Commit d5d8761b authored by Sam Lantinga's avatar Sam Lantinga

Streamlined the API a bit and optimized the software renderer.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401952
parent dfe1ea21
......@@ -176,9 +176,7 @@ typedef enum
SDL_Renderer_PresentFlip3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */
SDL_Renderer_PresentDiscard = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */
SDL_Renderer_PresentVSync = 0x00000020, /**< Present is synchronized with the refresh rate */
SDL_Renderer_RenderTarget = 0x00000040, /**< The renderer can create texture render targets */
SDL_Renderer_Accelerated = 0x00000080, /**< The renderer uses hardware acceleration */
SDL_Renderer_Minimal = 0x00000100, /**< The renderer only supports the read/write pixel and present functions */
SDL_Renderer_Accelerated = 0x00000040, /**< The renderer uses hardware acceleration */
} SDL_RendererFlags;
/**
......@@ -193,7 +191,7 @@ typedef struct SDL_RendererInfo
Uint32 blend_modes; /**< A mask of supported blend modes */
Uint32 scale_modes; /**< A mask of supported scale modes */
Uint32 num_texture_formats; /**< The number of available texture formats */
Uint32 texture_formats[32]; /**< The available texture formats */
Uint32 texture_formats[16]; /**< The available texture formats */
int max_texture_width; /**< The maximimum texture width */
int max_texture_height; /**< The maximimum texture height */
} SDL_RendererInfo;
......@@ -205,9 +203,8 @@ typedef struct SDL_RendererInfo
*/
typedef enum
{
SDL_TextureAccess_Render, /**< Unlockable video memory, rendering allowed */
SDL_TextureAccess_Remote, /**< Unlockable video memory */
SDL_TextureAccess_Local, /**< Lockable system memory */
SDL_TextureAccess_Remote, /**< Unlockable video memory */
} SDL_TextureAccess;
/**
......@@ -836,11 +833,16 @@ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID);
extern DECLSPEC int SDLCALL SDL_GetNumRenderers(void);
/**
* \fn SDL_RendererInfo *SDL_GetRendererInfo(int index)
* \fn int SDL_GetRendererInfo(int index, SDL_RendererInfo *info)
*
* \brief Get information about a specific render manager on the current
* display.
*
* \param index The index to query information about, or -1 to query the currently renderer
* \param info A pointer to an SDL_RendererInfo struct to be filled with information on the renderer
*
* \return 0 on success, -1 if the index was out of range
*
* \sa SDL_CreateRenderer()
*/
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(int index,
......
......@@ -31,6 +31,7 @@
static SDL_WindowID SDL_VideoWindow;
static SDL_RendererInfo SDL_VideoRendererInfo;
static SDL_TextureID SDL_VideoTexture;
static SDL_Surface *SDL_VideoSurface;
static SDL_Surface *SDL_ShadowSurface;
......@@ -442,10 +443,12 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
}
/* Create a renderer for the window */
if (SDL_CreateRenderer(SDL_VideoWindow, -1, SDL_Renderer_SingleBuffer) <
0) {
if (SDL_CreateRenderer
(SDL_VideoWindow, -1,
SDL_Renderer_SingleBuffer | SDL_Renderer_PresentDiscard) < 0) {
return NULL;
}
SDL_GetRendererInfo(-1, &SDL_VideoRendererInfo);
/* Create a texture for the screen surface */
SDL_VideoTexture =
......@@ -642,8 +645,19 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
screen = SDL_VideoSurface;
}
if (screen == SDL_VideoSurface) {
for (i = 0; i < numrects; ++i) {
SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i],
if (SDL_VideoRendererInfo.flags & SDL_Renderer_PresentCopy) {
for (i = 0; i < numrects; ++i) {
SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i],
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None);
}
} else {
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = screen->w;
rect.h = screen->h;
SDL_RenderCopy(SDL_VideoTexture, &rect, &rect,
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None);
}
......
