Commit e8d0a496 authored by Sam Lantinga's avatar Sam Lantinga

Updated to include new languages and platform support

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401722
parent 75263053
...@@ -12,15 +12,16 @@ This is the Simple DirectMedia Layer, a general API that provides low ...@@ -12,15 +12,16 @@ This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms. and 2D framebuffer across multiple platforms.
SDL is written in C, but works with C++ natively, and has bindings to The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
several other languages, including Ada, C#, Eiffel, Java, Lua, ML, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
The current version supports Linux, Windows, BeOS, MacOS, Mac OS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported. RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under GNU LGPL version 2, which can be This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic freely in commercial programs as long as you link with the dynamic
...@@ -29,7 +30,9 @@ library. ...@@ -29,7 +30,9 @@ library.
The best way to learn how to use SDL is to check out the header files in The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory. the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date. The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html" More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
http://www.libsdl.org/cgi/docwiki.cgi
The test programs in the "test" subdirectory are in the public domain. The test programs in the "test" subdirectory are in the public domain.
......
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