Commit fdafca64 authored by Sam Lantinga's avatar Sam Lantinga

Added source color and alpha modulation support.

Added perl script to generate optimized render copy functions.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402032
parent aebbf8cb
......@@ -132,7 +132,7 @@ typedef struct SDL_AudioSpec
/* A structure to hold a set of audio conversion filters and buffers */
struct SDL_AudioCVT;
typedef void (SDLCALL * SDL_AudioFilter)(struct SDL_AudioCVT *cvt,
typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
SDL_AudioFormat format);
typedef struct SDL_AudioCVT
......
......@@ -195,7 +195,11 @@ SDL_Swap64(Uint64 x)
static __inline__ float
SDL_SwapFloat(float x)
{
union { float f; Uint32 ui32; } swapper;
union
{
float f;
Uint32 ui32;
} swapper;
swapper.f = x;
swapper.ui32 = SDL_Swap32(swapper.ui32);
return swapper.f;
......
This diff is collapsed.
......@@ -673,9 +673,7 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
if (screen == SDL_VideoSurface) {
if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) {
for (i = 0; i < numrects; ++i) {
SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i],
SDL_TEXTUREBLENDMODE_NONE,
SDL_TEXTURESCALEMODE_NONE);
SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i]);
}
} else {
SDL_Rect rect;
......@@ -683,9 +681,7 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
rect.y = 0;
rect.w = screen->w;
rect.h = screen->h;
SDL_RenderCopy(SDL_VideoTexture, &rect, &rect,
SDL_TEXTUREBLENDMODE_NONE,
SDL_TEXTURESCALEMODE_NONE);
SDL_RenderCopy(SDL_VideoTexture, &rect, &rect);
}
SDL_RenderPresent();
}
......@@ -1421,9 +1417,7 @@ SDL_UnlockYUVOverlay(SDL_Overlay * overlay)
int
SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect)
{
if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect,
SDL_TEXTUREBLENDMODE_NONE,
SDL_TEXTURESCALEMODE_FAST) < 0) {
if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect) < 0) {
return -1;
}
SDL_RenderPresent();
......
......@@ -36,7 +36,7 @@ SDL_ConvertMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to mono\n");
#endif
switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) {
switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
case AUDIO_U8:
{
Uint8 *src, *dst;
......@@ -188,7 +188,11 @@ SDL_ConvertMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
case AUDIO_F32:
{
/* !!! FIXME: this convert union is nasty. */
union { float f; Uint32 ui32; } f2i;
union
{
float f;
Uint32 ui32;
} f2i;
const Uint32 *src = (const Uint32 *) cvt->buf;
Uint32 *dst = (Uint32 *) cvt->buf;
if (SDL_AUDIO_ISBIGENDIAN(format)) {
......@@ -235,7 +239,7 @@ SDL_ConvertStrip(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting down from 6 channels to stereo\n");
#endif
#define strip_chans_6_to_2(type) \
#define strip_chans_6_to_2(type) \
{ \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
......@@ -260,7 +264,7 @@ SDL_ConvertStrip(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef strip_chans_6_to_2
#undef strip_chans_6_to_2
cvt->len_cvt /= 3;
if (cvt->filters[++cvt->filter_index]) {
......@@ -279,7 +283,7 @@ SDL_ConvertStrip_2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting 6 down to quad\n");
#endif
#define strip_chans_6_to_4(type) \
#define strip_chans_6_to_4(type) \
{ \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
......@@ -306,7 +310,7 @@ SDL_ConvertStrip_2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef strip_chans_6_to_4
#undef strip_chans_6_to_4
cvt->len_cvt /= 6;
cvt->len_cvt *= 4;
......@@ -325,7 +329,7 @@ SDL_ConvertStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting to stereo\n");
#endif
#define dup_chans_1_to_2(type) \
#define dup_chans_1_to_2(type) \
{ \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + cvt->len_cvt * 2); \
......@@ -349,7 +353,7 @@ SDL_ConvertStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef dup_chans_1_to_2
#undef dup_chans_1_to_2
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -368,7 +372,7 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting stereo to surround\n");
#endif
switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) {
switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
case AUDIO_U8:
{
Uint8 *src, *dst, lf, rf, ce;
......@@ -573,7 +577,11 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
case AUDIO_F32:
{
union { float f; Uint32 ui32; } f2i; /* !!! FIXME: lame. */
union
{
float f;
Uint32 ui32;
} f2i; /* !!! FIXME: lame. */
float lf, rf, ce;
const Uint32 *src = (const Uint32 *) cvt->buf + cvt->len_cvt;
Uint32 *dst = (Uint32 *) cvt->buf + cvt->len_cvt * 3;
