Commit ffe479aa authored by Sam Lantinga's avatar Sam Lantinga

Temporarily removing sprite and sprite2 at Frank's request

parent 3b72fdef
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
# *insists* it has a FPU or VFP, and it won't take no for an answer!
CFLAGS := -save-temps -g -Wall -O0\
-mcpu=arm9tdmi -mtune=arm9tdmi \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9 -D__NDS__
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lSDL -lfat -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).ds.gba : $(OUTPUT).nds
$(OUTPUT).nds : $(OUTPUT).arm9
$(OUTPUT).arm9 : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.pcx.o : %.pcx
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
/* A simple test program framework */
#include <stdio.h>
#include "common.h"
#define VIDEO_USAGE \
"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display %d] [--fullscreen | --windows N] [--title title] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]"
#define AUDIO_USAGE \
"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
CommonState *
CommonCreateState(char **argv, Uint32 flags)
{
CommonState *state = SDL_calloc(1, sizeof(*state));
if (!state) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize some defaults */
state->argv = argv;
state->flags = flags;
state->window_title = argv[0];
state->window_flags = SDL_WINDOW_SHOWN;
state->window_x = SDL_WINDOWPOS_UNDEFINED;
state->window_y = SDL_WINDOWPOS_UNDEFINED;
state->window_w = 256;
state->window_h = 192;
state->num_windows = 1;
state->audiospec.freq = 22050;
state->audiospec.format = AUDIO_S16;
state->audiospec.channels = 2;
state->audiospec.samples = 2048;
return state;
}
int
CommonArg(CommonState * state, int index)
{
char **argv = state->argv;
if (SDL_strcasecmp(argv[index], "--video") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->videodriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->renderdriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--info") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "all") == 0) {
state->verbose |=
(VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
VERBOSE_EVENT);
return 2;
}
if (SDL_strcasecmp(argv[index], "video") == 0) {
state->verbose |= VERBOSE_VIDEO;
return 2;
}
if (SDL_strcasecmp(argv[index], "modes") == 0) {
state->verbose |= VERBOSE_MODES;
return 2;
}
if (SDL_strcasecmp(argv[index], "render") == 0) {
state->verbose |= VERBOSE_RENDER;
return 2;
}
if (SDL_strcasecmp(argv[index], "event") == 0) {
state->verbose |= VERBOSE_EVENT;
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--display") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->display = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
state->window_flags |= SDL_WINDOW_FULLSCREEN;
state->num_windows = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--windows") == 0) {
++index;
if (!argv[index] || !SDL_isdigit(*argv[index])) {
return -1;
}
if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
state->num_windows = SDL_atoi(argv[index]);
}
return 2;
}
if (SDL_strcasecmp(argv[index], "--title") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->window_title = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--center") == 0) {
state->window_x = SDL_WINDOWPOS_CENTERED;
state->window_y = SDL_WINDOWPOS_CENTERED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--position") == 0) {
char *x, *y;
++index;
if (!argv[index]) {
return -1;
}
x = argv[index];
y = argv[index];
while (*y && *y != ',') {
++y;
}
if (!*y) {
return -1;
}
*y++ = '\0';
state->window_x = SDL_atoi(x);
state->window_y = SDL_atoi(y);
return 2;
}
if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_w = SDL_atoi(w);
state->window_h = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--depth") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->depth = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->refresh_rate = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
return 1;
}
if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
state->window_flags |= SDL_WINDOW_BORDERLESS;
return 1;
}
if (SDL_strcasecmp(argv[index], "--resize") == 0) {
state->window_flags |= SDL_WINDOW_RESIZABLE;
return 1;
}
if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
state->window_flags |= SDL_WINDOW_MINIMIZED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
state->window_flags |= SDL_WINDOW_MAXIMIZED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--grab") == 0) {
state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--rate") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.freq = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--format") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "U8") == 0) {
state->audiospec.format = AUDIO_U8;
return 2;
}
if (SDL_strcasecmp(argv[index], "S8") == 0) {
