Commit e7d72614 authored by Sam Lantinga's avatar Sam Lantinga

Final merge of Google Summer of Code 2008 work...

Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon

Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403155
parent 95134b6d
......@@ -1033,6 +1033,9 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
SOURCES="$SOURCES $srcdir/src/video/Xext/XmuStdCmap/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $X_CFLAGS"
echo "FIXME: Need to get dynamic loading of XInput working"
enable_x11_shared=no
if test x$enable_x11_shared = xmaybe; then
enable_x11_shared=$x11_symbols_private
fi
......@@ -1055,7 +1058,7 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT, "$x11ext_lib")
else
enable_x11_shared=no
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext -lXi"
fi
have_video=yes
......
......@@ -72,9 +72,11 @@ typedef enum
SDL_JOYBUTTONUP, /**< Joystick button released */
SDL_QUIT, /**< User-requested quit */
SDL_SYSWMEVENT, /**< System specific event */
SDL_PROXIMITYIN, /**< Proximity In event */
SDL_PROXIMITYOUT, /**< Proximity Out event */
SDL_EVENT_RESERVED1, /**< Reserved for future use... */
SDL_EVENT_RESERVED2, /**< Reserved for future use... */
SDL_EVENT_RESERVED3, /**< Reserved for future use... */
SDL_EVENT_RESERVED2,
SDL_EVENT_RESERVED3,
/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
SDL_USEREVENT = 24,
/* This last event is only for bounding internal arrays
......@@ -112,7 +114,9 @@ typedef enum
SDL_EVENTMASK(SDL_JOYHATMOTION) |
SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT),
SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN),
SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT)
} SDL_EventMask;
#define SDL_ALLEVENTS 0xFFFFFFFF
......@@ -170,6 +174,13 @@ typedef struct SDL_MouseMotionEvent
Uint8 state; /**< The current button state */
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
int z; /**< Z coordinate, for future use */
int pressure; /**< Pressure reported by tablets */
int pressure_max; /**< Maximum value of the pressure reported by the device */
int pressure_min; /**< Minimum value of the pressure reported by the device */
int rotation; /**< For future use */
int tilt; /**< For future use */
int cursor; /**< The cursor being used in the event */
int xrel; /**< The relative motion in the X direction */
int yrel; /**< The relative motion in the Y direction */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
......@@ -316,6 +327,15 @@ typedef struct SDL_ResizeEvent
int h;
} SDL_ResizeEvent;
typedef struct SDL_ProximityEvent
{
Uint8 type;
Uint8 which;
int cursor;
int x;
int y;
} SDL_ProximityEvent;
/**
* \union SDL_Event
*
......@@ -337,6 +357,7 @@ typedef union SDL_Event
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
SDL_ProximityEvent proximity; /**< Proximity In or Out event */
/* Temporarily here for backwards compatibility */
SDL_ActiveEvent active;
......
......@@ -242,7 +242,7 @@ enum
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP)
};
/**
......
......@@ -72,7 +72,7 @@ extern DECLSPEC int SDLCALL SDL_SelectMouse(int index);
*
* \brief Get the window which currently has focus for the currently selected mouse.
*/
extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void);
extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(int index);
/**
* \fn int SDL_SetRelativeMouseMode(SDL_bool enabled)
......@@ -92,7 +92,8 @@ extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void);
*
* \sa SDL_GetRelativeMouseMode()
*/
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(int index,
SDL_bool enabled);
/**
* \fn SDL_bool SDL_GetRelativeMouseMode()
......@@ -101,7 +102,7 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
*
* \sa SDL_SetRelativeMouseMode()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index);
/**
* \fn Uint8 SDL_GetMouseState(int *x, int *y)
......@@ -113,7 +114,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
* mouse cursor position relative to the focus window for the currently
* selected mouse. You can pass NULL for either x or y.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int index, int *x, int *y);
/**
* \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y)
......@@ -124,7 +125,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int index, int *x,
int *y);
/**
* \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y)
......@@ -203,6 +205,16 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
Button 2: Middle mouse button
Button 3: Right mouse button
*/
/* FIXME: Where do these functions go in this header?
Also, add doxygen documentation for these...
*/
extern DECLSPEC char *SDLCALL SDL_GetMouseName(int index);
extern DECLSPEC int SDLCALL SDL_GetCursorsNumber(int index);
extern DECLSPEC int SDLCALL SDL_GetCurrentCursor(int index);
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
......
......@@ -256,7 +256,7 @@ SDL_CompatEventFilter(void *userdata, SDL_Event * event)
}
selected = SDL_SelectMouse(event->wheel.which);
SDL_GetMouseState(&x, &y);
SDL_GetMouseState(selected, &x, &y);
SDL_SelectMouse(selected);
if (event->wheel.y > 0) {
......
