Commit fea75bca authored by Ryan C. Gordon's avatar Ryan C. Gordon

First shot at new audio resampling code.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403483
parent 8ca737d4
......@@ -147,15 +147,10 @@ typedef struct SDL_AudioCVT
SDL_AudioFormat dst_format; /* Target audio format */
double rate_incr; /* Rate conversion increment */
Uint8 *buf; /* Buffer to hold entire audio data */
Uint8 *coeff; /* Filter coefficients: either big windowed sinc filter, or 6 IIR lowpass coefficients */
Uint8 *state_buf; /* Sample history for either the FIR or IIR filter. For IIR filter, first two elements are X, second two are Y, and state_pos toggles the order */
int state_pos; /* Position in the state */
int len_sinc; /* Length of windowed sinc filter, in appropriate units (not necessarily bytes) */
int len; /* Length of original audio buffer */
int len_cvt; /* Length of converted audio buffer */
int len_mult; /* buffer must be len*len_mult big */
int len_div; /* destination length = len_mult / len_div * src length */
double len_ratio; /* Given len, final size is len*len_ratio ( len_ratio = len_mult / len_div ) */
double len_ratio; /* Given len, final size is len*len_ratio */
SDL_AudioFilter filters[10]; /* Filter list */
int filter_index; /* Current audio conversion function */
} SDL_AudioCVT;
......
......@@ -371,6 +371,7 @@ SDL_RunAudio(void *devicep)
silence = 0;
}
#if 0 /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */
/* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */
if (device->convert.len_mult != 1 || device->convert.len_div != 1) {
/* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */
......@@ -391,6 +392,7 @@ SDL_RunAudio(void *devicep)
device->spec.size * device->convert.len_div /
device->convert.len_mult;
}
#endif
/* stream_len = device->convert.len; */
stream_len = device->spec.size;
......
......@@ -42,4 +42,15 @@ typedef struct
} SDL_AudioTypeFilters;
extern const SDL_AudioTypeFilters sdl_audio_type_filters[];
/* this is used internally to access some autogenerated code. */
typedef struct
{
SDL_AudioFormat fmt;
int channels;
int upsample;
int multiple;
SDL_AudioFilter filter;
} SDL_AudioRateFilters;
extern const SDL_AudioRateFilters sdl_audio_rate_filters[];
/* vi: set ts=4 sw=4 expandtab: */
......@@ -26,37 +26,12 @@
#include "SDL_audio.h"
#include "SDL_audio_c.h"
//#define DEBUG_CONVERT
/* #define DEBUG_CONVERT */
/* These are fractional multiplication routines. That is, their inputs
are two numbers in the range [-1, 1) and the result falls in that
same range. The output is the same size as the inputs, i.e.
32-bit x 32-bit = 32-bit.
*/
/* We hope here that the right shift includes sign extension */
#ifdef SDL_HAS_64BIT_Type
#define SDL_FixMpy32(a, b) ((((Sint64)a * (Sint64)b) >> 31) & 0xffffffff)
#else
/* If we don't have the 64-bit type, do something more complicated. See http://www.8052.com/mul16.phtml or http://www.cs.uaf.edu/~cs301/notes/Chapter5/node5.html */
#define SDL_FixMpy32(a, b) ((((Sint64)a * (Sint64)b) >> 31) & 0xffffffff)
/* !!! FIXME */
#ifndef assert
#define assert(x)
#endif
#define SDL_FixMpy16(a, b) ((((Sint32)a * (Sint32)b) >> 14) & 0xffff)
#define SDL_FixMpy8(a, b) ((((Sint16)a * (Sint16)b) >> 7) & 0xff)
/* This macro just makes the floating point filtering code not have to be a special case. */
#define SDL_FloatMpy(a, b) (a * b)
/* These macros take floating point numbers in the range [-1.0f, 1.0f) and
represent them as fixed-point numbers in that same range. There's no
checking that the floating point argument is inside the appropriate range.