state->audiospec.format = AUDIO_S8;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16") == 0) {
state->audiospec.format = AUDIO_U16;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
state->audiospec.format = AUDIO_U16LSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
state->audiospec.format = AUDIO_U16MSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16") == 0) {
state->audiospec.format = AUDIO_S16;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
state->audiospec.format = AUDIO_S16LSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
state->audiospec.format = AUDIO_S16MSB;
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--channels") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--samples") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
return 2;
}
if ((SDL_strcasecmp(argv[index], "-h") == 0)
|| (SDL_strcasecmp(argv[index], "--help") == 0)) {
/* Print the usage message */
return -1;
}
return 0;
}
const char *
CommonUsage(CommonState * state)
{
switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
case SDL_INIT_VIDEO:
return VIDEO_USAGE;
case SDL_INIT_AUDIO:
return AUDIO_USAGE;
case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
return VIDEO_USAGE " " AUDIO_USAGE;
default:
return "";
}
}
static void
PrintRendererFlag(Uint32 flag)
{
switch (flag) {
case SDL_RENDERER_SINGLEBUFFER:
fprintf(stderr, "SingleBuffer");
break;
case SDL_RENDERER_PRESENTCOPY:
fprintf(stderr, "PresentCopy");
break;
case SDL_RENDERER_PRESENTFLIP2:
fprintf(stderr, "PresentFlip2");
break;
case SDL_RENDERER_PRESENTFLIP3:
fprintf(stderr, "PresentFlip3");
break;
case SDL_RENDERER_PRESENTDISCARD:
fprintf(stderr, "PresentDiscard");
break;
case SDL_RENDERER_PRESENTVSYNC:
fprintf(stderr, "PresentVSync");
break;
case SDL_RENDERER_ACCELERATED:
fprintf(stderr, "Accelerated");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintBlendMode(Uint32 flag)
{
switch (flag) {
case SDL_BLENDMODE_NONE:
fprintf(stderr, "None");
break;
case SDL_BLENDMODE_MASK:
fprintf(stderr, "Mask");
break;
case SDL_BLENDMODE_BLEND:
fprintf(stderr, "Blend");
break;
case SDL_BLENDMODE_ADD:
fprintf(stderr, "Add");
break;
case SDL_BLENDMODE_MOD:
fprintf(stderr, "Mod");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintScaleMode(Uint32 flag)
{
switch (flag) {
case SDL_TEXTURESCALEMODE_NONE:
fprintf(stderr, "None");
break;
case SDL_TEXTURESCALEMODE_FAST:
fprintf(stderr, "Fast");
break;
case SDL_TEXTURESCALEMODE_SLOW:
fprintf(stderr, "Slow");
break;
case SDL_TEXTURESCALEMODE_BEST:
fprintf(stderr, "Best");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_UNKNOWN:
fprintf(stderr, "Unknwon");
break;
case SDL_PIXELFORMAT_INDEX1LSB:
fprintf(stderr, "Index1LSB");
break;
case SDL_PIXELFORMAT_INDEX1MSB:
fprintf(stderr, "Index1MSB");
break;
case SDL_PIXELFORMAT_INDEX4LSB:
fprintf(stderr, "Index4LSB");
break;
case SDL_PIXELFORMAT_INDEX4MSB:
fprintf(stderr, "Index4MSB");
break;
case SDL_PIXELFORMAT_INDEX8:
fprintf(stderr, "Index8");
break;
case SDL_PIXELFORMAT_RGB332:
fprintf(stderr, "RGB332");
break;
case SDL_PIXELFORMAT_RGB444:
fprintf(stderr, "RGB444");
break;
case SDL_PIXELFORMAT_RGB555:
fprintf(stderr, "RGB555");
break;
case SDL_PIXELFORMAT_ARGB4444:
fprintf(stderr, "ARGB4444");
break;
case SDL_PIXELFORMAT_ARGB1555:
fprintf(stderr, "ARGB1555");
break;
case SDL_PIXELFORMAT_RGB565:
fprintf(stderr, "RGB565");
break;
case SDL_PIXELFORMAT_RGB24:
fprintf(stderr, "RGB24");
break;
case SDL_PIXELFORMAT_BGR24:
fprintf(stderr, "BGR24");
break;
case SDL_PIXELFORMAT_RGB888:
fprintf(stderr, "RGB888");
break;
case SDL_PIXELFORMAT_BGR888:
fprintf(stderr, "BGR888");
break;
case SDL_PIXELFORMAT_ARGB8888:
fprintf(stderr, "ARGB8888");
break;
case SDL_PIXELFORMAT_RGBA8888:
fprintf(stderr, "RGBA8888");
break;
case SDL_PIXELFORMAT_ABGR8888:
fprintf(stderr, "ABGR8888");
break;
case SDL_PIXELFORMAT_BGRA8888:
fprintf(stderr, "BGRA8888");
break;
case SDL_PIXELFORMAT_ARGB2101010:
fprintf(stderr, "ARGB2101010");
break;
case SDL_PIXELFORMAT_YV12:
fprintf(stderr, "YV12");
break;
case SDL_PIXELFORMAT_IYUV:
fprintf(stderr, "IYUV");
break;
case SDL_PIXELFORMAT_YUY2:
fprintf(stderr, "YUY2");
break;
case SDL_PIXELFORMAT_UYVY:
fprintf(stderr, "UYVY");
break;
case SDL_PIXELFORMAT_YVYU:
fprintf(stderr, "YVYU");
break;
case SDL_PIXELFORMAT_ABGR1555:
fprintf(stderr, "ABGR1555");
break;
case SDL_PIXELFORMAT_BGR555:
fprintf(stderr, "BGR555");
break;
default:
fprintf(stderr, "0x%8.8x", format);
break;
}
}
static void
PrintRenderer(SDL_RendererInfo * info)
{
int i, count;
fprintf(stderr, " Renderer %s:\n", info->name);
