Commit c95526b7 authored by egottlieb's avatar egottlieb

Improving Cocoa implementation and fixed a small bug in SDL_shape.c.

parent 08c64cf8
...@@ -242,7 +242,7 @@ int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode ...@@ -242,7 +242,7 @@ int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode
} }
SDL_bool SDL_WindowHasAShape(SDL_Window *window) { SDL_bool SDL_WindowHasAShape(SDL_Window *window) {
if (window == NULL && !SDL_IsShapedWindow(window)) if (window == NULL || !SDL_IsShapedWindow(window))
return SDL_FALSE; return SDL_FALSE;
return window->shaper->hasshape; return window->shaper->hasshape;
} }
......
...@@ -29,8 +29,8 @@ ...@@ -29,8 +29,8 @@
SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) { SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* data = (SDL_WindowData*)window->driverdata; SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlphaValue:1.0]; [data->nswindow setOpaque:NO];
[data->nswindow setOpaque:YES]; [data->nswindow setBackgroundColor:[NSColor clearColor]];
[data->nswindow setStyleMask:NSBorderlessWindowMask]; [data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_WindowShaper* result = SDL_malloc(sizeof(SDL_WindowShaper)); SDL_WindowShaper* result = SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window; result->window = window;
...@@ -42,6 +42,7 @@ SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) { ...@@ -42,6 +42,7 @@ SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
SDL_ShapeData* shape_data = SDL_malloc(sizeof(SDL_ShapeData)); SDL_ShapeData* shape_data = SDL_malloc(sizeof(SDL_ShapeData));
result->driverdata = shape_data; result->driverdata = shape_data;
shape_data->context = [data->nswindow graphicsContext]; shape_data->context = [data->nswindow graphicsContext];
SDL_assert(shape_data->context != NULL);
shape_data->saved = SDL_FALSE; shape_data->saved = SDL_FALSE;
shape_data->shape = NULL; shape_data->shape = NULL;
...@@ -70,26 +71,32 @@ void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration* cong) { ...@@ -70,26 +71,32 @@ void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration* cong) {
int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata; SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
if(data->saved == SDL_TRUE) { /* if(data->saved == SDL_TRUE) {
[data->context restoreGraphicsState]; [data->context restoreGraphicsState];
data->saved = SDL_FALSE; data->saved = SDL_FALSE;
} }*/
/*[data->context saveGraphicsState];
data->saved = SDL_TRUE;*/
[data->context saveGraphicsState]; [NSGraphicsContext saveGraphicsState];
data->saved = SDL_TRUE;
[NSGraphicsContext setCurrentContext:data->context];
SDL_WindowData* window_data = (SDL_WindowData*)shaper->window->driverdata;
//[[NSColor clearColor] set];
//NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
Windoze shape-calculation code: a list of rectangles. This will work... I think. */
data->shape = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE); data->shape = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
NSBezierPath* clipPath = [NSBezierPath bezierPath]; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSBezierPath* clipPath = [[NSBezierPath bezierPath] autorelease];
SDL_PathConglomeration cong = {clipPath,shaper->window}; SDL_PathConglomeration cong = {clipPath,shaper->window};
SDL_TraverseShapeTree(data->shape,(SDL_TraversalFunction)&ConglomerateShapeTree,(void*)&cong); SDL_TraverseShapeTree(data->shape,(SDL_TraversalFunction)&ConglomerateShapeTree,(void*)&cong);
SDL_assert([NSGraphicsContext currentContext] != NULL);
[clipPath addClip]; [clipPath addClip];
[NSGraphicsContext restoreGraphicsState];
[pool release];
} }
int Cocoa_ResizeWindowShape(SDL_Window *window) { int Cocoa_ResizeWindowShape(SDL_Window *window) {
......
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