Commit cd8da309 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Removed no-op Deinitialize methods in audio drivers.

parent b4cf784f
......@@ -48,12 +48,6 @@
/* #define DEBUG_AUDIO_STREAM */
static void
BSDAUDIO_Deinitialize(void)
{
}
static void
BSDAUDIO_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
{
......@@ -361,7 +355,6 @@ BSDAUDIO_Init(SDL_AudioDriverImpl * impl)
impl->WaitDevice = BSDAUDIO_WaitDevice;
impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf;
impl->CloseDevice = BSDAUDIO_CloseDevice;
impl->Deinitialize = BSDAUDIO_Deinitialize;
return 1; /* this audio target is available. */
}
......
......@@ -47,11 +47,6 @@
#include "../SDL_audiodev_c.h"
#include "SDL_dspaudio.h"
static void
DSP_Deinitialize(void)
{
}
static void
DSP_DetectDevices(int iscapture)
......@@ -308,7 +303,6 @@ DSP_Init(SDL_AudioDriverImpl * impl)
impl->PlayDevice = DSP_PlayDevice;
impl->GetDeviceBuf = DSP_GetDeviceBuf;
impl->CloseDevice = DSP_CloseDevice;
impl->Deinitialize = DSP_Deinitialize;
return 1; /* this audio target is available. */
}
......
......@@ -29,11 +29,6 @@
#define DEBUG_COREAUDIO 0
static void
COREAUDIO_Deinitialize(void)
{
}
/* The CoreAudio callback */
static OSStatus
outputCallback(void *inRefCon,
......@@ -320,7 +315,6 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
/* Set the function pointers */
impl->OpenDevice = COREAUDIO_OpenDevice;
impl->CloseDevice = COREAUDIO_CloseDevice;
impl->Deinitialize = COREAUDIO_Deinitialize;
impl->ProvidesOwnCallbackThread = 1;
/* added for iPhone */
......
......@@ -172,13 +172,6 @@ COREAUDIO_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
build_device_list(iscapture, addToDevList, addfn);
}
static void
COREAUDIO_Deinitialize(void)
{
}
/* The CoreAudio callback */
static OSStatus
outputCallback(void *inRefCon,
......@@ -508,7 +501,6 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
impl->DetectDevices = COREAUDIO_DetectDevices;
impl->OpenDevice = COREAUDIO_OpenDevice;
impl->CloseDevice = COREAUDIO_CloseDevice;
impl->Deinitialize = COREAUDIO_Deinitialize;
impl->ProvidesOwnCallbackThread = 1;
return 1; /* this audio target is available. */
......
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