fprintf(stderr, " Flags: 0x%8.8X", info->flags);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->flags) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->flags & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintRendererFlag(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Blend: 0x%8.8X", info->blend_modes);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->blend_modes) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->blend_modes & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintBlendMode(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Scale: 0x%8.8X", info->scale_modes);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->scale_modes & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintScaleMode(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats);
for (i = 0; i < (int) info->num_texture_formats; ++i) {
if (i > 0) {
fprintf(stderr, ", ");
}
PrintPixelFormat(info->texture_formats[i]);
}
fprintf(stderr, "\n");
if (info->max_texture_width || info->max_texture_height) {
fprintf(stderr, " Max Texture Size: %dx%d\n",
info->max_texture_width, info->max_texture_height);
}
}
SDL_bool
CommonInit(CommonState * state)
{
int i, j, m, n;
SDL_DisplayMode fullscreen_mode;
if (state->flags & SDL_INIT_VIDEO) {
if (state->verbose & VERBOSE_VIDEO) {
n = SDL_GetNumVideoDrivers();
if (n == 0) {
fprintf(stderr, "No built-in video drivers\n");
} else {
fprintf(stderr, "Built-in video drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
fprintf(stderr, ",");
}
fprintf(stderr, " %s", SDL_GetVideoDriver(i));
}
fprintf(stderr, "\n");
}
}
if (SDL_VideoInit(state->videodriver, 0) < 0) {
fprintf(stderr, "Couldn't initialize video driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
fprintf(stderr, "Video driver: %s\n",
SDL_GetCurrentVideoDriver());
}
if (state->verbose & VERBOSE_MODES) {
SDL_DisplayMode mode;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
n = SDL_GetNumVideoDisplays();
fprintf(stderr, "Number of displays: %d\n", n);
for (i = 0; i < n; ++i) {
fprintf(stderr, "Display %d:\n", i);
SDL_SelectVideoDisplay(i);
SDL_GetDesktopDisplayMode(&mode);
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
&Bmask, &Amask);
fprintf(stderr,
" Current mode: %dx%d@%dHz, %d bits-per-pixel\n",
mode.w, mode.h, mode.refresh_rate, bpp);
if (Rmask || Gmask || Bmask) {
fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask);
fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask);
fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask);
if (Amask)
fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask);
}
/* Print available fullscreen video modes */
m = SDL_GetNumDisplayModes();
if (m == 0) {
fprintf(stderr, "No available fullscreen video modes\n");
} else {
fprintf(stderr, " Fullscreen video modes:\n");
for (j = 0; j < m; ++j) {
SDL_GetDisplayMode(j, &mode);
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
&Gmask, &Bmask, &Amask);
fprintf(stderr,
" Mode %d: %dx%d@%dHz, %d bits-per-pixel\n",
j, mode.w, mode.h, mode.refresh_rate, bpp);
if (Rmask || Gmask || Bmask) {
fprintf(stderr, " Red Mask = 0x%.8x\n",
Rmask);
fprintf(stderr, " Green Mask = 0x%.8x\n",
Gmask);
fprintf(stderr, " Blue Mask = 0x%.8x\n",
Bmask);
if (Amask)
fprintf(stderr,
" Alpha Mask = 0x%.8x\n",
Amask);
}
}
}
}
}
SDL_SelectVideoDisplay(state->display);
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
n = SDL_GetNumRenderDrivers();
if (n == 0) {
fprintf(stderr, "No built-in render drivers\n");
} else {
fprintf(stderr, "Built-in render drivers:\n");
for (i = 0; i < n; ++i) {
SDL_GetRenderDriverInfo(i, &info);
PrintRenderer(&info);
}
}
}
switch (state->depth) {
case 8:
fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
break;
case 15:
fullscreen_mode.format = SDL_PIXELFORMAT_BGR555;
break;
case 16:
default:
fullscreen_mode.format = SDL_PIXELFORMAT_ABGR1555;
break;
/* NDS default:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
break;*/
}
fullscreen_mode.w = state->window_w;
fullscreen_mode.h = state->window_h;
fullscreen_mode.refresh_rate = state->refresh_rate;
SDL_SetFullscreenDisplayMode(&fullscreen_mode);
state->windows =
(SDL_WindowID *) SDL_malloc(state->num_windows *
sizeof(*state->windows));
if (!state->windows) {
fprintf(stderr, "Out of memory!\n");
return SDL_FALSE;
}
for (i = 0; i < state->num_windows; ++i) {
char title[1024];
if (state->num_windows > 1) {
SDL_snprintf(title, SDL_arraysize(title), "%s %d",
state->window_title, i + 1);
} else {
SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
}
state->windows[i] =
SDL_CreateWindow(title, state->window_x, state->window_y,
state->window_w, state->window_h,
state->window_flags);
if (!state->windows[i]) {
fprintf(stderr, "Couldn't create window: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (!state->skip_renderer
&& (state->renderdriver
|| !(state->window_flags & SDL_WINDOW_OPENGL))) {
m = -1;
if (state->renderdriver) {
SDL_RendererInfo info;
n = SDL_GetNumRenderDrivers();
for (j = 0; j < n; ++j) {
SDL_GetRenderDriverInfo(j, &info);
if (SDL_strcasecmp(info.name, state->renderdriver) ==