*/
#define SDL_Make_1_7(a) (Sint8)(a * 128.0f)
#define SDL_Make_1_15(a) (Sint16)(a * 32768.0f)
#define SDL_Make_1_31(a) (Sint32)(a * 2147483648.0f)
#define SDL_Make_2_6(a) (Sint8)(a * 64.0f)
#define SDL_Make_2_14(a) (Sint16)(a * 16384.0f)
#define SDL_Make_2_30(a) (Sint32)(a * 1073741824.0f)
/* Effectively mix right and left channels into a single channel */
static void SDLCALL
......@@ -798,472 +773,13 @@ SDL_ConvertSurround_4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
}
}
/* Convert rate up by multiple of 2 */
static void SDLCALL
SDL_RateMUL2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * 2 (mono)\n");
#endif
#define mul2_mono(type) { \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
for (i = cvt->len_cvt / sizeof (type); i; --i) { \
src--; \
dst[-1] = dst[-2] = src[0]; \
dst -= 2; \
} \
}
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
mul2_mono(Uint8);
break;
case 16:
mul2_mono(Uint16);
break;
case 32:
mul2_mono(Uint32);
break;
}
#undef mul2_mono
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
/* Convert rate up by multiple of 2, for stereo */
static void SDLCALL
SDL_RateMUL2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * 2 (stereo)\n");
#endif
#define mul2_stereo(type) { \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
for (i = cvt->len_cvt / (sizeof (type) * 2); i; --i) { \
const type r = src[-1]; \
const type l = src[-2]; \
src -= 2; \
dst[-1] = r; \
dst[-2] = l; \
dst[-3] = r; \
dst[-4] = l; \
dst -= 4; \
} \
}
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
mul2_stereo(Uint8);
break;
case 16:
mul2_stereo(Uint16);
break;
case 32:
mul2_stereo(Uint32);
break;
}
#undef mul2_stereo
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
/* Convert rate up by multiple of 2, for quad */
static void SDLCALL
SDL_RateMUL2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * 2 (quad)\n");
#endif
#define mul2_quad(type) { \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
for (i = cvt->len_cvt / (sizeof (type) * 4); i; --i) { \
const type c1 = src[-1]; \
const type c2 = src[-2]; \
const type c3 = src[-3]; \
const type c4 = src[-4]; \
src -= 4; \
dst[-1] = c1; \
dst[-2] = c2; \
dst[-3] = c3; \
dst[-4] = c4; \
dst[-5] = c1; \
dst[-6] = c2; \
dst[-7] = c3; \
dst[-8] = c4; \
dst -= 8; \
} \
}
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
mul2_quad(Uint8);
break;
case 16:
mul2_quad(Uint16);
break;
case 32:
mul2_quad(Uint32);
break;
}
#undef mul2_quad
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
/* Convert rate up by multiple of 2, for 5.1 */
static void SDLCALL
SDL_RateMUL2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * 2 (six channels)\n");
#endif
#define mul2_chansix(type) { \
const type *src = (const type *) (cvt->buf + cvt->len_cvt); \
type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \
for (i = cvt->len_cvt / (sizeof (type) * 6); i; --i) { \
const type c1 = src[-1]; \
const type c2 = src[-2]; \
const type c3 = src[-3]; \
const type c4 = src[-4]; \
const type c5 = src[-5]; \
const type c6 = src[-6]; \
src -= 6; \
dst[-1] = c1; \
dst[-2] = c2; \
dst[-3] = c3; \
dst[-4] = c4; \
dst[-5] = c5; \
dst[-6] = c6; \
dst[-7] = c1; \
dst[-8] = c2; \
dst[-9] = c3; \
dst[-10] = c4; \
dst[-11] = c5; \
dst[-12] = c6; \
dst -= 12; \
} \
}
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
mul2_chansix(Uint8);
break;
case 16:
mul2_chansix(Uint16);
break;
case 32:
mul2_chansix(Uint32);
break;
}
#undef mul2_chansix
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
/* Convert rate down by multiple of 2 */
static void SDLCALL
SDL_RateDIV2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate / 2 (mono)\n");
#endif
#define div2_mono(type) { \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
for (i = cvt->len_cvt / (sizeof (type) * 2); i; --i) { \
dst[0] = src[0]; \
src += 2; \
dst++; \
} \
}
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
div2_mono(Uint8);
break;
case 16:
div2_mono(Uint16);
break;
case 32:
div2_mono(Uint32);
break;
}
#undef div2_mono
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
/* Convert rate down by multiple of 2, for stereo */
static void SDLCALL
SDL_RateDIV2_c2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate / 2 (stereo)\n");
