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PocketInsanity
libSDL
Commits
e9cad496
Commit
e9cad496
authored
Jan 07, 2012
by
Sam Lantinga
Browse files
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Plain Diff
Added testnative to the Makefile and fixed building on Mac OS X
parent
d0375e62
Changes
3
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Showing
3 changed files
with
35 additions
and
26 deletions
+35
-26
Makefile.in
test/Makefile.in
+7
-0
common.c
test/common.c
+4
-0
testnative.c
test/testnative.c
+24
-26
No files found.
test/Makefile.in
View file @
e9cad496
...
@@ -39,6 +39,7 @@ TARGETS = \
...
@@ -39,6 +39,7 @@ TARGETS = \
testloadso
$(EXE)
\
testloadso
$(EXE)
\
testlock
$(EXE)
\
testlock
$(EXE)
\
testmultiaudio
$(EXE)
\
testmultiaudio
$(EXE)
\
testnative
$(EXE)
\
testoverlay
$(EXE)
\
testoverlay
$(EXE)
\
testoverlay2
$(EXE)
\
testoverlay2
$(EXE)
\
testplatform
$(EXE)
\
testplatform
$(EXE)
\
...
@@ -162,6 +163,12 @@ testloadso$(EXE): $(srcdir)/testloadso.c
...
@@ -162,6 +163,12 @@ testloadso$(EXE): $(srcdir)/testloadso.c
testlock$(EXE)
:
$(srcdir)/testlock.c
testlock$(EXE)
:
$(srcdir)/testlock.c
$(CC)
-o
$@
$?
$(CFLAGS)
$(LIBS)
$(CC)
-o
$@
$?
$(CFLAGS)
$(LIBS)
testnative$(EXE)
:
$(srcdir)/testnative.c
\
$(srcdir)/testnativecocoa.m
\
$(srcdir)/testnativew32.c
\
$(srcdir)/testnativex11.c
$(CC)
-o
$@
$?
$(CFLAGS)
$(LIBS)
-L
/usr/X11/lib
-lX11
-framework
Cocoa
testoverlay2$(EXE)
:
$(srcdir)/testoverlay2.c
testoverlay2$(EXE)
:
$(srcdir)/testoverlay2.c
$(CC)
-o
$@
$?
$(CFLAGS)
$(LIBS)
$(CC)
-o
$@
$?
$(CFLAGS)
$(LIBS)
...
...
test/common.c
View file @
e9cad496
...
@@ -359,6 +359,10 @@ CommonArg(CommonState * state, int index)
...
@@ -359,6 +359,10 @@ CommonArg(CommonState * state, int index)
/* Print the usage message */
/* Print the usage message */
return
-
1
;
return
-
1
;
}
}
if
(
SDL_strcmp
(
argv
[
index
],
"-NSDocumentRevisionsDebugMode"
)
==
0
)
{
/* Debug flag sent by Xcode */
return
2
;
}
return
0
;
return
0
;
}
}
...
...
test/testnative.c
View file @
e9cad496
...
@@ -48,7 +48,7 @@ quit(int rc)
...
@@ -48,7 +48,7 @@ quit(int rc)
}
}
SDL_Texture
*
SDL_Texture
*
LoadSprite
(
SDL_
Window
*
window
,
char
*
file
)
LoadSprite
(
SDL_
Renderer
*
renderer
,
char
*
file
)
{
{
SDL_Surface
*
temp
;
SDL_Surface
*
temp
;
SDL_Texture
*
sprite
;
SDL_Texture
*
sprite
;
...
@@ -66,8 +66,7 @@ LoadSprite(SDL_Window * window, char *file)
...
