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PocketInsanity
libSDL
Commits
f4b4b47a
Commit
f4b4b47a
authored
Aug 10, 2010
by
Eli Gottlieb
Browse files
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Plain Diff
Fixed overwriting of SDL_shape.c in merge.
parent
56d94ad5
Changes
1
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Showing
1 changed file
with
216 additions
and
226 deletions
+216
-226
SDL_shape.c
src/video/SDL_shape.c
+216
-226
No files found.
src/video/SDL_shape.c
View file @
f4b4b47a
...
...
@@ -22,15 +22,15 @@
#include "SDL_config.h"
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels.h"
#include "SDL_surface.h"
#include "SDL_shape.h"
#include "
../src/video/
SDL_shape_internals.h"
#include "SDL_shape_internals.h"
SDL_Window
*
SDL_CreateShapedWindow
(
const
char
*
title
,
unsigned
int
x
,
unsigned
int
y
,
unsigned
int
w
,
unsigned
int
h
,
Uint32
flags
)
{
SDL_Window
*
SDL_CreateShapedWindow
(
const
char
*
title
,
unsigned
int
x
,
unsigned
int
y
,
unsigned
int
w
,
unsigned
int
h
,
Uint32
flags
)
{
SDL_Window
*
result
=
SDL_CreateWindow
(
title
,
x
,
y
,
w
,
h
,
SDL_WINDOW_BORDERLESS
|
flags
&
!
SDL_WINDOW_FULLSCREEN
&
!
SDL_WINDOW_SHOWN
);
if
(
result
!=
NULL
)
{
result
->
shaper
=
result
->
display
->
device
->
shape_driver
.
CreateShaper
(
result
);
...
...
@@ -50,8 +50,7 @@ SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned
return
NULL
;
}
SDL_bool
SDL_IsShapedWindow
(
const
SDL_Window
*
window
)
{
SDL_bool
SDL_IsShapedWindow
(
const
SDL_Window
*
window
)
{
if
(
window
==
NULL
)
return
SDL_FALSE
;
else
...
...
@@ -59,8 +58,7 @@ SDL_IsShapedWindow(const SDL_Window *window) {
}
/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
void
SDL_CalculateShapeBitmap
(
SDL_WindowShapeMode
mode
,
SDL_Surface
*
shape
,
Uint8
*
bitmap
,
Uint8
ppb
)
{
void
SDL_CalculateShapeBitmap
(
SDL_WindowShapeMode
mode
,
SDL_Surface
*
shape
,
Uint8
*
bitmap
,
Uint8
ppb
)
{
int
x
=
0
;
int
y
=
0
;
Uint8
r
=
0
,
g
=
0
,
b
=
0
,
alpha
=
0
;
...
...
@@ -113,19 +111,18 @@ SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitm
SDL_UnlockSurface
(
shape
);
}
SDL_ShapeTree
*
RecursivelyCalculateShapeTree
(
SDL_WindowShapeMode
mode
,
SDL_Surface
*
mask
,
SDL_bool
invert
,
SDL_Rect
dimensions
)
{
SDL_ShapeTree
*
RecursivelyCalculateShapeTree
(
SDL_WindowShapeMode
mode
,
SDL_Surface
*
mask
,
SDL_Rect
dimensions
)
{
int
x
=
0
,
y
=
0
;
Uint8
*
pixel
=
NULL
;
Uint32
pixel_value
=
0
;
Uint8
r
=
0
,
g
=
0
,
b
=
0
,
a
=
0
;
SDL_bool
pixel_transparent
=
SDL_FALSE
;
int
last_transparent
=
-
1
;
SDL_bool
pixel_opaque
=
SDL_FALSE
;
int
last_opaque
=
-
1
;
SDL_Color
key
;
SDL_ShapeTree
*
result
=
(
SDL_ShapeTree
*
)
SDL_malloc
(
sizeof
(
SDL_ShapeTree
));
SDL_Rect
next
=
{
0
,
0
,
0
,
0
};
for
(
y
=
dimensions
.
y
;
y
<
dimensions
.
h
;
y
++
)
for
(
x
=
dimensions
.
x
;
x
<
dimensions
.
w
;
x
++
)
{
for
(
y
=
dimensions
.
y
;
y
<
dimensions
.
y
+
dimensions
.
h
;
y
++
)
for
(
x
=
dimensions
.
x
;
x
<
dimensions
.
x
+
dimensions
.
w
;
x
++
)
{
pixel_value
=
0
;
pixel
=
(
Uint8
*
)(
mask
->
pixels
)
+
(
y
*
mask
->
pitch
)
+
(
x
*
mask
->
format
->
BytesPerPixel
);
switch
(
mask
->
format
->
BytesPerPixel
)
{
...
