Commit c7784270 authored by Sam Lantinga's avatar Sam Lantinga

Removed a little redundancy in the naming

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404242
parent 1cd715e9
...@@ -413,12 +413,11 @@ extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_D ...@@ -413,12 +413,11 @@ extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_D
extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode);
extern int SDL_SetDisplayPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors); extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors);
extern int SDL_GetDisplayPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors); extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors);
extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver);
extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue);
extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue);
extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver);
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
......
...@@ -720,7 +720,7 @@ SDL_GetWindowDisplayMode(SDL_WindowID windowID, SDL_DisplayMode * mode) ...@@ -720,7 +720,7 @@ SDL_GetWindowDisplayMode(SDL_WindowID windowID, SDL_DisplayMode * mode)
} }
int int
SDL_SetDisplayPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors) SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors)
{ {
SDL_Palette *palette; SDL_Palette *palette;
int status = 0; int status = 0;
...@@ -747,11 +747,11 @@ SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors) ...@@ -747,11 +747,11 @@ SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors)
SDL_UninitializedVideo(); SDL_UninitializedVideo();
return -1; return -1;
} }
return SDL_SetDisplayPaletteForDisplay(&SDL_CurrentDisplay, colors, firstcolor, ncolors); return SDL_SetPaletteForDisplay(&SDL_CurrentDisplay, colors, firstcolor, ncolors);
} }
int int
SDL_GetDisplayPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors) SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors)
{ {
SDL_Palette *palette; SDL_Palette *palette;
...@@ -778,7 +778,7 @@ SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors) ...@@ -778,7 +778,7 @@ SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors)
SDL_UninitializedVideo(); SDL_UninitializedVideo();
return -1; return -1;
} }
return SDL_GetDisplayPaletteForDisplay(&SDL_CurrentDisplay, colors, firstcolor, ncolors); return SDL_GetPaletteForDisplay(&SDL_CurrentDisplay, colors, firstcolor, ncolors);
} }
SDL_WindowID SDL_WindowID
......
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