......@@ -23,6 +23,7 @@
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
......@@ -53,20 +54,12 @@ static void SDL_SW_UnlockTexture(SDL_Renderer * renderer,
static void SDL_SW_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_SW_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
static int SDL_SW_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_SW_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect, const void *pixels,
int pitch);
static void SDL_SW_RenderPresent(SDL_Renderer * renderer);
static void SDL_SW_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
......@@ -79,7 +72,7 @@ SDL_RenderDriver SDL_SW_RenderDriver = {
"software",
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
......@@ -102,14 +95,63 @@ SDL_RenderDriver SDL_SW_RenderDriver = {
typedef struct
{
int current_screen;
SDL_Surface *screens[3];
SDL_Surface *target;
Uint32 format;
int current_texture;
SDL_Texture *texture[3];
SDL_Surface surface;
SDL_Renderer *renderer;
SDL_DirtyRectList dirty;
SDL_bool makedirty;
} SDL_SW_RenderData;
static SDL_Texture *
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
{
SDL_Texture *texture;
texture = (SDL_Texture *) SDL_malloc(sizeof(*texture));
if (!texture) {
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(texture);
texture->format = format;
texture->access = SDL_TextureAccess_Local;
texture->w = w;
texture->h = h;
texture->renderer = renderer;
if (renderer->CreateTexture(renderer, texture) < 0) {
SDL_free(texture);
return NULL;
}
return texture;
}
static void
DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
renderer->DestroyTexture(renderer, texture);
SDL_free(texture);
}
static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) userdata;
int i;
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i] && data->renderer->SetTexturePalette) {
data->renderer->SetTexturePalette(data->renderer,
data->texture[i],
palette->colors, 0,
palette->ncolors);
}
}
return 0;
}
SDL_Renderer *
SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
{
......@@ -120,6 +162,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 renderer_flags;
if (!SDL_PixelFormatEnumToMasks
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
......@@ -149,11 +192,8 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->LockTexture = SDL_SW_LockTexture;
renderer->UnlockTexture = SDL_SW_UnlockTexture;
renderer->DirtyTexture = SDL_SW_DirtyTexture;
renderer->SelectRenderTexture = SDL_SW_SelectRenderTexture;
renderer->RenderFill = SDL_SW_RenderFill;
renderer->RenderCopy = SDL_SW_RenderCopy;
renderer->RenderReadPixels = SDL_SW_RenderReadPixels;
renderer->RenderWritePixels = SDL_SW_RenderWritePixels;
renderer->RenderPresent = SDL_SW_RenderPresent;
renderer->DestroyTexture = SDL_SW_DestroyTexture;
renderer->DestroyRenderer = SDL_SW_DestroyRenderer;
......@@ -161,7 +201,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = SDL_Renderer_RenderTarget;
renderer->info.flags = 0;
if (flags & SDL_Renderer_PresentFlip2) {
renderer->info.flags |= SDL_Renderer_PresentFlip2;
......@@ -173,28 +213,18 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.flags |= SDL_Renderer_PresentCopy;
n = 1;
}
for (i = 0; i < n; ++i) {
data->screens[i] =
SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
Bmask, Amask);
if (!data->screens[i]) {
SDL_SW_DestroyRenderer(renderer);
return NULL;
}
SDL_SetSurfacePalette(data->screens[i], display->palette);
}
data->current_screen = 0;
data->target = data->screens[0];
data->makedirty = SDL_TRUE;
data->format = displayMode->format;
/* Find a render driver that we can use to display data */
renderer_flags = (SDL_Renderer_SingleBuffer |
SDL_Renderer_PresentDiscard);
if (flags & SDL_Renderer_PresentVSync) {
renderer_flags |= SDL_Renderer_PresentVSync;
}
for (i = 0; i < display->num_render_drivers; ++i) {
SDL_RenderDriver *driver = &display->render_drivers[i];
