Commit d89219fa authored by Eric Wing's avatar Eric Wing

iOS Xcode project template fixes/changes.

- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.
parent dab19180
...@@ -271,14 +271,14 @@ ...@@ -271,14 +271,14 @@
isa = PBXContainerItemProxy; isa = PBXContainerItemProxy;
containerPortal = 29B97313FDCFA39411CA2CEA /* Project object */; containerPortal = 29B97313FDCFA39411CA2CEA /* Project object */;
proxyType = 1; proxyType = 1;
remoteGlobalIDString = 00B4F47112F696830084EC00 /* BuildUniversalSimulatorDevicelibSDL */; remoteGlobalIDString = 00B4F47112F696830084EC00;
remoteInfo = BuildUniversalSimulatorDevicelibSDL; remoteInfo = BuildUniversalSimulatorDevicelibSDL;
}; };
00B4F4B012F6A9F00084EC00 /* PBXContainerItemProxy */ = { 00B4F4B012F6A9F00084EC00 /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy; isa = PBXContainerItemProxy;
containerPortal = 29B97313FDCFA39411CA2CEA /* Project object */; containerPortal = 29B97313FDCFA39411CA2CEA /* Project object */;
proxyType = 1; proxyType = 1;
remoteGlobalIDString = 0064653F107E3D7400183915 /* Generate Header Files */; remoteGlobalIDString = 0064653F107E3D7400183915;
remoteInfo = "Generate Header Files"; remoteInfo = "Generate Header Files";
}; };
/* End PBXContainerItemProxy section */ /* End PBXContainerItemProxy section */
......
...@@ -32,9 +32,10 @@ render(void) ...@@ -32,9 +32,10 @@ render(void)
r = randomInt(50, 255); r = randomInt(50, 255);
g = randomInt(50, 255); g = randomInt(50, 255);
b = randomInt(50, 255); b = randomInt(50, 255);
SDL_SetRenderDrawColor(r, g, b, 255);
/* Fill the rectangle in the color */ /* Fill the rectangle in the color */
SDL_RenderFill(r, g, b, 255, &rect); SDL_RenderFillRect(&rect);
/* update screen */ /* update screen */
SDL_RenderPresent(); SDL_RenderPresent();
...@@ -69,7 +70,7 @@ main(int argc, char *argv[]) ...@@ -69,7 +70,7 @@ main(int argc, char *argv[])
} }
/* Fill screen with black */ /* Fill screen with black */
SDL_RenderFill(0, 0, 0, 0, NULL); SDL_RenderClear();
/* Enter render loop, waiting for user to quit */ /* Enter render loop, waiting for user to quit */
done = 0; done = 0;
......
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