......@@ -640,7 +648,7 @@ SDL_ConvertSurround_4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting stereo to quad\n");
#endif
switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) {
switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
case AUDIO_U8:
{
Uint8 *src, *dst, lf, rf, ce;
......@@ -831,7 +839,7 @@ SDL_RateMUL2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting audio rate * 2 (mono)\n");
#endif
#define mul2_mono(type) { \
#define mul2_mono(type) { \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
for (i = cvt->len_cvt / sizeof (type); i; --i) { \
......@@ -853,7 +861,7 @@ SDL_RateMUL2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef mul2_mono
#undef mul2_mono
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -872,7 +880,7 @@ SDL_RateMUL2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting audio rate * 2 (stereo)\n");
#endif
#define mul2_stereo(type) { \
#define mul2_stereo(type) { \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
for (i = cvt->len_cvt / (sizeof (type) * 2); i; --i) { \
......@@ -899,7 +907,7 @@ SDL_RateMUL2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef mul2_stereo
#undef mul2_stereo
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -917,7 +925,7 @@ SDL_RateMUL2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting audio rate * 2 (quad)\n");
#endif
#define mul2_quad(type) { \
#define mul2_quad(type) { \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
for (i = cvt->len_cvt / (sizeof (type) * 4); i; --i) { \
......@@ -950,7 +958,7 @@ SDL_RateMUL2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef mul2_quad
#undef mul2_quad
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -969,7 +977,7 @@ SDL_RateMUL2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting audio rate * 2 (six channels)\n");
#endif
#define mul2_chansix(type) { \
#define mul2_chansix(type) { \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
for (i = cvt->len_cvt / (sizeof (type) * 6); i; --i) { \
......@@ -1008,7 +1016,7 @@ SDL_RateMUL2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef mul2_chansix
#undef mul2_chansix
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -1026,7 +1034,7 @@ SDL_RateDIV2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting audio rate / 2 (mono)\n");
#endif
#define div2_mono(type) { \
#define div2_mono(type) { \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
for (i = cvt->len_cvt / (sizeof (type) * 2); i; --i) { \
......@@ -1048,7 +1056,7 @@ SDL_RateDIV2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef div2_mono
#undef div2_mono
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -1067,7 +1075,7 @@ SDL_RateDIV2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting audio rate / 2 (stereo)\n");
#endif
#define div2_stereo(type) { \
#define div2_stereo(type) { \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
for (i = cvt->len_cvt / (sizeof (type) * 4); i; --i) { \
......@@ -1090,7 +1098,7 @@ SDL_RateDIV2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef div2_stereo
#undef div2_stereo
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -1109,7 +1117,7 @@ SDL_RateDIV2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting audio rate / 2 (quad)\n");
#endif
#define div2_quad(type) { \
#define div2_quad(type) { \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
for (i = cvt->len_cvt / (sizeof (type) * 8); i; --i) { \
......@@ -1134,7 +1142,7 @@ SDL_RateDIV2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef div2_quad
#undef div2_quad
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -1152,7 +1160,7 @@ SDL_RateDIV2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
fprintf(stderr, "Converting audio rate / 2 (six channels)\n");
#endif
#define div2_chansix(type) { \
#define div2_chansix(type) { \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
for (i = cvt->len_cvt / (sizeof (type) * 12); i; --i) { \
......@@ -1179,7 +1187,7 @@ SDL_RateDIV2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
break;
}
#undef div_chansix
#undef div_chansix
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
......@@ -1379,11 +1387,10 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
if ((SDL_AUDIO_BITSIZE(dst_fmt) > 16) && (!SDL_AUDIO_ISSIGNED(dst_fmt))) {
return -1;
}
#ifdef DEBUG_CONVERT
#ifdef DEBUG_CONVERT
printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n",
src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate);
#endif
#endif
/* Start off with no conversion necessary */
......
