Commit f3acf2d3 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Fixed broken audio conversions between float and unsigned datatypes.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402058
parent 4a039aae
......@@ -28,9 +28,7 @@
/* *INDENT-OFF* */
#define DIVBY127 0.0078740157480315f
#define DIVBY255 0.00392156862745098f
#define DIVBY32767 3.05185094759972e-05f
#define DIVBY65535 1.52590218966964e-05f
#define DIVBY2147483647 4.6566128752458e-10f
static void SDLCALL
......@@ -221,7 +219,7 @@ SDL_Convert_U8_to_F32LSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const Uint8 *) (cvt->buf + cvt->len_cvt);
dst = (float *) (cvt->buf + cvt->len_cvt * 4);
for (i = cvt->len_cvt / sizeof (Uint8); i; --i, --src, --dst) {
const float val = (((float) *src) * DIVBY255);
const float val = ((((float) *src) * DIVBY127) - 1.0f);
*dst = SDL_SwapFloatLE(val);
}
......@@ -246,7 +244,7 @@ SDL_Convert_U8_to_F32MSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const Uint8 *) (cvt->buf + cvt->len_cvt);
dst = (float *) (cvt->buf + cvt->len_cvt * 4);
for (i = cvt->len_cvt / sizeof (Uint8); i; --i, --src, --dst) {
const float val = (((float) *src) * DIVBY255);
const float val = ((((float) *src) * DIVBY127) - 1.0f);
*dst = SDL_SwapFloatBE(val);
}
......@@ -667,7 +665,7 @@ SDL_Convert_U16LSB_to_F32LSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const Uint16 *) (cvt->buf + cvt->len_cvt);
dst = (float *) (cvt->buf + cvt->len_cvt * 2);
for (i = cvt->len_cvt / sizeof (Uint16); i; --i, --src, --dst) {
const float val = (((float) SDL_SwapLE16(*src)) * DIVBY65535);
const float val = ((((float) SDL_SwapLE16(*src)) * DIVBY32767) - 1.0f);
*dst = SDL_SwapFloatLE(val);
}
......@@ -692,7 +690,7 @@ SDL_Convert_U16LSB_to_F32MSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const Uint16 *) (cvt->buf + cvt->len_cvt);
dst = (float *) (cvt->buf + cvt->len_cvt * 2);
for (i = cvt->len_cvt / sizeof (Uint16); i; --i, --src, --dst) {
const float val = (((float) SDL_SwapLE16(*src)) * DIVBY65535);
const float val = ((((float) SDL_SwapLE16(*src)) * DIVBY32767) - 1.0f);
*dst = SDL_SwapFloatBE(val);
}
......@@ -1111,7 +1109,7 @@ SDL_Convert_U16MSB_to_F32LSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const Uint16 *) (cvt->buf + cvt->len_cvt);
dst = (float *) (cvt->buf + cvt->len_cvt * 2);
for (i = cvt->len_cvt / sizeof (Uint16); i; --i, --src, --dst) {
const float val = (((float) SDL_SwapBE16(*src)) * DIVBY65535);
const float val = ((((float) SDL_SwapBE16(*src)) * DIVBY32767) - 1.0f);
*dst = SDL_SwapFloatLE(val);
}
......@@ -1136,7 +1134,7 @@ SDL_Convert_U16MSB_to_F32MSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const Uint16 *) (cvt->buf + cvt->len_cvt);
dst = (float *) (cvt->buf + cvt->len_cvt * 2);
for (i = cvt->len_cvt / sizeof (Uint16); i; --i, --src, --dst) {
const float val = (((float) SDL_SwapBE16(*src)) * DIVBY65535);
const float val = ((((float) SDL_SwapBE16(*src)) * DIVBY32767) - 1.0f);
*dst = SDL_SwapFloatBE(val);
}
......@@ -1827,7 +1825,7 @@ SDL_Convert_F32LSB_to_U8(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const float *) cvt->buf;
dst = (Uint8 *) cvt->buf;
for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
const Uint8 val = ((Uint8) (SDL_SwapFloatLE(*src) * 255.0f));
const Uint8 val = ((Uint8) ((SDL_SwapFloatLE(*src) + 1.0f) * 127.0f));
*dst = val;
}
......@@ -1877,7 +1875,7 @@ SDL_Convert_F32LSB_to_U16LSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const float *) cvt->buf;
dst = (Uint16 *) cvt->buf;