0) {
m = j;
break;
}
}
if (m == n) {
fprintf(stderr,
"Couldn't find render driver named %s",
state->renderdriver);
return SDL_FALSE;
}
}
if (SDL_CreateRenderer
(state->windows[i], m, state->render_flags) < 0) {
fprintf(stderr, "Couldn't create renderer: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
fprintf(stderr, "Current renderer:\n");
SDL_GetRendererInfo(&info);
PrintRenderer(&info);
}
}
}
SDL_SelectRenderer(state->windows[0]);
}
if (state->flags & SDL_INIT_AUDIO) {
if (state->verbose & VERBOSE_AUDIO) {
n = SDL_GetNumAudioDrivers();
if (n == 0) {
fprintf(stderr, "No built-in audio drivers\n");
} else {
fprintf(stderr, "Built-in audio drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
fprintf(stderr, ",");
}
fprintf(stderr, " %s", SDL_GetAudioDriver(i));
}
fprintf(stderr, "\n");
}
}
if (SDL_AudioInit(state->audiodriver) < 0) {
fprintf(stderr, "Couldn't initialize audio driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
fprintf(stderr, "Audio driver: %s\n",
SDL_GetCurrentAudioDriver());
}
if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
return SDL_FALSE;
}
}
return SDL_TRUE;
}
static void
PrintEvent(SDL_Event * event)
{
fprintf(stderr, "SDL EVENT: ");
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
fprintf(stderr, "Window %d shown", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
fprintf(stderr, "Window %d hidden", event->window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
fprintf(stderr, "Window %d exposed", event->window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
fprintf(stderr, "Window %d moved to %d,%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
fprintf(stderr, "Window %d resized to %dx%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
fprintf(stderr, "Window %d minimized", event->window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
fprintf(stderr, "Window %d maximized", event->window.windowID);
break;
case SDL_WINDOWEVENT_RESTORED:
fprintf(stderr, "Window %d restored", event->window.windowID);
break;
case SDL_WINDOWEVENT_ENTER:
fprintf(stderr, "Mouse entered window %d",
event->window.windowID);
break;
case SDL_WINDOWEVENT_LEAVE:
fprintf(stderr, "Mouse left window %d", event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
fprintf(stderr, "Window %d gained keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
fprintf(stderr, "Window %d lost keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
fprintf(stderr, "Window %d closed", event->window.windowID);
break;
default:
fprintf(stderr, "Window %d got unknown event %d",
event->window.windowID, event->window.event);
break;
}
break;
case SDL_KEYDOWN:
fprintf(stderr,
"Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.which, event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_KEYUP:
fprintf(stderr,
"Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.which, event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_TEXTINPUT:
fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d",
event->text.which, event->text.text, event->text.windowID);
break;
case SDL_MOUSEMOTION:
fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d",
event->motion.which, event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel,
event->motion.windowID);
break;
case SDL_MOUSEBUTTONDOWN:
fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
break;
case SDL_MOUSEBUTTONUP:
fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
break;
case SDL_MOUSEWHEEL:
fprintf(stderr,
"Mouse %d: wheel scrolled %d in x and %d in y in window %d",
event->wheel.which, event->wheel.x, event->wheel.y,
event->wheel.windowID);
break;
case SDL_JOYBALLMOTION:
fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",
event->jball.which, event->jball.ball, event->jball.xrel,
event->jball.yrel);
break;
case SDL_JOYHATMOTION:
fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which,
event->jhat.hat);
switch (event->jhat.value) {
case SDL_HAT_CENTERED:
fprintf(stderr, "CENTER");
break;
case SDL_HAT_UP:
fprintf(stderr, "UP");
break;
case SDL_HAT_RIGHTUP:
fprintf(stderr, "RIGHTUP");
break;
case SDL_HAT_RIGHT:
fprintf(stderr, "RIGHT");
break;
case SDL_HAT_RIGHTDOWN:
fprintf(stderr, "RIGHTDOWN");
break;
case SDL_HAT_DOWN:
fprintf(stderr, "DOWN");
break;
case SDL_HAT_LEFTDOWN:
fprintf(stderr, "LEFTDOWN");
break;
case SDL_HAT_LEFT:
fprintf(stderr, "LEFT");
break;
case SDL_HAT_LEFTUP:
fprintf(stderr, "LEFTUP");
break;
default:
fprintf(stderr, "UNKNOWN");
break;
}
break;
case SDL_JOYBUTTONDOWN:
fprintf(stderr, "Joystick %d: button %d pressed",
event->jbutton.which, event->jbutton.button);
break;
case SDL_JOYBUTTONUP:
fprintf(stderr, "Joystick %d: button %d released",
event->jbutton.which, event->jbutton.button);
break;
case SDL_QUIT:
fprintf(stderr, "Quit requested");
break;
case SDL_USEREVENT:
