Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404074
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--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404074