#endif
#define div2_stereo(type) { \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
for (i = cvt->len_cvt / (sizeof (type) * 4); i; --i) { \
dst[0] = src[0]; \
dst[1] = src[1]; \
src += 4; \
dst += 2; \
} \
}
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
div2_stereo(Uint8);
break;
case 16:
div2_stereo(Uint16);
break;
case 32:
div2_stereo(Uint32);
break;
}
#undef div2_stereo
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
/* Convert rate down by multiple of 2, for quad */
static void SDLCALL
SDL_RateDIV2_c4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate / 2 (quad)\n");
#endif
#define div2_quad(type) { \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
for (i = cvt->len_cvt / (sizeof (type) * 8); i; --i) { \
dst[0] = src[0]; \
dst[1] = src[1]; \
dst[2] = src[2]; \
dst[3] = src[3]; \
src += 8; \
dst += 4; \
} \
}
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
div2_quad(Uint8);
break;
case 16:
div2_quad(Uint16);
break;
case 32:
div2_quad(Uint32);
break;
}
#undef div2_quad
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
/* Convert rate down by multiple of 2, for 5.1 */
static void SDLCALL
SDL_RateDIV2_c6(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate / 2 (six channels)\n");
#endif
#define div2_chansix(type) { \
const type *src = (const type *) cvt->buf; \
type *dst = (type *) cvt->buf; \
for (i = cvt->len_cvt / (sizeof (type) * 12); i; --i) { \
dst[0] = src[0]; \
dst[1] = src[1]; \
dst[2] = src[2]; \
dst[3] = src[3]; \
dst[4] = src[4]; \
dst[5] = src[5]; \
src += 12; \
dst += 6; \
} \
}
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
div2_chansix(Uint8);
break;
case 16:
div2_chansix(Uint16);
break;
case 32:
div2_chansix(Uint32);
break;
}
#undef div_chansix
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
/* Very slow rate conversion routine */
static void SDLCALL
SDL_RateSLOW(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
double ipos;
int i, clen;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * %4.4f\n", 1.0 / cvt->rate_incr);
#endif
clen = (int) ((double) cvt->len_cvt / cvt->rate_incr);
if (cvt->rate_incr > 1.0) {
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
{
Uint8 *output;
output = cvt->buf;
ipos = 0.0;
for (i = clen; i; --i) {
*output = cvt->buf[(int) ipos];
ipos += cvt->rate_incr;
output += 1;
}
}
break;
case 16:
{
Uint16 *output;
clen &= ~1;
output = (Uint16 *) cvt->buf;
ipos = 0.0;
for (i = clen / 2; i; --i) {
*output = ((Uint16 *) cvt->buf)[(int) ipos];
ipos += cvt->rate_incr;
output += 1;
}
}
break;
case 32:
{
/* !!! FIXME: need 32-bit converter here! */
#ifdef DEBUG_CONVERT
fprintf(stderr, "FIXME: need 32-bit converter here!\n");
#endif
}
}
} else {
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
{
Uint8 *output;
output = cvt->buf + clen;
ipos = (double) cvt->len_cvt;
for (i = clen; i; --i) {
ipos -= cvt->rate_incr;
output -= 1;
*output = cvt->buf[(int) ipos];
}
}
break;
case 16:
{
Uint16 *output;
clen &= ~1;
output = (Uint16 *) (cvt->buf + clen);
ipos = (double) cvt->len_cvt / 2;
for (i = clen / 2; i; --i) {
ipos -= cvt->rate_incr;
output -= 1;
*output = ((Uint16 *) cvt->buf)[(int) ipos];
}
}
break;
case 32:
{
/* !!! FIXME: need 32-bit converter here! */
#ifdef DEBUG_CONVERT
fprintf(stderr, "FIXME: need 32-bit converter here!\n");
#endif
}
}
}
cvt->len_cvt = clen;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
int
SDL_ConvertAudio(SDL_AudioCVT * cvt)
{
/* !!! FIXME: (cvt) should be const; stack-copy it here. */
/* !!! FIXME: (actually, we can't...len_cvt needs to be updated. Grr.) */
/* Make sure there's data to convert */
if (cvt->buf == NULL) {
SDL_SetError("No buffer allocated for conversion");
......@@ -1341,478 +857,96 @@ SDL_BuildAudioTypeCVT(SDL_AudioCVT * cvt,
return 0; /* no conversion necessary. */
}
/* Generate the necessary IIR lowpass coefficients for resampling.
Assume that the SDL_AudioCVT struct is already set up with
the correct values for len_mult and len_div, and use the
type of dst_format. Also assume the buffer is allocated.
Note the buffer needs to be 6 units long.
For now, use RBJ's cookbook coefficients. It might be more
optimal to create a Butterworth filter, but this is more difficult.
