Commit d4cfca1c authored by Paul Hunkin's avatar Paul Hunkin

Added egl headers so we can use eglMakeCurrent()

parent c67e5f7b
......@@ -4,13 +4,17 @@ include $(CLEAR_VARS)
LOCAL_MODULE := sanangeles
SDL := /home/paul/Projects/gsoc/SDL-gsoc2010_android/
LOCAL_CFLAGS := -DANDROID_NDK \
-DDISABLE_IMPORTGL
-DDISABLE_IMPORTGL \
-I$(SDL)/include
LOCAL_SRC_FILES := \
importgl.c \
app-android.c \
lesson05.c \
LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog
LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog -lSDL -lEGL -lgcc -L$(SDL) -L$(SDL)/build-scripts/android_libs/
include $(BUILD_SHARED_LIBRARY)
......@@ -14,6 +14,7 @@
#include <pthread.h>
#include "importgl.h"
#include "egl.h"
/*******************************************************************************
Globals
......@@ -31,6 +32,16 @@ static long _getTime(void){
}
/*******************************************************************************
Things used by libsdl
*******************************************************************************/
pthread_mutex_t mSDLRenderMutex;
pthread_cond_t mSDLRenderCondition;
EGLContext mContext;
EGLDisplay mDisplay;
EGLSurface mRead;
EGLSurface mDraw;
/*******************************************************************************
SDL thread
......@@ -39,7 +50,13 @@ pthread_t mSDLThread = 0;
void* sdlThreadProc(void* args){
__android_log_print(ANDROID_LOG_INFO, "SDL", "Thread Entry");
return 0;
if(!eglMakeCurrent(mDisplay, mDraw, mRead, mContext)){
__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't make current: 0x%x", eglGetError());
return NULL;
}
return (void *)SDL_main();
}
/*******************************************************************************
......@@ -54,6 +71,21 @@ void Java_org_libsdl_android_TestRenderer_nativeInit( JNIEnv* env )
__android_log_print(ANDROID_LOG_INFO, "SDL", "Entry point");
pthread_mutex_init(&mSDLRenderMutex, NULL);
pthread_cond_init (&mSDLRenderCondition, NULL);
//Get some egl stuff we need
mContext = eglGetCurrentContext();
mDisplay = eglGetCurrentDisplay();
mRead = eglGetCurrentSurface(EGL_READ);
mDraw = eglGetCurrentSurface(EGL_DRAW);
//We need to abandon our context so SDL can have it
if(!eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)){
__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't abandon context: 0x%x", eglGetError());
return NULL;
}
//Spin up the SDL thread
int r = pthread_create(&mSDLThread, NULL, sdlThreadProc, NULL);
......@@ -115,4 +147,10 @@ void Java_org_libsdl_android_TestRenderer_nativeRender( JNIEnv* env )
{
//TODO: Render here
pthread_mutex_lock(&mSDLRenderMutex);
pthread_cond_signal(&mSDLRenderCondition); //wake up the SDL thread
pthread_mutex_unlock(&mSDLRenderMutex);
//__android_log_print(ANDROID_LOG_INFO, "SDL", "Unlocked");
}
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EGL_H
#define ANDROID_EGL_H
#include <GLES/gl.h>
#include <egltypes.h>
#include <eglnatives.h>
#ifdef __cplusplus
extern "C" {
#endif
#define EGL_VERSION_1_0 1
#define EGL_VERSION_1_1 1
#define EGL_VERSION_1_2 1
#define EGL_FALSE 0
#define EGL_TRUE 1
/* Errors */
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_CONTEXT_LOST 0x300E
/* Config attributes */
#define EGL_BUFFER_SIZE 0x3020
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_NONE 0x3038
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_RENDERABLE_TYPE 0x3040
/* Config values */
#define EGL_DONT_CARE ((EGLint)-1)
#define EGL_SLOW_CONFIG 0x3050
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_2D 0x305F
#define EGL_RGB_BUFFER 0x308E
#define EGL_LUMINANCE_BUFFER 0x308F
/* Config attribute mask bits */
#define EGL_PBUFFER_BIT 0x01
#define EGL_PIXMAP_BIT 0x02
#define EGL_WINDOW_BIT 0x04
#define EGL_OPENGL_ES_BIT 0x01
#define EGL_OPENVG_BIT 0x02
/* String names */
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_EXTENSIONS 0x3055
#define EGL_CLIENT_APIS 0x308D
/* Surface attributes */
#define EGL_HEIGHT 0x3056
#define EGL_WIDTH 0x3057
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_TARGET 0x3081
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_RENDER_BUFFER 0x3086
#define EGL_COLORSPACE 0x3087
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_VERTICAL_RESOLUTION 0x3091
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_BACK_BUFFER 0x3084
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_DISPLAY_SCALING 10000
#define EGL_UNKNOWN ((EGLint)-1)
/* Back buffer swap behaviors */
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095
/* CreatePbufferFromClientBuffer buffer types */
#define EGL_OPENVG_IMAGE 0x3096
/* QueryContext targets */
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
/* BindAPI/QueryAPI targets */
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
/* WaitNative engines */
#define EGL_CORE_NATIVE_ENGINE 0x305B