......@@ -28,9 +28,13 @@
#include "default_cursor.h"
static int SDL_num_mice;
static int SDL_current_mouse;
static SDL_Mouse **SDL_mice;
static int SDL_num_mice = 0;
static int SDL_current_mouse = -1;
static SDL_Mouse **SDL_mice = NULL;
static int *SDL_IdIndex = NULL;
static int SDL_highestId = -1;
static int last_x, last_y; /* the last reported x and y coordinates by the system cursor */
int x_max, y_max; /* current window width and height */
/* Public functions */
......@@ -50,10 +54,44 @@ SDL_GetMouse(int index)
}
int
SDL_AddMouse(const SDL_Mouse * mouse, int index)
SDL_SetMouseIndexId(int id, int index)
{
if (id < 0) {
SDL_SetError("Invalid Mouse ID");
return -1;
}
if (id > SDL_highestId) {
int *indexes;
indexes = (int *) SDL_realloc(SDL_IdIndex, (id + 1) * sizeof(int));
if (!indexes) {
SDL_OutOfMemory();
return -1;
}
SDL_IdIndex = indexes;
SDL_IdIndex[id] = index;
SDL_highestId = id;
} else {
SDL_IdIndex[id] = index;
}
return 1;
}
SDL_Mouse *
SDL_GetMouseByID(int id)
{
if (id < 0 || id > SDL_highestId) {
return NULL;
}
return SDL_GetMouse(SDL_IdIndex[id]);
}
int
SDL_AddMouse(const SDL_Mouse * mouse, int index, char *name, int pressure_max,
int pressure_min, int ends)
{
SDL_Mouse **mice;
int selected_mouse;
int length;
/* Add the mouse to the list of mice */
if (index < 0 || index >= SDL_num_mice || SDL_mice[index]) {
......@@ -75,7 +113,13 @@ SDL_AddMouse(const SDL_Mouse * mouse, int index)
}
*SDL_mice[index] = *mouse;
/* Create the default cursor for the mouse */
/* we're setting the mouse properties */
length = 0;
length = SDL_strlen(name);
SDL_mice[index]->name = SDL_malloc((length + 1) * sizeof(char));
SDL_strlcpy(SDL_mice[index]->name, name, length);
SDL_mice[index]->pressure_max = pressure_max;
SDL_mice[index]->pressure_min = pressure_min;
SDL_mice[index]->cursor_shown = SDL_TRUE;
selected_mouse = SDL_SelectMouse(index);
SDL_mice[index]->cur_cursor = NULL;
......@@ -83,6 +127,14 @@ SDL_AddMouse(const SDL_Mouse * mouse, int index)
SDL_CreateCursor(default_cdata, default_cmask, DEFAULT_CWIDTH,
DEFAULT_CHEIGHT, DEFAULT_CHOTX, DEFAULT_CHOTY);
SDL_SetCursor(SDL_mice[index]->def_cursor);
/* we're assuming that all mice are in the computer sensing zone */
SDL_mice[index]->proximity = SDL_TRUE;
/* we're assuming that all mice are working in the absolute position mode
thanx to that, the users that don't want to use many mice don't have to
worry about anything */
SDL_mice[index]->relative_mode = SDL_FALSE;
SDL_mice[index]->current_end = 0;
SDL_mice[index]->total_ends = ends;
SDL_SelectMouse(selected_mouse);
return index;
......@@ -98,6 +150,7 @@ SDL_DelMouse(int index)
}
mouse->def_cursor = NULL;
SDL_free(mouse->name);
while (mouse->cursors) {
SDL_FreeCursor(mouse->cursors);
}
......@@ -155,9 +208,9 @@ SDL_SelectMouse(int index)
}
SDL_WindowID
SDL_GetMouseFocusWindow()
SDL_GetMouseFocusWindow(int index)
{
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
SDL_Mouse *mouse = SDL_GetMouse(index);
if (!mouse) {
return 0;
......@@ -177,9 +230,9 @@ FlushMouseMotion(void *param, SDL_Event * event)
}
int
SDL_SetRelativeMouseMode(SDL_bool enabled)
SDL_SetRelativeMouseMode(int index, SDL_bool enabled)
{
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
SDL_Mouse *mouse = SDL_GetMouse(index);
if (!mouse) {
return -1;
......@@ -205,9 +258,9 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
}
SDL_bool
SDL_GetRelativeMouseMode()
SDL_GetRelativeMouseMode(int index)
{
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
SDL_Mouse *mouse = SDL_GetMouse(index);
if (!mouse) {
return SDL_FALSE;
......@@ -216,9 +269,9 @@ SDL_GetRelativeMouseMode()
}
Uint8
SDL_GetMouseState(int *x, int *y)
SDL_GetMouseState(int index, int *x, int *y)
{
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
SDL_Mouse *mouse = SDL_GetMouse(index);
if (!mouse) {
if (x) {
......@@ -240,9 +293,9 @@ SDL_GetMouseState(int *x, int *y)
}
Uint8
SDL_GetRelativeMouseState(int *x, int *y)
SDL_GetRelativeMouseState(int index, int *x, int *y)
{
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
SDL_Mouse *mouse = SDL_GetMouse(index);
if (!mouse) {
if (x) {
......@@ -266,16 +319,18 @@ SDL_GetRelativeMouseState(int *x, int *y)
}
void
SDL_SetMouseFocus(int index, SDL_WindowID windowID)
SDL_SetMouseFocus(int id, SDL_WindowID windowID)
{
SDL_Mouse *mouse = SDL_GetMouse(index);
int i;
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int i, index;
SDL_bool focus;
if (!mouse || (mouse->focus == windowID)) {
return;
}
index = SDL_IdIndex[id];
/* See if the current window has lost focus */
if (mouse->focus) {
focus = SDL_FALSE;
......@@ -315,28 +370,62 @@ SDL_SetMouseFocus(int index, SDL_WindowID windowID)
}
int
SDL_SendMouseMotion(int index, int relative, int x, int y)
SDL_SendProximity(int id, int x, int y, int type)
{
SDL_Mouse *mouse = SDL_GetMouse(index);
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int posted = 0;
last_x = x;
last_y = y;
if (SDL_ProcessEvents[type] == SDL_ENABLE) {
SDL_Event event;
event.proximity.which = (Uint8) index;
event.proximity.x = x;
event.proximity.y = y;
event.proximity.cursor = mouse->current_end;
event.proximity.type = type;
posted = (SDL_PushEvent(&event) > 0);
if (type == SDL_PROXIMITYIN) {
mouse->proximity = SDL_TRUE;
} else {
mouse->proximity = SDL_FALSE;
}
}
return posted;
}
int
SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
{
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int posted;
int xrel;
int yrel;
/* while using the relative mode and many windows, we have to be sure,
that the pointers find themselves inside the windows */
if (x > x_max) {
x = x_max;
}
if (y > y_max) {
y = y_max;
}
if (!mouse || mouse->flush_motion) {
return 0;
}
if (relative) {
/* Push the cursor around */
xrel = x;
yrel = y;
x = (mouse->x + xrel);
y = (mouse->y + yrel);
} else {
xrel = x - mouse->x;
yrel = y - mouse->y;
/* if the mouse is out of proximity we don't to want to have any motion from it */
if (mouse->proximity == SDL_FALSE) {
last_x = x;
last_y = y;
return 0;
}
/* the relative motion is calculated regarding the system cursor last position */
xrel = x - last_x;
yrel = y - last_y;
/* Drop events that don't change state */
if (!xrel && !yrel) {
