Commit e47641df authored by Sam Lantinga's avatar Sam Lantinga

Added Visual C++ 7 (.NET) projects (thanks James!)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40522
parent 74ca2def
......@@ -40,6 +40,7 @@ EXTRA_DIST = \
Borland.zip \
VisualC.html \
VisualC.zip \
VisualC7.zip \
VisualCE.zip \
Makefile.dc \
MPWmake.sea.bin \
......
<HTML>
<HEAD>
<TITLE> Using SDL with Microsoft Visual C++ 5 and 6 </TITLE>
</HEAD>
<BODY>
<H1> Using SDL with Microsoft Visual C++ 5 and 6 </H1>
<H3>
by <A HREF="mailto:snowlion@sprynet.com"> Lion Kimbro </A>
</H3>
<p>
You can either use the precompiled libraries from
<A HREF="http://www.libsdl.org/download.php">
the SDL Download web site </A>,
or you can build SDL yourself.
</p>
<H3> Building SDL </H3>
<P>
Unzip the <CODE>VisualC.zip</CODE> file into the directory
that contains this file (<CODE>VisualC.html</CODE>).
</P>
<P>
Be certain that you unzip <CODE> VisualC.zip </CODE>
into <strong>this</strong> directory and not any other
directory. If you are using WinZip, be careful to
make sure that it extracts to <strong>this</strong>
folder, because it's convenient feature of
unzipping to a folder with the name of the
file currently being unzipped will get you in
trouble if you use it right now. And that's all
I have to say about that.
</P>
<P>
Now that it's unzipped, go into the VisualC directory
that is created, and double-click on the VC++
workspace file &quot;<CODE>SDL.dsw</CODE>&quot;.
This should open up VisualC.
</P>
<P>
You may be prompted at this point to upgrade the
workspace, should you be using a more recent version
of Visual C++. If so, allow the workspace to be
upgraded.
</P>
<P>
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
</P>
<P>
This is done by right clicking on each project in turn
(Projects are listed in the Workspace panel in the
FileView tab), and selecting &quot;Build&quot;.
</P>
<P>
You may get a few warnings, but you should not get
any errors. You do have to have at least the DirectX
5 SDK installed, however. (I believe...) The latest
version of DirectX can be downloaded or purchased
on a cheap CD (my recommendation) from
<A HREF="http://www.microsoft.com"> Microsoft </A>.
</P>
<P>
Later, we will refer to the following .lib and .dll
files that have just been generated:
</P>
<list>
<li> SDL.dll
<li> SDL.lib
<li> SDLmain.lib
</list>
<P>
Search for these using the Windows Find (Windows-F)
utility, if you don't already know where they should be.
For those of you with a clue, look inside the Debug
or Release directories of the subdirectories of the
VisualC folder. (It might be easier to just use
Windows Find if this sounds confusing. And don't worry
about needing a clue; we all need visits from the
clue fairy frequently.)
</P>
<H3> Creating a Project with SDL </H3>
<P>
Create a project as a Win32 Application.
</P>
<P>
Create a C++ file for your project.
</P>
<P>
Set the C runtime to "Multi-threaded DLL" in the menu:
<CODE> Project|Settings|C/C++ tab|Code Generation|Runtime Library </CODE>.
</P>
<P>
Add the SDL <CODE>include</CODE> directory to your list
of includes in the menu:
<CODE> Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>.
</P>
<P>
The &quot;include directory&quot; I am referring to is the
<CODE>include</CODE> folder within the main SDL
directory (the one that this HTML file located
within.
</P>
<P>
Now we're going to use the files that we had created
earlier in the Build SDL step.
</P>
<P>
Copy the following files into your Project directory:
</P>
<list>
<li> SDL.dll </li>
</list>
<P>
Copy the following files into your Project directory,
and <em>add them to your Project</em> as well:
</P>
<list>
<HEAD>
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
</HEAD>
<BODY>
<H1>
Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
</H1>
<H3>
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
James Turk</A>
</H3>
<p>
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
the SDL Download web site </A>, or you can build SDL yourself.
</p>
<H3>
Building SDL
</H3>
<P>
Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this
file (<CODE>VisualC.html</CODE>). <STRONG><FONT color="#009900">If you are using Visual
C++ 7 (.NET) you will need to use the file <code>VisualC7.zip.</code></FONT></STRONG>
</P>
<P>
Be certain that you unzip the zip file for your compiler into <strong>this</strong>
directory and not any other directory. If you are using WinZip, be careful to
make sure that it extracts to <strong>this</strong> folder, because it's
convenient feature of unzipping to a folder with the name of the file currently
being unzipped will get you in trouble if you use it right now. And that's all
I have to say about that.
