Commit f5ebc5ae authored by Sam Lantinga's avatar Sam Lantinga

Implemented Cocoa key event handling.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402005
parent 03280909
......@@ -654,6 +654,7 @@ SDL_SendKeyboardKey(int index, Uint8 state, Uint8 scancode, SDLKey key)
event.key.keysym.mod = modstate;
event.key.keysym.unicode = 0;
event.key.windowID = keyboard->focus;
/* FIXME: This doesn't make sense anymore... */
/*
* jk 991215 - Added
*/
......@@ -688,7 +689,7 @@ SDL_SendKeyboardText(int index, const char *text)
event.text.type = SDL_TEXTINPUT;
event.text.which = (Uint8) index;
SDL_strlcpy(event.text.text, text, SDL_arraysize(event.text.text));
event.key.windowID = keyboard->focus;
event.text.windowID = keyboard->focus;
posted = (SDL_PushEvent(&event) > 0);
}
return (posted);
......
......@@ -89,9 +89,9 @@ CreateApplicationMenus(void)
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@/*"h"*/""];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@/*"h"*/""];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
......@@ -99,7 +99,7 @@ CreateApplicationMenus(void)
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@/*"q"*/""];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
......@@ -116,7 +116,7 @@ CreateApplicationMenus(void)
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@/*"m"*/""];
[windowMenu addItem:menuItem];
[menuItem release];
......@@ -169,7 +169,16 @@ Cocoa_PumpEvents(_THIS)
if ( event == nil ) {
break;
}
[NSApp sendEvent:event];
switch ([event type]) {
case NSKeyDown:
case NSKeyUp:
case NSFlagsChanged:
Cocoa_HandleKeyEvent(_this, event);
/* Fall through to pass event to NSApp */
default:
[NSApp sendEvent:event];
break;
}
}
[pool release];
}
......
......@@ -22,19 +22,526 @@
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoakeys.h"
#include "../../events/SDL_keyboard_c.h"
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
static void
InitKeymap (SDLKey *keymap)
{
const void *KCHRPtr;
UInt32 state;
UInt32 value;
int i;
for ( i=0; i<256; ++i )
keymap[i] = SDLK_UNKNOWN;
/* This keymap is almost exactly the same as the OS 9 one */
keymap[KEY_ESCAPE] = SDLK_ESCAPE;
keymap[KEY_F1] = SDLK_F1;
keymap[KEY_F2] = SDLK_F2;
keymap[KEY_F3] = SDLK_F3;
keymap[KEY_F4] = SDLK_F4;
keymap[KEY_F5] = SDLK_F5;
keymap[KEY_F6] = SDLK_F6;
keymap[KEY_F7] = SDLK_F7;
keymap[KEY_F8] = SDLK_F8;
keymap[KEY_F9] = SDLK_F9;
keymap[KEY_F10] = SDLK_F10;
keymap[KEY_F11] = SDLK_F11;
keymap[KEY_F12] = SDLK_F12;
keymap[KEY_PRINT] = SDLK_PRINT;
keymap[KEY_SCROLLOCK] = SDLK_SCROLLOCK;
keymap[KEY_PAUSE] = SDLK_PAUSE;
keymap[KEY_POWER] = SDLK_POWER;
keymap[KEY_BACKQUOTE] = SDLK_BACKQUOTE;
keymap[KEY_1] = SDLK_1;
keymap[KEY_2] = SDLK_2;
keymap[KEY_3] = SDLK_3;
keymap[KEY_4] = SDLK_4;
keymap[KEY_5] = SDLK_5;
keymap[KEY_6] = SDLK_6;
keymap[KEY_7] = SDLK_7;
keymap[KEY_8] = SDLK_8;
keymap[KEY_9] = SDLK_9;
keymap[KEY_0] = SDLK_0;
keymap[KEY_MINUS] = SDLK_MINUS;