*/
#if 0
int
SDL_BuildIIRLowpass(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
float fc; /* cutoff frequency */
float coeff[6]; /* floating point iir coefficients b0, b1, b2, a0, a1, a2 */
float scale;
float w0, alpha, cosw0;
int i;
/* The higher Q is, the higher CUTOFF can be. Need to find a good balance to avoid aliasing */
static const float Q = 5.0f;
static const float CUTOFF = 0.4f;
fc = (cvt->len_mult >
cvt->len_div) ? CUTOFF / (float) cvt->len_mult : CUTOFF /
(float) cvt->len_div;
w0 = 2.0f * M_PI * fc;
cosw0 = cosf(w0);
alpha = sinf(w0) / (2.0f * Q);
/* Compute coefficients, normalizing by a0 */
scale = 1.0f / (1.0f + alpha);
coeff[0] = (1.0f - cosw0) / 2.0f * scale;
coeff[1] = (1.0f - cosw0) * scale;
coeff[2] = coeff[0];
coeff[3] = 1.0f; /* a0 is normalized to 1 */
coeff[4] = -2.0f * cosw0 * scale;
coeff[5] = (1.0f - alpha) * scale;
/* Copy the coefficients to the struct. If necessary, convert coefficients to fixed point, using the range (-2.0, 2.0) */
#define convert_fixed(type, fix) { \
type *cvt_coeff = (type *)cvt->coeff; \
for(i = 0; i < 6; ++i) { \
cvt_coeff[i] = fix(coeff[i]); \
} \
}
if (SDL_AUDIO_ISFLOAT(format) && SDL_AUDIO_BITSIZE(format) == 32) {
float *cvt_coeff = (float *) cvt->coeff;
for (i = 0; i < 6; ++i) {
cvt_coeff[i] = coeff[i];
}
} else {
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
convert_fixed(Uint8, SDL_Make_2_6);
break;
case 16:
convert_fixed(Uint16, SDL_Make_2_14);
break;
case 32:
convert_fixed(Uint32, SDL_Make_2_30);
break;
}
}
#ifdef DEBUG_CONVERT
#define debug_iir(type) { \
type *cvt_coeff = (type *)cvt->coeff; \
for(i = 0; i < 6; ++i) { \
printf("coeff[%u] = %f = 0x%x\n", i, coeff[i], cvt_coeff[i]); \
} \
}
if (SDL_AUDIO_ISFLOAT(format) && SDL_AUDIO_BITSIZE(format) == 32) {
float *cvt_coeff = (float *) cvt->coeff;
for (i = 0; i < 6; ++i) {
printf("coeff[%u] = %f = %f\n", i, coeff[i], cvt_coeff[i]);
}
} else {
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
debug_iir(Uint8);
break;
case 16:
debug_iir(Uint16);
break;
case 32:
debug_iir(Uint32);
break;
}
}
#undef debug_iir
#endif
/* Initialize the state buffer to all zeroes, and set initial position */
SDL_memset(cvt->state_buf, 0, 4 * SDL_AUDIO_BITSIZE(format) / 4);
cvt->state_pos = 0;
#undef convert_fixed
return 0;
}
#endif
/* Apply the lowpass IIR filter to the given SDL_AudioCVT struct */
/* This was implemented because it would be much faster than the fir filter,
but it doesn't seem to have a steep enough cutoff so we'd need several
cascaded biquads, which probably isn't a great idea. Therefore, this
function can probably be discarded.
*/
static void
SDL_FilterIIR(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
Uint32 i, n;
/* TODO: Check that n is calculated right */
n = 8 * cvt->len_cvt / SDL_AUDIO_BITSIZE(format);
/* Note that the coefficients are 2_x and the input is 1_x. Do we need to shift left at the end here? The right shift temp = buf[n] >> 1 needs to depend on whether the type is signed or not for sign extension. */
/* cvt->state_pos = 1: state[0] = x_n-1, state[1] = x_n-2, state[2] = y_n-1, state[3] - y_n-2 */
#define iir_fix(type, mult) {\
type *coeff = (type *)cvt->coeff; \
type *state = (type *)cvt->state_buf; \
type *buf = (type *)cvt->buf; \
type temp; \
for(i = 0; i < n; ++i) { \
temp = buf[i] >> 1; \
if(cvt->state_pos) { \
buf[i] = mult(coeff[0], temp) + mult(coeff[1], state[0]) + mult(coeff[2], state[1]) - mult(coeff[4], state[2]) - mult(coeff[5], state[3]); \
state[1] = temp; \
state[3] = buf[i]; \
cvt->state_pos = 0; \
} else { \
buf[i] = mult(coeff[0], temp) + mult(coeff[1], state[1]) + mult(coeff[2], state[0]) - mult(coeff[4], state[3]) - mult(coeff[5], state[2]); \
state[0] = temp; \
state[2] = buf[i]; \
cvt->state_pos = 1; \
} \
} \
}
/* Need to test to see if the previous method or this one is faster */
/*#define iir_fix(type, mult) {\
type *coeff = (type *)cvt->coeff; \
type *state = (type *)cvt->state_buf; \
type *buf = (type *)cvt->buf; \
type temp; \
for(i = 0; i < n; ++i) { \
temp = buf[i] >> 1; \