/* Current surfaces */
#define EGL_DRAW 0x3059
#define EGL_READ 0x305A
EGLDisplay eglGetDisplay(NativeDisplayType display);
EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLBoolean eglTerminate(EGLDisplay dpy);
EGLBoolean eglGetConfigs( EGLDisplay dpy,
EGLConfig *configs,
EGLint config_size, EGLint *num_config);
EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
EGLConfig *configs, EGLint config_size,
EGLint *num_config);
EGLBoolean eglGetConfigAttrib( EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint *value);
EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
NativeWindowType window,
const EGLint *attrib_list);
EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
NativePixmapType pixmap,
const EGLint *attrib_list);
EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list);
EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface,
EGLint attribute, EGLint *value);
EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
EGLContext share_list, const EGLint *attrib_list);
EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);
EGLContext eglGetCurrentContext(void);
EGLSurface eglGetCurrentSurface(EGLint readdraw);
EGLDisplay eglGetCurrentDisplay(void);
EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
EGLint attribute, EGLint *value);
EGLBoolean eglWaitGL(void);
EGLBoolean eglWaitNative(EGLint engine);
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
NativePixmapType target);
EGLint eglGetError(void);
const char* eglQueryString(EGLDisplay dpy, EGLint name);
void (*eglGetProcAddress (const char *procname))();
/* ----------------------------------------------------------------------------
* EGL 1.1
* ----------------------------------------------------------------------------
*/
EGLBoolean eglSurfaceAttrib(
EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLBoolean eglBindTexImage(
EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLBoolean eglReleaseTexImage(
EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
/* ----------------------------------------------------------------------------
* EGL 1.2
* ----------------------------------------------------------------------------
*/
EGLBoolean eglBindAPI(EGLenum api);
EGLenum eglQueryAPI(void);
EGLBoolean eglWaitClient(void);
EGLBoolean eglReleaseThread(void);
EGLSurface eglCreatePbufferFromClientBuffer(
EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
EGLConfig config, const EGLint *attrib_list);
/* ----------------------------------------------------------------------------
* Android extentions
* ----------------------------------------------------------------------------
*/
EGLBoolean eglSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
EGLint l, EGLint t, EGLint w, EGLint h);
EGLBoolean eglCopyFrontToBackANDROID(EGLDisplay dpy,
EGLSurface surface,
EGLint l, EGLint t, EGLint w, EGLint h);
const char* eglQueryStringConfigANDROID(
EGLDisplay dpy, EGLConfig config, EGLint name);
void* eglGetRenderBufferAddressANDROID(EGLDisplay dpy, EGLSurface surface);
EGLBoolean eglCopyBitsANDROID(EGLDisplay dpy,
NativeWindowType draw, EGLint x, EGLint y,
NativeWindowType read,
EGLint crop_x, EGLint crop_y, EGLint crop_w, EGLint crop_h,
EGLint flags);
#ifdef __cplusplus
}
#endif
#endif /*ANDROID_EGL_H*/
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EGLNATIVES_H
#define ANDROID_EGLNATIVES_H
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************/
struct egl_native_window_t;
struct egl_native_pixmap_t;
typedef struct egl_native_window_t* NativeWindowType;
typedef struct egl_native_pixmap_t* NativePixmapType;
typedef void* NativeDisplayType;
/*
* This a conveniance function to create a NativeWindowType surface
* that maps to the whole screen
* This function is actually implemented in libui.so
*/
NativeWindowType android_createDisplaySurface();
/* flags returned from swapBuffer */
#define EGL_NATIVES_FLAG_SIZE_CHANGED 0x00000001
/* surface flags */
#define EGL_NATIVES_FLAG_DESTROY_BACKBUFFER 0x00000001
enum native_pixel_format_t
{
NATIVE_PIXEL_FORMAT_RGBA_8888 = 1,
NATIVE_PIXEL_FORMAT_RGB_565 = 4,
NATIVE_PIXEL_FORMAT_RGBA_5551 = 6,
NATIVE_PIXEL_FORMAT_RGBA_4444 = 7,
NATIVE_PIXEL_FORMAT_YCbCr_422_SP= 0x10,
NATIVE_PIXEL_FORMAT_YCbCr_420_SP= 0x11,
};
enum native_memory_type_t
{
NATIVE_MEMORY_TYPE_PMEM = 0,
NATIVE_MEMORY_TYPE_GPU = 1,
NATIVE_MEMORY_TYPE_FB = 2,
NATIVE_MEMORY_TYPE_HEAP = 128
};
struct egl_native_window_t
{
/*
* magic must be set to 0x600913
*/
uint32_t magic;
/*
* must be sizeof(egl_native_window_t)
*/
uint32_t version;
/*
* ident is reserved for the Android platform
*/
uint32_t ident;
/*
* width, height and stride of the window in pixels
* Any of these value can be nul in which case GL commands are
* accepted and processed as usual, but not rendering occurs.