...
@@ -145,24 +142,22 @@ RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_boo
SDL_GetRGBA
(
pixel_value
,
mask
->
format
,
&
r
,
&
g
,
&
b
,
&
a
);
switch
(
mode
.
mode
)
{
case
(
ShapeModeDefault
):
pixel_transparent
=
(
SDL_bool
)(
a
>=
1
?
!
invert
:
invert
);
pixel_opaque
=
(
a
>=
1
?
SDL_TRUE
:
SDL_FALSE
);
break
;
case
(
ShapeModeBinarizeAlpha
):
pixel_transparent
=
(
SDL_bool
)(
a
>=
mode
.
parameters
.
binarizationCutoff
?
!
invert
:
invert
);
pixel_opaque
=
(
a
>=
mode
.
parameters
.
binarizationCutoff
?
SDL_TRUE
:
SDL_FALSE
);
break
;
case
(
ShapeModeReverseBinarizeAlpha
):
pixel_transparent
=
(
SDL_bool
)(
a
<=
mode
.
parameters
.
binarizationCutoff
?
!
invert
:
invert
);
pixel_opaque
=
(
a
<=
mode
.
parameters
.
binarizationCutoff
?
SDL_TRUE
:
SDL_FALSE
);
break
;
case
(
ShapeModeColorKey
):
key
=
mode
.
parameters
.
colorKey
;
pixel_transparent
=
(
SDL_bool
)((
key
.
r
==
r
&&
key
.
g
==
g
&&
key
.
b
==
b
)
?
!
invert
:
invert
);
pixel_opaque
=
((
key
.
r
==
r
&&
key
.
g
==
g
&&
key
.
b
==
b
)
?
SDL_TRUE
:
SDL_FALSE
);
break
;
}
if
(
last_transparent
==
-
1
)
{
last_transparent
=
pixel_transparent
;
break
;
}
if
(
last_transparent
!=
pixel_transparent
)
{
if
(
last_opaque
==
-
1
)
last_opaque
=
pixel_opaque
;
if
(
last_opaque
!=
pixel_opaque
)
{
result
->
kind
=
QuadShape
;
//These will stay the same.
next
.
w
=
dimensions
.
w
/
2
;
...
...
@@ -170,39 +165,38 @@ RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_boo
//These will change from recursion to recursion.
next
.
x
=
dimensions
.
x
;
next
.
y
=
dimensions
.
y
;
result
->
data
.
children
.
upleft
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
next
.
x
=
dimensions
.
w
/
2
+
1
;
result
->
data
.
children
.
upleft
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
next
);
next
.
x
=
dimensions
.
w
/
2
;
//Unneeded: next.y = dimensions.y;
result
->
data
.
children
.
upright
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
result
->
data
.
children
.
upright
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
next
);
next
.
x
=
dimensions
.
x
;
next
.
y
=
dimensions
.
h
/
2
+
1
;
result
->
data
.
children
.
downleft
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
next
.
x
=
dimensions
.
w
/
2
+
1
;
next
.
y
=
dimensions
.
h
/
2
;
result
->
data
.
children
.
downleft
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
next
);
next
.
x
=
dimensions
.
w
/
2
;
//Unneeded: next.y = dimensions.h / 2 + 1;
result
->
data
.
children
.
downright
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
invert
,
next
);
result
->
data
.
children
.
downright
=
(
struct
SDL_ShapeTree
*
)
RecursivelyCalculateShapeTree
(
mode
,
mask
,
next
);
return
result
;
}
}
//If we never recursed, all the pixels in this quadrant have the same "value".
result
->
kind
=
(
last_transparent
==
SDL_FALS
E
?