buf[i] = mult(coeff[0], temp) + mult(coeff[1], state[0]) + mult(coeff[2], state[1]) - mult(coeff[4], state[2]) - mult(coeff[5], state[3]); \
state[1] = state[0]; \
state[0] = temp; \
state[3] = state[2]; \
state[2] = buf[i]; \
} \
}*/
if (SDL_AUDIO_ISFLOAT(format) && SDL_AUDIO_BITSIZE(format) == 32) {
float *coeff = (float *) cvt->coeff;
float *state = (float *) cvt->state_buf;
float *buf = (float *) cvt->buf;
float temp;
for (i = 0; i < n; ++i) {
/* y[n] = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] - a1 * y[n-1] - a[2] * y[n-2] */
temp = buf[i];
if (cvt->state_pos) {
buf[i] =
coeff[0] * buf[n] + coeff[1] * state[0] +
coeff[2] * state[1] - coeff[4] * state[2] -
coeff[5] * state[3];
state[1] = temp;
state[3] = buf[i];
cvt->state_pos = 0;
} else {
buf[i] =
coeff[0] * buf[n] + coeff[1] * state[1] +
coeff[2] * state[0] - coeff[4] * state[3] -
coeff[5] * state[2];
state[0] = temp;
state[2] = buf[i];
cvt->state_pos = 1;
}
}
} else {
/* Treat everything as signed! */
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
iir_fix(Sint8, SDL_FixMpy8);
break;
case 16:
iir_fix(Sint16, SDL_FixMpy16);
break;
case 32:
iir_fix(Sint32, SDL_FixMpy32);
break;
}
}
#undef iir_fix
}
/* Apply the windowed sinc FIR filter to the given SDL_AudioCVT struct.
*/
static void
SDL_FilterFIR(SDL_AudioCVT * cvt, SDL_AudioFormat format)
static SDL_AudioFilter
SDL_HandTunedResampleCVT(SDL_AudioCVT * cvt, int dst_channels,
int src_rate, int dst_rate)
{
/* !!! FIXME: (n) is incorrect, or my allocation of state_buf is wrong. */
const int n = 8 * cvt->len_cvt / SDL_AUDIO_BITSIZE(format);
int m = cvt->len_sinc;
int i, j;
/*
Note: We can make a big optimization here by taking advantage
of the fact that the signal is zero stuffed, so we can do
significantly fewer multiplications and additions. However, this
depends on the zero stuffing ratio, so it may not pay off. This would
basically be a polyphase filter.
*/
/* One other way to do this fast is to look at the fir filter from a different angle:
After we zero stuff, we have input of all zeroes, except for every len_mult
sample. If we choose a sinc length equal to len_mult, then the fir filter becomes
much more simple: we're just taking a windowed sinc, shifting it to start at each
len_mult sample, and scaling it by the value of that sample. If we do this, then
we don't even need to worry about the sample histories, and the inner loop here is
unnecessary. This probably sacrifices some quality but could really speed things up as well.
*/
/* We only calculate the values of samples which are 0 (mod len_div) because
those are the only ones used. All the other ones are discarded in the
third step of resampling. This is a huge speedup. As a warning, though,
if for some reason this is used elsewhere where there are no samples discarded,
the output will not be corrrect if len_div is not 1. To make this filter a
generic FIR filter, simply remove the if statement "if(i % cvt->len_div == 0)"
around the inner loop so that every sample is processed.
*/
/* This is basically just a FIR filter. i.e. for input x_n and m coefficients,
y_n = x_n*sinc_0 + x_(n-1)*sinc_1 + x_(n-2)*sinc_2 + ... + x_(n-m+1)*sinc_(m-1)
/*
* Fill in any future conversions that are specialized to a
* processor, platform, compiler, or library here.
*/
#define filter_sinc(type, mult) { \
type *sinc = (type *)cvt->coeff; \
type *state = (type *)cvt->state_buf; \
type *buf = (type *)cvt->buf; \
for(i = 0; i < n; ++i) { \
state[cvt->state_pos] = buf[i]; \
buf[i] = 0; \
if( i % cvt->len_div == 0 ) { \
for(j = 0; j < m; ++j) { \
buf[i] += mult(sinc[j], state[(cvt->state_pos + j) % m]); \
} \
}\
cvt->state_pos = (cvt->state_pos + 1) % m; \
} \
}
if (SDL_AUDIO_ISFLOAT(format) && SDL_AUDIO_BITSIZE(format) == 32) {
filter_sinc(float, SDL_FloatMpy);
} else {
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
filter_sinc(Sint8, SDL_FixMpy8);
break;
case 16:
filter_sinc(Sint16, SDL_FixMpy16);
break;
case 32:
filter_sinc(Sint32, SDL_FixMpy32);
break;
}
}
#undef filter_sinc
return NULL; /* no specialized converter code available. */
}
/* Generate the necessary windowed sinc filter for resampling.