keymap[KEY_EQUALS] = SDLK_EQUALS;
keymap[KEY_BACKSPACE] = SDLK_BACKSPACE;
keymap[KEY_INSERT] = SDLK_INSERT;
keymap[KEY_HOME] = SDLK_HOME;
keymap[KEY_PAGEUP] = SDLK_PAGEUP;
keymap[KEY_NUMLOCK] = SDLK_NUMLOCK;
keymap[KEY_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[KEY_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[KEY_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[KEY_TAB] = SDLK_TAB;
keymap[KEY_q] = SDLK_q;
keymap[KEY_w] = SDLK_w;
keymap[KEY_e] = SDLK_e;
keymap[KEY_r] = SDLK_r;
keymap[KEY_t] = SDLK_t;
keymap[KEY_y] = SDLK_y;
keymap[KEY_u] = SDLK_u;
keymap[KEY_i] = SDLK_i;
keymap[KEY_o] = SDLK_o;
keymap[KEY_p] = SDLK_p;
keymap[KEY_LEFTBRACKET] = SDLK_LEFTBRACKET;
keymap[KEY_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
keymap[KEY_BACKSLASH] = SDLK_BACKSLASH;
keymap[KEY_DELETE] = SDLK_DELETE;
keymap[KEY_END] = SDLK_END;
keymap[KEY_PAGEDOWN] = SDLK_PAGEDOWN;
keymap[KEY_KP7] = SDLK_KP7;
keymap[KEY_KP8] = SDLK_KP8;
keymap[KEY_KP9] = SDLK_KP9;
keymap[KEY_KP_MINUS] = SDLK_KP_MINUS;
keymap[KEY_CAPSLOCK] = SDLK_CAPSLOCK;
keymap[KEY_a] = SDLK_a;
keymap[KEY_s] = SDLK_s;
keymap[KEY_d] = SDLK_d;
keymap[KEY_f] = SDLK_f;
keymap[KEY_g] = SDLK_g;
keymap[KEY_h] = SDLK_h;
keymap[KEY_j] = SDLK_j;
keymap[KEY_k] = SDLK_k;
keymap[KEY_l] = SDLK_l;
keymap[KEY_SEMICOLON] = SDLK_SEMICOLON;
keymap[KEY_QUOTE] = SDLK_QUOTE;
keymap[KEY_RETURN] = SDLK_RETURN;
keymap[KEY_KP4] = SDLK_KP4;
keymap[KEY_KP5] = SDLK_KP5;
keymap[KEY_KP6] = SDLK_KP6;
keymap[KEY_KP_PLUS] = SDLK_KP_PLUS;
keymap[KEY_LSHIFT] = SDLK_LSHIFT;
keymap[KEY_RSHIFT] = SDLK_RSHIFT;
keymap[KEY_z] = SDLK_z;
keymap[KEY_x] = SDLK_x;
keymap[KEY_c] = SDLK_c;
keymap[KEY_v] = SDLK_v;
keymap[KEY_b] = SDLK_b;
keymap[KEY_n] = SDLK_n;
keymap[KEY_m] = SDLK_m;
keymap[KEY_COMMA] = SDLK_COMMA;
keymap[KEY_PERIOD] = SDLK_PERIOD;
keymap[KEY_SLASH] = SDLK_SLASH;
keymap[KEY_UP] = SDLK_UP;
keymap[KEY_KP1] = SDLK_KP1;
keymap[KEY_KP2] = SDLK_KP2;
keymap[KEY_KP3] = SDLK_KP3;
keymap[KEY_KP_ENTER] = SDLK_KP_ENTER;
keymap[KEY_LCTRL] = SDLK_LCTRL;
keymap[KEY_LALT] = SDLK_LALT;
keymap[KEY_LMETA] = SDLK_LMETA;
keymap[KEY_RCTRL] = SDLK_RCTRL;
keymap[KEY_RALT] = SDLK_RALT;
keymap[KEY_RMETA] = SDLK_RMETA;
keymap[KEY_SPACE] = SDLK_SPACE;
keymap[KEY_LEFT] = SDLK_LEFT;
keymap[KEY_DOWN] = SDLK_DOWN;
keymap[KEY_RIGHT] = SDLK_RIGHT;
keymap[KEY_KP0] = SDLK_KP0;
keymap[KEY_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[KEY_IBOOK_ENTER] = SDLK_KP_ENTER;
keymap[KEY_IBOOK_RIGHT] = SDLK_RIGHT;
keymap[KEY_IBOOK_DOWN] = SDLK_DOWN;
keymap[KEY_IBOOK_UP] = SDLK_UP;
keymap[KEY_IBOOK_LEFT] = SDLK_LEFT;
/*
Up there we setup a static scancode->keysym map. However, it will not
work very well on international keyboard. Hence we now query Mac OS X
for its own keymap to adjust our own mapping table. However, this is
basically only useful for ascii char keys. This is also the reason
why we keep the static table, too.