*/
int width; // w=h=0 is legal
int height;
int stride;
/*
* format of the native window (see ui/PixelFormat.h)
*/
int format;
/*
* Offset of the bits in the VRAM
*/
intptr_t offset;
/*
* flags describing some attributes of this surface
* EGL_NATIVES_FLAG_DESTROY_BACKBUFFER: backbuffer not preserved after
* eglSwapBuffers
*/
uint32_t flags;
/*
* horizontal and vertical resolution in DPI
*/
float xdpi;
float ydpi;
/*
* refresh rate in frames per second (Hz)
*/
float fps;
/*
* Base memory virtual address of the surface in the CPU side
*/
intptr_t base;
/*
* Heap the offset above is based from
*/
int fd;
/*
* Memory type the surface resides into
*/
uint8_t memory_type;
/*
* Reserved for future use. MUST BE ZERO.
*/
uint8_t reserved_pad[3];
int reserved[8];
/*
* Vertical stride (only relevant with planar formats)
*/
int vstride;
/*
* Hook called by EGL to hold a reference on this structure
*/
void (*incRef)(NativeWindowType window);
/*
* Hook called by EGL to release a reference on this structure
*/
void (*decRef)(NativeWindowType window);
/*
* Hook called by EGL to perform a page flip. This function
* may update the size attributes above, in which case it returns
* the EGL_NATIVES_FLAG_SIZE_CHANGED bit set.
*/
uint32_t (*swapBuffers)(NativeWindowType window);
/*
* Hook called by EGL to set the swap rectangle. this hook can be
* null (operation not supported)
*/
void (*setSwapRectangle)(NativeWindowType window, int l, int t, int w, int h);
/*
* Reserved for future use. MUST BE ZERO.
*/
void (*reserved_proc_0)(void);
/*
* Hook called by EGL to retrieve the next buffer to render into.
* This call updates this structure.
*/
uint32_t (*nextBuffer)(NativeWindowType window);
/*
* Hook called by EGL when the native surface is associated to EGL
* (eglCreateWindowSurface). Can be NULL.
*/
void (*connect)(NativeWindowType window);
/*
* Hook called by EGL when eglDestroySurface is called. Can be NULL.
*/
void (*disconnect)(NativeWindowType window);
/*
* Reserved for future use. MUST BE ZERO.
*/
void (*reserved_proc[11])(void);
/*
* Some storage reserved for the oem driver.
*/
intptr_t oem[4];
};
struct egl_native_pixmap_t
{
int32_t version; /* must be 32 */
int32_t width;
int32_t height;
int32_t stride;
uint8_t* data;
uint8_t format;
uint8_t rfu[3];
union {
uint32_t compressedFormat;
int32_t vstride;
};
int32_t reserved;
};
/*****************************************************************************/
/*
* OEM's egl's library (libhgl.so) must imlement these hooks to allocate
* the GPU memory they need
*/
typedef struct
{
// for internal use
void* user;
// virtual address of this area
void* base;
// size of this area in bytes
size_t size;
// physical address of this area
void* phys;
// offset in this area available to the GPU
size_t offset;
// fd of this area
int fd;
} gpu_area_t;
typedef struct
{
// area where GPU registers are mapped
gpu_area_t regs;
// number of extra areas (currently limited to 2)
int32_t count;
// extra GPU areas (currently limited to 2)
gpu_area_t gpu[2];
} request_gpu_t;
typedef request_gpu_t* (*OEM_EGL_acquire_gpu_t)(void* user);
typedef int (*OEM_EGL_release_gpu_t)(void* user, request_gpu_t* handle);
typedef void (*register_gpu_t)
(void* user, OEM_EGL_acquire_gpu_t, OEM_EGL_release_gpu_t);
void oem_register_gpu(
void* user,
OEM_EGL_acquire_gpu_t acquire,
OEM_EGL_release_gpu_t release);
/*****************************************************************************/
#ifdef __cplusplus
}
#endif
#endif /* ANDROID_EGLNATIVES_H */
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EGL_TYPES_H
#define ANDROID_EGL_TYPES_H
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef unsigned int EGLBoolean;
typedef int32_t EGLint;
typedef int EGLenum;
typedef void *EGLDisplay;
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void *EGLClientBuffer;
#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
#ifdef __cplusplus
}
#endif
#endif /* ANDROID_EGL_TYPES_H */
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