Assume that the SDL_AudioCVT struct is already set up with
the correct values for len_mult and len_div, and use the
type of dst_format. Also assume the buffer is allocated.
Note the buffer needs to be m+1 units long.
*/
int
SDL_BuildWindowedSinc(SDL_AudioCVT * cvt, SDL_AudioFormat format,
unsigned int m)
static int
SDL_FindFrequencyMultiple(const int src_rate, const int dst_rate)
{
float *fSinc; /* floating point sinc buffer, to be converted to fixed point */
float fc; /* cutoff frequency */
float two_pi_fc, two_pi_over_m, four_pi_over_m, m_over_two;
float norm_sum, norm_fact;
unsigned int i;
/* Set the length */
cvt->len_sinc = m + 1;
/* Allocate the floating point windowed sinc. */
fSinc = SDL_stack_alloc(float, (m + 1));
if (fSinc == NULL) {
return -1;
}
int retval = 0;
/* Set up the filter parameters */
fc = (cvt->len_mult >
cvt->len_div) ? 0.5f / (float) cvt->len_mult : 0.5f /
(float) cvt->len_div;
#ifdef DEBUG_CONVERT
printf("Lowpass cutoff frequency = %f\n", fc);
#endif
two_pi_fc = 2.0f * M_PI * fc;
two_pi_over_m = 2.0f * M_PI / (float) m;
four_pi_over_m = 2.0f * two_pi_over_m;
m_over_two = (float) m / 2.0f;
norm_sum = 0.0f;
for (i = 0; i <= m; ++i) {
if (i == m / 2) {
fSinc[i] = two_pi_fc;
} else {
fSinc[i] = SDL_sinf(two_pi_fc * ((float) i - m_over_two)) / ((float) i - m_over_two);
/* Apply blackman window */
fSinc[i] *= 0.42f - 0.5f * SDL_cosf(two_pi_over_m * (float) i) + 0.08f * SDL_cosf(four_pi_over_m * (float) i);
}
norm_sum += fSinc[i] < 0 ? -fSinc[i] : fSinc[i]; /* fabs(fSinc[i]); */
}
/* If we only built with the arbitrary resamplers, ignore multiples. */
#if !LESS_RESAMPLERS
int lo, hi;
int div;
norm_fact = 1.0f / norm_sum;
assert(src_rate != 0);
assert(dst_rate != 0);
assert(src_rate != dst_rate);
#define convert_fixed(type, fix) { \
type *dst = (type *)cvt->coeff; \
for( i = 0; i <= m; ++i ) { \
dst[i] = fix(fSinc[i] * norm_fact); \
} \
}
/* !!! FIXME: this memory leaks. */
cvt->coeff =
(Uint8 *) SDL_malloc((SDL_AUDIO_BITSIZE(format) / 8) * (m + 1));
if (cvt->coeff == NULL) {
return -1;
}
/* If we're using floating point, we only need to normalize */
if (SDL_AUDIO_ISFLOAT(format) && SDL_AUDIO_BITSIZE(format) == 32) {
float *fDest = (float *) cvt->coeff;
for (i = 0; i <= m; ++i) {
fDest[i] = fSinc[i] * norm_fact;
}
if (src_rate < dst_rate) {
lo = src_rate;
hi = dst_rate;
} else {
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
convert_fixed(Uint8, SDL_Make_1_7);
break;
case 16:
convert_fixed(Uint16, SDL_Make_1_15);
break;
case 32:
convert_fixed(Uint32, SDL_Make_1_31);
break;
}
lo = dst_rate;
hi = src_rate;
}
/* Initialize the state buffer to all zeroes, and set initial position */
/* !!! FIXME: this memory leaks. */
cvt->state_buf =
(Uint8 *) SDL_malloc(cvt->len_sinc * SDL_AUDIO_BITSIZE(format) / 4);
if (cvt->state_buf == NULL) {
return -1;
}
SDL_memset(cvt->state_buf, 0,
cvt->len_sinc * SDL_AUDIO_BITSIZE(format) / 4);
cvt->state_pos = 0;
/* Clean up */
#undef convert_fixed
SDL_stack_free(fSinc);
/* zero means "not a supported multiple" ... we only do 2x and 4x. */
if ((hi % lo) != 0)
return 0; /* not a multiple. */
return 0;
}
div = hi / lo;
retval = ((div == 2) || (div == 4)) ? div : 0;
#endif
/* This is used to reduce the resampling ratio */
static __inline__ int
SDL_GCD(int a, int b)
{
int temp;
while (b != 0) {
temp = a % b;
a = b;
b = temp;
}
return a;
return retval;
}
/* Perform proper resampling. This is pretty slow but it's the best-sounding method. */
static void SDLCALL
SDL_Resample(SDL_AudioCVT * cvt, SDL_AudioFormat format)
static int
SDL_BuildAudioResampleCVT(SDL_AudioCVT * cvt, int dst_channels,
int src_rate, int dst_rate)
{
int i;
#ifdef DEBUG_CONVERT
printf("Converting audio rate via proper resampling (mono)\n");
#endif
#define zerostuff_mono(type) { \
const type *src = (const type *) (cvt->buf + cvt->len); \
type *dst = (type *) (cvt->buf + (cvt->len * cvt->len_mult)); \
for (i = cvt->len / sizeof (type); i; --i) { \
src--; \
dst[-1] = src[0]; \
if (cvt->len_mult > 1) { \
SDL_memset(dst-cvt->len_mult, 0, cvt->len_mult-1); \
} \
dst -= cvt->len_mult; \
} \
}
#define discard_mono(type) { \
const type *src = (const type *) (cvt->buf); \
type *dst = (type *) (cvt->buf); \
for (i = 0; i < (cvt->len_cvt / sizeof(type)) / cvt->len_div; ++i) { \
dst[0] = src[0]; \
src += cvt->len_div; \
++dst; \
} \
}
/* Step 1: Zero stuff the conversion buffer. This upsamples by a factor of len_mult,
creating aliasing at frequencies above the original nyquist frequency.
