Commit d12cf83d authored by Sam Lantinga's avatar Sam Lantinga

Dynamic OpenGL loading is the default now. :)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401494
parent 6b8ad542
......@@ -772,19 +772,15 @@ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* Dynamically load a GL driver, if SDL is built with dynamic GL.
* Dynamically load an OpenGL library, or the default one if path is NULL
*
* SDL links normally with the OpenGL library on your system by default,
* but you can compile it to dynamically load the GL driver at runtime.
* If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
* This is disabled in default builds of SDL.
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
/*
* Get the address of a GL function (for extension functions)
* Get the address of a GL function
*/
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
......
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