Commit f806d397 authored by Jim Grandpre's avatar Jim Grandpre

Added touch event definitions. Heavily modified events/SDL_touch*.

parent 27ad25a0
......@@ -86,11 +86,19 @@ typedef enum
SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
SDL_JOYBUTTONUP, /**< Joystick button released */
/*Touch events - is 0x700 the correct place?*/
SDL_FINGERDOWN = 0x700,
SDL_FINGERUP,
SDL_FINGERMOTION,
SDL_TOUCHBUTTONDOWN,
SDL_TOUCHBUTTONUP,
/* Obsolete events */
SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */
SDL_EVENT_COMPAT2,
SDL_EVENT_COMPAT3,
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
......@@ -289,6 +297,37 @@ typedef struct SDL_JoyButtonEvent
Uint8 padding1;
} SDL_JoyButtonEvent;
/**
* \brief Touch finger motion/finger event structure (event.tmotion.*)
*/
typedef struct SDL_TouchFingerEvent
{
Uint32 type; /**< ::SDL_FINGERMOTION OR
SDL_FINGERDOWN OR SDL_FINGERUP*/
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 touchId; /**< The touch device id */
Uint8 state; /**< The current button state */
Uint8 fingerId;
Uint8 padding1;
} SDL_TouchFingerEvent;
/**
* \brief Touch finger motion/finger event structure (event.tmotion.*)
*/
typedef struct SDL_TouchButtonEvent
{
Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 touchId; /**< The touch device index */
Uint8 state; /**< The current button state */
Uint8 button; /**< The button changing state */
Uint8 padding1;
} SDL_TouchButtonEvent;
/**
* \brief The "quit requested" event
*/
......@@ -372,6 +411,8 @@ typedef union SDL_Event
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
SDL_ProximityEvent proximity; /**< Proximity In or Out event */
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
SDL_TouchButtonEvent tbutton; /**< Touch button event data */
/** Temporarily here for backwards compatibility */
/*@{*/
......
......@@ -29,8 +29,7 @@
static int SDL_num_touch = 0;
static int SDL_current_touch = -1;
static SDL_Touch **SDL_touch = NULL;
static SDL_Touch **SDL_touchPads = NULL;
/* Public functions */
......@@ -39,24 +38,43 @@ SDL_TouchInit(void)
{
return (0);
}
SDL_Touch *
SDL_GetTouch(int index)
SDL_GetTouch(int id)
{
int index = SDL_GetTouchIndexId(id);
if (index < 0 || index >= SDL_num_touch) {
return NULL;
}
return SDL_touch[index];
return SDL_touchPads[index];
}
SDL_Finger *
SDL_GetFinger(SDL_Touch* touch,int id)
{
int index = SDL_GetFingerIndexId(touch,id);
if(index < 0 || index >= touch->num_fingers)
return NULL;
return touch->fingers[index];
}
int
SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid)
{
int i;
for(i = 0;i < touch->num_fingers;i++)
if(touch->fingers[i]->id == fingerid)
return i;
return -1;
}
static int
int
SDL_GetTouchIndexId(int id)
{
int index;
SDL_Touch *touch;
for (index = 0; index < SDL_num_touch; ++index) {
touch = SDL_GetTouch(index);
touch = SDL_touchPads[index];
if (touch->id == id) {
return index;
}
......@@ -68,7 +86,7 @@ int
SDL_AddTouch(const SDL_Touch * touch, char *name, int pressure_max,
int pressure_min, int ends)
{
SDL_Touch **touch;
SDL_Touch **touchPads;
int selected_touch;
int index;
size_t length;
......@@ -78,58 +96,47 @@ SDL_AddTouch(const SDL_Touch * touch, char *name, int pressure_max,
}
/* Add the touch to the list of touch */
touch = (SDL_Touch **) SDL_realloc(SDL_touch,
touchPads = (SDL_Touch **) SDL_realloc(SDL_touchPads,
(SDL_num_touch + 1) * sizeof(*touch));
if (!touch) {
if (!touchPads) {
SDL_OutOfMemory();
return -1;
}
SDL_touch = touch;
SDL_touchPads = touchPads;
index = SDL_num_touch++;