*/
#ifdef DEBUG_CONVERT
printf("Zero-stuffing by a factor of %u\n", cvt->len_mult);
#endif
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
zerostuff_mono(Uint8);
break;
case 16:
zerostuff_mono(Uint16);
break;
case 32:
zerostuff_mono(Uint32);
break;
}
if (src_rate != dst_rate) {
SDL_AudioFilter filter = SDL_HandTunedResampleCVT(cvt, dst_channels,
src_rate, dst_rate);
cvt->len_cvt *= cvt->len_mult;
/* No hand-tuned converter? Try the autogenerated ones. */
if (filter == NULL) {
int i;
const int upsample = (src_rate < dst_rate) ? 1 : 0;
const int multiple = SDL_FindFrequencyMultiple(src_rate, dst_rate);
for (i = 0; sdl_audio_rate_filters[i].filter != NULL; i++) {
const SDL_AudioRateFilters *filt = &sdl_audio_rate_filters[i];
if ((filt->fmt == cvt->dst_format) &&
(filt->channels == dst_channels) &&
(filt->upsample == upsample) &&
(filt->multiple == multiple)) {
filter = filt->filter;
break;
}
}
/* Step 2: Use a windowed sinc FIR filter (lowpass filter) to remove the alias
frequencies. This is the slow part.
*/
SDL_FilterFIR(cvt, format);
if (filter == NULL) {
return -1; /* Still no matching converter?! */
}
}
/* Step 3: Now downsample by discarding samples. */
/* Update (cvt) with filter details... */
cvt->filters[cvt->filter_index++] = filter;
if (src_rate < dst_rate) {
const double mult = ((double) dst_rate) / ((double) src_rate);
cvt->len_mult *= (int) ceil(mult); /* !!! FIXME: C runtime dependency. */
cvt->len_ratio *= mult;
} else {
cvt->len_ratio /= ((double) src_rate) / ((double) dst_rate);
}
#ifdef DEBUG_CONVERT
printf("Discarding samples by a factor of %u\n", cvt->len_div);
#endif
switch (SDL_AUDIO_BITSIZE(format)) {
case 8:
discard_mono(Uint8);
break;
case 16:
discard_mono(Uint16);
break;
case 32:
discard_mono(Uint32);
break;
return 1; /* added a converter. */
}
#undef zerostuff_mono
#undef discard_mono
cvt->len_cvt /= cvt->len_div;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
return 0; /* no conversion necessary. */
}
......@@ -1826,6 +960,14 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
SDL_AudioFormat src_fmt, Uint8 src_channels, int src_rate,
SDL_AudioFormat dst_fmt, Uint8 dst_channels, int dst_rate)
{
/*
* !!! FIXME: reorder filters based on which grow/shrink the buffer.
* !!! FIXME: ideally, we should do everything that shrinks the buffer
* !!! FIXME: first, so we don't have to process as many bytes in a given
* !!! FIXME: filter and abuse the CPU cache less. This might not be as
* !!! FIXME: good in practice as it sounds in theory, though.