#if 0
......@@ -345,13 +434,29 @@ SDL_SendMouseMotion(int index, int relative, int x, int y)
return 0;
}
/* Update internal mouse state */
if (!mouse->relative_mode) {
/* Update internal mouse coordinates */
if (mouse->relative_mode == SDL_FALSE) {
mouse->x = x;
mouse->y = y;
} else {
if (mouse->x + xrel > x_max) {
mouse->x = x_max;
} else if (mouse->x + xrel < 0) {
mouse->x = 0;
} else {
mouse->x += xrel;
}
if (mouse->y + yrel > y_max) {
mouse->y = y_max;
} else if (mouse->y + yrel < 0) {
mouse->y = 0;
} else {
mouse->y += yrel;
}
}
mouse->xdelta += xrel;
mouse->ydelta += yrel;
mouse->pressure = pressure;
/* Move the mouse cursor, if needed */
if (mouse->cursor_shown && !mouse->relative_mode &&
......@@ -361,25 +466,32 @@ SDL_SendMouseMotion(int index, int relative, int x, int y)
/* Post the event, if desired */
posted = 0;
if (SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE) {
if (SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE &&
mouse->proximity == SDL_TRUE) {
SDL_Event event;
event.motion.type = SDL_MOUSEMOTION;
event.motion.which = (Uint8) index;
event.motion.state = mouse->buttonstate;
event.motion.x = mouse->x;
event.motion.y = mouse->y;
event.motion.pressure = mouse->pressure;
event.motion.xrel = xrel;
event.motion.yrel = yrel;
event.motion.windowID = mouse->focus;
event.motion.pressure_max = mouse->pressure_max;
event.motion.pressure_min = mouse->pressure_min;
event.motion.cursor = mouse->current_end;
posted = (SDL_PushEvent(&event) > 0);
}
last_x = x;
last_y = y;
return posted;
}
int
SDL_SendMouseButton(int index, Uint8 state, Uint8 button)
SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
{
SDL_Mouse *mouse = SDL_GetMouse(index);
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int posted;
Uint8 type;
......@@ -398,10 +510,6 @@ SDL_SendMouseButton(int index, Uint8 state, Uint8 button)
mouse->buttonstate |= SDL_BUTTON(button);
break;
case SDL_RELEASED:
if (!(mouse->buttonstate & SDL_BUTTON(button))) {
/* Ignore this event, no state change */
return 0;
}
type = SDL_MOUSEBUTTONUP;
mouse->buttonstate &= ~SDL_BUTTON(button);
break;
......@@ -463,7 +571,7 @@ SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y)
mouse->WarpMouse(mouse, windowID, x, y);
} else {
SDL_SetMouseFocus(SDL_current_mouse, windowID);
SDL_SendMouseMotion(SDL_current_mouse, 0, x, y);
SDL_SendMouseMotion(SDL_current_mouse, 0, x, y, 0);
}
}
......@@ -649,4 +757,53 @@ SDL_ShowCursor(int toggle)
return shown;
}
char *
SDL_GetMouseName(int index)
{
SDL_Mouse *mouse = SDL_GetMouse(index);
if (!mouse) {
return NULL;
}
return mouse->name;
}
void
SDL_UpdateCoordinates(int x, int y)
{
x_max = x;
y_max = y;
}
void
SDL_ChangeEnd(int id, int end)
{
SDL_Mouse *mouse = SDL_GetMouseByID(id);
if (mouse) {
mouse->current_end = end;
}
}
int
SDL_GetCursorsNumber(int index)
{
SDL_Mouse *mouse = SDL_GetMouse(index);
if (!mouse) {
return -1;
}
return mouse->total_ends;
}
int
SDL_GetCurrentCursor(int index)
{
SDL_Mouse *mouse = SDL_GetMouse(index);
if (!mouse) {
return -1;
}
return mouse->current_end;
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -29,9 +29,7 @@ typedef struct SDL_Mouse SDL_Mouse;
struct SDL_Cursor
{
SDL_Mouse *mouse;
SDL_Cursor *next;
void *driverdata;
};
......@@ -56,14 +54,27 @@ struct SDL_Mouse
/* Free the mouse when it's time */
void (*FreeMouse) (SDL_Mouse * mouse);
/* data common for tablets */
int pressure;
int pressure_max;
int pressure_min;
int tilt; /* for future use */
int rotation; /* for future use */
int total_ends;
int current_end;
/* Data common to all mice */
SDL_WindowID focus;
int which;
int x;
int y;
int z; /* for future use */
int xdelta;
int ydelta;
char *name;
Uint8 buttonstate;
SDL_bool relative_mode;
SDL_bool proximity;
SDL_bool flush_motion;
SDL_Cursor *cursors;
......@@ -74,17 +85,23 @@ struct SDL_Mouse
void *driverdata;
};
/* Initialize the mouse subsystem */
extern int SDL_MouseInit(void);
/* Get the mouse at an index */
extern SDL_Mouse *SDL_GetMouse(int index);
/* Assign an id to a mouse at an index */
extern int SDL_SetMouseIndexId(int id, int index);
/* Get the mouse by id */
extern SDL_Mouse *SDL_GetMouseByID(int id);
/* Add a mouse, possibly reattaching at a particular index (or -1),
returning the index of the mouse, or -1 if there was an error.
*/
extern int SDL_AddMouse(const SDL_Mouse * mouse, int index);
extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char *name,
int pressure_max, int pressure_min, int ends);
/* Remove a mouse at an index, clearing the slot for later */
extern void SDL_DelMouse(int index);
......@@ -93,20 +110,24 @@ extern void SDL_DelMouse(int index);
extern void SDL_ResetMouse(int index);
/* Set the mouse focus window */
extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID);
extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID);
/* Send a mouse motion event for a mouse at an index */
extern int SDL_SendMouseMotion(int index, int relative, int x, int y);
extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z);
/* Send a mouse button event for a mouse at an index */
extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button);
extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button);
/* Send a mouse wheel event for a mouse at an index */
extern int SDL_SendMouseWheel(int index, int x, int y);
extern int SDL_SendMouseWheel(int id, int x, int y);
/* Shutdown the mouse subsystem */
extern void SDL_MouseQuit(void);
/* FIXME: Where do these functions go in this header? */
extern void SDL_UpdateCoordinates(int x, int y);
extern void SDL_ChangeEnd(int id, int end);
#endif /* _SDL_mouse_c_h */
/* vi: set ts=4 sw=4 expandtab: */
......@@ -32,7 +32,8 @@ Cocoa_InitMouse(_THIS)
SDL_Mouse mouse;
SDL_zero(mouse);
data->mouse = SDL_AddMouse(&mouse, -1);
data->mouse = SDL_AddMouse(&mouse, -1, "Mouse", 0, 0, 1);
SDL_SetMouseIndexId(data->mouse, data->mouse);
}
void
......
......@@ -250,7 +250,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
if (mouse->focus != _data->windowID) {
SDL_SetMouseFocus(index, _data->windowID);
}
SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y);
SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y, 0);
}
}
......