OpaqueShape
:
TransparentShape
);
result
->
kind
=
(
last_opaque
==
SDL_TRU
E
?
OpaqueShape
:
TransparentShape
);
result
->
data
.
shape
=
dimensions
;
return
result
;
}
SDL_ShapeTree
*
SDL_CalculateShapeTree
(
SDL_WindowShapeMode
mode
,
SDL_Surface
*
shape
,
SDL_bool
invert
)
{
SDL_ShapeTree
*
SDL_CalculateShapeTree
(
SDL_WindowShapeMode
mode
,
SDL_Surface
*
shape
)
{
SDL_Rect
dimensions
=
{
0
,
0
,
shape
->
w
,
shape
->
h
};
SDL_ShapeTree
*
result
=
NULL
;
if
(
SDL_MUSTLOCK
(
shape
))
SDL_LockSurface
(
shape
);
result
=
RecursivelyCalculateShapeTree
(
mode
,
shape
,
invert
,
dimensions
);
result
=
RecursivelyCalculateShapeTree
(
mode
,
shape
,
dimensions
);
if
(
SDL_MUSTLOCK
(
shape
))
SDL_UnlockSurface
(
shape
);
return
result
;
}
void
SDL_TraverseShapeTree
(
SDL_ShapeTree
*
tree
,
void
(
*
function
)(
SDL_ShapeTree
*
,
void
*
),
void
*
closure
)
{
void
SDL_TraverseShapeTree
(
SDL_ShapeTree
*
tree
,
SDL_TraversalFunction
function
,
void
*
closure
)
{
SDL_assert
(
tree
!=
NULL
);
if
(
tree
->
kind
==
QuadShape
)
{
SDL_TraverseShapeTree
((
SDL_ShapeTree
*
)
tree
->
data
.
children
.
upleft
,
function
,
closure
);
SDL_TraverseShapeTree
((
SDL_ShapeTree
*
)
tree
->
data
.
children
.
upright
,
function
,
closure
);
...
...
@@ -213,8 +207,7 @@ SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),
function
(
tree
,
closure
);
}
void
SDL_FreeShapeTree
(
SDL_ShapeTree
**
shapeTree
)
{
void
SDL_FreeShapeTree
(
SDL_ShapeTree
**
shapeTree
)
{
if
((
*
shapeTree
)
->
kind
==
QuadShape
)
{
SDL_FreeShapeTree
((
SDL_ShapeTree
**
)
&
(
*
shapeTree
)
->
data
.
children
.
upleft
);
SDL_FreeShapeTree
((
SDL_ShapeTree
**
)
&
(
*
shapeTree
)
->
data
.
children
.
upright
);
...
...
@@ -225,8 +218,7 @@ SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) {
*
shapeTree
=
NULL
;
}
int
SDL_SetWindowShape
(
SDL_Window
*
window
,
SDL_Surface
*
shape
,
SDL_WindowShapeMode
*
shapeMode
)
{
int
SDL_SetWindowShape
(
SDL_Window
*
window
,
SDL_Surface
*
shape
,
SDL_WindowShapeMode
*
shapeMode
)
{
int
result
;
if
(
window
==
NULL
||
!
SDL_IsShapedWindow
(
window
))
//The window given was not a shapeable window.
...
...
@@ -247,15 +239,13 @@ SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *sh
return
result
;
}
SDL_bool
SDL_WindowHasAShape
(
SDL_Window
*
window
)
{
if
(
window
==
NULL
&&
!
SDL_IsShapedWindow
(
window
))
SDL_bool
SDL_WindowHasAShape
(
SDL_Window
*
window
)
{
if
(
window
==
NULL
||
!
SDL_IsShapedWindow
(
window
))
return
SDL_FALSE
;
return
window
->
shaper
->
hasshape
;
}
int
SDL_GetShapedWindowMode
(
SDL_Window
*
window
,
SDL_WindowShapeMode
*
shapeMode
)
{
int
SDL_GetShapedWindowMode
(
SDL_Window
*
window
,
SDL_WindowShapeMode
*
shapeMode
)
{
if
(
window
!=
NULL
&&
SDL_IsShapedWindow
(
window
))
{
if
(
shapeMode
==
NULL
)
{
if
(
SDL_WindowHasAShape
(
window
))
...
...
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