fprintf(stderr, "User event %d", event->user.code);
break;
default:
fprintf(stderr, "Unknown event %d", event->type);
break;
}
fprintf(stderr, "\n");
}
void
CommonEvent(CommonState * state, SDL_Event * event, int *done)
{
if (state->verbose & VERBOSE_EVENT) {
PrintEvent(event);
}
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_CLOSE:
*done = 1;
break;
}
break;
case SDL_KEYDOWN:
switch (event->key.keysym.sym) {
/* Add hotkeys here */
case SDLK_g:
if (event->key.keysym.mod & KMOD_CTRL) {
/* Ctrl-G toggle grab */
}
break;
case SDLK_ESCAPE:
*done = 1;
break;
default:
break;
}
break;
case SDL_QUIT:
*done = 1;
break;
}
}
void
CommonQuit(CommonState * state)
{
if (state->flags & SDL_INIT_VIDEO) {
SDL_VideoQuit();
}
if (state->flags & SDL_INIT_AUDIO) {
SDL_AudioQuit();
}
if (state->windows) {
SDL_free(state->windows);
}
SDL_free(state);
}
/* A simple test program framework */
#include <SDL/SDL.h>
#define VERBOSE_VIDEO 0x00000001
#define VERBOSE_MODES 0x00000002
#define VERBOSE_RENDER 0x00000004
#define VERBOSE_EVENT 0x00000008
#define VERBOSE_AUDIO 0x00000010
typedef struct
{
/* SDL init flags */
char **argv;
Uint32 flags;
Uint32 verbose;
/* Video info */
const char *videodriver;
int display;
const char *window_title;
Uint32 window_flags;
int window_x;
int window_y;
int window_w;
int window_h;
int depth;
int refresh_rate;
int num_windows;
SDL_WindowID *windows;
/* Renderer info */
const char *renderdriver;
Uint32 render_flags;
SDL_bool skip_renderer;
/* Audio info */
const char *audiodriver;
SDL_AudioSpec audiospec;
} CommonState;
extern CommonState *CommonCreateState(char **argv, Uint32 flags);
extern int CommonArg(CommonState * state, int index);
extern const char *CommonUsage(CommonState * state);
extern SDL_bool CommonInit(CommonState * state);
extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
extern void CommonQuit(CommonState * state);
/* Simple program: Move N sprites around on the screen as fast as possible */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <math.h>
#include <fat.h>
#include <SDL/SDL.h>
#define NUM_SPRITES 10
#define MAX_SPEED 1
SDL_Surface *sprite;
int numsprites;
SDL_Rect *sprite_rects;
SDL_Rect *positions;
SDL_Rect *velocities;
int sprites_visible;
int debug_flip;
Uint16 sprite_w, sprite_h;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
int
LoadSprite(char *file)
{
SDL_Surface *temp;
/* Load the sprite image */
sprite = SDL_LoadBMP(file);
if (sprite == NULL) {
fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
/* Set transparent pixel as the pixel at (0,0) */
if (sprite->format->palette) {
SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL),
*(Uint8 *) sprite->pixels);
}
/* Convert sprite to video format */
temp = SDL_DisplayFormat(sprite);
SDL_FreeSurface(sprite);
if (temp == NULL) {
fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError());
return (-1);
}
sprite = temp;
/* We're ready to roll. :) */
return (0);
}
void
MoveSprites(SDL_Surface * screen, Uint32 background)
{
int i, nupdates;
SDL_Rect area, *position, *velocity;
nupdates = 0;
/* Erase all the sprites if necessary */
if (sprites_visible) {
SDL_FillRect(screen, NULL, background);
}
/* Move the sprite, bounce at the wall, and draw */
for (i = 0; i < numsprites; ++i) {
position = &positions[i];
velocity = &velocities[i];
position->x += velocity->x;
if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) {
velocity->x = -velocity->x;
position->x += velocity->x;
}
position->y += velocity->y;
if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) {
velocity->y = -velocity->y;
position->y += velocity->y;
}
/* Blit the sprite onto the screen */
area = *position;
SDL_BlitSurface(sprite, NULL, screen, &area);
sprite_rects[nupdates++] = area;
}
if (debug_flip) {
if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
static int t = 0;
Uint32 color = SDL_MapRGB(screen->format, 255, 0, 0);
SDL_Rect r;
r.x = t;
/* (sin((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20); */
r.y = 0;
r.w = 20;
r.h = screen->h;
SDL_FillRect(screen, &r, color);
t += 2;
}
}
/* Update the screen! */
if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
SDL_Flip(screen);
} else {
SDL_UpdateRects(screen, nupdates, sprite_rects);
}
sprites_visible = 1;
}
/* This is a way of telling whether or not to use hardware surfaces */
Uint32
FastestFlags(Uint32 flags, int width, int height, int bpp)
{
const SDL_VideoInfo *info;
/* Hardware acceleration is only used in fullscreen mode */
flags |= SDL_FULLSCREEN;
/* Check for various video capabilities */
info = SDL_GetVideoInfo();
if (info->blit_hw_CC && info->blit_fill) {
/* We use accelerated colorkeying and color filling */
flags |= SDL_HWSURFACE;
}
/* If we have enough video memory, and will use accelerated
blits directly to it, then use page flipping.
