Commit ddbeadf6 authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug #818

 Daniele Forghieri      2009-10-12 02:52:02 PDT

Updated makefile & Doc for Open Watcom 1.8

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404317
parent 82002122
Using SDL under Windows with the OpenWatcom compiler
Using SDL 1.3 under Windows with the OpenWatcom compiler
====================================================
Prerequisites
-------------
I have done the port under Windows XP Home with SP2 installed. Windows
2000 should also be working. I'm not so sure about ancient Windows NT,
I have done the port under Windows XP Professional with SP2 installed.
Windows 2000 should also be working. I'm not so sure about ancient Windows NT,
since only DirectX 3 is available there. Building should be possible,
but running the compiled applications will probalbly fail with
SDL_VIDEODRIVER=directx. The windib driver should work, though.
To compile and use the SDL with Open Watcom you will need the following:
- Open Watcom compiler. I used version 1.5. The environment variables
- Open Watcom compiler. I used version 1.8. The environment variables
PATH, WATCOM and INCLUDE need to be set appropriately - please consult
the OpenWatcom documentation and instructions given during the
installation of the compiler.
My setup looks like this in owvars.bat:
set WATCOM=C:\watcom
set WATCOM=C:\dev\ow18
set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
- A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as
well as the minimal DirectX 7 SDK from the Allegro download site
(<http://alleg.sourceforge.net/files/dx70_min.zip>).
- The SDL sources from Subversion
- A recent DirectX SDK. The library needs D3d9.h so at leat the
directx 9 sdk is to be used. I used DirectX 10 SDK from August 2009
taken directly from the microsoft site.
- The SDL 1.3 sources from Subversion
- The file Watcom-Win32.zip (now available in Subversion)
......@@ -33,13 +34,12 @@ Building the Library
1) In the SDL base directory extract the archive Watcom-Win32.zip. This
creates a subdirectory named 'watcom'.
2) The makefile expects the environment variable DXDIR to be set to the
base directory of a DirectX SDK. I have tried a stock DX8 SDK from
Microsoft as well as the minimal DirectX 7 SDK from the Allegro
download site.
base directory of a DirectX SDK. I have tried the August 2009
DirectX SDK from Microsoft
You can also edit the makefile directly and hard code your path to
the SDK on your system.
I have this in my setup:
set DXDIR=D:\devel\DX8_SDK
set DXDIR=..\dx10
3) Enter the watcom directory and run
wmake sdl
4) All tests from the test directory are working and can be built by
......@@ -71,9 +71,9 @@ Notes:
The library can also be built with the stack calling convention of the
compiler (-6s instead of -6r).
Test applications
-----------------
$FixME: which test works ? which one compiles ?
I've tried to make all tests work. The following table gives an overview
of the current status.
......@@ -126,8 +126,14 @@ There is room for further improvement:
Questions and Comments
----------------------
Please direct any questions or comments to me: <mailto:macpete@gmx.de>
Please direct any questions or comments to me:
ow_sdl [at] digitalfantasy [dot] it
The original porting to the open watcom compiler was made by
Marc Peter <mailto:macpete@gmx.de>
Happy Coding!
Marc Peter
Daniele Forghieri
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