Commit d29d0c96 authored by Sam Lantinga's avatar Sam Lantinga

Minor corrections

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403348
parent 2092365e
...@@ -1171,7 +1171,7 @@ extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, ...@@ -1171,7 +1171,7 @@ extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b,
/** /**
* \fn int SDL_SetRenderDrawBlendMode(int blendMode) * \fn int SDL_SetRenderDrawBlendMode(int blendMode)
* *
* \brief Set the blend mode used for drawing operations * \brief Set the blend mode used for drawing operations (Fill and Line).
* *
* \param blendMode SDL_BlendMode to use for blending * \param blendMode SDL_BlendMode to use for blending
* *
...@@ -1197,7 +1197,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode); ...@@ -1197,7 +1197,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode);
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode); extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode);
/** /**
* \fn void SDL_RenderLine(int x1, int y1, int x2, int y2) * \fn int SDL_RenderLine(int x1, int y1, int x2, int y2)
* *
* \brief Draw a line on the current rendering target. * \brief Draw a line on the current rendering target.
* *
......
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