if (driver->info.name != SDL_SW_RenderDriver.info.name) {
data->renderer =
driver->CreateRenderer(window,
(SDL_Renderer_SingleBuffer |
SDL_Renderer_PresentDiscard));
data->renderer = driver->CreateRenderer(window, renderer_flags);
if (data->renderer) {
break;
}
......@@ -205,6 +235,35 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_SetError("Couldn't find display render driver");
return NULL;
}
if (data->renderer->info.flags & SDL_Renderer_PresentVSync) {
renderer->info.flags |= SDL_Renderer_PresentVSync;
}
/* Create the textures we'll use for display */
for (i = 0; i < n; ++i) {
data->texture[i] =
CreateTexture(data->renderer, data->format, window->w, window->h);
if (!data->texture[i]) {
SDL_SW_DestroyRenderer(renderer);
return NULL;
}
}
data->current_texture = 0;
/* Create a surface we'll use for rendering */
data->surface.flags = SDL_PREALLOC;
data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
if (!data->surface.format) {
SDL_SW_DestroyRenderer(renderer);
return NULL;
}
SDL_SetSurfacePalette(&data->surface, display->palette);
/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
return renderer;
}
......@@ -212,10 +271,6 @@ static int
SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
if (texture->access == SDL_TextureAccess_Render) {
SDL_SetError("Rendering to YUV format textures is not supported");
return -1;
}
texture->driverdata = SDL_SW_CreateYUVTexture(texture);
} else {
int bpp;
......@@ -347,29 +402,18 @@ SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
{
}
static void
SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
if (texture) {
data->target = (SDL_Surface *) texture->driverdata;
data->makedirty = SDL_FALSE;
} else {
data->target = data->screens[data->current_screen];
data->makedirty = SDL_TRUE;
}
}
static int
SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Rect real_rect = *rect;
Uint8 r, g, b, a;
void *pixels;
int pitch;
SDL_Rect real_rect;
int status;
if (data->makedirty) {
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
SDL_AddDirtyRect(&data->dirty, rect);
}
......@@ -377,9 +421,25 @@ SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
r = (Uint8) ((color >> 16) & 0xFF);
g = (Uint8) ((color >> 8) & 0xFF);
b = (Uint8) (color & 0xFF);
color = SDL_MapRGBA(data->target->format, r, g, b, a);
color = SDL_MapRGBA(data->surface.format, r, g, b, a);
if (data->renderer->
LockTexture(data->renderer, data->texture[data->current_texture],
rect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
data->surface.w = rect->w;
data->surface.h = rect->h;
data->surface.clip_rect.w = rect->w;
data->surface.clip_rect.h = rect->h;
real_rect = data->surface.clip_rect;
status = SDL_FillRect(&data->surface, &real_rect, color);
return SDL_FillRect(data->target, &real_rect, color);
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
}
static int
......@@ -389,25 +449,34 @@ SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
int status;
if (data->makedirty) {
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
SDL_AddDirtyRect(&data->dirty, dstrect);
}
if (data->renderer->
LockTexture(data->renderer, data->texture[data->current_texture],
dstrect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_Surface *target = data->target;
void *pixels =
(Uint8 *) target->pixels + dstrect->y * target->pitch +
dstrect->x * target->format->BytesPerPixel;
return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, display->current_mode.format,
dstrect->w, dstrect->h, pixels,
target->pitch);
status =
SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, data->format, dstrect->w, dstrect->h,
data->surface.pixels, data->surface.pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect = *dstrect;
SDL_Rect real_dstrect;
data->surface.w = dstrect->w;
data->surface.h = dstrect->h;
data->surface.clip_rect.w = dstrect->w;
data->surface.clip_rect.h = dstrect->h;
