Commit b7844cd9 authored by Sam Lantinga's avatar Sam Lantinga

Mason Wheeler to sdl

I updated SDL, and suddenly my SDL frames stopped working.  They'd "initialize" full of gibberish, and I couldn't render anything to them.  After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.

procedure TSdlFrame.Paint;
begin
   if SDL_SelectRenderer(FWindowID) = -1 then
      CreateRenderer;
   SDL_RenderPresent;
end;

function TSdlFrame.CreateRenderer: boolean;
const
   pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
       dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
       iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
       iLayerType: PFD_MAIN_PLANE);

   RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
  pFormat: integer;
begin
   if (SDL_SelectRenderer(FWindowID) = 0) then
   begin
      result := true;
      Exit;
   end;
   if FRendererType = rtOpenGL then
   begin
      pFormat := ChoosePixelFormat(canvas.Handle, @pf);
      if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
         outputDebugString(PChar(SysErrorMessage(GetLastError)));
      if wglCreateContext(canvas.Handle) = 0 then
         outputDebugString(PChar(SysErrorMessage(GetLastError)));
   end;
   if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
   begin
      SDL_ShowWindow(FWindowID);
      assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
      FFlags := SDL_GetWindowFlags(FWindowID);
      if assigned(FOnAvailable) then
         FOnAvailable(self);
   end
   else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
   result := SDL_SelectRenderer(FWindowID) = 0;
end;

This is a critical issue.  The Paint method gets called when the control receives a WM_PAINT message from Windows.  I can't create the renderer before then, or it will fail and cause trouble.  And when I do create it, it needs to be created with certain parameters.  So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist!  Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404226
parent 45a366fa
......@@ -966,13 +966,17 @@ SDL_GetDisplayFromWindow(SDL_Window * window)
}
static __inline__ SDL_Renderer *
SDL_GetCurrentRenderer()
SDL_GetCurrentRenderer(SDL_bool create)
{
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
if (!SDL_CurrentRenderer) {
if (!create) {
SDL_SetError("Use SDL_CreateRenderer() to create a renderer");
return NULL;
}
if (SDL_CreateRenderer(0, -1, 0) < 0) {
return NULL;
}
......@@ -1549,25 +1553,23 @@ SDL_SelectRenderer(SDL_WindowID windowID)
return -1;
}
renderer = window->renderer;
if (renderer) {
if (!renderer) {
SDL_SetError("Use SDL_CreateRenderer() to create a renderer");
return -1;
}
if (renderer->ActivateRenderer) {
if (renderer->ActivateRenderer(renderer) < 0) {
return -1;
}
}
SDL_CurrentDisplay.current_renderer = renderer;
} else {
if (SDL_CreateRenderer(windowID, -1, 0) < 0) {
return -1;
}
}
return 0;
}
int
SDL_GetRendererInfo(SDL_RendererInfo * info)
{
SDL_Renderer *renderer = SDL_GetCurrentRenderer();
SDL_Renderer *renderer = SDL_GetCurrentRenderer(SDL_FALSE);
if (!renderer) {
return -1;
}
......@@ -1582,7 +1584,7 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h)
SDL_Renderer *renderer;
SDL_Texture *texture;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return 0;
}
......@@ -1636,7 +1638,7 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
}
fmt = surface->format;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return 0;
}
......@@ -2270,7 +2272,7 @@ SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_Renderer *renderer;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2290,7 +2292,7 @@ SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
{
SDL_Renderer *renderer;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2314,7 +2316,7 @@ SDL_SetRenderDrawBlendMode(int blendMode)
{
SDL_Renderer *renderer;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2331,7 +2333,7 @@ SDL_GetRenderDrawBlendMode(int *blendMode)
{
SDL_Renderer *renderer;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2345,7 +2347,7 @@ SDL_RenderPoint(int x, int y)
SDL_Renderer *renderer;
SDL_Window *window;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2371,7 +2373,7 @@ SDL_RenderLine(int x1, int y1, int x2, int y2)
return SDL_RenderPoint(x1, y1);
}
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2398,7 +2400,7 @@ SDL_RenderFill(const SDL_Rect * rect)
SDL_Window *window;
SDL_Rect real_rect;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2430,7 +2432,7 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
SDL_Rect real_srcrect;
SDL_Rect real_dstrect;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2493,7 +2495,7 @@ SDL_RenderReadPixels(const SDL_Rect * rect, Uint32 format,
SDL_Window *window;
SDL_Rect real_rect;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2537,7 +2539,7 @@ SDL_RenderWritePixels(const SDL_Rect * rect, Uint32 format,
SDL_Window *window;
SDL_Rect real_rect;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer) {
return -1;
}
......@@ -2578,7 +2580,7 @@ SDL_RenderPresent(void)
{
SDL_Renderer *renderer;
renderer = SDL_GetCurrentRenderer();
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
if (!renderer || !renderer->RenderPresent) {
return;
}
......
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