/* DO NOT EDIT THIS FILE! It is generated code. */
/* Please modify SDL/src/audio/sdlgenaudiocvt.pl instead. */
/* DO NOT EDIT! This file is generated by sdlgenaudiocvt.pl */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
......@@ -27,7 +25,7 @@
#include "SDL_audio.h"
#include "SDL_audio_c.h"
/* Now the generated code... */
/* *INDENT-OFF* */
#define DIVBY127 0.0078740157480315f
#define DIVBY255 0.00392156862745098f
......@@ -2354,3 +2352,6 @@ const SDL_AudioTypeFilters sdl_audio_type_filters[] =
};
/* *INDENT-ON* */
/* vi: set ts=4 sw=4 expandtab: */
......@@ -263,8 +263,8 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
Uint32 *dst32 = (Uint32 *) dst;
Sint32 src1, src2;
Sint64 dst_sample;
const Sint64 max_audioval = ((((Sint64)1) << (32 - 1)) - 1);
const Sint64 min_audioval = -(((Sint64)1) << (32 - 1));
const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
len /= 4;
while (len--) {
......@@ -289,8 +289,8 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
Uint32 *dst32 = (Uint32 *) dst;
Sint32 src1, src2;
Sint64 dst_sample;
const Sint64 max_audioval = ((((Sint64)1) << (32 - 1)) - 1);
const Sint64 min_audioval = -(((Sint64)1) << (32 - 1));
const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
len /= 4;
while (len--) {
......@@ -322,7 +322,11 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
const double min_audioval = -3.40282347e+38F;
/* !!! FIXME: this is a little nasty. */
union { float f; Uint32 ui32; } cvt;
union
{
float f;
Uint32 ui32;
} cvt;
len /= 4;
while (len--) {
......@@ -360,7 +364,11 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
const double min_audioval = -3.40282347e+38F;
/* !!! FIXME: this is a little nasty. */
union { float f; Uint32 ui32; } cvt;
union
{
float f;
Uint32 ui32;
} cvt;
len /= 4;
while (len--) {
......
......@@ -23,9 +23,7 @@ my $custom_converters = 0;
sub outputHeader {
print <<EOF;
/* DO NOT EDIT THIS FILE! It is generated code. */
/* Please modify SDL/src/audio/sdlgenaudiocvt.pl instead. */
/* DO NOT EDIT! This file is generated by sdlgenaudiocvt.pl */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
......@@ -52,7 +50,7 @@ sub outputHeader {
#include "SDL_audio.h"
#include "SDL_audio_c.h"
/* Now the generated code... */
/* *INDENT-OFF* */
EOF
......@@ -66,6 +64,13 @@ EOF
print("\n");
}
sub outputFooter {
print <<EOF;
/* *INDENT-ON* */
/* vi: set ts=4 sw=4 expandtab: */
EOF
}
sub splittype {
my $t = shift;
......@@ -307,7 +312,9 @@ print <<EOF;
EOF
outputFooter();
exit 0;
# end of sdlaudiocvt.pl ...
# end of sdlgenaudiocvt.pl ...
......@@ -186,4 +186,5 @@ extern "C"
#endif
/* vi: set ts=4 sw=4 expandtab: */
......@@ -2285,8 +2285,7 @@ BlitNtoNKey(SDL_BlitInfo * info)
RETRIEVE_RGB_PIXEL(src, srcbpp, Pixel);
if ( (Pixel & rgbmask) != ckey ) {
RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt,
sR, sG, sB, alpha);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, sR, sG, sB, alpha);
}
dst += dstbpp;
src += srcbpp;
......@@ -2327,11 +2326,9 @@ BlitNtoNKeyCopyAlpha(SDL_BlitInfo * info)
/* *INDENT-OFF* */
DUFFS_LOOP(
{
DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel,
sR, sG, sB, sA);
DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA);
if ( (Pixel & rgbmask) != ckey ) {
ASSEMBLE_RGBA(dst, dstbpp, dstfmt,
sR, sG, sB, sA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, sR, sG, sB, sA);
}
dst += dstbpp;
src += srcbpp;
......
......@@ -43,7 +43,7 @@ SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
SDL_PROC_UNUSED(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
......
This diff is collapsed.