@@ -66,8 +66,7 @@ LoadSprite(SDL_Window * window, char *file)
}
}
/* Create textures from the image */
/* Create textures from the image */
SDL_SelectRenderer
(
window
);
sprite
=
SDL_CreateTextureFromSurface
(
renderer
,
temp
);
sprite
=
SDL_CreateTextureFromSurface
(
0
,
temp
);
if
(
!
sprite
)
{
if
(
!
sprite
)
{
fprintf
(
stderr
,
"Couldn't create texture: %s
\n
"
,
SDL_GetError
());
fprintf
(
stderr
,
"Couldn't create texture: %s
\n
"
,
SDL_GetError
());
SDL_FreeSurface
(
temp
);
SDL_FreeSurface
(
temp
);
...
@@ -80,43 +79,42 @@ LoadSprite(SDL_Window * window, char *file)
...
@@ -80,43 +79,42 @@ LoadSprite(SDL_Window * window, char *file)
}
}
void
void
MoveSprites
(
SDL_
Window
*
window
,
SDL_Texture
*
sprite
)
MoveSprites
(
SDL_
Renderer
*
renderer
,
SDL_Texture
*
sprite
)
{
{
int
i
,
n
;
int
window_w
,
window_h
;
int
sprite_w
,
sprite_h
;
int
sprite_w
,
sprite_h
;
int
i
;
SDL_Rect
viewport
;
SDL_Rect
*
position
,
*
velocity
;
SDL_Rect
*
position
,
*
velocity
;
SDL_SelectRenderer
(
window
);
/* Query the sizes */
/* Query the sizes */
SDL_
GetWindowSize
(
window
,
&
window_w
,
&
window_h
);
SDL_
RenderGetViewport
(
renderer
,
&
viewport
);
SDL_QueryTexture
(
sprite
,
NULL
,
NULL
,
&
sprite_w
,
&
sprite_h
);
SDL_QueryTexture
(
sprite
,
NULL
,
NULL
,
&
sprite_w
,
&
sprite_h
);
/* Draw a gray background */
SDL_SetRenderDrawColor
(
renderer
,
0xA0
,
0xA0
,
0xA0
,
0xFF
);
SDL_RenderClear
(
renderer
);
/* Move the sprite, bounce at the wall, and draw */
/* Move the sprite, bounce at the wall, and draw */
n
=
0
;
SDL_SetRenderDrawColor
(
0xA0
,
0xA0
,
0xA0
,
0xFF
);
SDL_RenderClear
();
for
(
i
=
0
;
i
<
NUM_SPRITES
;
++
i
)
{
for
(
i
=
0
;
i
<
NUM_SPRITES
;
++
i
)
{
position
=
&
positions
[
i
];
position
=
&
positions
[
i
];
velocity
=
&
velocities
[
i
];
velocity
=
&
velocities
[
i
];
position
->
x
+=
velocity
->
x
;
position
->
x
+=
velocity
->
x
;
if
((
position
->
x
<
0
)
||
(
position
->
x
>=
(
window_
w
-
sprite_w
)))
{
if
((
position
->
x
<
0
)
||
(
position
->
x
>=
(
viewport
.
w
-
sprite_w
)))
{
velocity
->
x
=
-
velocity
->
x
;
velocity
->
x
=
-
velocity
->
x
;
position
->
x
+=
velocity
->
x
;
position
->
x
+=
velocity
->
x
;
}
}
position
->
y
+=
velocity
->
y
;
position
->
y
+=
velocity
->
y
;
if
((
position
->
y
<
0
)
||
(
position
->
y
>=
(
window_
h
-
sprite_h
)))
{
if
((
position
->
y
<
0
)
||
(
position
->
y
>=
(
viewport
.
h
-
sprite_h
)))
{
velocity
->
y
=
-
velocity
->
y
;
velocity
->
y
=
-
velocity
->
y
;
position
->
y
+=
velocity
->
y
;
position
->
y
+=
velocity
->
y
;
}
}
/* Blit the sprite onto the screen */
/* Blit the sprite onto the screen */
SDL_RenderCopy
(
sprite
,
NULL
,
position
);
SDL_RenderCopy
(
renderer
,
sprite
,
NULL
,
position
);
}
}
/* Update the screen! */
/* Update the screen! */
SDL_RenderPresent
();
SDL_RenderPresent
(
renderer
);
}
}
int
int
...