*/
/* Get a pointer to the systems cached KCHR */
KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
if (KCHRPtr) {
/* Loop over all 127 possible scan codes */
for (i = 0; i < 0x7F; i++) {
/* We pretend a clean start to begin with (i.e. no dead keys active */
state = 0;
/* Now translate the key code to a key value */
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* If the state become 0, it was a dead key. We need to translate again,
passing in the new state, to get the actual key value */
if (state != 0)
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* Now we should have a latin1 value, which are SDL keysyms */
if (value >= 32 && value <= 255) {
keymap[i] = value;
}
}
}
/*
The keypad codes are re-setup here, because the loop above cannot
distinguish between a key on the keypad and a regular key. We maybe
could get around this problem in another fashion: NSEvent's flags
include a "NSNumericPadKeyMask" bit; we could check that and modify
the symbol we return on the fly. However, this flag seems to exhibit
some weird behaviour related to the num lock key
*/
keymap[KEY_KP0] = SDLK_KP0;
keymap[KEY_KP1] = SDLK_KP1;
keymap[KEY_KP2] = SDLK_KP2;
keymap[KEY_KP3] = SDLK_KP3;
keymap[KEY_KP4] = SDLK_KP4;
keymap[KEY_KP5] = SDLK_KP5;
keymap[KEY_KP6] = SDLK_KP6;
keymap[KEY_KP7] = SDLK_KP7;
keymap[KEY_KP8] = SDLK_KP8;
keymap[KEY_KP9] = SDLK_KP9;
keymap[KEY_KP_MINUS] = SDLK_KP_MINUS;
keymap[KEY_KP_PLUS] = SDLK_KP_PLUS;
keymap[KEY_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[KEY_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[KEY_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[KEY_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[KEY_KP_ENTER] = SDLK_KP_ENTER;
}
/* This is the original behavior, before support was added for
* differentiating between left and right versions of the keys.
*/
static void
DoUnsidedModifiers(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
unsigned int i, bit;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
if (oldMask && oldMask != newMask) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, mapping[i]);
}
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, mapping[i]);
} else if (newMask && oldMask != newMask) { /* modifier down event */
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, mapping[i]);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, mapping[i]);
}
}
}
}
/* This is a helper function for HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void
HandleNonDeviceModifier(int keyboard, unsigned short scancode,
unsigned int device_independent_mask,
unsigned int oldMods,
unsigned int newMods,
SDLKey key_sym)
{
unsigned int oldMask, newMask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
oldMask = oldMods & device_independent_mask;
newMask = newMods & device_independent_mask;
if (oldMask && oldMask != newMask) {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, key_sym);
} else if (newMask && oldMask != newMask) {
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, key_sym);
}
}
/* This is a helper function for HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void
HandleModifierOneSide(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods,
SDLKey key_sym,
unsigned int sided_device_dependent_mask)
{
unsigned int old_dep_mask, new_dep_mask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
old_dep_mask = oldMods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, key_sym);
} else {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, key_sym);
}
}
/* This is a helper function for DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void
HandleModifierSide(int keyboard, unsigned short scancode,
int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDLKey left_key_sym,
SDLKey right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
unsigned int diff_mod;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & newMods) == 0) {
/* Revert to the old behavior */
HandleNonDeviceModifier(keyboard, scancode, device_independent_mask, oldMods, newMods, left_key_sym);
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & oldMods) ^
(device_dependent_mask & newMods);
if (diff_mod) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if (left_device_dependent_mask & diff_mod) {
HandleModifierOneSide(keyboard, scancode, oldMods, newMods, left_key_sym, left_device_dependent_mask);
}
if (right_device_dependent_mask & diff_mod) {
HandleModifierOneSide(keyboard, scancode, oldMods, newMods, right_key_sym, right_device_dependent_mask);
}
}
}
/* This is a helper function for DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void
ReleaseModifierSide(int keyboard, unsigned short scancode,
unsigned int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDLKey left_key_sym,
SDLKey right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & oldMods) == 0) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, left_key_sym);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, left_key_sym);
}
if ( right_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, right_key_sym);
}
}
/* This is a helper function for DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void
HandleCapsLock(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
unsigned int oldMask, newMask;
oldMask = oldMods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, SDLK_CAPSLOCK);
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, SDLK_CAPSLOCK);
}
}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void
DoSidedModifiers(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
/* Set up arrays for the key syms for the left and right side. */
const SDLKey left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
const SDLKey right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA };
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i, bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
HandleCapsLock(keyboard, scancode, oldMods, newMods);
/* Iterate through the bits, testing each against the old modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if (newMask) {
HandleModifierSide(keyboard, scancode, bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if (oldMask && oldMask != newMask) {
ReleaseModifierSide(keyboard, scancode, bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
}
}
static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (modifierFlags == data->modifierFlags) {
return;
}
/*
* Starting with Panther (10.3.0), the ability to distinguish between
* left side and right side modifiers is available.