/* DO NOT EDIT! This file is generated by sdlgenblit.pl */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* *INDENT-OFF* */
#define SDL_RENDERCOPY_MODULATE_COLOR 0x0001
#define SDL_RENDERCOPY_MODULATE_ALPHA 0x0002
#define SDL_RENDERCOPY_BLEND 0x0010
#define SDL_RENDERCOPY_ADD 0x0020
#define SDL_RENDERCOPY_MOD 0x0040
#define SDL_RENDERCOPY_NEAREST 0x0100
typedef struct {
void *src;
int src_w, src_h;
int src_pitch;
void *dst;
int dst_w, dst_h;
int dst_pitch;
void *aux_data;
int flags;
Uint8 r, g, b, a;
} SDL_RenderCopyData;
typedef int (*SDL_RenderCopyFunc)(SDL_RenderCopyData *data);
extern SDL_RenderCopyFunc SDLCALL SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data);
extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data);
/* *INDENT-ON* */
/* vi: set ts=4 sw=4 expandtab: */
......@@ -32,6 +32,8 @@
/* OpenGL renderer implementation */
static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GL_ActivateRenderer(SDL_Renderer * renderer);
static int GL_DisplayModeChanged(SDL_Renderer * renderer);
......@@ -43,20 +45,27 @@ static int GL_SetTexturePalette(SDL_Renderer * renderer,
static int GL_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int GL_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode);
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer);
......@@ -68,6 +77,8 @@ SDL_RenderDriver GL_RenderDriver = {
"opengl",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
......@@ -236,6 +247,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->CreateTexture = GL_CreateTexture;
renderer->SetTexturePalette = GL_SetTexturePalette;
renderer->GetTexturePalette = GL_GetTexturePalette;
renderer->SetTextureColorMod = GL_SetTextureColorMod;
renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
renderer->UpdateTexture = GL_UpdateTexture;
renderer->LockTexture = GL_LockTexture;
renderer->UnlockTexture = GL_UnlockTexture;
......@@ -569,6 +584,54 @@ SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
pitch / SDL_BYTESPERPIXEL(texture->format));
}
static int
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return -1;
}
static int
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return -1;
}
static int
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
return 0;
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
}
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
......@@ -636,18 +699,14 @@ GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
}
static int
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
GLclampf r, g, b, a;
a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f;
r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f;
g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f;
b = ((GLclampf) (color & 0xFF)) / 255.0f;
data->glClearColor(r, g, b, a);
data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
(GLclampf) b * inv255f, (GLclampf) a * inv255f);
data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
data->glClear(GL_COLOR_BUFFER_BIT);
data->glViewport(0, 0, window->w, window->h);
......@@ -656,8 +715,7 @@ GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
static int
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
......@@ -700,8 +758,17 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glBindTexture(texturedata->type, texturedata->texture);
if (blendMode != data->blendMode) {
switch (blendMode) {
if (texture->modMode) {
data->glColor4f((GLfloat) texture->r * inv255f,
(GLfloat) texture->g * inv255f,
(GLfloat) texture->b * inv255f,
(GLfloat) texture->a * inv255f);
} else {
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
if (texture->blendMode != data->blendMode) {
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
data->glDisable(GL_BLEND);
......@@ -723,11 +790,11 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
data->blendMode = blendMode;
data->blendMode = texture->blendMode;
}
if (scaleMode != data->scaleMode) {
switch (scaleMode) {
if (texture->scaleMode != data->scaleMode) {
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
......@@ -743,7 +810,7 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
GL_LINEAR);
break;
}
data->scaleMode = scaleMode;
data->scaleMode = texture->scaleMode;
}
data->glBegin(GL_TRIANGLE_STRIP);
......
This diff is collapsed.
......@@ -139,12 +139,15 @@ void name(type *src, int src_w, type *dst, int dst_w) \
pos += inc; \
} \
}
/* *INDENT-OFF* */
DEFINE_COPY_ROW(copy_row1, Uint8)
DEFINE_COPY_ROW(copy_row2, Uint16) DEFINE_COPY_ROW(copy_row4, Uint32)
DEFINE_COPY_ROW(copy_row2, Uint16)
DEFINE_COPY_ROW(copy_row4, Uint32)
/* *INDENT-ON* */
#endif /* USE_ASM_STRETCH */
/* The ASM code doesn't handle 24-bpp stretch blits */
void
copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w)
void
copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w)
{
int i;
int pos, inc;
......@@ -278,14 +281,20 @@ SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect,
#ifdef __GNUC__
__asm__ __volatile__("call *%4": "=&D"(u1), "=&S"(u2): "0"(dstp), "1"(srcp), "r"(copy_row):"memory");
#elif defined(_MSC_VER) || defined(__WATCOMC__)
/* *INDENT-OFF* */
{
void *code = copy_row;
__asm {
push edi
push esi
mov edi, dstp
mov esi, srcp call dword ptr code pop esi pop edi}
mov esi, srcp
call dword ptr code
pop esi
pop edi
}
}
/* *INDENT-ON* */
#else
#error Need inline assembly for this compiler
#endif
......