SDL_touch[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touch[index]));
if (!SDL_touch[index]) {
SDL_touchPads[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchPads[index]));
if (!SDL_touchPads[index]) {
SDL_OutOfMemory();
return -1;
}
*SDL_touch[index] = *touch;
*SDL_touchPads[index] = *touch;
/* we're setting the touch properties */
length = 0;
length = SDL_strlen(name);
SDL_touch[index]->focus = 0;
SDL_touch[index]->name = SDL_malloc((length + 2) * sizeof(char));
SDL_strlcpy(SDL_touch[index]->name, name, length + 1);
SDL_touch[index]->pressure_max = pressure_max;
SDL_touch[index]->pressure_min = pressure_min;
SDL_touch[index]->cursor_shown = SDL_TRUE;
selected_touch = SDL_SelectTouch(index);
SDL_touch[index]->cur_cursor = NULL;
SDL_touch[index]->def_cursor =
/* we're assuming that all touch are in the computer sensing zone */
SDL_touch[index]->proximity = SDL_TRUE;
/* we're assuming that all touch are working in the absolute position mode
thanx to that, the users that don't want to use many touch don't have to
worry about anything */
SDL_touch[index]->relative_mode = SDL_FALSE;
SDL_touch[index]->current_end = 0;
SDL_touch[index]->total_ends = ends;
SDL_SelectTouch(selected_touch);
SDL_touchPads[index]->focus = 0;
SDL_touchPads[index]->name = SDL_malloc((length + 2) * sizeof(char));
SDL_strlcpy(SDL_touchPads[index]->name, name, length + 1);
SDL_touchPads[index]->pressure_max = pressure_max;
SDL_touchPads[index]->pressure_min = pressure_min;
return index;
}
void
SDL_DelTouch(int index)
SDL_DelTouch(int id)
{
SDL_Touch *touch = SDL_GetTouch(index);
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return;
}
touch->def_cursor = NULL;
SDL_free(touch->name);
if (touch->FreeTouch) {
......@@ -137,19 +144,8 @@ SDL_DelTouch(int index)
}
SDL_free(touch);
SDL_touch[index] = NULL;
}
void
SDL_ResetTouch(int index)
{
SDL_Touch *touch = SDL_GetTouch(index);
if (!touch) {
return;
}
/* FIXME */
SDL_num_touch--;
SDL_touchPads[index] = SDL_touchPads[SDL_num_touch];
}
void
......@@ -157,15 +153,14 @@ SDL_TouchQuit(void)
{
int i;
for (i = 0; i < SDL_num_touch; ++i) {
for (i = SDL_num_touch-1; i > 0 ; --i) {
SDL_DelTouch(i);
}
SDL_num_touch = 0;
SDL_current_touch = -1;
if (SDL_touch) {
SDL_free(SDL_touch);
SDL_touch = NULL;
if (SDL_touchPads) {
SDL_free(SDL_touchPads);
SDL_touchPads = NULL;
}
}
......@@ -174,20 +169,10 @@ SDL_GetNumTouch(void)
{
return SDL_num_touch;
}
int
SDL_SelectTouch(int index)
{
if (index >= 0 && index < SDL_num_touch) {
SDL_current_touch = index;
}
return SDL_current_touch;
}
SDL_Window *
SDL_GetTouchFocusWindow(int index)
SDL_GetTouchFocusWindow(int id)
{
SDL_Touch *touch = SDL_GetTouch(index);
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return 0;
......@@ -195,110 +180,11 @@ SDL_GetTouchFocusWindow(int index)
return touch->focus;
}
static int SDLCALL
FlushTouchMotion(void *param, SDL_Event * event)
{
if (event->type == SDL_TOUCHMOTION
&& event->motion.which == (Uint8) SDL_current_touch) {
return 0;
} else {
return 1;
}
}
int
SDL_SetRelativeTouchMode(int index, SDL_bool enabled)
{
SDL_Touch *touch = SDL_GetTouch(index);
if (!touch) {
return -1;
}
/* Flush pending touch motion */
touch->flush_motion = SDL_TRUE;
SDL_PumpEvents();
touch->flush_motion = SDL_FALSE;
SDL_FilterEvents(FlushTouchMotion, touch);
/* Set the relative mode */
touch->relative_mode = enabled;
if (!enabled) {
/* Restore the expected touch position */
SDL_WarpTouchInWindow(touch->focus, touch->x, touch->y);
}
return 0;
}
SDL_bool
SDL_GetRelativeTouchMode(int index)
{
SDL_Touch *touch = SDL_GetTouch(index);