......@@ -19,6 +19,12 @@
Sam Lantinga
slouken@libsdl.org
*/
#if (_WIN32_WINNT < 0x0501)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include "SDL_config.h"
#include "SDL_win32video.h"
......@@ -26,6 +32,11 @@
#include "SDL_vkeys.h"
#include "../../events/SDL_events_c.h"
#include <wintab.h>
#define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE | PK_CURSOR)
#define PACKETMODE 0
#include <pktdef.h>
/*#define WMMSG_DEBUG*/
#ifdef WMMSG_DEBUG
#include <stdio.h>
......@@ -49,6 +60,12 @@
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
#endif
extern HCTX *g_hCtx;
extern HANDLE *mice;
extern int total_mice;
extern int tablet;
int pressure = 0; /* the pressure reported by the tablet */
static WPARAM
RemapVKEY(WPARAM wParam, LPARAM lParam)
{
......@@ -84,6 +101,8 @@ LRESULT CALLBACK
WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
SDL_WindowData *data;
RAWINPUT *raw;
PACKET packet;
/* Send a SDL_SYSWMEVENT if the application wants them */
if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) {
......@@ -114,10 +133,40 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam);
fclose(log);
}
#endif
switch (msg) {
case WT_PACKET:
{
/* if we receive such data we need to update the pressure */
if (WTPacket((HCTX) lParam, wParam, &packet)) {
SDL_ChangeEnd(tablet, (int) packet.pkCursor);
pressure = (int) packet.pkNormalPressure;
}
}
break;
case WT_PROXIMITY:
{
/* checking where the proximity message showed up */
int h_context = LOWORD(lParam);
LPPOINT point;
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
/* are we in proximity or out of proximity */
if (h_context == 0) {
SDL_SendProximity(tablet, (int) (&point->x),
(int) (&point->y), SDL_PROXIMITYOUT);
} else {
SDL_SendProximity(tablet, (int) (&point->x),
(int) (&point->y), SDL_PROXIMITYIN);
}
}
break;
case WM_SHOWWINDOW:
{
if (wParam) {
......@@ -161,48 +210,72 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
}
return (0);
}
break;
return (0);
case WM_MOUSEMOVE:
case WM_INPUT: /* mouse events */
{
LPBYTE lpb;
int w, h;
const RAWINPUTHEADER *header;
int index;
SDL_Mouse *mouse;
int x, y;
index = data->videodata->mouse;
mouse = SDL_GetMouse(index);
if (mouse->focus != data->windowID) {
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(tme);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hwnd;
TrackMouseEvent(&tme);
SDL_SetMouseFocus(index, data->windowID);
int i;
int size = 0;
const RAWMOUSE *raw_mouse = NULL;
LPPOINT point;
USHORT flags;
/* we're collecting data from the mouse */
GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size,
sizeof(RAWINPUTHEADER));
lpb = SDL_malloc(size * sizeof(LPBYTE));
GetRawInputData((HRAWINPUT) lParam, RID_INPUT, lpb, &size,
sizeof(RAWINPUTHEADER));
raw = (RAWINPUT *) lpb;
header = &raw->header;
flags = raw->data.mouse.usButtonFlags;
/* we're checking which mouse generated the event */
for (i = 0; i < total_mice; ++i) {
if (mice[i] == header->hDevice) {
index = i;
break;
}
}
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
SDL_GetWindowSize(data->windowID, &w, &h);
SDL_UpdateCoordinates(w, h); /* we're updating the current window size */
/* mouse has moved within the window */
x = LOWORD(lParam);
y = HIWORD(lParam);
if (mouse->relative_mode) {
int w, h;
POINT center;
SDL_GetWindowSize(data->windowID, &w, &h);
center.x = (w / 2);
center.y = (h / 2);
x -= center.x;
y -= center.y;
if (x || y) {
ClientToScreen(hwnd, &center);
SetCursorPos(center.x, center.y);
SDL_SendMouseMotion(index, 1, x, y);
}
/* if the message was sent by a tablet we have to send also pressure */
if (i == tablet) {
SDL_SendMouseMotion(index, 0, (int) (&point->x),
(int) (&point->y), pressure);
} else {
SDL_SendMouseMotion(index, 0, x, y);
SDL_SendMouseMotion(index, 0, (int) (&point->x),
(int) (&point->y), 0);
}
/* we're sending mouse buttons messages to check up if sth changed */
if (flags & RI_MOUSE_BUTTON_1_DOWN) {
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_LEFT);
} else if (flags & RI_MOUSE_BUTTON_1_UP) {
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_LEFT);
}
if (flags & RI_MOUSE_BUTTON_2_DOWN) {
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_MIDDLE);
} else if (flags & RI_MOUSE_BUTTON_2_UP) {
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_MIDDLE);
}
if (flags & RI_MOUSE_BUTTON_3_DOWN) {
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_RIGHT);
} else if (flags & RI_MOUSE_BUTTON_3_UP) {
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_RIGHT);
}
if (flags & RI_MOUSE_WHEEL) {
if (raw->data.mouse.usButtonData != 0) {
SDL_SendMouseWheel(index, 0,
raw->data.mouse.usButtonData);
}
}
}
return (0);
......@@ -221,117 +294,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
return (0);
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
{
int xbuttonval = 0;
int index;
SDL_Mouse *mouse;
Uint8 button, state;
/* DJM:
We want the SDL window to take focus so that
it acts like a normal windows "component"
(e.g. gains keyboard focus on a mouse click).
*/
SetFocus(hwnd);
index = data->videodata->mouse;
mouse = SDL_GetMouse(index);
/* Figure out which button to use */
switch (msg) {
case WM_LBUTTONDOWN:
button = SDL_BUTTON_LEFT;
state = SDL_PRESSED;
break;
case WM_LBUTTONUP:
button = SDL_BUTTON_LEFT;
state = SDL_RELEASED;
break;
case WM_MBUTTONDOWN:
button = SDL_BUTTON_MIDDLE;
state = SDL_PRESSED;
break;
case WM_MBUTTONUP:
button = SDL_BUTTON_MIDDLE;
state = SDL_RELEASED;
break;
case WM_RBUTTONDOWN:
button = SDL_BUTTON_RIGHT;
state = SDL_PRESSED;
break;
case WM_RBUTTONUP:
button = SDL_BUTTON_RIGHT;
state = SDL_RELEASED;
break;
case WM_XBUTTONDOWN:
xbuttonval = GET_XBUTTON_WPARAM(wParam);
button = SDL_BUTTON_X1 + xbuttonval - 1;
state = SDL_PRESSED;
break;
case WM_XBUTTONUP:
xbuttonval = GET_XBUTTON_WPARAM(wParam);
button = SDL_BUTTON_X1 + xbuttonval - 1;
state = SDL_RELEASED;
break;
default:
/* Eh? Unknown button? */
return (0);
}
if (state == SDL_PRESSED) {
/* Grab mouse so we get up events */
if (++data->mouse_pressed > 0) {
SetCapture(hwnd);
}
} else {
/* Release mouse after all up events */
if (--data->mouse_pressed <= 0) {
ReleaseCapture();
data->mouse_pressed = 0;
}
}
if (!mouse->relative_mode) {
int x, y;
x = LOWORD(lParam);
y = HIWORD(lParam);
SDL_SendMouseMotion(index, 0, x, y);
}
SDL_SendMouseButton(index, state, button);
/*
* MSDN says:
* "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP
* messages, an application should return TRUE from [an
* XBUTTON message] if it processes it. Doing so will allow
* software that simulates this message on Microsoft Windows
* systems earlier than Windows 2000 to determine whether
* the window procedure processed the message or called
* DefWindowProc to process it.