......@@ -44,6 +44,10 @@ struct SDL_Texture
int access; /**< SDL_TextureAccess */
int w; /**< The width of the texture */
int h; /**< The height of the texture */
int modMode; /**< The texture modulation mode */
int blendMode; /**< The texture blend mode */
int scaleMode; /**< The texture scale mode */
Uint8 r, g, b, a; /**< Texture modulation values */
SDL_Renderer *renderer;
......@@ -66,6 +70,14 @@ struct SDL_Renderer
int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
int (*SetTextureColorMod) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*SetTextureBlendMode) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*SetTextureScaleMode) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
......@@ -75,11 +87,10 @@ struct SDL_Renderer
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode);
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
void (*RenderPresent) (SDL_Renderer * renderer);
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
......
......@@ -1510,6 +1510,10 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h)
texture->access = access;
texture->w = w;
texture->h = h;
texture->r = 255;
texture->g = 255;
texture->b = 255;
texture->a = 255;
texture->renderer = renderer;
if (renderer->CreateTexture(renderer, texture) < 0) {
......@@ -1771,6 +1775,162 @@ SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
ncolors);
}
int
SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->SetTextureColorMod) {
return -1;
}
if (r < 255 | g < 255 | b < 255) {
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
} else {
texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
}
texture->r = r;
texture->g = g;
texture->b = b;
return renderer->SetTextureColorMod(renderer, texture);
}
int
SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 * r, Uint8 * g,
Uint8 * b)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (r) {
*r = texture->r;
}
if (g) {
*g = texture->g;
}
if (b) {
*b = texture->b;
}
return 0;
}
int
SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->SetTextureAlphaMod) {
return -1;
}
if (alpha < 255) {
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
} else {
texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
}
texture->a = alpha;
return renderer->SetTextureAlphaMod(renderer, texture);
}
int
SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
if (alpha) {
*alpha = texture->a;
}
return 0;
}
int
SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->SetTextureBlendMode) {
return -1;
}
texture->blendMode = blendMode;
return renderer->SetTextureBlendMode(renderer, texture);
}
int
SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
if (blendMode) {
*blendMode = texture->blendMode;
}
return 0;
}
int
SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->SetTextureScaleMode) {
return -1;
}
texture->scaleMode = scaleMode;
return renderer->SetTextureScaleMode(renderer, texture);
}
int
SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
if (scaleMode) {
*scaleMode = texture->scaleMode;
}
return 0;
}
int
SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
const void *pixels, int pitch)
......@@ -1864,7 +2024,7 @@ SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
}
int
SDL_RenderFill(const SDL_Rect * rect, Uint32 color)
SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect)
{
SDL_Renderer *renderer;
SDL_Window *window;
......@@ -1891,12 +2051,12 @@ SDL_RenderFill(const SDL_Rect * rect, Uint32 color)
}
}
return renderer->RenderFill(renderer, &real_rect, color);
return renderer->RenderFill(renderer, r, g, b, a, &real_rect);
}
int
SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode, int scaleMode)
const SDL_Rect * dstrect)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
......@@ -1932,7 +2092,7 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
}
return renderer->RenderCopy(renderer, texture, &real_srcrect,
&real_dstrect, blendMode, scaleMode);
&real_dstrect);
}
void
......