*/
if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
/* Direct hardware blitting without double-buffering
causes really bad flickering.
*/
if (info->video_mem * 1024 > (height * width * bpp / 8)) {
flags |= SDL_DOUBLEBUF;
} else {
flags &= ~SDL_HWSURFACE;
}
}
/* Return the flags */
return (flags);
}
int
main(int argc, char *argv[])
{
SDL_Surface *screen;
Uint8 *mem;
int width, height;
Uint8 video_bpp;
Uint32 videoflags;
Uint32 background;
int i, done;
SDL_Event event;
Uint32 then, now, frames;
consoleDemoInit();
puts("Hello world! Initializing FAT...");
fatInitDefault();
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
puts("* initialized SDL");
numsprites = NUM_SPRITES;
videoflags = SDL_SWSURFACE /*| SDL_ANYFORMAT */ ;
width = 256;
height = 192;
video_bpp = 15;
debug_flip = 0;
while (argc > 1) {
--argc;
if (strcmp(argv[argc - 1], "-width") == 0) {
width = atoi(argv[argc]);
--argc;
} else if (strcmp(argv[argc - 1], "-height") == 0) {
height = atoi(argv[argc]);
--argc;
} else if (strcmp(argv[argc - 1], "-bpp") == 0) {
video_bpp = atoi(argv[argc]);
videoflags &= ~SDL_ANYFORMAT;
--argc;
} else if (strcmp(argv[argc], "-fast") == 0) {
videoflags = FastestFlags(videoflags, width, height, video_bpp);
} else if (strcmp(argv[argc], "-hw") == 0) {
videoflags ^= SDL_HWSURFACE;
} else if (strcmp(argv[argc], "-flip") == 0) {
videoflags ^= SDL_DOUBLEBUF;
} else if (strcmp(argv[argc], "-debugflip") == 0) {
debug_flip ^= 1;
} else if (strcmp(argv[argc], "-fullscreen") == 0) {
videoflags ^= SDL_FULLSCREEN;
} else if (isdigit(argv[argc][0])) {
numsprites = atoi(argv[argc]);
} else {
fprintf(stderr,
"Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
argv[0]);
quit(1);
}
}
/* Set video mode */
screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
if (!screen) {
fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
width, height, SDL_GetError());
quit(2);
}
screen->flags &= ~SDL_PREALLOC;
puts("* set video mode");
/* Load the sprite */
if (LoadSprite("icon.bmp") < 0) {
quit(1);
}
puts("* loaded sprite");
/* Allocate memory for the sprite info */
mem = (Uint8 *) malloc(4 * sizeof(SDL_Rect) * numsprites);
if (mem == NULL) {
SDL_FreeSurface(sprite);
fprintf(stderr, "Out of memory!\n");
quit(2);
}
sprite_rects = (SDL_Rect *) mem;
positions = sprite_rects;
sprite_rects += numsprites;
velocities = sprite_rects;
sprite_rects += numsprites;
sprite_w = sprite->w;
sprite_h = sprite->h;
srand(time(NULL));
for (i = 0; i < numsprites; ++i) {
positions[i].x = rand() % (screen->w - sprite_w);
positions[i].y = rand() % (screen->h - sprite_h);
positions[i].w = sprite->w;
positions[i].h = sprite->h;
velocities[i].x = 0;
velocities[i].y = 0;
while (!velocities[i].x && !velocities[i].y) {
velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
}
}
background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
/* Print out information about our surfaces */
printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
printf("Screen is in video memory\n");
} else {
printf("Screen is in system memory\n");
}
if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
printf("Screen has double-buffering enabled\n");
}
if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
printf("Sprite is in video memory\n");
} else {
printf("Sprite is in system memory\n");
}
/* Run a sample blit to trigger blit acceleration */
{
SDL_Rect dst;
dst.x = 0;
dst.y = 0;
dst.w = sprite->w;
dst.h = sprite->h;
SDL_BlitSurface(sprite, NULL, screen, &dst);
SDL_FillRect(screen, &dst, background);
}
if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) {
printf("Sprite blit uses hardware acceleration\n");
}
if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
printf("Sprite blit uses RLE acceleration\n");
}
/* Loop, blitting sprites and waiting for a keystroke */
frames = 0;
then = SDL_GetTicks();
done = 0;
sprites_visible = 0;
puts("hello!");
while (!done) {
/* Check for events */
++frames;
printf(".");
swiWaitForVBlank();
MoveSprites(screen, background);
}
puts("goodbye!");
SDL_FreeSurface(sprite);
free(mem);
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
printf("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
SDL_Quit();
return (0);