real_dstrect = data->surface.clip_rect;
if (blendMode &
(SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
......@@ -417,91 +486,53 @@ SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
}
if (scaleMode != SDL_TextureScaleMode_None &&
(srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
return SDL_SoftStretch(surface, &real_srcrect, data->target,
&real_dstrect);
status =
SDL_SoftStretch(surface, &real_srcrect, &data->surface,
&real_dstrect);
} else {
return SDL_LowerBlit(surface, &real_srcrect, data->target,
&real_dstrect);
status =
SDL_LowerBlit(surface, &real_srcrect, &data->surface,
&real_dstrect);
}
}
}
static int
SDL_SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->target;
Uint8 *src, *dst;
int row;
size_t length;
src =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
dst = (Uint8 *) pixels;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += surface->pitch;
dst += pitch;
}
return 0;
}
static int
SDL_SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->target;
Uint8 *src, *dst;
int row;
size_t length;
if (data->makedirty) {
SDL_AddDirtyRect(&data->dirty, rect);
}
src = (Uint8 *) pixels;
dst =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
return 0;
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
}
static void
SDL_SW_RenderPresent(SDL_Renderer * renderer)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->screens[data->current_screen];
SDL_DirtyRect *dirty;
SDL_Texture *texture = data->texture[data->current_texture];
/* Send the data to the display */
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
void *pixels =
(void *) ((Uint8 *) surface->pixels +
dirty->rect.y * surface->pitch +
dirty->rect.x * surface->format->BytesPerPixel);
data->renderer->RenderWritePixels(data->renderer, &dirty->rect,
pixels, surface->pitch);
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
SDL_DirtyRect *dirty;
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
data->renderer->RenderCopy(data->renderer, texture, &dirty->rect,
&dirty->rect,
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None);
}
SDL_ClearDirtyRects(&data->dirty);
} else {
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect,
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None);
}
SDL_ClearDirtyRects(&data->dirty);
data->renderer->RenderPresent(data->renderer);
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_Renderer_PresentFlip2) {
data->current_screen = (data->current_screen + 1) % 2;
data->target = data->screens[data->current_screen];
data->current_texture = (data->current_texture + 1) % 2;
} else if (renderer->info.flags & SDL_Renderer_PresentFlip3) {
data->current_screen = (data->current_screen + 1) % 3;
data->target = data->screens[data->current_screen];
data->current_texture = (data->current_texture + 1) % 3;
}
}
......@@ -521,14 +552,27 @@ static void
SDL_SW_DestroyRenderer(SDL_Renderer * renderer)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
int i;
if (data) {
for (i = 0; i < SDL_arraysize(data->screens); ++i) {
if (data->screens[i]) {
SDL_FreeSurface(data->screens[i]);
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
}
}
if (data->surface.format) {
SDL_SetSurfacePalette(&data->surface, NULL);
SDL_FreeFormat(data->surface.format);
}
if (display->palette) {
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
data);
}
if (data->renderer) {
data->renderer->DestroyRenderer(data->renderer);
}
SDL_FreeDirtyRects(&data->dirty);
SDL_free(data);
}
......
......@@ -73,17 +73,11 @@ struct SDL_Renderer
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
void (*SelectRenderTexture) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode);
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch);
int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch);
void (*RenderPresent) (SDL_Renderer * renderer);
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
......