......@@ -24,6 +24,7 @@
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_rendercopy.h"
/* SDL surface based renderer implementation */
......@@ -43,6 +44,14 @@ static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
......@@ -57,13 +66,12 @@ static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
const SDL_Rect * rects);
static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer,
const SDL_Rect * rect, Uint32 color);
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
Uint8 b, Uint8 a, const SDL_Rect * rect);
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
const SDL_Rect * dstrect);
static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
......@@ -83,8 +91,11 @@ SDL_RenderDriver SDL_DUMMY_RenderDriver = {
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND),
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
11,
{
......@@ -144,6 +155,10 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod;
renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod;
renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode;
renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode;
renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
renderer->LockTexture = SDL_DUMMY_LockTexture;
renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
......@@ -258,6 +273,74 @@ SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
}
}
static void
SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
surface->userdata =
SDL_GetRenderCopyFunc(texture->format, display->current_mode.format,
texture->modMode, texture->blendMode,
texture->scaleMode);
}
static int
SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return 0;
}
static int
SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return 0;
}
static int
SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return -1;
}
}
static int
SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return 0;
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
return -1;
}
}
static int
SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
......@@ -320,19 +403,15 @@ SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
}
static int
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect)
{
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
Uint32 color;
SDL_Rect real_rect = *rect;
Uint8 r, g, b, a;
a = (Uint8) ((color >> 24) & 0xFF);
r = (Uint8) ((color >> 16) & 0xFF);
g = (Uint8) ((color >> 8) & 0xFF);
b = (Uint8) (color & 0xFF);
color = SDL_MapRGBA(target->format, r, g, b, a);
return SDL_FillRect(target, &real_rect, color);
......@@ -340,8 +419,7 @@ SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
static int
SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
......@@ -360,20 +438,51 @@ SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata;
if (copyfunc) {
SDL_RenderCopyData copydata;
copydata.src =
(Uint8 *) surface->pixels + srcrect->y * surface->pitch +
srcrect->x * surface->format->BytesPerPixel;
copydata.src_w = srcrect->w;
copydata.src_h = srcrect->h;
copydata.src_pitch = surface->pitch;
copydata.dst =
(Uint8 *) target->pixels + dstrect->y * target->pitch +
dstrect->x * target->format->BytesPerPixel;
copydata.dst_w = dstrect->w;
copydata.dst_h = dstrect->h;
copydata.dst_pitch = target->pitch;
copydata.flags = 0;
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR;
copydata.r = texture->r;
copydata.g = texture->g;
copydata.b = texture->b;
}
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
copydata.a = texture->a;
}
if (texture->
blendMode & (SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND)) {
copydata.flags |= SDL_RENDERCOPY_BLEND;
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
copydata.flags |= SDL_RENDERCOPY_ADD;
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) {
copydata.flags |= SDL_RENDERCOPY_MOD;
}
if (texture->scaleMode) {
copydata.flags |= SDL_RENDERCOPY_NEAREST;
}
return copyfunc(&copydata);
} else {
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect = *dstrect;
if (blendMode &
(SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) {
SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
} else {
SDL_SetAlpha(surface, 0, 0);
}
if (scaleMode != SDL_TEXTURESCALEMODE_NONE &&
(srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
return SDL_SoftStretch(surface, &real_srcrect, target,
&real_dstrect);
} else {
return SDL_LowerBlit(surface, &real_srcrect, target,
&real_dstrect);
}
......
This diff is collapsed.
......@@ -37,6 +37,14 @@ static int D3D_SetTexturePalette(SDL_Renderer * renderer,
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
......@@ -46,11 +54,10 @@ static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode);
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
......@@ -65,6 +72,8 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
......@@ -259,6 +268,10 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->CreateTexture = D3D_CreateTexture;
renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
renderer->SetTextureColorMod = D3D_SetTextureColorMod;
renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
......@@ -477,6 +490,54 @@ D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}
static int
D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
/* FIXME: implement vertex coloring */
return -1;
}
static int
D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
/* FIXME: implement vertex coloring */
return -1;
}
static int
D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
return 0;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
static int
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
......@@ -597,7 +658,8 @@ D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
}
static int
D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3DRECT d3drect;
......@@ -615,7 +677,7 @@ D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
result =
IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET,
(D3DCOLOR) color, 1.0f, 0);
D3DCOLOR_ARGB(a, r, g, b), 1.0f, 0);
if (FAILED(result)) {
D3D_SetError("Clear()", result);
return -1;
......@@ -625,8 +687,7 @@ D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
static int
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
......@@ -678,7 +739,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
vertices[3].u = minu;
vertices[3].v = maxv;
switch (blendMode) {
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
......@@ -710,7 +771,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
break;
}
switch (scaleMode) {
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
......