if (!touch) {
return SDL_FALSE;
}
return touch->relative_mode;
}
Uint8
SDL_GetTouchState(int *x, int *y)
{
SDL_Touch *touch = SDL_GetTouch(SDL_current_touch);
if (!touch) {
if (x) {
*x = 0;
}
if (y) {
*y = 0;
}
return 0;
}
if (x) {
*x = touch->x;
}
if (y) {
*y = touch->y;
}
return touch->buttonstate;
}
Uint8
SDL_GetRelativeTouchState(int index, int *x, int *y)
{
SDL_Touch *touch = SDL_GetTouch(index);
if (!touch) {
if (x) {
*x = 0;
}
if (y) {
*y = 0;
}
return 0;
}
if (x) {
*x = touch->xdelta;
}
if (y) {
*y = touch->ydelta;
}
touch->xdelta = 0;
touch->ydelta = 0;
return touch->buttonstate;
}
void
SDL_SetTouchFocus(int id, SDL_Window * window)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(index);
SDL_Touch *touch = SDL_GetTouch(id);
int i;
SDL_bool focus;
......@@ -312,7 +198,7 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
for (i = 0; i < SDL_num_touch; ++i) {
SDL_Touch *check;
if (i != index) {
check = SDL_GetTouch(i);
check = SDL_touchPads[i];
if (check && check->focus == touch->focus) {
focus = SDL_TRUE;
break;
......@@ -331,7 +217,7 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
for (i = 0; i < SDL_num_touch; ++i) {
SDL_Touch *check;
if (i != index) {
check = SDL_GetTouch(i);
check = SDL_touchPads[i];
if (check && check->focus == touch->focus) {
focus = SDL_TRUE;
break;
......@@ -344,43 +230,106 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
}
}
int
SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
{
int index;
SDL_Finger **fingers;
size_t length;
if (SDL_GetFingerIndexId(touch,finger->id) != -1) {
SDL_SetError("Finger ID already in use");
}
/* Add the touch to the list of touch */
fingers = (SDL_Finger **) SDL_realloc(touch->fingers,
(touch->num_fingers + 1) * sizeof(*touch));
if (!fingers) {
SDL_OutOfMemory();
return -1;
}
touch->fingers = fingers;
index = SDL_num_touch++;
touch->fingers[index] = (SDL_Finger *) SDL_malloc(sizeof(*(touch->fingers[index])));
if (!touch->fingers[index]) {
SDL_OutOfMemory();
return -1;
}
*touch->fingers[index] = *finger;
return index;
}
int
SDL_SendProximity(int id, int x, int y, int type)
SDL_DelFinger(SDL_Touch* touch,int fingerid)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(index);
int posted = 0;
int index = SLD_GetFingerIndexId(touch,fingerid);
SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
if (!touch) {
return 0;
if (!finger) {
return;
}
touch->last_x = x;
touch->last_y = y;
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.proximity.which = (Uint8) index;
event.proximity.x = x;
event.proximity.y = y;
event.proximity.cursor = touch->current_end;
event.proximity.type = type;
/* FIXME: is this right? */
event.proximity.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
if (type == SDL_PROXIMITYIN) {
touch->proximity = SDL_TRUE;
} else {
touch->proximity = SDL_FALSE;
}
SDL_free(finger);
touch->num_fingers--;
touch->fingers[index] = touch->fingers[touch->num_fingers];
}
int
SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressure)
{
SDL_Touch* touch = SDL_GetTouch(id);
if(down) {
SDL_Finger nf;
nf.id = id;
nf.x = x;
nf.y = y;
nf.pressure = pressure;
nf.xdelta = 0;
nf.ydelta = 0;
nf.last_x = x;
nf.last_y = y;
SDL_AddFinger(touch,&nf);
posted = 0;
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERDOWN;
event.tfinger.touchId = (Uint8) id;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
event.fingerId = id;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
else {
SDL_DelFinger(touch,id);
posted = 0;
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERUP;