......@@ -1277,12 +1277,24 @@ SDL_GetNumRenderers(void)
int
SDL_GetRendererInfo(int index, SDL_RendererInfo * info)
{
if (index < 0 || index >= SDL_GetNumRenderers()) {
if (!_this) {
return -1;
}
if (index >= SDL_GetNumRenderers()) {
SDL_SetError("index must be in the range of 0 - %d",
SDL_GetNumRenderers() - 1);
return -1;
}
*info = SDL_CurrentDisplay.render_drivers[index].info;
if (index < 0) {
if (!SDL_CurrentDisplay.current_renderer) {
SDL_SetError("There is no current renderer");
return -1;
}
*info = SDL_CurrentDisplay.current_renderer->info;
} else {
*info = SDL_CurrentDisplay.render_drivers[index].info;
}
return 0;
}
......@@ -1307,11 +1319,6 @@ SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
break;
}
} else {
/* Skip minimal drivers in automatic scans */
if (!(flags & SDL_Renderer_Minimal)
&& (driver->info.flags & SDL_Renderer_Minimal)) {
continue;
}
if ((driver->info.flags & flags) == flags) {
break;
}
......@@ -1734,22 +1741,6 @@ SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
renderer->DirtyTexture(renderer, texture, numrects, rects);
}
void
SDL_SelectRenderTexture(SDL_TextureID textureID)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture || texture->access != SDL_TextureAccess_Render) {
return;
}
renderer = texture->renderer;
if (!renderer->SelectRenderTexture) {
return;
}
renderer->SelectRenderTexture(renderer, texture);
}
int
SDL_RenderFill(const SDL_Rect * rect, Uint32 color)
{
......@@ -1821,60 +1812,6 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
&real_dstrect, blendMode, scaleMode);
}
int
SDL_RenderReadPixels(const SDL_Rect * rect, void *pixels, int pitch)
{
SDL_Renderer *renderer;
SDL_Rect full_rect;
if (!_this) {
return -1;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderReadPixels) {
return -1;
}
if (!rect) {
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = window->w;
full_rect.h = window->h;
rect = &full_rect;
}
return renderer->RenderReadPixels(renderer, rect, pixels, pitch);
}
int
SDL_RenderWritePixels(const SDL_Rect * rect, const void *pixels, int pitch)
{
SDL_Renderer *renderer;
SDL_Rect full_rect;
if (!_this) {
return -1;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderWritePixels) {
return -1;
}
if (!rect) {
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = window->w;
full_rect.h = window->h;
rect = &full_rect;
}
return renderer->RenderWritePixels(renderer, rect, pixels, pitch);
}
void
SDL_RenderPresent(void)
{
......@@ -1888,10 +1825,6 @@ SDL_RenderPresent(void)
if (!renderer || !renderer->RenderPresent) {
return;
}
if (renderer->SelectRenderTexture) {
renderer->SelectRenderTexture(renderer, NULL);
}
renderer->RenderPresent(renderer);
}
......
......@@ -31,12 +31,6 @@ static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
const void *pixels, int pitch);
static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer);
static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer);
......@@ -45,8 +39,7 @@ SDL_RenderDriver SDL_DUMMY_RenderDriver = {
SDL_DUMMY_CreateRenderer,
{
"dummy",
(SDL_Renderer_Minimal | SDL_Renderer_PresentDiscard |
SDL_Renderer_PresentCopy),
(SDL_Renderer_PresentDiscard | SDL_Renderer_PresentCopy),
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None,
0,
......@@ -91,8 +84,6 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
}
SDL_zerop(data);
renderer->RenderReadPixels = SDL_DUMMY_RenderReadPixels;
renderer->RenderWritePixels = SDL_DUMMY_RenderWritePixels;
renderer->RenderPresent = SDL_DUMMY_RenderPresent;
renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer;
renderer->info = SDL_DUMMY_RenderDriver.info;
......@@ -111,54 +102,6 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
return renderer;
}
int
SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch)
{
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->surface;
Uint8 *src, *dst;
int row;
size_t length;
src =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
dst = (Uint8 *) pixels;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += surface->pitch;
dst += pitch;
}
return 0;
}
int
SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->surface;
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
return 0;
}
void
SDL_DUMMY_RenderPresent(SDL_Renderer * renderer)
{
......
