Commit e47641df authored by Sam Lantinga's avatar Sam Lantinga

Added Visual C++ 7 (.NET) projects (thanks James!)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40522
parent 74ca2def
...@@ -40,6 +40,7 @@ EXTRA_DIST = \ ...@@ -40,6 +40,7 @@ EXTRA_DIST = \
Borland.zip \ Borland.zip \
VisualC.html \ VisualC.html \
VisualC.zip \ VisualC.zip \
VisualC7.zip \
VisualCE.zip \ VisualCE.zip \
Makefile.dc \ Makefile.dc \
MPWmake.sea.bin \ MPWmake.sea.bin \
......
<HTML> <HTML>
<HEAD>
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
</HEAD>
<HEAD> <BODY>
<H1>
Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
</H1>
<TITLE> Using SDL with Microsoft Visual C++ 5 and 6 </TITLE> <H3>
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
James Turk</A>
</H3>
</HEAD> <p>
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
the SDL Download web site </A>, or you can build SDL yourself.
</p>
<BODY> <H3>
Building SDL
</H3>
<P>
<H1> Using SDL with Microsoft Visual C++ 5 and 6 </H1> Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this
file (<CODE>VisualC.html</CODE>). <STRONG><FONT color="#009900">If you are using Visual
<H3> C++ 7 (.NET) you will need to use the file <code>VisualC7.zip.</code></FONT></STRONG>
by <A HREF="mailto:snowlion@sprynet.com"> Lion Kimbro </A> </P>
</H3> <P>
Be certain that you unzip the zip file for your compiler into <strong>this</strong>
directory and not any other directory. If you are using WinZip, be careful to
make sure that it extracts to <strong>this</strong> folder, because it's
<p> convenient feature of unzipping to a folder with the name of the file currently
You can either use the precompiled libraries from being unzipped will get you in trouble if you use it right now. And that's all
<A HREF="http://www.libsdl.org/download.php"> I have to say about that.
the SDL Download web site </A>, </P>
or you can build SDL yourself. <P>
</p> Now that it's unzipped, go into the VisualC <STRONG><FONT color="#009900">(VisualC7)</FONT></STRONG>
directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
<H3> Building SDL </H3> </P>
<P>
<P> You may be prompted at this point to upgrade the workspace, should you be using
Unzip the <CODE>VisualC.zip</CODE> file into the directory a more recent version of Visual C++. If so, allow the workspace to be upgraded.
that contains this file (<CODE>VisualC.html</CODE>). </P>
</P> <P>
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
<P> </P>
Be certain that you unzip <CODE> VisualC.zip </CODE> <P>
into <strong>this</strong> directory and not any other This is done by right clicking on each project in turn (Projects are listed in
directory. If you are using WinZip, be careful to the Workspace panel in the FileView tab), and selecting "Build".
make sure that it extracts to <strong>this</strong> </P>
folder, because it's convenient feature of <P>
unzipping to a folder with the name of the You may get a few warnings, but you should not get any errors. You do have to
file currently being unzipped will get you in have at least the DirectX 5 SDK installed, however. The latest
trouble if you use it right now. And that's all version of DirectX can be downloaded or purchased on a cheap CD (my
I have to say about that. recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
</P> </P>
<P>
<P> Later, we will refer to the following .lib and .dll files that have just been
Now that it's unzipped, go into the VisualC directory generated:
that is created, and double-click on the VC++ </P>
workspace file &quot;<CODE>SDL.dsw</CODE>&quot;. <ul>
This should open up VisualC. <li> SDL.dll</li>
</P> <li> SDL.lib</li>
<li> SDLmain.lib</li>
<P> </ul>
You may be prompted at this point to upgrade the <P>
workspace, should you be using a more recent version Search for these using the Windows Find (Windows-F) utility, if you don't
of Visual C++. If so, allow the workspace to be already know where they should be. For those of you with a clue, look inside
upgraded. the Debug or Release directories of the subdirectories of the Project folder.
</P> (It might be easier to just use Windows Find if this sounds confusing. And
don't worry about needing a clue; we all need visits from the clue fairy
frequently.)
<P> </P>
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. <H3>
</P> Creating a Project with SDL
</H3>
<P> <P>
This is done by right clicking on each project in turn Create a project as a Win32 Application.
(Projects are listed in the Workspace panel in the </P>
FileView tab), and selecting &quot;Build&quot;. <P>
</P> Create a C++ file for your project.
</P>
<P> <P>
You may get a few warnings, but you should not get Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
any errors. You do have to have at least the DirectX tab|Code Generation|Runtime Library </CODE>.
5 SDK installed, however. (I believe...) The latest </P>
version of DirectX can be downloaded or purchased <P>
on a cheap CD (my recommendation) from Add the SDL <CODE>include</CODE> directory to your list of includes in the
<A HREF="http://www.microsoft.com"> Microsoft </A>. menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
</P> .