event.tfinger.touchId = (Uint8) id;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
event.fingerId = id;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
return posted;
}
int
SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure)
SDL_SendTouchMotion(int id, int fingerid, int relative,
int x, int y, int pressure)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(index);
SDL_Touch *touch = SDL_GetTouch(id);
SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
int posted;
int xrel;
int yrel;
......@@ -390,22 +339,15 @@ SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure)
return 0;
}
/* if the touch is out of proximity we don't to want to have any motion from it */
if (touch->proximity == SDL_FALSE) {
touch->last_x = x;
touch->last_y = y;
return 0;
}
/* the relative motion is calculated regarding the system cursor last position */
if (relative) {
xrel = x;
yrel = y;
x = (touch->last_x + x);
y = (touch->last_y + y);
x = (finger->last_x + x);
y = (finger->last_y + y);
} else {
xrel = x - touch->last_x;
yrel = y - touch->last_y;
xrel = x - finger->last_x;
yrel = y - finger->last_y;
}
/* Drop events that don't change state */
......@@ -417,18 +359,16 @@ SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure)
}
/* Update internal touch coordinates */
if (touch->relative_mode == SDL_FALSE) {
touch->x = x;
touch->y = y;
} else {
touch->x += xrel;
touch->y += yrel;
}
SDL_GetWindowSize(touch->focus, &x_max, &y_max);
finger->x = x;
finger->y = y;
/*Should scale to window? Normalize? Maintain Aspect?*/
//SDL_GetWindowSize(touch->focus, &x_max, &y_max);
/* make sure that the pointers find themselves inside the windows */
/* only check if touch->xmax is set ! */
/*
if (x_max && touch->x > x_max) {
touch->x = x_max;
} else if (touch->x < 0) {
......@@ -440,46 +380,32 @@ SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure)
} else if (touch->y < 0) {
touch->y = 0;
}
touch->xdelta += xrel;
touch->ydelta += yrel;
touch->pressure = pressure;
*/
finger->xdelta += xrel;
finger->ydelta += yrel;
finger->pressure = pressure;
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_TOUCHMOTION) == SDL_ENABLE &&
touch->proximity == SDL_TRUE) {
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
SDL_Event event;
event.motion.type = SDL_TOUCHMOTION;
event.motion.which = (Uint8) index;
event.motion.state = touch->buttonstate;
event.motion.x = touch->x;
event.motion.y = touch->y;
event.motion.z = touch->z;
event.motion.pressure = touch->pressure;
event.motion.pressure_max = touch->pressure_max;
event.motion.pressure_min = touch->pressure_min;
event.motion.rotation = 0;
event.motion.tilt_x = 0;
event.motion.tilt_y = 0;
event.motion.cursor = touch->current_end;
event.motion.xrel = xrel;
event.motion.yrel = yrel;
event.motion.windowID = touch->focus ? touch->focus->id : 0;
event.tfinger.type = SDL_FINGERMOTION;
event.tfinger.which = (Uint8) index;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
touch->last_x = touch->x;
touch->last_y = touch->y;
finger->last_x = finger->x;
finger->last_y = finger->y;
return posted;
}
int
SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(index);
SDL_Touch *touch = SDL_GetTouch(id);
int posted;
Uint32 type;
......@@ -515,61 +441,23 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.type = type;
event.button.which = (Uint8) index;
event.button.state = state;
event.button.button = button;
event.button.x = touch->x;
event.button.y = touch->y;
event.button.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
int