for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
const Uint16 val = ((Uint16) (SDL_SwapFloatLE(*src) * 65535.0f));
const Uint16 val = ((Uint16) ((SDL_SwapFloatLE(*src) + 1.0f) * 32767.0f));
*dst = SDL_SwapLE16(val);
}
......@@ -1927,7 +1925,7 @@ SDL_Convert_F32LSB_to_U16MSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const float *) cvt->buf;
dst = (Uint16 *) cvt->buf;
for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
const Uint16 val = ((Uint16) (SDL_SwapFloatLE(*src) * 65535.0f));
const Uint16 val = ((Uint16) ((SDL_SwapFloatLE(*src) + 1.0f) * 32767.0f));
*dst = SDL_SwapBE16(val);
}
......@@ -2049,7 +2047,7 @@ SDL_Convert_F32MSB_to_U8(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const float *) cvt->buf;
dst = (Uint8 *) cvt->buf;
for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
const Uint8 val = ((Uint8) (SDL_SwapFloatBE(*src) * 255.0f));
const Uint8 val = ((Uint8) ((SDL_SwapFloatBE(*src) + 1.0f) * 127.0f));
*dst = val;
}
......@@ -2099,7 +2097,7 @@ SDL_Convert_F32MSB_to_U16LSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const float *) cvt->buf;
dst = (Uint16 *) cvt->buf;
for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
const Uint16 val = ((Uint16) (SDL_SwapFloatBE(*src) * 65535.0f));
const Uint16 val = ((Uint16) ((SDL_SwapFloatBE(*src) + 1.0f) * 32767.0f));
*dst = SDL_SwapLE16(val);
}
......@@ -2149,7 +2147,7 @@ SDL_Convert_F32MSB_to_U16MSB(SDL_AudioCVT * cvt, SDL_AudioFormat format)
src = (const float *) cvt->buf;
dst = (Uint16 *) cvt->buf;
for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
const Uint16 val = ((Uint16) (SDL_SwapFloatBE(*src) * 65535.0f));
const Uint16 val = ((Uint16) ((SDL_SwapFloatBE(*src) + 1.0f) * 32767.0f));
*dst = SDL_SwapBE16(val);
}
......
......@@ -54,7 +54,7 @@ sub outputHeader {
EOF
my @vals = ( 127, 255, 32767, 65535, 2147483647 );
my @vals = ( 127, 32767, 2147483647 );
foreach (@vals) {
my $val = $_;
my $fval = 1.0 / $val;
......@@ -113,8 +113,7 @@ sub getSwapFunc {
sub maxIntVal {
my ($signed, $size) = @_;
if ($signed) {
my $size = shift;
if ($size == 8) {
return 0x7F;
} elsif ($size == 16) {
......@@ -122,29 +121,20 @@ sub maxIntVal {
} elsif ($size == 32) {
return 0x7FFFFFFF;
}
} else {
if ($size == 8) {
return 0xFF;
} elsif ($size == 16) {
return 0xFFFF;
} elsif ($size == 32) {
return 0xFFFFFFFF;
}
}
die("bug in script.\n");
}
sub getFloatToIntMult {
my ($signed, $size) = @_;
my $val = maxIntVal($signed, $size) . '.0';
my $size = shift;
my $val = maxIntVal($size) . '.0';
$val .= 'f' if ($size < 32);
return $val;
}
sub getIntToFloatDivBy {
my ($signed, $size) = @_;
return 'DIVBY' . maxIntVal($signed, $size);
my $size = shift;
return 'DIVBY' . maxIntVal($size);
}
sub getSignFlipVal {
......@@ -215,13 +205,19 @@ EOF
my $code = getSwapFunc($fsize, $fsigned, $ffloat, $fendian, '*src');
if ($ffloat != $tfloat) {
if ($ffloat) {
my $mult = getFloatToIntMult($tsigned, $tsize);
my $mult = getFloatToIntMult($tsize);
if (!$tsigned) { # bump from -1.0f/1.0f to 0.0f/2.0f
$code = "($code + 1.0f)";
}
$code = "(($tctype) ($code * $mult))";
} else {
# $divby will be the reciprocal, to avoid pipeline stalls
# from floating point division...so multiply it.
my $divby = getIntToFloatDivBy($fsigned, $fsize);
my $divby = getIntToFloatDivBy($fsize);
$code = "(((float) $code) * $divby)";
if (!$fsigned) { # bump from 0.0f/2.0f to -1.0f/1.0f.
$code = "($code - 1.0f)";
}
}
} else {
# All integer conversions here.
......
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