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PocketInsanity
libSDL
Commits
c0545183
Commit
c0545183
authored
Jul 18, 2010
by
Sunny Sachanandani
Browse files
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Plain Diff
Major changes to drawing. Reverted back to core X11 functions due to regressions.
parent
6a534a40
Changes
2
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Side-by-side
Showing
2 changed files
with
71 additions
and
49 deletions
+71
-49
SDL_x11render.c
src/video/x11/SDL_x11render.c
+69
-47
testsprite2.c
test/testsprite2.c
+2
-2
No files found.
src/video/x11/SDL_x11render.c
View file @
c0545183
...
...
@@ -32,6 +32,8 @@
#include "../SDL_yuv_sw_c.h"
#include "SDL_surface.h"
//#define EXPT
/* X11 renderer implementation */
static
SDL_Renderer
*
X11_CreateRenderer
(
SDL_Window
*
window
,
Uint32
flags
);
...
...
@@ -102,9 +104,11 @@ typedef struct
Pixmap
brush
;
Picture
brush_pict
;
#ifndef NO_SHARED_MEMORY
#ifdef EXPT
XImage
*
stencil_image
;
SDL_Surface
*
stencil_surface
;
XShmSegmentInfo
stencil_shminfo
;
#endif
#endif
Picture
xwindow_pict
;
Picture
pixmap_picts
[
3
];
...
...
@@ -135,7 +139,6 @@ typedef struct
Picture
picture
;
XRenderPictFormat
*
picture_fmt
;
int
blend_op
;
// SDL_bool use_xrender;
#endif
XImage
*
image
;
#ifndef NO_SHARED_MEMORY
...
...
@@ -318,6 +321,7 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
PictStandardARGB32
),
CPRepeat
,
&
brush_attr
);
#ifndef NO_SHARED_MEMORY
#ifdef EXPT
/* Create a mask image using MIT-SHM */
data
->
stencil_image
=
NULL
;
data
->
stencil_surface
=
NULL
;
...
...
@@ -326,22 +330,10 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
data
->
stencil_image
=
XShmCreateImage
(
data
->
display
,
data
->
visual
,
8
,
ZPixmap
,
NULL
,
shminfo
,
window
->
w
,
window
->
h
);
if
(
!
data
->
stencil_image
)
{
printf
(
"XShmCreateImage() failed"
);
break
;
}
else
{
printf
(
"image created
\n
"
);
}
shminfo
->
shmid
=
shmget
(
IPC_PRIVATE
,
data
->
stencil_image
->
bytes_per_line
*
data
->
stencil_image
->
height
,
IPC_CREAT
|
0777
);
if
(
!
shminfo
->
shmid
)
{
printf
(
"shmget() failed"
);
break
;
}
else
{
printf
(
"shmid aquired
\n
"
);
}
shminfo
->
shmaddr
=
data
->
stencil_image
->
data
=
shmat
(
shminfo
->
shmid
,
0
,
0
);
shminfo
->
readOnly
=
False
;
XShmAttach
(
data
->
display
,
shminfo
);
...
...
@@ -354,14 +346,9 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
8
,
data
->
stencil_image
->
bytes_per_line
,
0
,
0
,
0
,
0xFF
);
if
(
!
data
->
stencil_surface
)
{
printf
(
"SDL_CreateRGBSurfaceFrom() failed"
);
break
;
}
else
{
printf
(
"surface created
\n
"
);
}
break
;
}
#endif
#endif
// Set the default blending mode.
renderer
->
blendMode
=
SDL_BLENDMODE_BLEND
;
...
...
@@ -461,7 +448,7 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
/* Create the drawing context */
gcv
.
graphics_exposures
=
False
;
data
->
gc
=
XCreateGC
(
data
->
display
,
data
->
xwindow
,
GCGraphicsExposures
,
&
gcv
);
XCreateGC
(
data
->
display
,
data
->
drawable
,
GCGraphicsExposures
,
&
gcv
);
if
(
!
data
->
gc
)
{
X11_DestroyRenderer
(
renderer
);
SDL_SetError
(
"XCreateGC() failed"
);
...
...
@@ -1059,35 +1046,40 @@ X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
clip
.
y
=
0
;
clip
.
w
=
window
->
w
;
clip
.
h
=
window
->
h
;
if
(
data
->
makedirty
)
{
/* Get the smallest rectangle that contains everything */
rect
.
x
=
0
;
rect
.
y
=
0
;
rect
.
w
=
window
->
w
;
rect
.
h
=
window
->
h
;
if
(
!