*/
if (xbuttonval > 0) {
return (TRUE);
}
}
return (0);
case WM_MOUSEWHEEL:
{
int index;
int motion = (short) HIWORD(wParam);
index = data->videodata->mouse;
SDL_SendMouseWheel(index, 0, motion);
}
return (0);
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
......@@ -426,6 +388,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
wParam = VK_ENTER;
break;
}
/* Windows only reports keyup for print screen */
if (wParam == VK_SNAPSHOT
&& SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
......@@ -499,11 +462,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
inside their function, so I have to do it here.
*/
style = GetWindowLong(hwnd, GWL_STYLE);
AdjustWindowRect(&size,
style,
style & WS_CHILDWINDOW ? FALSE : GetMenu(hwnd) !=
NULL);
AdjustWindowRect(&size, style,
style & WS_CHILDWINDOW ? FALSE : GetMenu(hwnd)
!= NULL);
w = size.right - size.left;
h = size.bottom - size.top;
......@@ -661,8 +622,9 @@ SDL_RegisterApp(char *name, Uint32 style, void *hInst)
/* Register the application class */
class.hCursor = NULL;
class.hIcon = LoadImage(SDL_Instance, SDL_Appname,
IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR);
class.hIcon =
LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0,
LR_DEFAULTCOLOR);
class.lpszMenuName = NULL;
class.lpszClassName = SDL_Appname;
class.hbrBackground = NULL;
......@@ -707,11 +669,8 @@ WIN_SetError(const char *prefix)
{
TCHAR buffer[1024];
char *message;
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
GetLastError(), 0, buffer, SDL_arraysize(buffer), NULL);
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0,
buffer, SDL_arraysize(buffer), NULL);
message = WIN_StringToUTF8(buffer);
SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ":" : "", message);
SDL_free(message);
......
......@@ -19,20 +19,179 @@
Sam Lantinga
slouken@libsdl.org
*/
/* we need to define it, so that raw input is included*/
#if (_WIN32_WINNT < 0x0501)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include "SDL_config.h"
#include "SDL_win32video.h"
#include "../../events/SDL_mouse_c.h"
#include <wintab.h>
#define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE | PK_CURSOR)
#define PACKETMODE 0
#include <pktdef.h>
extern HANDLE *mice;
extern int total_mice;
extern int tablet;
void
WIN_InitMouse(_THIS)
{
int index = 0;
RAWINPUTDEVICELIST *deviceList = NULL;
int devCount = 0;
int i;
int tmp = 0;
char *buffer = NULL;
char *tab = "wacom"; /* since windows does't give us handles to tablets, we have to detect a tablet by it's name */
const char *rdp = "rdp_mou";
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_Mouse mouse;
SDL_zero(mouse);
data->mouse = SDL_AddMouse(&mouse, -1);
/* we're checking for the number of rawinput devices */
if (GetRawInputDeviceList(NULL, &devCount, sizeof(RAWINPUTDEVICELIST))) {
return;
}
deviceList = SDL_malloc(sizeof(RAWINPUTDEVICELIST) * devCount);
/* we're getting the raw input device list */
GetRawInputDeviceList(deviceList, &devCount, sizeof(RAWINPUTDEVICELIST));
mice = SDL_malloc(devCount * sizeof(HANDLE));
/* we're getting the details of the devices */
for (i = 0; i < devCount; ++i) {
int is_rdp = 0;
int j;
int k;
char *default_device_name = "Pointing device xx";
const char *reg_key_root = "System\\CurrentControlSet\\Enum\\";
char *device_name = SDL_malloc(256 * sizeof(char));
char *key_name = NULL;
char *tmp_name = NULL;
LONG rc = 0;
HKEY hkey;
DWORD regtype = REG_SZ;
DWORD out = 256 * sizeof(char);
SDL_Mouse mouse;
int l;
if (deviceList[i].dwType != RIM_TYPEMOUSE) { /* if a device isn't a mouse type we don't want it */
continue;
}
if (GetRawInputDeviceInfoA
(deviceList[i].hDevice, RIDI_DEVICENAME, NULL, &tmp) < 0) {
continue;
}
buffer = SDL_malloc((tmp + 1) * sizeof(char));
key_name = SDL_malloc(tmp + sizeof(reg_key_root) * sizeof(char));
/* we're getting the device registry path and polishing it to get it's name,
surely there must be an easier way, but we haven't found it yet */
if (GetRawInputDeviceInfoA
(deviceList[i].hDevice, RIDI_DEVICENAME, buffer, &tmp) < 0) {
continue;
}
buffer += 4;
tmp -= 4;
tmp_name = buffer;
for (j = 0; j < tmp; ++j) {
if (*tmp_name == '#') {
*tmp_name = '\\';
}
else if (*tmp_name == '{') {
break;
}
++tmp_name;
}
*tmp_name = '\0';
SDL_memcpy(key_name, reg_key_root, SDL_strlen(reg_key_root));
SDL_memcpy(key_name + (SDL_strlen(reg_key_root)), buffer, j + 1);
l = SDL_strlen(key_name);
is_rdp = 0;
if (l >= 7) {
for (j = 0; j < l - 7; ++j) {
for (k = 0; k < 7; ++k) {
if (rdp[k] !=
SDL_tolower((unsigned char) key_name[j + k])) {
break;
}
}
if (k == 7) {
is_rdp = 1;
break;
}
}
}
if (is_rdp == 1) {
SDL_free(buffer);
SDL_free(key_name);
SDL_free(device_name);
is_rdp = 0;
continue;
}
/* we're opening the registry key to get the mouse name */
rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, key_name, 0, KEY_READ, &hkey);
if (rc != ERROR_SUCCESS) {
SDL_memcpy(device_name, default_device_name,
SDL_strlen(default_device_name));
}
rc = RegQueryValueExA(hkey, "DeviceDesc", NULL, &regtype, device_name,
&out);
RegCloseKey(hkey);
if (rc != ERROR_SUCCESS) {
SDL_memcpy(device_name, default_device_name,
SDL_strlen(default_device_name));
}