*/
if (data->osversion >= 0x1030) {
DoSidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
} else {
DoUnsidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
}
data->modifierFlags = modifierFlags;
}
void
Cocoa_InitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_Keyboard keyboard;
InitKeymap(data->keymap);
SDL_zero(keyboard);
data->keyboard = SDL_AddKeyboard(&keyboard, -1);
}
void
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
unsigned short scancode = [event keyCode];
const char *text;
if (scancode >= 256) {
/* Hmm, does this ever happen? If so, need to extend the keymap... */
return;
}
switch ([event type]) {
case NSKeyDown:
if ([event isARepeat]) {
break;
}
printf("NSKeyDown: %x, %x\n", scancode, [event modifierFlags]);
SDL_SendKeyboardKey(data->keyboard, SDL_PRESSED, (Uint8)scancode,
data->keymap[scancode]);
text = [[event characters] UTF8String];
if(text && *text) {
SDL_SendKeyboardText(data->keyboard, text);
}
break;
case NSKeyUp:
printf("NSKeyUp: %x, %x\n", scancode, [event modifierFlags]);
SDL_SendKeyboardKey(data->keyboard, SDL_RELEASED, (Uint8)scancode,
data->keymap[scancode]);
break;
case NSFlagsChanged:
printf("NSFlagsChanged: %x, %x\n", scancode, [event modifierFlags]);
HandleModifiers(_this, scancode, [event modifierFlags]);
break;
}
}
void
Cocoa_QuitKeyboard(_THIS)
{
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* These are the Macintosh key scancode constants -- from Inside Macintosh */
#define KEY_ESCAPE 0x35
#define KEY_F1 0x7A
#define KEY_F2 0x78
#define KEY_F3 0x63
#define KEY_F4 0x76
#define KEY_F5 0x60
#define KEY_F6 0x61
#define KEY_F7 0x62
#define KEY_F8 0x64
#define KEY_F9 0x65
#define KEY_F10 0x6D
#define KEY_F11 0x67
#define KEY_F12 0x6F
#define KEY_PRINT 0x69
#define KEY_SCROLLOCK 0x6B
#define KEY_PAUSE 0x71
#define KEY_POWER 0x7F
#define KEY_BACKQUOTE 0x32
#define KEY_1 0x12
#define KEY_2 0x13
#define KEY_3 0x14
#define KEY_4 0x15
#define KEY_5 0x17
#define KEY_6 0x16
#define KEY_7 0x1A
#define KEY_8 0x1C
#define KEY_9 0x19
#define KEY_0 0x1D
#define KEY_MINUS 0x1B
#define KEY_EQUALS 0x18
#define KEY_BACKSPACE 0x33
#define KEY_INSERT 0x72
#define KEY_HOME 0x73
#define KEY_PAGEUP 0x74
#define KEY_NUMLOCK 0x47
#define KEY_KP_EQUALS 0x51
#define KEY_KP_DIVIDE 0x4B
#define KEY_KP_MULTIPLY 0x43
#define KEY_TAB 0x30
#define KEY_q 0x0C
#define KEY_w 0x0D
#define KEY_e 0x0E
#define KEY_r 0x0F
#define KEY_t 0x11
#define KEY_y 0x10
#define KEY_u 0x20
#define KEY_i 0x22
#define KEY_o 0x1F
#define KEY_p 0x23
#define KEY_LEFTBRACKET 0x21
#define KEY_RIGHTBRACKET 0x1E
#define KEY_BACKSLASH 0x2A
#define KEY_DELETE 0x75
#define KEY_END 0x77
#define KEY_PAGEDOWN 0x79
#define KEY_KP7 0x59
#define KEY_KP8 0x5B
#define KEY_KP9 0x5C
#define KEY_KP_MINUS 0x4E
#define KEY_CAPSLOCK 0x39
#define KEY_a 0x00
#define KEY_s 0x01
#define KEY_d 0x02
#define KEY_f 0x03
#define KEY_g 0x05
#define KEY_h 0x04
#define KEY_j 0x26
#define KEY_k 0x28
#define KEY_l 0x25
#define KEY_SEMICOLON 0x29
#define KEY_QUOTE 0x27
#define KEY_RETURN 0x24
#define KEY_KP4 0x56
#define KEY_KP5 0x57
#define KEY_KP6 0x58
#define KEY_KP_PLUS 0x45
