderCopy
=
DirectFB_RenderCopy
;
...
...
@@ -816,24 +813,6 @@ static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
return
-
1
;
}
static
int
DirectFB_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
{
DirectFB_RenderData
*
data
=
(
DirectFB_RenderData
*
)
renderer
->
driverdata
;
SDL_DFB_WINDOWSURFACE
(
data
->
window
);
int
i
;
PrepareDraw
(
renderer
);
for
(
i
=
0
;
i
<
count
;
i
++
)
SDL_DFB_CHECKERR
(
destsurf
->
DrawRectangle
(
destsurf
,
rects
[
i
]
->
x
,
rects
[
i
]
->
y
,
rects
[
i
]
->
w
,
rects
[
i
]
->
h
));
return
0
;
error:
return
-
1
;
}
static
int
DirectFB_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
{
...
...
src/video/dummy/SDL_nullrender.c
View file @
b4fff42f
...
...
@@ -35,8 +35,6 @@ static int SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer,
const
SDL_Point
*
points
,
int
count
);
static
int
SDL_DUMMY_RenderDrawLines
(
SDL_Renderer
*
renderer
,
const
SDL_Point
*
points
,
int
count
);
static
int
SDL_DUMMY_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
SDL_DUMMY_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
SDL_DUMMY_RenderCopy
(
SDL_Renderer
*
renderer
,
...
...
@@ -100,7 +98,6 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
RenderDrawPoints
=
SDL_DUMMY_RenderDrawPoints
;
renderer
->
RenderDrawLines
=
SDL_DUMMY_RenderDrawLines
;
renderer
->
RenderDrawRects
=
SDL_DUMMY_RenderDrawRects
;
renderer
->
RenderFillRects
=
SDL_DUMMY_RenderFillRects
;
renderer
->
RenderCopy
=
SDL_DUMMY_RenderCopy
;
renderer
->
RenderReadPixels
=
SDL_DUMMY_RenderReadPixels
;
...
...
@@ -167,28 +164,6 @@ SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer,
}
}
static
int
SDL_DUMMY_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
{
SDL_DUMMY_RenderData
*
data
=
(
SDL_DUMMY_RenderData
*
)
renderer
->
driverdata
;
SDL_Surface
*
target
=
data
->
screen
;
if
(
renderer
->
blendMode
==
SDL_BLENDMODE_NONE
)
{
Uint32
color
=
SDL_MapRGBA
(
target
->
format
,
renderer
->
r
,
renderer
->
g
,
renderer
->
b
,
renderer
->
a
);
return
SDL_DrawRects
(
target
,
rects
,
count
,
color
);
}
else
{
return
SDL_BlendRects
(
target
,
rects
,
count
,
renderer
->
blendMode
,
renderer
->
r
,
renderer
->
g
,
renderer
->
b
,
renderer
->
a
);
}
}
static
int
SDL_DUMMY_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
...
...
src/video/windows/SDL_d3drender.c
View file @
b4fff42f
...
...
@@ -114,8 +114,6 @@ static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
const
SDL_Point
*
points
,
int
count
);
static
int
D3D_RenderDrawLines
(
SDL_Renderer
*
renderer
,
const
SDL_Point
*
points
,
int
count
);
static
int
D3D_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
D3D_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
);
static
int
D3D_RenderCopy
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
...
...
@@ -446,7 +444,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
DirtyTexture
=
D3D_DirtyTexture
;
renderer
->
RenderDrawPoints
=
D3D_RenderDrawPoints
;
renderer
->
RenderDrawLines
=
D3D_RenderDrawLines
;
renderer
->
RenderDrawRects
=
D3D_RenderDrawRects
;
renderer
->
RenderFillRects
=
D3D_RenderFillRects
;
renderer
->
RenderCopy
=
D3D_RenderCopy
;
renderer
->
RenderReadPixels
=
D3D_RenderReadPixels
;
...
...
@@ -986,71 +983,6 @@ D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
return
0
;
}
static
int
D3D_RenderDrawRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
{
D3D_RenderData
*
data
=
(
D3D_RenderData
*
)
renderer
->
driverdata
;
DWORD
color
;
int
i
;
Vertex
vertices
[
5
];
HRESULT
result
;
if
(
data
->
beginScene
)
{
IDirect3DDevice9_BeginScene
(
data
->
device
);
data
->
beginScene
=
SDL_FALSE
;
}
D3D_SetBlendMode
(
data
,
renderer
->
blendMode
);
result
=
IDirect3DDevice9_SetTexture
(
data
->
device
,
0
,
(
IDirect3DBaseTexture9
*
)
0
);
if
(
FAILED
(
result
))
{
D3D_SetError
(
"SetTexture()"
,
result
);
return
-
1
;
}
color
=
D3DCOLOR_ARGB
(
renderer
->
a
,
renderer
->
r
,
renderer
->
g
,
renderer
->
b
);
for
(
i
=
0
;
i
<
SDL_arraysize
(
vertices
);
++
i
)
{
vertices
[
i
].
z
=
0
.
0
f
;
vertices
[
i
].
rhw
=
1
.
0
f
;
vertices
[
i
].
color
=
color
;
vertices
[
i
].
u
=
0
.
0
f
;
vertices
[
i
].
v
=
0
.
0
f
;
}
for
(
i
=
0
;
i
<
count
;
++
i
)
{
const
SDL_Rect
*
rect
=
rects
[
i
];
vertices
[
0
].
x
=
(
float
)
rect
->
x
;
vertices
[
0
].
y
=
(
float
)
rect
->
y
;
vertices
[
1
].
x
=
(
float
)
rect
->
x
+
rect
->
w
-
1
;
vertices
[
1
].
y
=
(
float
)
rect
->
y
;
vertices
[
2
].
x
=
(
float
)
rect
->
x
+
rect
->
w
-
1
;
vertices
[
2
].
y
=
(
float
)
rect
->
y
+
rect
->
h
-
1
;
vertices
[
3
].
x
=
(
float
)
rect
->
x
;
vertices
[
3
].
y
=
(
float
)
rect
->
y
+
rect
->
h
-
1
;
vertices
[
4
].
x
=
(
float
)
rect
->
x
;
vertices
[
4
].
y
=
(
float
)
rect
->
y
;
result
=
IDirect3DDevice9_DrawPrimitiveUP
(
data
->
device
,
D3DPT_LINESTRIP
,
4
,
vertices
,
sizeof
(
*
vertices
));
if
(
FAILED
(
result
))
{
D3D_SetError
(
"DrawPrimitiveUP()"
,
result
);
return
-
1
;
}
}
return
0
;
}
static
int
D3D_RenderFillRects
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
**
rects
,
int
count
)
...
...
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