/* we're saving the handle to the device */
mice[index] = deviceList[i].hDevice;
SDL_zero(mouse);
SDL_SetMouseIndexId(index, index);
l = SDL_strlen(device_name);
/* we're checking if the device isn't by any chance a tablet */
if (tablet == -1) {
for (j = 0; j < l - 5; ++j) {
for (k = 0; k < 5; ++k) {
if (tab[k] !=
SDL_tolower((unsigned char) device_name[j + k])) {
break;
}
}
if (k == 5) {
tablet = index;
break;
}
}
}
/* if it's a tablet, let's read it's maximum and minimum pressure */
if (tablet == index) {
AXIS pressure;
int cursors;
WTInfo(WTI_DEVICES, DVC_NPRESSURE, &pressure);
WTInfo(WTI_DEVICES, DVC_NCSRTYPES, &cursors);
data->mouse =
SDL_AddMouse(&mouse, index, device_name, pressure.axMax,
pressure.axMin, cursors);
} else {
data->mouse = SDL_AddMouse(&mouse, index, device_name, 0, 0, 1);
}
++index;
SDL_free(buffer);
SDL_free(key_name);
}
total_mice = index;
SDL_free(deviceList);
}
void
......@@ -40,7 +199,8 @@ WIN_QuitMouse(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_DelMouse(data->mouse);
/* let's delete all of the mice */
SDL_MouseQuit();
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -31,10 +31,17 @@
#include "SDL_d3drender.h"
#include "SDL_gdirender.h"
#include <wintab.h>
/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);
int total_mice = 0; /* total mouse count */
HANDLE *mice = NULL; /* the handles to the detected mice */
HCTX *g_hCtx = NULL; /* handles to tablet contexts */
int tablet = -1; /* we're assuming that there is no tablet */
/* WIN32 driver bootstrap functions */
static int
......@@ -140,8 +147,7 @@ WIN_CreateDevice(int devindex)
}
VideoBootStrap WIN32_bootstrap = {
"win32", "SDL Win32/64 video driver",
WIN_Available, WIN_CreateDevice
"win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice
};
......@@ -157,6 +163,7 @@ WIN_VideoInit(_THIS)
GDI_AddRenderDriver(_this);
#endif
g_hCtx = SDL_malloc(sizeof(HCTX));
WIN_InitKeyboard(_this);
WIN_InitMouse(_this);
......@@ -169,6 +176,7 @@ WIN_VideoQuit(_THIS)
WIN_QuitModes(_this);
WIN_QuitKeyboard(_this);
WIN_QuitMouse(_this);
SDL_free(g_hCtx);
}
/* vim: set ts=4 sw=4 expandtab: */
......@@ -19,6 +19,14 @@
Sam Lantinga
slouken@libsdl.org
*/
/* we need to define it, so that raw input is included */
#if (_WIN32_WINNT < 0x0501)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include "SDL_config.h"
#include "../SDL_sysvideo.h"
......@@ -29,6 +37,15 @@
/* This is included after SDL_win32video.h, which includes windows.h */
#include "SDL_syswm.h"
#include <wintab.h>
/* we're telling wintab that we want to receive movement, button events and pressure information in packets */
#define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE | PK_CURSOR)
#define PACKETMODE 0
#include <pktdef.h>
extern HCTX *g_hCtx; /* the table of tablet event contexts, each windows has to have it's own tablet context */
int highestId = 0; /* the highest id of the tablet context */
static int
SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, SDL_bool created)
......@@ -132,6 +149,9 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, SDL_bool created)
int
WIN_CreateWindow(_THIS, SDL_Window * window)
{
RAWINPUTDEVICE Rid;
AXIS TabX, TabY;
LOGCONTEXT lc;
HWND hwnd;
HWND top;
RECT rect;
......@@ -180,13 +200,53 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
hwnd =
CreateWindow(SDL_Appname, TEXT(""), style, x, y, w, h, NULL, NULL,
SDL_Instance, NULL);
WIN_PumpEvents(_this);
if (!hwnd) {
WIN_SetError("Couldn't create window");
return -1;
}
/* we're configuring the tablet data. See Wintab reference for more info */
if (WTInfo(WTI_DEFSYSCTX, 0, &lc) != 0) {
lc.lcPktData = PACKETDATA;
lc.lcPktMode = PACKETMODE;
lc.lcOptions |= CXO_MESSAGES;
lc.lcOptions |= CXO_SYSTEM;
lc.lcMoveMask = PACKETDATA;
lc.lcBtnDnMask = lc.lcBtnUpMask = PACKETDATA;
WTInfo(WTI_DEVICES, DVC_X, &TabX);
WTInfo(WTI_DEVICES, DVC_Y, &TabY);
lc.lcInOrgX = 0;
lc.lcInOrgY = 0;
lc.lcInExtX = TabX.axMax;
lc.lcInExtY = TabY.axMax;
lc.lcOutOrgX = 0;
lc.lcOutOrgY = 0;
lc.lcOutExtX = GetSystemMetrics(SM_CXSCREEN);
lc.lcOutExtY = -GetSystemMetrics(SM_CYSCREEN);
if (window->id > highestId) {
HCTX *tmp_hctx;
highestId = window->id;
tmp_hctx =
(HCTX *) SDL_realloc(g_hCtx, (highestId + 1) * sizeof(HCTX));
if (!tmp_hctx) {
SDL_OutOfMemory();
DestroyWindow(hwnd);
return -1;
}
g_hCtx = tmp_hctx;
}
g_hCtx[window->id] = WTOpen(hwnd, &lc, TRUE);
}
/* we're telling the window, we want it to report raw input events from mice */
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x02;
Rid.dwFlags = RIDEV_INPUTSINK;
Rid.hwndTarget = hwnd;
RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
WIN_PumpEvents(_this);
if (SetupWindowData(_this, window, hwnd, SDL_TRUE) < 0) {
DestroyWindow(hwnd);
return -1;
......@@ -389,6 +449,7 @@ WIN_DestroyWindow(_THIS, SDL_Window * window)
#endif
ReleaseDC(data->hwnd, data->hdc);
if (data->created) {
WTClose(g_hCtx[window->id]);
DestroyWindow(data->hwnd);
}
SDL_free(data);
......
......@@ -29,7 +29,7 @@
#include <X11/Xatom.h>
#include <X11/Xlibint.h>
#include <X11/Xproto.h>
//#include <X11/extensions/XInput.h>
#include "../Xext/extensions/Xext.h"
#include "../Xext/extensions/extutil.h"
......