......@@ -42,6 +42,12 @@ static int GDI_SetTexturePalette(SDL_Renderer * renderer,
static int GDI_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GDI_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GDI_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
......@@ -51,11 +57,10 @@ static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode);
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void GDI_RenderPresent(SDL_Renderer * renderer);
static void GDI_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
......@@ -69,6 +74,7 @@ SDL_RenderDriver GDI_RenderDriver = {
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
......@@ -161,6 +167,9 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueryTexturePixels = GDI_QueryTexturePixels;
renderer->SetTexturePalette = GDI_SetTexturePalette;
renderer->GetTexturePalette = GDI_GetTexturePalette;
renderer->SetTextureAlphaMod = GDI_SetTextureAlphaMod;
renderer->SetTextureBlendMode = GDI_SetTextureBlendMode;
renderer->SetTextureScaleMode = GDI_SetTextureScaleMode;
renderer->UpdateTexture = GDI_UpdateTexture;
renderer->LockTexture = GDI_LockTexture;
renderer->UnlockTexture = GDI_UnlockTexture;
......@@ -437,6 +446,47 @@ GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
}
}
static int
GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
return 0;
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
static int
GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
......@@ -524,10 +574,10 @@ GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
}
static int
GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
{
GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
Uint8 r, g, b;
RECT rc;
HBRUSH brush;
int status;
......@@ -536,10 +586,6 @@ GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
SDL_AddDirtyRect(&data->dirty, rect);
}
r = (Uint8) ((color >> 16) & 0xFF);
g = (Uint8) ((color >> 8) & 0xFF);
b = (Uint8) (color & 0xFF);
rc.left = rect->x;
rc.top = rect->y;
rc.right = rect->x + rect->w + 1;
......@@ -560,8 +606,7 @@ GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
static int
GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
GDI_TextureData *texturedata = (GDI_TextureData *) texture->driverdata;
......@@ -575,11 +620,13 @@ GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
RealizePalette(data->memory_hdc);
}
if (blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) {
static BLENDFUNCTION blendFunc = {
if (texture->
blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND))
{
BLENDFUNCTION blendFunc = {
AC_SRC_OVER,
0,
255,
texture->a,
AC_SRC_ALPHA
};
/* FIXME: GDI uses premultiplied alpha! */
......
......@@ -194,7 +194,7 @@ main(int argc, char *argv[])
}
}
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]", argv[0],
fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0],
CommonUsage(state));
quit(1);
}
......
......@@ -8,11 +8,15 @@
#define NUM_SPRITES 100
#define MAX_SPEED 1
#define BACKGROUND 0x00A0A0A0
static CommonState *state;
static int num_sprites;
static SDL_TextureID *sprites;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
static SDL_Rect *positions;
static SDL_Rect *velocities;
static int sprite_w, sprite_h;
......@@ -66,6 +70,8 @@ LoadSprite(char *file)
SDL_FreeSurface(temp);
return (-1);
}
SDL_SetTextureBlendMode(sprites[i], blendMode);
SDL_SetTextureScaleMode(sprites[i], scaleMode);
}
SDL_FreeSurface(temp);
......@@ -85,9 +91,36 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
(Uint8) current_color);
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
}
/* Move the sprite, bounce at the wall, and draw */
n = 0;
SDL_RenderFill(NULL, BACKGROUND);
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
for (i = 0; i < num_sprites; ++i) {
position = &positions[i];
velocity = &velocities[i];
......@@ -103,7 +136,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
}
/* Blit the sprite onto the screen */
SDL_RenderCopy(sprite, NULL, position, blendMode, scaleMode);
SDL_RenderCopy(sprite, NULL, position);
}
/* Update the screen! */
......@@ -166,6 +199,12 @@ main(int argc, char *argv[])
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
......@@ -173,7 +212,7 @@ main(int argc, char *argv[])
}
if (consumed < 0) {
fprintf(stderr,
"Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best]",
"Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best] [--cyclecolor] [--cyclealpha]\n",
argv[0], CommonUsage(state));
quit(1);
}
......@@ -192,7 +231,7 @@ main(int argc, char *argv[])
}
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
SDL_RenderFill(NULL, BACKGROUND);
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
}
if (LoadSprite("icon.bmp") < 0) {
quit(2);
......@@ -237,7 +276,7 @@ main(int argc, char *argv[])
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SelectRenderer(event.window.windowID);
SDL_RenderFill(NULL, BACKGROUND);
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
break;
}
break;
......
......@@ -34,7 +34,7 @@ main(int argc, char *argv[])
consumed = -1;
}
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
fprintf(stderr, "Usage: %s %s\n", argv[0], CommonUsage(state));
quit(1);
}
i += consumed;
......
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