<br>
<P> <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
Later, we will refer to the following .lib and .dll add the include and library directories to the list that VC7 keeps. Do this by
files that have just been generated: selecting Tools|Options|Projects|VC++ Directories and under the "Show
</P> Directories For:" dropbox select "Include Files", and click the "New Directory
Icon" and add the [SDLROOT]\include directory (ex. If you installed to
<list> c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
<li> SDL.dll dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
<li> SDL.lib </P>
<li> SDLmain.lib <P>
</list> The "include directory" I am referring to is the <CODE>include</CODE> folder
within the main SDL directory (the one that this HTML file located within).
<P> </P>
Search for these using the Windows Find (Windows-F) <P>
utility, if you don't already know where they should be. Now we're going to use the files that we had created earlier in the Build SDL
For those of you with a clue, look inside the Debug step.
or Release directories of the subdirectories of the </P>
VisualC folder. (It might be easier to just use <P>
Windows Find if this sounds confusing. And don't worry Copy the following files into your Project directory:
about needing a clue; we all need visits from the </P>
clue fairy frequently.) <ul>
</P> <li> SDL.dll</li>
</ul>
<P>
Add the following files to your project (It is not necessary to copy them to
<H3> Creating a Project with SDL </H3> your project directory):
</P>
<P> <ul>
Create a project as a Win32 Application.
</P>
<P>
Create a C++ file for your project.
</P>
<P>
Set the C runtime to "Multi-threaded DLL" in the menu:
<CODE> Project|Settings|C/C++ tab|Code Generation|Runtime Library </CODE>.
</P>
<P>
Add the SDL <CODE>include</CODE> directory to your list
of includes in the menu:
<CODE> Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>.
</P>
<P>
The &quot;include directory&quot; I am referring to is the
<CODE>include</CODE> folder within the main SDL
directory (the one that this HTML file located
within.
</P>
<P>
Now we're going to use the files that we had created
earlier in the Build SDL step.
</P>
<P>
Copy the following files into your Project directory:
</P>
<list>
<li> SDL.dll </li>
</list>
<P>
Copy the following files into your Project directory,
and <em>add them to your Project</em> as well:
</P>
<list>
<li> SDL.lib </li> <li> SDL.lib </li>
<li> SDLmain.lib </li> <li> SDLmain.lib</li>
</list> </ul>
<P>
<P> (To add them to your project, right click on your project, and select "Add
(To add them to your project, right click on your files to project")
project, and select &quot;Add files to project&quot;) </P>
</P> <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
desireable to add them to the linker options: Project|Properties|Linker|Command
<P> Line and type the names of the libraries to link with in the "Additional
(I believe that it's not necessary to actually Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
copy the .lib files into your directory; you only configuration (eg. Release,Debug).</FONT></STRONG></P>
have to be certain that you add them to your Project. <H3>
If someone is so inclined, correct this document, or SDL 101, First Day of Class
<A HREF="mailto:snowlion@sprynet.com"> </H3>
e-mail me </A>, <P>
and I'll fix this document.) Now create the basic body of your project. The body of your program should take
</P> the following form: <CODE>
<PRE>
#include "SDL.h"
<H3> SDL 101, First Day of Class </H3>
<P>
Now create the basic body of your project.
The body of your program should take the following form:
<CODE>
<PRE>
#include &quot;SDL.h&quot;
int main( int argc, char* argv[] ) int main( int argc, char* argv[] )
{ {
...@@ -195,41 +141,28 @@ int main( int argc, char* argv[] ) ...@@ -195,41 +141,28 @@ int main( int argc, char* argv[] )
return 0; return 0;
} }
</PRE> </PRE>
</CODE> </CODE>
</P> <P></P>
<H3>
<H3> That's it! </H3> That's it!
</H3>
<P> <P>
I hope that this document has helped you get I hope that this document has helped you get through the most difficult part of
through the most difficult part of using the using the SDL: installing it. Suggestions for improvements to this document
SDL: installing it. Suggestions for improvements should be sent to the writers of this document.
to this document should be sent to the writers </P>
of this document. <P>
</P> Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
</P>
<P> <P>
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
</P> Sam Lantinga</A>.
</P>
<P> <P>
This document was originally called &quot;VisualC.txt&quot;, Later, it was converted to HTML and expanded into the document that you see
and was written by today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
<A HREF="mailto:slouken@libsdl.org">Sam Lantinga</A>. </P>
</P> <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
</P>
<P> </BODY>
Later, it was converted to HTML and expanded into
the document that you see today by
<A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
</P>
</BODY>
</HTML> </HTML>
File added
...@@ -20,6 +20,7 @@ The latest stable release may be found on the ...@@ -20,6 +20,7 @@ The latest stable release may be found on the
Major changes since SDL 1.0.0: Major changes since SDL 1.0.0:
</H2> </H2>
<UL> <UL>
<LI> 1.2.6: Added Visual C++ 7 (.NET) projects (thanks James!)
<LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz <LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
<LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!) <LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!)
<LI> 1.2.5: Implemented resizing Cocoa windows (thanks Darrell!) <LI> 1.2.5: Implemented resizing Cocoa windows (thanks Darrell!)
......
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