}
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
# *insists* it has a FPU or VFP, and it won't take no for an answer!
CFLAGS := -save-temps -g -Wall -O0\
-mcpu=arm9tdmi -mtune=arm9tdmi \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9 -D__NDS__
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lSDL -lfat -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).ds.gba : $(OUTPUT).nds
$(OUTPUT).nds : $(OUTPUT).arm9
$(OUTPUT).arm9 : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
/* A simple test program framework */
#include <stdio.h>
#include "common.h"
#define VIDEO_USAGE \
"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display %d] [--fullscreen | --windows N] [--title title] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]"
#define AUDIO_USAGE \
"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
CommonState *
CommonCreateState(char **argv, Uint32 flags)
{
CommonState *state = SDL_calloc(1, sizeof(*state));
if (!state) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize some defaults */
state->argv = argv;
state->flags = flags;
state->window_title = argv[0];
state->window_flags = SDL_WINDOW_SHOWN;
state->window_x = SDL_WINDOWPOS_UNDEFINED;
state->window_y = SDL_WINDOWPOS_UNDEFINED;
state->window_w = 256;
state->window_h = 192;
state->num_windows = 1;
state->audiospec.freq = 22050;
state->audiospec.format = AUDIO_S16;
state->audiospec.channels = 2;
state->audiospec.samples = 2048;
return state;
}
int
CommonArg(CommonState * state, int index)
{
char **argv = state->argv;
if (SDL_strcasecmp(argv[index], "--video") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->videodriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->renderdriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--info") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "all") == 0) {
state->verbose |=
(VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
VERBOSE_EVENT);
return 2;
}
if (SDL_strcasecmp(argv[index], "video") == 0) {
state->verbose |= VERBOSE_VIDEO;
return 2;
}
if (SDL_strcasecmp(argv[index], "modes") == 0) {
state->verbose |= VERBOSE_MODES;
return 2;
}
if (SDL_strcasecmp(argv[index], "render") == 0) {
state->verbose |= VERBOSE_RENDER;
return 2;
}
if (SDL_strcasecmp(argv[index], "event") == 0) {
state->verbose |= VERBOSE_EVENT;
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--display") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->display = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
state->window_flags |= SDL_WINDOW_FULLSCREEN;
state->num_windows = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--windows") == 0) {
++index;
if (!argv[index] || !SDL_isdigit(*argv[index])) {
return -1;
}
if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
state->num_windows = SDL_atoi(argv[index]);
}
return 2;
}
if (SDL_strcasecmp(argv[index], "--title") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->window_title = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--center") == 0) {
state->window_x = SDL_WINDOWPOS_CENTERED;
state->window_y = SDL_WINDOWPOS_CENTERED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--position") == 0) {
char *x, *y;
++index;
if (!argv[index]) {
return -1;
}
x = argv[index];
y = argv[index];
while (*y && *y != ',') {
++y;
}
if (!*y) {
return -1;
}
*y++ = '\0';
state->window_x = SDL_atoi(x);
state->window_y = SDL_atoi(y);
return 2;
}
if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_w = SDL_atoi(w);
state->window_h = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--depth") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->depth = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->refresh_rate = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
return 1;
}
if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
state->window_flags |= SDL_WINDOW_BORDERLESS;
return 1;
}
if (SDL_strcasecmp(argv[index], "--resize") == 0) {
state->window_flags |= SDL_WINDOW_RESIZABLE;
return 1;
}
if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
state->window_flags |= SDL_WINDOW_MINIMIZED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
state->window_flags |= SDL_WINDOW_MAXIMIZED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--grab") == 0) {
state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--rate") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.freq = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--format") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "U8") == 0) {
state->audiospec.format = AUDIO_U8;
return 2;
}
if (SDL_strcasecmp(argv[index], "S8") == 0) {