</P>
<P>
Now that it's unzipped, go into the VisualC <STRONG><FONT color="#009900">(VisualC7)</FONT></STRONG>
directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
</P>
<P>
You may be prompted at this point to upgrade the workspace, should you be using
a more recent version of Visual C++. If so, allow the workspace to be upgraded.
</P>
<P>
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
</P>
<P>
This is done by right clicking on each project in turn (Projects are listed in
the Workspace panel in the FileView tab), and selecting "Build".
</P>
<P>
You may get a few warnings, but you should not get any errors. You do have to
have at least the DirectX 5 SDK installed, however. The latest
version of DirectX can be downloaded or purchased on a cheap CD (my
recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
</P>
<P>
Later, we will refer to the following .lib and .dll files that have just been
generated:
</P>
<ul>
<li> SDL.dll</li>
<li> SDL.lib</li>
<li> SDLmain.lib</li>
</ul>
<P>
Search for these using the Windows Find (Windows-F) utility, if you don't
already know where they should be. For those of you with a clue, look inside
the Debug or Release directories of the subdirectories of the Project folder.
(It might be easier to just use Windows Find if this sounds confusing. And
don't worry about needing a clue; we all need visits from the clue fairy
frequently.)
</P>
<H3>
Creating a Project with SDL
</H3>
<P>
Create a project as a Win32 Application.
</P>
<P>
Create a C++ file for your project.
</P>
<P>
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
tab|Code Generation|Runtime Library </CODE>.
</P>
<P>
Add the SDL <CODE>include</CODE> directory to your list of includes in the
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
.
<br>
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
add the include and library directories to the list that VC7 keeps. Do this by
selecting Tools|Options|Projects|VC++ Directories and under the "Show
Directories For:" dropbox select "Include Files", and click the "New Directory
Icon" and add the [SDLROOT]\include directory (ex. If you installed to
c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
</P>
<P>
The "include directory" I am referring to is the <CODE>include</CODE> folder
within the main SDL directory (the one that this HTML file located within).
</P>
<P>
Now we're going to use the files that we had created earlier in the Build SDL
step.
</P>
<P>
Copy the following files into your Project directory:
</P>
<ul>
<li> SDL.dll</li>
</ul>
<P>
Add the following files to your project (It is not necessary to copy them to
your project directory):
</P>
<ul>
<li> SDL.lib </li>
<li> SDLmain.lib </li>
</list>
<P>
(To add them to your project, right click on your
project, and select &quot;Add files to project&quot;)
</P>
<P>
(I believe that it's not necessary to actually
copy the .lib files into your directory; you only
have to be certain that you add them to your Project.
If someone is so inclined, correct this document, or
<A HREF="mailto:snowlion@sprynet.com">
e-mail me </A>,
and I'll fix this document.)
</P>
<H3> SDL 101, First Day of Class </H3>
<P>
Now create the basic body of your project.
The body of your program should take the following form:
<CODE>
<PRE>
#include &quot;SDL.h&quot;
<li> SDLmain.lib</li>
</ul>
<P>
(To add them to your project, right click on your project, and select "Add
files to project")
</P>
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
desireable to add them to the linker options: Project|Properties|Linker|Command
Line and type the names of the libraries to link with in the "Additional
Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
configuration (eg. Release,Debug).</FONT></STRONG></P>
<H3>
SDL 101, First Day of Class
</H3>
<P>
Now create the basic body of your project. The body of your program should take
the following form: <CODE>
<PRE>
#include "SDL.h"
int main( int argc, char* argv[] )
{
......@@ -195,41 +141,28 @@ int main( int argc, char* argv[] )
return 0;
}
</PRE>
</CODE>
</P>
<H3> That's it! </H3>
<P>
I hope that this document has helped you get
through the most difficult part of using the
SDL: installing it. Suggestions for improvements
to this document should be sent to the writers
of this document.
</P>
<P>
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
</P>
<P>
This document was originally called &quot;VisualC.txt&quot;,
and was written by
<A HREF="mailto:slouken@libsdl.org">Sam Lantinga</A>.
</P>
<P>
Later, it was converted to HTML and expanded into
the document that you see today by
<A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
</P>
</BODY>
</CODE>
<P></P>
<H3>
That's it!
</H3>
<P>
I hope that this document has helped you get through the most difficult part of
using the SDL: installing it. Suggestions for improvements to this document
should be sent to the writers of this document.
</P>
<P>
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
</P>
<P>
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
Sam Lantinga</A>.
</P>
<P>
Later, it was converted to HTML and expanded into the document that you see
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
</P>
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
</P>
</BODY>
</HTML>
File added
......@@ -20,6 +20,7 @@ The latest stable release may be found on the
Major changes since SDL 1.0.0:
</H2>
<UL>
<LI> 1.2.6: Added Visual C++ 7 (.NET) projects (thanks James!)
<LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
<LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!)
<LI> 1.2.5: Implemented resizing Cocoa windows (thanks Darrell!)
......
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