@@ -125,12 +123,13 @@ main(int argc, char *argv[])
...
@@ -125,12 +123,13 @@ main(int argc, char *argv[])
int
i
,
done
;
int
i
,
done
;
const
char
*
driver
;
const
char
*
driver
;
SDL_Window
*
window
;
SDL_Window
*
window
;
SDL_Renderer
*
renderer
;
SDL_Texture
*
sprite
;
SDL_Texture
*
sprite
;
int
window_w
,
window_h
;
int
window_w
,
window_h
;
int
sprite_w
,
sprite_h
;
int
sprite_w
,
sprite_h
;
SDL_Event
event
;
SDL_Event
event
;
if
(
SDL_VideoInit
(
NULL
,
0
)
<
0
)
{
if
(
SDL_VideoInit
(
NULL
)
<
0
)
{
fprintf
(
stderr
,
"Couldn't initialize SDL video: %s
\n
"
,
fprintf
(
stderr
,
"Couldn't initialize SDL video: %s
\n
"
,
SDL_GetError
());
SDL_GetError
());
exit
(
1
);
exit
(
1
);
...
@@ -163,17 +162,17 @@ main(int argc, char *argv[])
...
@@ -163,17 +162,17 @@ main(int argc, char *argv[])
SDL_SetWindowTitle
(
window
,
"SDL Native Window Test"
);
SDL_SetWindowTitle
(
window
,
"SDL Native Window Test"
);
/* Create the renderer */
/* Create the renderer */
if
(
SDL_CreateRenderer
(
window
,
-
1
,
0
)
<
0
)
{
renderer
=
SDL_CreateRenderer
(
window
,
-
1
,
0
);
if
(
!
renderer
)
{
fprintf
(
stderr
,
"Couldn't create renderer: %s
\n
"
,
SDL_GetError
());
fprintf
(
stderr
,
"Couldn't create renderer: %s
\n
"
,
SDL_GetError
());
quit
(
5
);
quit
(
5
);
}
}
/* Clear the window, load the sprite and go! */
/* Clear the window, load the sprite and go! */
SDL_SelectRenderer
(
window
);
SDL_SetRenderDrawColor
(
renderer
,
0xA0
,
0xA0
,
0xA0
,
0xFF
);
SDL_SetRenderDrawColor
(
0xA0
,
0xA0
,
0xA0
,
0xFF
);
SDL_RenderClear
(
renderer
);
SDL_RenderClear
();
sprite
=
LoadSprite
(
window
,
"icon.bmp"
);
sprite
=
LoadSprite
(
renderer
,
"icon.bmp"
);
if
(
!
sprite
)
{
if
(
!
sprite
)
{
quit
(
6
);
quit
(
6
);
}
}
...
@@ -210,9 +209,8 @@ main(int argc, char *argv[])
...
@@ -210,9 +209,8 @@ main(int argc, char *argv[])
case
SDL_WINDOWEVENT
:
case
SDL_WINDOWEVENT
:
switch
(
event
.
window
.
event
)
{
switch
(
event
.
window
.
event
)
{
case
SDL_WINDOWEVENT_EXPOSED
:
case
SDL_WINDOWEVENT_EXPOSED
:
SDL_SelectRenderer
(
event
.
window
.
windowID
);
SDL_SetRenderDrawColor
(
renderer
,
0xA0
,
0xA0
,
0xA0
,
0xFF
);
SDL_SetRenderDrawColor
(
0xA0
,
0xA0
,
0xA0
,
0xFF
);
SDL_RenderClear
(
renderer
);
SDL_RenderClear
();
break
;
break
;
}
}
break
;
break
;
...
@@ -223,7 +221,7 @@ main(int argc, char *argv[])
...
@@ -223,7 +221,7 @@ main(int argc, char *argv[])
break
;
break
;
}
}
}
}
MoveSprites
(
window
,
sprite
);
MoveSprites
(
renderer
,
sprite
);
}
}
quit
(
0
);
quit
(
0
);
...
...
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