#define KEY_LSHIFT 0x38
#define KEY_z 0x06
#define KEY_x 0x07
#define KEY_c 0x08
#define KEY_v 0x09
#define KEY_b 0x0B
#define KEY_n 0x2D
#define KEY_m 0x2E
#define KEY_COMMA 0x2B
#define KEY_PERIOD 0x2F
#define KEY_SLASH 0x2C
#if 1 /* Panther now defines right side keys */
#define KEY_RSHIFT 0x3C
#endif
#define KEY_UP 0x7E
#define KEY_KP1 0x53
#define KEY_KP2 0x54
#define KEY_KP3 0x55
#define KEY_KP_ENTER 0x4C
#define KEY_LCTRL 0x3B
#define KEY_LALT 0x3A
#define KEY_LMETA 0x37
#define KEY_SPACE 0x31
#if 1 /* Panther now defines right side keys */
#define KEY_RMETA 0x36
#define KEY_RALT 0x3D
#define KEY_RCTRL 0x3E
#endif
#define KEY_LEFT 0x7B
#define KEY_DOWN 0x7D
#define KEY_RIGHT 0x7C
#define KEY_KP0 0x52
#define KEY_KP_PERIOD 0x41
/* Wierd, these keys are on my iBook under Mac OS X */
#define KEY_IBOOK_ENTER 0x34
#define KEY_IBOOK_LEFT 0x3B
#define KEY_IBOOK_RIGHT 0x3C
#define KEY_IBOOK_DOWN 0x3D
#define KEY_IBOOK_UP 0x3E
......@@ -27,6 +27,7 @@
#include <ApplicationServices/ApplicationServices.h>
#include <Cocoa/Cocoa.h>
#include "SDL_keysym.h"
#include "../SDL_sysvideo.h"
#include "SDL_cocoaevents.h"
......@@ -40,6 +41,9 @@
typedef struct SDL_VideoData
{
SInt32 osversion;
SDLKey keymap[256];
unsigned int modifierFlags;
int mouse;
int keyboard;
} SDL_VideoData;
......
......@@ -66,6 +66,9 @@ Cocoa_CreateDevice(int devindex)
}
device->driverdata = data;
/* Find out what version of Mac OS X we're running */
Gestalt(gestaltSystemVersion, &data->osversion);
/* Set the function pointers */
device->VideoInit = Cocoa_VideoInit;
device->VideoQuit = Cocoa_VideoQuit;
......
......@@ -148,49 +148,67 @@ static __inline__ void ConvertNSRect(NSRect *r)
- (void)mouseDown:(NSEvent *)theEvent
{
int index;
int button;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_LEFT);
switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber];
break;
}
SDL_SendMouseButton(index, SDL_PRESSED, button);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_RIGHT);
[self mouseDown:theEvent];
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_MIDDLE);
[self mouseDown:theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
int index;
int button;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_LEFT);
switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber];
break;
}
SDL_SendMouseButton(index, SDL_RELEASED, button);
}
- (void)rightMouseUp:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_RIGHT);
[self mouseUp:theEvent];
}
- (void)otherMouseUp:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_MIDDLE);
[self mouseUp:theEvent];
}
- (void)mouseMoved:(NSEvent *)theEvent
......@@ -238,11 +256,21 @@ static __inline__ void ConvertNSRect(NSRect *r)
- (void)keyDown:(NSEvent *)theEvent
{
int index;
index = _data->videodata->keyboard;
fprintf(stderr, "keyDown\n");
const char *text = [[theEvent characters] UTF8String];
if(text && *text) {
SDL_SendKeyboardText(index, text);
}
}
- (void)keyUp:(NSEvent *)theEvent
{
int index;
index = _data->videodata->keyboard;
fprintf(stderr, "keyUp\n");
}
......
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