SDL_SendTouchWheel(int index, int x, int y)
{
SDL_Touch *touch = SDL_GetTouch(index);
int posted;
if (!touch || (!x && !y)) {
return 0;
}
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_TOUCHWHEEL) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_TOUCHWHEEL;
event.wheel.which = (Uint8) index;
event.wheel.x = x;
event.wheel.y = y;
event.wheel.windowID = touch->focus ? touch->focus->id : 0;
event.tbutton.which = (Uint8) index;
event.tbutton.state = state;
event.tbutton.button = button;
event.tbutton.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
char *
SDL_GetTouchName(int index)
SDL_GetTouchName(int id)
{
SDL_Touch *touch = SDL_GetTouch(index);
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return NULL;
}
return touch->name;
}
void
SDL_ChangeEnd(int id, int end)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(index);
if (touch) {
touch->current_end = end;
}
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -25,50 +25,51 @@
#define _SDL_touch_c_h
typedef struct SDL_Touch SDL_Touch;
typedef struct SDL_Finger SDL_Finger;
struct SDL_Finger {
int id;
int x;
int y;
int z; /* for future use */
int xdelta;
int ydelta;
int last_x, last_y; /* the last reported x and y coordinates */
int pressure;
};
struct SDL_Touch
{
/* Warp the touch to (x,y) */
void (*WarpTouch) (SDL_Touch * touch, SDL_Window * window, int x,
int y);
/* Free the touch when it's time */
void (*FreeTouch) (SDL_Touch * touch);
/* data common for tablets */
int pressure;
int pressure_max;
int pressure_min;
int tilt; /* for future use */
int rotation; /* for future use */
int total_ends;
int current_end;
/* Data common to all touch */
int id;
SDL_Window *focus;
int which;
int x;
int y;
int z; /* for future use */
int xdelta;
int ydelta;
int last_x, last_y; /* the last reported x and y coordinates */
char *name;
Uint8 buttonstate;
SDL_bool relative_mode;
SDL_bool proximity;
SDL_bool flush_motion;
SDL_Cursor *cursors;
SDL_Cursor *def_cursor;
SDL_Cursor *cur_cursor;
SDL_bool cursor_shown;
void *driverdata;
/* Free the touch when it's time */
void (*FreeTouch) (SDL_Touch * touch);
/* data common for tablets */
int pressure_max;
int pressure_min;
int tilt; /* for future use */
int rotation; /* for future use */
int total_ends;
int current_end;
/* Data common to all touch */
int id;
SDL_Window *focus;
char *name;
Uint8 buttonstate;
SDL_bool relative_mode;
SDL_bool flush_motion;
int num_fingers;
SDL_Finger** fingers;
void *driverdata;
};
/* Initialize the touch subsystem */
extern int SDL_TouchInit(void);
......@@ -84,24 +85,16 @@ extern int SDL_AddTouch(const SDL_Touch * touch, char *name,
/* Remove a touch at an index, clearing the slot for later */
extern void SDL_DelTouch(int index);
/* Clear the button state of a touch at an index */
extern void SDL_ResetTouch(int index);
/* Set the touch focus window */
extern void SDL_SetTouchFocus(int id, SDL_Window * window);
/* Send a touch motion event for a touch */
extern int SDL_SendTouchMotion(int id, int relative, int x, int y, int z);
extern int SDL_SendTouchMotion(int id, int fingerid,
int relative, int x, int y, int z);
/* Send a touch button event for a touch */
extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button);
/* Send a touch wheel event for a touch */
extern int SDL_SendTouchWheel(int id, int x, int y);
/* Send a proximity event for a touch */
extern int SDL_SendProximity(int id, int x, int y, int type);
/* Shutdown the touch subsystem */
extern void SDL_TouchQuit(void);
......
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