......@@ -29,6 +29,12 @@
#include "SDL_x11video.h"
#include "../../events/SDL_events_c.h"
extern int motion; /* the motion event id defined by an XInput function */
extern int button_pressed; /* the button_pressed event id defined by an XInput function */
extern int button_released; /* the button_released event id defined by an XInput function */
extern int proximity_in; /* the proximity in event defined by an XInput function */
extern int proximity_out; /* the proximity out event defined by an XInput function */
static void
X11_DispatchEvent(_THIS)
{
......@@ -91,9 +97,10 @@ X11_DispatchEvent(_THIS)
#endif
if ((xevent.xcrossing.mode != NotifyGrab) &&
(xevent.xcrossing.mode != NotifyUngrab)) {
SDL_SetMouseFocus(videodata->mouse, data->windowID);
SDL_SendMouseMotion(videodata->mouse, 0, xevent.xcrossing.x,
xevent.xcrossing.y);
XDeviceMotionEvent *move = (XDeviceMotionEvent *) & xevent;
SDL_SetMouseFocus(move->deviceid, data->windowID);
SDL_SendMouseMotion(move->deviceid, 0, move->x,
move->y, move->axis_data[2]);
}
}
break;
......@@ -111,9 +118,8 @@ X11_DispatchEvent(_THIS)
if ((xevent.xcrossing.mode != NotifyGrab) &&
(xevent.xcrossing.mode != NotifyUngrab) &&
(xevent.xcrossing.detail != NotifyInferior)) {
SDL_SendMouseMotion(videodata->mouse, 0,
xevent.xcrossing.x, xevent.xcrossing.y);
SDL_SetMouseFocus(videodata->mouse, 0);
XDeviceMotionEvent *move = (XDeviceMotionEvent *) & xevent;
SDL_SetMouseFocus(move->deviceid, 0);
}
}
break;
......@@ -166,30 +172,6 @@ X11_DispatchEvent(_THIS)
}
break;
/* Mouse motion? */
case MotionNotify:{
#ifdef DEBUG_MOTION
printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y);
#endif
SDL_SendMouseMotion(videodata->mouse, 0, xevent.xmotion.x,
xevent.xmotion.y);
}
break;
/* Mouse button press? */
case ButtonPress:{
SDL_SendMouseButton(videodata->mouse, SDL_PRESSED,
xevent.xbutton.button);
}
break;
/* Mouse button release? */
case ButtonRelease:{
SDL_SendMouseButton(videodata->mouse, SDL_RELEASED,
xevent.xbutton.button);
}
break;
/* Key press? */
case KeyPress:{
KeyCode keycode = xevent.xkey.keycode;
......@@ -301,8 +283,44 @@ X11_DispatchEvent(_THIS)
break;
default:{
if (xevent.type == motion) { /* MotionNotify */
#ifdef DEBUG_MOTION
printf("X11 motion: %d,%d\n", xevent.xmotion.x,
xevent.xmotion.y);
#endif
XWindowAttributes attrib;
XGetWindowAttributes(videodata->display,
((XAnyEvent *) & xevent)->window,
&attrib);
SDL_UpdateCoordinates(attrib.width, attrib.height);
XDeviceMotionEvent *move = (XDeviceMotionEvent *) & xevent;
SDL_SendMouseMotion(move->deviceid, 0, move->x,
move->y, move->axis_data[2]);
} else if (xevent.type == button_pressed) { /* ButtonPress */
XDeviceButtonPressedEvent *pressed =
(XDeviceButtonPressedEvent *) & xevent;
SDL_SendMouseButton(pressed->deviceid, SDL_PRESSED,
pressed->button);
} else if (xevent.type == button_released) { /* ButtonRelease */
XDeviceButtonReleasedEvent *released =
(XDeviceButtonReleasedEvent *) & xevent;
SDL_SendMouseButton(released->deviceid, SDL_RELEASED,
released->button);
} else if (xevent.type == proximity_in) {
XProximityNotifyEvent *proximity =
(XProximityNotifyEvent *) & xevent;
SDL_SendProximity(proximity->deviceid, proximity->x,
proximity->y, SDL_PROXIMITYIN);
} else if (xevent.type == proximity_out) {
XProximityNotifyEvent *proximity =
(XProximityNotifyEvent *) & xevent;
SDL_SendProximity(proximity->deviceid, proximity->x,
proximity->y, SDL_PROXIMITYOUT);
}
#ifdef DEBUG_XEVENTS
printf("Unhandled event %d\n", xevent.type);
else {
printf("Unhandled event %d\n", xevent.type);
}
#endif
}
break;
......
......@@ -28,11 +28,70 @@
void
X11_InitMouse(_THIS)
{
extern XDevice **SDL_XDevices;
XDevice **newDevices;
int i, j, index = 0, numOfDevices;
extern int SDL_NumOfXDevices;
XDeviceInfo *DevList;
XAnyClassPtr deviceClass;
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_Mouse mouse;
SDL_zero(mouse);
data->mouse = SDL_AddMouse(&mouse, -1);
/* we're getting the list of input devices */
DevList = XListInputDevices(data->display, &numOfDevices);
SDL_XDevices = (XDevice **) SDL_malloc(sizeof(XDevice));
/* we're aquiring valuators:mices, tablets, etc. */
for (i = 0; i < numOfDevices; ++i) {
/* if it's the core pointer or core keyborard we don't want it */
if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) {
/* we have to check all of the device classes */
deviceClass = DevList[i].inputclassinfo;
for (j = 0; j < DevList[i].num_classes; ++j) {
if (deviceClass->class == ValuatorClass) { /* bingo ;) */
XValuatorInfo *valInfo;
SDL_Mouse mouse;
newDevices =
(XDevice **) SDL_realloc(SDL_XDevices,
(index +
1) * sizeof(*newDevices));
if (!newDevices) {
SDL_OutOfMemory();
return;
}
SDL_XDevices = newDevices;
SDL_XDevices[index] =
XOpenDevice(data->display, DevList[i].id);
SDL_zero(mouse);
/* the id of the device differs from its index
* so we're assigning the index of a device to it's id */
SDL_SetMouseIndexId(DevList[i].id, index);
/* lets get the device parameters */
valInfo = (XValuatorInfo *) deviceClass;
/* if the device reports pressure, lets check it parameteres */
if (valInfo->num_axes > 2) {
data->mouse =
SDL_AddMouse(&mouse, index++, DevList[i].name,
valInfo->axes[2].max_value,
valInfo->axes[2].min_value, 1);
} else {
data->mouse =
SDL_AddMouse(&mouse, index++, DevList[i].name, 0,
0, 1);
}
break;
}
/* if it's not class we're interested in, lets go further */
deviceClass =
(XAnyClassPtr) ((char *) deviceClass +
deviceClass->length);
}
}
}
XFreeDeviceList(DevList);
SDL_NumOfXDevices = index;
}
void
......@@ -40,7 +99,8 @@ X11_QuitMouse(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_DelMouse(data->mouse);
/* let's delete all of the mice */
SDL_MouseQuit();
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -144,6 +144,11 @@ SDL_X11_SYM(SDL_X11_XESetWireToEventRetType,XESetWireToEvent,(Display* a,int b,S
SDL_X11_SYM(SDL_X11_XESetEventToWireRetType,XESetEventToWire,(Display* a,int b,SDL_X11_XESetEventToWireRetType c),(a,b,c),return)
SDL_X11_SYM(XExtensionErrorHandler,XSetExtensionErrorHandler,(XExtensionErrorHandler a),(a),return)
/*SDL_X11_SYM(XDeviceInfo* , XListInputDevices, (Display* a, int* b), (a,b),return)
SDL_X11_SYM(void, XFreeDeviceList, (XDeviceInfo* a), (a),)
SDL_X11_SYM(int, XSelectExtensionEvent,(Display* a, Window b, XEventClass* c, int d),(a,b,c,d),return)
SDL_X11_SYM(XDevice* ,XOpenDevice,(Display* a, XID b), (a,b),return)*/
#if NeedWidePrototypes
SDL_X11_SYM(KeySym,XKeycodeToKeysym,(Display* a,unsigned int b,int c),(a,b,c),return)
#else
......