*/
/* there are no unsigned types over 16 bits, so catch this upfront. */
if ((SDL_AUDIO_BITSIZE(src_fmt) > 16) && (!SDL_AUDIO_ISSIGNED(src_fmt))) {
return -1;
......@@ -1833,6 +975,12 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
if ((SDL_AUDIO_BITSIZE(dst_fmt) > 16) && (!SDL_AUDIO_ISSIGNED(dst_fmt))) {
return -1;
}
/* prevent possible divisions by zero, etc. */
if ((src_rate == 0) || (dst_rate == 0)) {
return -1;
}
#ifdef DEBUG_CONVERT
printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n",
src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate);
......@@ -1847,10 +995,12 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
cvt->filters[0] = NULL;
cvt->len_mult = 1;
cvt->len_ratio = 1.0;
cvt->rate_incr = ((double) dst_rate) / ((double) src_rate);
/* Convert data types, if necessary. Updates (cvt). */
if (SDL_BuildAudioTypeCVT(cvt, src_fmt, dst_fmt) == -1)
if (SDL_BuildAudioTypeCVT(cvt, src_fmt, dst_fmt) == -1) {
return -1; /* shouldn't happen, but just in case... */
}
/* Channel conversion */
if (src_channels != dst_channels) {
......@@ -1903,100 +1053,11 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
}
}
/* Do rate conversion */
if (src_rate != dst_rate) {
int rate_gcd;
rate_gcd = SDL_GCD(src_rate, dst_rate);
cvt->len_mult = dst_rate / rate_gcd;
cvt->len_div = src_rate / rate_gcd;
cvt->len_ratio = (double) cvt->len_mult / (double) cvt->len_div;
cvt->filters[cvt->filter_index++] = SDL_Resample;
/* !!! FIXME: check return value. */
SDL_BuildWindowedSinc(cvt, dst_fmt, 768);
/* Do rate conversion, if necessary. Updates (cvt). */
if (SDL_BuildAudioResampleCVT(cvt, dst_channels, src_rate, dst_rate) == -1) {
return -1; /* shouldn't happen, but just in case... */
}
/*
cvt->rate_incr = 0.0;
if ((src_rate / 100) != (dst_rate / 100)) {
Uint32 hi_rate, lo_rate;
int len_mult;
double len_ratio;
SDL_AudioFilter rate_cvt = NULL;
if (src_rate > dst_rate) {
hi_rate = src_rate;
lo_rate = dst_rate;
switch (src_channels) {
case 1:
rate_cvt = SDL_RateDIV2;
break;
case 2:
rate_cvt = SDL_RateDIV2_c2;
break;
case 4:
rate_cvt = SDL_RateDIV2_c4;
break;
case 6:
rate_cvt = SDL_RateDIV2_c6;
break;
default:
return -1;
}
len_mult = 1;
len_ratio = 0.5;
} else {
hi_rate = dst_rate;
lo_rate = src_rate;
switch (src_channels) {
case 1:
rate_cvt = SDL_RateMUL2;
break;
case 2:
rate_cvt = SDL_RateMUL2_c2;
break;
case 4:
rate_cvt = SDL_RateMUL2_c4;
break;
case 6:
rate_cvt = SDL_RateMUL2_c6;
break;
default:
return -1;
}
len_mult = 2;
len_ratio = 2.0;
}*/
/* If hi_rate = lo_rate*2^x then conversion is easy */
/* while (((lo_rate * 2) / 100) <= (hi_rate / 100)) {
cvt->filters[cvt->filter_index++] = rate_cvt;
cvt->len_mult *= len_mult;
lo_rate *= 2;
cvt->len_ratio *= len_ratio;
} */
/* We may need a slow conversion here to finish up */
/* if ((lo_rate / 100) != (hi_rate / 100)) {
#if 1 */
/* The problem with this is that if the input buffer is
say 1K, and the conversion rate is say 1.1, then the
output buffer is 1.1K, which may not be an acceptable
buffer size for the audio driver (not a power of 2)
*/
/* For now, punt and hope the rate distortion isn't great.
*/
/*#else
if (src_rate < dst_rate) {
cvt->rate_incr = (double) lo_rate / hi_rate;
cvt->len_mult *= 2;
cvt->len_ratio /= cvt->rate_incr;
} else {
cvt->rate_incr = (double) hi_rate / lo_rate;
cvt->len_ratio *= cvt->rate_incr;
}
cvt->filters[cvt->filter_index++] = SDL_RateSLOW;
#endif
}
}*/
/* Set up the filter information */
if (cvt->filter_index != 0) {
cvt->needed = 1;
......@@ -2009,15 +1070,5 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
return (cvt->needed);
}
#undef SDL_FixMpy8
#undef SDL_FixMpy16
#undef SDL_FixMpy32
#undef SDL_FloatMpy
#undef SDL_Make_1_7
#undef SDL_Make_1_15
#undef SDL_Make_1_31
#undef SDL_Make_2_6
#undef SDL_Make_2_14
#undef SDL_Make_2_30
/* vi: set ts=4 sw=4 expandtab: */
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