SDL_EnclosePoints
(
points
,
count
,
&
rect
,
&
rect
))
{
/* Nothing to draw */
return
0
;
}
SDL_AddDirtyRect
(
&
data
->
dirty
,
&
rect
);
}
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
#ifndef NO_SHARED_MEMORY
#ifdef EXPT
if (data->use_xrender && data->stencil_image && data->stencil_surface) {
SDL_FillRect
(
data
->
stencil_surface
,
NULL
,
0x00
);
SDL_FillRect(data->stencil_surface,
&rect
, 0x00);
SDL_SetClipRect(data->stencil_surface, NULL);
SDL_DrawPoints(data->stencil_surface, points, count, 0xFF);
XShmPutImage(data->display, data->stencil, data->stencil_gc, data->stencil_image,
0
,
0
,
0
,
0
,
window
->
w
,
window
->
h
,
False
);
rect.x, rect.y, rect.x, rect.y, rect.w, rect.h, False);
XSync(data->display, False);
} else
#endif
#endif
#endif
*/
{
if
(
data
->
makedirty
)
{
/* Get the smallest rectangle that contains everything */
rect
.
x
=
0
;
rect
.
y
=
0
;
rect
.
w
=
window
->
w
;
rect
.
h
=
window
->
h
;
if
(
!
SDL_EnclosePoints
(
points
,
count
,
&
rect
,
&
rect
))
{
/* Nothing to draw */
return
0
;
}
SDL_AddDirtyRect
(
&
data
->
dirty
,
&
rect
);
}
xpoint
=
xpoints
=
SDL_stack_alloc
(
XPoint
,
count
);
xcount
=
0
;
for
(
i
=
0
;
i
<
count
;
++
i
)
{
...
...
@@ -1101,17 +1093,19 @@ X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
++
xpoint
;
++
xcount
;
}
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if (data->use_xrender) {
XSetForeground(data->display, data->stencil_gc, 0x00);
XFillRectangle(data->display, data->stencil, data->stencil_gc,
0
,
0
,
window
->
w
,
window
->
h
);
rect.x, rect.y, rect.w, rect.
h);
XSetForeground(data->display, data->stencil_gc, 0xFF);
XDrawPoints(data->display, data->stencil, data->stencil_gc, xpoints, xcount,
CoordModeOrigin);
}
#endif
#endif
*/
}
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if (data->use_xrender) {
XRenderColor foreground;
...
...
@@ -1120,10 +1114,11 @@ X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
&foreground, 0, 0, 1, 1);
XRenderComposite(data->display, data->blend_op, data->brush_pict,
data->stencil_pict, data->drawable_pict,
0
,
0
,
0
,
0
,
0
,
0
,
window
->
w
,
window
->
h
);
rect.x, rect.y, rect.x, rect.y, rect.x, rect.y, rect.w, rect.
h);
}
else
#endif
*/
{
unsigned
long
foreground
=
renderdrawcolor
(
renderer
,
1
);
XSetForeground
(
data
->
display
,
data
->
gc
,
foreground
);
...
...
@@ -1157,22 +1152,30 @@ X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
clip
.
y
=
0
;
clip
.
w
=
window
->
w
;
clip
.
h
=
window
->
h
;
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
#ifndef NO_SHARED_MEMORY
#ifdef EXPT
if (data->use_xrender && data->stencil_image && data->stencil_surface) {
SDL_FillRect(data->stencil_surface, NULL, 0x00);
SDL_SetClipRect
(
data
->
stencil_surface
,
NULL
);
SDL_DrawLines(data->stencil_surface, points, count, 0xFF);
SDL_SetClipRect(data->stencil_surface, NULL);
XShmPutImage(data->display, data->stencil, data->stencil_gc, data->stencil_image,
0, 0, 0, 0, window->w, window->h, False);
XSync(data->display, False);
} else
#endif
#endif
#endif
*/
{
Pixmap
drawable
;
GC
gc
;
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if (data->use_xrender) {
drawable = data->stencil;
...
...
@@ -1184,6 +1187,7 @@ X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
}
else
#endif
*/
{
drawable
=
data
->
drawable
;
gc
=
data
->
gc
;
...
...
@@ -1306,6 +1310,7 @@ X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
}
}
}
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if (data->use_xrender) {
XRenderColor xrforeground = xrenderdrawcolor(renderer);
...
...