......@@ -50,20 +50,12 @@ static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer,
static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
const void *pixels, int pitch);
static void SDL_D3D_RenderPresent(SDL_Renderer * renderer);
static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
......@@ -76,10 +68,9 @@ SDL_RenderDriver SDL_D3D_RenderDriver = {
"d3d",
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
(SDL_TextureBlendMode_None |
SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), /* FIXME */
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), /* FIXME */
12,
{
SDL_PixelFormat_Index8,
......@@ -101,8 +92,6 @@ SDL_RenderDriver SDL_D3D_RenderDriver = {
typedef struct
{
IDirect3DDevice9 *device;
IDirect3DSurface9 *surface;
IDirect3DSurface9 *offscreen;
SDL_bool beginScene;
} SDL_D3D_RenderData;
......@@ -250,6 +239,7 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_D3D_RenderData *data;
HRESULT result;
D3DPRESENT_PARAMETERS pparams;
IDirect3DSwapChain9 *chain;
renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
if (!renderer) {
......@@ -273,11 +263,8 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->LockTexture = SDL_D3D_LockTexture;
renderer->UnlockTexture = SDL_D3D_UnlockTexture;
renderer->DirtyTexture = SDL_D3D_DirtyTexture;
renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture;
renderer->RenderFill = SDL_D3D_RenderFill;
renderer->RenderCopy = SDL_D3D_RenderCopy;
renderer->RenderReadPixels = SDL_D3D_RenderReadPixels;
renderer->RenderWritePixels = SDL_D3D_RenderWritePixels;
renderer->RenderPresent = SDL_D3D_RenderPresent;
renderer->DestroyTexture = SDL_D3D_DestroyTexture;
renderer->DestroyRenderer = SDL_D3D_DestroyRenderer;
......@@ -285,7 +272,7 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = SDL_Renderer_RenderTarget;
renderer->info.flags = SDL_Renderer_Accelerated;
SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
......@@ -317,7 +304,11 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
}
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if (flags & SDL_Renderer_PresentVSync) {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */
D3DDEVTYPE_HAL,
......@@ -331,6 +322,43 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}
data->beginScene = SDL_TRUE;
/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
SDL_D3D_DestroyRenderer(renderer);
D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
SDL_D3D_DestroyRenderer(renderer);
D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
renderer->info.flags |= SDL_Renderer_PresentCopy;
break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
renderer->info.flags |= SDL_Renderer_PresentFlip2;
break;
case 3:
renderer->info.flags |= SDL_Renderer_PresentFlip3;
break;
}
break;
case D3DSWAPEFFECT_DISCARD:
renderer->info.flags |= SDL_Renderer_PresentDiscard;
break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
renderer->info.flags |= SDL_Renderer_PresentVSync;
}
/* Set up parameters for rendering */
IDirect3DDevice9_SetVertexShader(data->device, NULL);
IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1);
......@@ -527,14 +555,6 @@ SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
}
}
static void
SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
/* FIXME */
}
static int
SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
......@@ -637,93 +657,6 @@ SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}
static int
SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
/* FIXME */
return 0;
}
static int
SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
RECT d3drect;
POINT point;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
if (!data->surface) {
result =
IDirect3DDevice9_GetBackBuffer(data->device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&data->surface);
if (FAILED(result)) {
D3D_SetError("GetBackBuffer()", result);
return -1;
}
}
if (!data->offscreen) {
result =
IDirect3DDevice9_CreateOffscreenPlainSurface(data->device,
window->w, window->h,
PixelFormatToD3DFMT
(display->
current_mode.
format),
D3DPOOL_SYSTEMMEM,
&data->offscreen,
NULL);
if (FAILED(result)) {
D3D_SetError("CreateOffscreenPlainSurface()", result);
return -1;
}
}
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DSurface9_LockRect(data->offscreen, &locked, &d3drect, 0);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(display->current_mode.format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DSurface9_UnlockRect(data->offscreen);
point.x = rect->x;
point.y = rect->y;
result =
IDirect3DDevice9_UpdateSurface(data->device, data->offscreen,
&d3drect, data->surface, &point);
if (FAILED(result)) {
D3D_SetError("UpdateSurface()", result);
return -1;
}
return 0;
}
static void
SDL_D3D_RenderPresent(SDL_Renderer * renderer)
{
......@@ -765,12 +698,6 @@ SDL_D3D_DestroyRenderer(SDL_Renderer * renderer)
if (data->device) {
IDirect3DDevice9_Release(data->device);
}
if (data->surface) {
IDirect3DSurface9_Release(data->surface);
}
if (data->offscreen) {
IDirect3DSurface9_Release(data->offscreen);
}
SDL_free(data);
}
SDL_free(renderer);
......