......@@ -27,8 +27,14 @@
#include "../SDL_pixels_c.h"
#include "SDL_x11video.h"
//#include "SDL_d3drender.h"
//#include "SDL_gdirender.h"
XDevice **SDL_XDevices;
int SDL_NumOfXDevices;
XEventClass SDL_XEvents[256];
int SDL_NumOfXEvents;
int motion, button_pressed, button_released; /* the definitions of the mice events */
int proximity_in, proximity_out;
/* Initialization/Query functions */
static int X11_VideoInit(_THIS);
......@@ -97,7 +103,6 @@ static void
X11_DeleteDevice(SDL_VideoDevice * device)
{
SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
if (data->display) {
XCloseDisplay(data->display);
}
......@@ -212,6 +217,8 @@ VideoBootStrap X11_bootstrap = {
int
X11_VideoInit(_THIS)
{
int i, index = 0, event_code;
XEventClass xEvent;
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
/* Get the window class name, usually the name of the application */
......@@ -241,6 +248,42 @@ X11_VideoInit(_THIS)
}
X11_InitMouse(_this);
/* we're generating the table of events that should be recognized */
for (i = 0; i < SDL_NumOfXDevices; ++i) {
/* button events */
DeviceButtonPress(SDL_XDevices[i], event_code, xEvent);
if (xEvent) {
SDL_XEvents[index++] = xEvent;
button_pressed = event_code;
}
DeviceButtonRelease(SDL_XDevices[i], event_code, xEvent);
if (xEvent) {
SDL_XEvents[index++] = xEvent;
button_released = event_code;
}
/* proximity events */
ProximityIn(SDL_XDevices[i], event_code, xEvent);
if (xEvent) {
SDL_XEvents[index++] = xEvent;
proximity_in = event_code;
}
ProximityOut(SDL_XDevices[i], event_code, xEvent);
if (xEvent) {
SDL_XEvents[index++] = xEvent;
proximity_out = event_code;
}
/* motion events */
DeviceMotionNotify(SDL_XDevices[i], event_code, xEvent);
if (xEvent) {
SDL_XEvents[index++] = xEvent;
motion = event_code;
}
}
SDL_NumOfXEvents = index;
return 0;
}
......@@ -263,6 +306,7 @@ X11_VideoQuit(_THIS)
X11_QuitModes(_this);
X11_QuitKeyboard(_this);
X11_QuitMouse(_this);
free(SDL_XDevices);
}
/* vim: set ts=4 sw=4 expandtab: */
......@@ -29,6 +29,7 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/extensions/XInput.h>
#if SDL_VIDEO_DRIVER_X11_XINERAMA
#include "../Xext/extensions/Xinerama.h"
......@@ -68,7 +69,7 @@ typedef struct SDL_VideoData
int numwindows;
SDL_WindowData **windowlist;
int windowlistlength;
int mouse;
int *mouse;
int keyboard;
Atom WM_DELETE_WINDOW;
SDL_scancode key_layout[256];
......
......@@ -153,6 +153,8 @@ X11_CreateWindow(_THIS, SDL_Window * window)
XSizeHints *sizehints;
XWMHints *wmhints;
XClassHint *classhints;
extern XEventClass SDL_XEvents[];
extern int SDL_NumOfXEvents;
#if SDL_VIDEO_DRIVER_X11_XINERAMA
/* FIXME
......@@ -481,6 +483,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
Uint32 fevent = 0;
pXGetICValues(((SDL_WindowData *) window->driverdata)->ic,
XNFilterEvents, &fevent, NULL);
XMapWindow(data->display, w);
XSelectInput(data->display, w,
(FocusChangeMask | EnterWindowMask | LeaveWindowMask |
ExposureMask | ButtonPressMask | ButtonReleaseMask |
......@@ -489,6 +492,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
KeymapStateMask | fevent));
}
#else
XMapWindow(data->display, w);
XSelectInput(data->display, w,
(FocusChangeMask | EnterWindowMask | LeaveWindowMask |
ExposureMask | ButtonPressMask | ButtonReleaseMask |
......@@ -497,6 +501,9 @@ X11_CreateWindow(_THIS, SDL_Window * window)
KeymapStateMask));
#endif
/* we're informing the display what extension events we want to receive from it */
XSelectExtensionEvent(data->display, w, SDL_XEvents, SDL_NumOfXEvents);
return 0;
}
......
......@@ -273,7 +273,7 @@ MoveSprite(SDL_Surface * screen, SDL_Surface * light)
if (light != NULL) {
int x, y;
SDL_GetMouseState(&x, &y);
SDL_GetMouseState(0, &x, &y);
FlashLight(screen, light, x, y);
}
......
......@@ -270,7 +270,7 @@ DrawLogoCursor(void)
}
/* Move the image around */
SDL_GetMouseState(&x, &y);
SDL_GetMouseState(0, &x, &y);
x -= w / 2;
y -= h / 2;
......
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