@@ -1316,6 +1321,7 @@ X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
0, 0, 0, 0, 0, 0, window->w, window->h);
}
#endif
*/
SDL_stack_free
(
xpoints
);
return
0
;
...
...
@@ -1336,21 +1342,27 @@ X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
clip
.
y
=
0
;
clip
.
w
=
window
->
w
;
clip
.
h
=
window
->
h
;
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
#ifndef NO_SHARED_MEMORY
#ifdef EXPT
if (data->use_xrender && data->stencil_image && data->stencil_surface) {
SDL_FillRect(data->stencil_surface, NULL, 0x00);
SDL_SetClipRect(data->stencil_surface, NULL);
SDL_DrawRects(data->stencil_surface, rects, count, 1);
XShmPutImage(data->display, data->stencil, data->stencil_gc, data->stencil_image,
0, 0, 0, 0, window->w, window->h, False);
XSync(data->display, False);
}
else
#endif
#endif
#endif
*/
{
for
(
i
=
0
;
i
<
count
;
++
i
)
{
...
...
@@ -1369,6 +1381,7 @@ X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
SDL_AddDirtyRect
(
&
data
->
dirty
,
&
rect
);
}
}
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if (data->use_xrender) {
XSetForeground(data->display, data->stencil_gc, 0x00);
...
...
@@ -1379,7 +1392,9 @@ X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
XDrawRectangles(data->display, data->stencil, data->stencil_gc, xrects, xcount);
}
#endif
}
*/
}
/*
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if (data->use_xrender) {
XRenderColor foreground;
...
...
@@ -1387,13 +1402,13 @@ X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
XRenderFillRectangle(data->display, PictOpSrc, data->brush_pict,
&foreground, 0, 0, 1, 1);
XRenderComposite(data->display, data->blend_op, data->brush_pict,
data->stencil_pict, data->drawable_pict,
0, 0, 0, 0, 0, 0, window->w, window->h);
}
else
#endif
*/
{
unsigned
long
foreground
;
...
...
@@ -1447,8 +1462,15 @@ X11_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
if
(
data
->
use_xrender
)
{
XRenderColor
foreground
;
foreground
=
xrenderdrawcolor
(
renderer
);
XRenderFillRectangles
(
data
->
display
,
data
->
blend_op
,
data
->
drawable_pict
,
&
foreground
,
xrects
,
xcount
);
if
(
xcount
==
1
)
{
XRenderFillRectangle
(
data
->
display
,
data
->
blend_op
,
data
->
drawable_pict
,
&
foreground
,
xrects
[
0
].
x
,
xrects
[
0
].
y
,
xrects
[
0
].
width
,
xrects
[
0
].
height
);
}
else
if
(
xcount
>
1
)
{
XRenderFillRectangles
(
data
->
display
,
data
->
blend_op
,
data
->
drawable_pict
,
&
foreground
,
xrects
,
xcount
);
}
}
else
#endif
...
...
@@ -1705,7 +1727,7 @@ X11_RenderPresent(SDL_Renderer * renderer)
for
(
dirty
=
data
->
dirty
.
list
;
dirty
;
dirty
=
dirty
->
next
)
{
const
SDL_Rect
*
rect
=
&
dirty
->
rect
;
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if
(
data
->
use_xrender
==
SDL_TRUE
)
if
(
data
->
use_xrender
)
{
XRenderComposite
(
data
->
display
,
data
->
blend_op
,
...
...
@@ -1726,7 +1748,7 @@ X11_RenderPresent(SDL_Renderer * renderer)
}
}
SDL_ClearDirtyRects
(
&
data
->
dirty
);
}
}
XSync
(
data
->
display
,
False
);
/* Update the flipping chain, if any */
...
...
test/testsprite2.c
View file @
c0545183
...
...
@@ -144,8 +144,8 @@ MoveSprites(SDL_Window * window, SDL_Texture * sprite)
/* Test points */
SDL_SetRenderDrawColor
(
0xFF
,
0x00
,
0x00
,
0xFF
);
SDL_RenderDrawPoint
(
0
,
0
);
SDL_RenderDrawPoint
(
window_w
-
1
,
0
);
SDL_RenderDrawPoint
(
0
,
window_h
-
1
);
SDL_RenderDrawPoint
(
window_w
/
2
-
1
,
window_h
/
2
-
1
);
SDL_RenderDrawPoint
(
window_w
/
2
-
1
,
window_h
/
2
-
1
);
SDL_RenderDrawPoint
(
window_w
-
1
,
window_h
-
1
);
/* Test horizontal and vertical lines */
...
...
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