......@@ -55,20 +55,12 @@ static void SDL_GDI_UnlockTexture(SDL_Renderer * renderer,
static void SDL_GDI_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
static int SDL_GDI_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_GDI_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
const void *pixels, int pitch);
static void SDL_GDI_RenderPresent(SDL_Renderer * renderer);
static void SDL_GDI_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
......@@ -81,7 +73,7 @@ SDL_RenderDriver SDL_GDI_RenderDriver = {
"gdi",
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
SDL_Renderer_PresentDiscard),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
......@@ -114,9 +106,6 @@ typedef struct
int current_hbm;
SDL_DirtyRectList dirty;
SDL_bool makedirty;
HBITMAP window_dib;
void *window_pixels;
int window_pitch;
} SDL_GDI_RenderData;
typedef struct
......@@ -182,11 +171,8 @@ SDL_GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->LockTexture = SDL_GDI_LockTexture;
renderer->UnlockTexture = SDL_GDI_UnlockTexture;
renderer->DirtyTexture = SDL_GDI_DirtyTexture;
renderer->SelectRenderTexture = SDL_GDI_SelectRenderTexture;
renderer->RenderFill = SDL_GDI_RenderFill;
renderer->RenderCopy = SDL_GDI_RenderCopy;
renderer->RenderReadPixels = SDL_GDI_RenderReadPixels;
renderer->RenderWritePixels = SDL_GDI_RenderWritePixels;
renderer->RenderPresent = SDL_GDI_RenderPresent;
renderer->DestroyTexture = SDL_GDI_DestroyTexture;
renderer->DestroyRenderer = SDL_GDI_DestroyRenderer;
......@@ -194,7 +180,7 @@ SDL_GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = SDL_Renderer_RenderTarget;
renderer->info.flags = SDL_Renderer_Accelerated;
data->hwnd = windowdata->hwnd;
data->window_hdc = GetDC(data->hwnd);
......@@ -218,7 +204,8 @@ SDL_GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
DeleteObject(hbm);
if (flags & SDL_Renderer_SingleBuffer) {
renderer->info.flags |= SDL_Renderer_SingleBuffer;
renderer->info.flags |=
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy);
n = 0;
} else if (flags & SDL_Renderer_PresentFlip2) {
renderer->info.flags |= SDL_Renderer_PresentFlip2;
......@@ -271,10 +258,6 @@ SDL_GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = data;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
if (texture->access == SDL_TextureAccess_Render) {
SDL_SetError("Rendering to YUV format textures is not supported");
return -1;
}
data->yuv = SDL_SW_CreateYUVTexture(texture);
if (!data->yuv) {
SDL_GDI_DestroyTexture(renderer, texture);
......@@ -521,31 +504,6 @@ SDL_GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
{
}
static void
SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
if (texture) {
SDL_GDI_TextureData *texturedata =
(SDL_GDI_TextureData *) texture->driverdata;
SelectObject(data->render_hdc, texturedata->hbm);
if (texturedata->hpal) {
SelectPalette(data->render_hdc, texturedata->hpal, TRUE);
RealizePalette(data->render_hdc);
}
data->current_hdc = data->render_hdc;
data->makedirty = SDL_FALSE;
} else if (renderer->info.flags & SDL_Renderer_SingleBuffer) {
data->current_hdc = data->window_hdc;
data->makedirty = SDL_FALSE;
} else {
SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
data->current_hdc = data->render_hdc;
data->makedirty = SDL_TRUE;
}
}
static int
SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
......@@ -637,98 +595,6 @@ SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}
static int
CreateWindowDIB(SDL_GDI_RenderData * data, SDL_Window * window)
{
data->window_pitch = window->w * (data->bmi->bmiHeader.biBitCount / 8);
data->bmi->bmiHeader.biWidth = window->w;
data->bmi->bmiHeader.biHeight = -window->h;
data->bmi->bmiHeader.biSizeImage =
window->h * (data->bmi->bmiHeader.biBitCount / 8);
data->window_dib =
CreateDIBSection(data->window_hdc, data->bmi, DIB_RGB_COLORS,
&data->window_pixels, NULL, 0);
if (!data->window_dib) {
WIN_SetError("CreateDIBSection()");
return -1;
}
return 0;
}
static int
SDL_GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
if (!data->window_dib) {
if (CreateWindowDIB(data, window) < 0) {
return -1;
}
}
SelectObject(data->memory_hdc, data->window_dib);
BitBlt(data->memory_hdc, rect->x, rect->y, rect->w, rect->h,
data->current_hdc, rect->x, rect->y, SRCCOPY);
{
int bpp = data->bmi->bmiHeader.biBitCount / 8;
Uint8 *src =
(Uint8 *) data->window_pixels + rect->y * data->window_pitch +
rect->x * bpp;
Uint8 *dst = (Uint8 *) pixels;
int row;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, rect->w * bpp);
src += data->window_pitch;
dst += pitch;
}
}
return 0;
}
static int
SDL_GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
if (data->makedirty) {
SDL_AddDirtyRect(&data->dirty, rect);
}
if (!data->window_dib) {
if (CreateWindowDIB(data, window) < 0) {
return -1;
}
}
{
int bpp = data->bmi->bmiHeader.biBitCount / 8;
Uint8 *src = (Uint8 *) pixels;
Uint8 *dst =
(Uint8 *) data->window_pixels + rect->y * data->window_pitch +
rect->x * bpp;
int row;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, rect->w * bpp);
src += pitch;
dst += data->window_pitch;
}
}
SelectObject(data->memory_hdc, data->window_dib);
BitBlt(data->current_hdc, rect->x, rect->y, rect->w, rect->h,
data->memory_hdc, rect->x, rect->y, SRCCOPY);
return 0;
}
static void
SDL_GDI_RenderPresent(SDL_Renderer * renderer)
{
......@@ -795,9 +661,6 @@ SDL_GDI_DestroyRenderer(SDL_Renderer * renderer)
}
}
SDL_FreeDirtyRects(&data->dirty);
if (data->window_dib) {
DeleteObject(data->window_dib);
}
SDL_free(data);
}
SDL_free(renderer);
......
/* Simple program: Move N sprites around on the screen as fast as possible */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL.h"
......
/* Simple program: Move N sprites around on the screen as fast as possible */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL.h"
......@@ -126,6 +127,7 @@ main(int argc, char *argv[])
{
int window_w, window_h;
Uint32 window_flags = SDL_WINDOW_SHOWN;
Uint32 render_flags = 0;
SDL_DisplayMode *mode, fullscreen_mode;
int i, done;
SDL_Event event;
......@@ -152,11 +154,13 @@ main(int argc, char *argv[])
} else if (strcmp(argv[i], "-fullscreen") == 0) {
num_windows = 1;
window_flags |= SDL_WINDOW_FULLSCREEN;
} else if (strcmp(argv[i], "-sync") == 0) {
render_flags |= SDL_Renderer_PresentVSync;
} else if (isdigit(argv[i][0])) {
num_sprites = atoi(argv[i]);
} else {
fprintf(stderr,
"Usage: %s [-width N] [-height N] [-windows N] [-fullscreen] [numsprites]\n",
"Usage: %s [-width N] [-height N] [-windows N] [-fullscreen] [-sync] [numsprites]\n",
argv[0]);
quit(1);
}
......@@ -189,7 +193,7 @@ main(int argc, char *argv[])
quit(2);
}
if (SDL_CreateRenderer(windows[i], -1, 0) < 0) {
if (SDL_CreateRenderer(windows[i], -1, render_flags) < 0) {
fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
quit(2);
}
......
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