state->audiospec.format = AUDIO_S8;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16") == 0) {
state->audiospec.format = AUDIO_U16;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
state->audiospec.format = AUDIO_U16LSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
state->audiospec.format = AUDIO_U16MSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16") == 0) {
state->audiospec.format = AUDIO_S16;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
state->audiospec.format = AUDIO_S16LSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
state->audiospec.format = AUDIO_S16MSB;
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--channels") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--samples") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
return 2;
}
if ((SDL_strcasecmp(argv[index], "-h") == 0)
|| (SDL_strcasecmp(argv[index], "--help") == 0)) {
/* Print the usage message */
return -1;
}
return 0;
}
const char *
CommonUsage(CommonState * state)
{
switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
case SDL_INIT_VIDEO:
return VIDEO_USAGE;
case SDL_INIT_AUDIO:
return AUDIO_USAGE;
case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
return VIDEO_USAGE " " AUDIO_USAGE;
default:
return "";
}
}
static void
PrintRendererFlag(Uint32 flag)
{
switch (flag) {
case SDL_RENDERER_SINGLEBUFFER:
fprintf(stderr, "SingleBuffer");
break;
case SDL_RENDERER_PRESENTCOPY:
fprintf(stderr, "PresentCopy");
break;
case SDL_RENDERER_PRESENTFLIP2:
fprintf(stderr, "PresentFlip2");
break;
case SDL_RENDERER_PRESENTFLIP3:
fprintf(stderr, "PresentFlip3");
break;
case SDL_RENDERER_PRESENTDISCARD:
fprintf(stderr, "PresentDiscard");
break;
case SDL_RENDERER_PRESENTVSYNC:
fprintf(stderr, "PresentVSync");
break;
case SDL_RENDERER_ACCELERATED:
fprintf(stderr, "Accelerated");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintBlendMode(Uint32 flag)
{
switch (flag) {
case SDL_BLENDMODE_NONE:
fprintf(stderr, "None");
break;
case SDL_BLENDMODE_MASK:
fprintf(stderr, "Mask");
break;
case SDL_BLENDMODE_BLEND:
fprintf(stderr, "Blend");
break;
case SDL_BLENDMODE_ADD:
fprintf(stderr, "Add");
break;
case SDL_BLENDMODE_MOD:
fprintf(stderr, "Mod");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintScaleMode(Uint32 flag)
{
switch (flag) {
case SDL_TEXTURESCALEMODE_NONE:
fprintf(stderr, "None");
break;
case SDL_TEXTURESCALEMODE_FAST:
fprintf(stderr, "Fast");
break;
case SDL_TEXTURESCALEMODE_SLOW:
fprintf(stderr, "Slow");
break;
case SDL_TEXTURESCALEMODE_BEST:
fprintf(stderr, "Best");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_UNKNOWN:
fprintf(stderr, "Unknwon");
break;
case SDL_PIXELFORMAT_INDEX1LSB:
fprintf(stderr, "Index1LSB");
break;
case SDL_PIXELFORMAT_INDEX1MSB:
fprintf(stderr, "Index1MSB");
break;
case SDL_PIXELFORMAT_INDEX4LSB:
fprintf(stderr, "Index4LSB");
break;
case SDL_PIXELFORMAT_INDEX4MSB:
fprintf(stderr, "Index4MSB");
break;
case SDL_PIXELFORMAT_INDEX8:
fprintf(stderr, "Index8");
break;
case SDL_PIXELFORMAT_RGB332:
fprintf(stderr, "RGB332");
break;
case SDL_PIXELFORMAT_RGB444:
fprintf(stderr, "RGB444");
break;
case SDL_PIXELFORMAT_RGB555:
fprintf(stderr, "RGB555");
break;
case SDL_PIXELFORMAT_ARGB4444:
fprintf(stderr, "ARGB4444");
break;
case SDL_PIXELFORMAT_ARGB1555:
fprintf(stderr, "ARGB1555");
break;
case SDL_PIXELFORMAT_RGB565:
fprintf(stderr, "RGB565");
break;
case SDL_PIXELFORMAT_RGB24:
fprintf(stderr, "RGB24");
break;
case SDL_PIXELFORMAT_BGR24:
fprintf(stderr, "BGR24");
break;
case SDL_PIXELFORMAT_RGB888:
fprintf(stderr, "RGB888");
break;
case SDL_PIXELFORMAT_BGR888:
fprintf(stderr, "BGR888");
break;
case SDL_PIXELFORMAT_ARGB8888:
fprintf(stderr, "ARGB8888");
break;
case SDL_PIXELFORMAT_RGBA8888:
fprintf(stderr, "RGBA8888");
break;
case SDL_PIXELFORMAT_ABGR8888:
fprintf(stderr, "ABGR8888");
break;
case SDL_PIXELFORMAT_BGRA8888:
fprintf(stderr, "BGRA8888");
break;
case SDL_PIXELFORMAT_ARGB2101010:
fprintf(stderr, "ARGB2101010");
break;
case SDL_PIXELFORMAT_YV12:
fprintf(stderr, "YV12");
break;
case SDL_PIXELFORMAT_IYUV:
fprintf(stderr, "IYUV");
break;
case SDL_PIXELFORMAT_YUY2:
fprintf(stderr, "YUY2");
break;
case SDL_PIXELFORMAT_UYVY:
fprintf(stderr, "UYVY");
break;
case SDL_PIXELFORMAT_YVYU:
fprintf(stderr, "YVYU");
break;
case SDL_PIXELFORMAT_ABGR1555:
fprintf(stderr, "ABGR1555");
break;
case SDL_PIXELFORMAT_BGR555:
fprintf(stderr, "BGR555");
break;
default:
fprintf(stderr, "0x%8.8x", format);
break;
}
}
static void
PrintRenderer(SDL_RendererInfo * info)
{
int i, count;
fprintf(stderr, " Renderer %s:\n", info->name);
fprintf(stderr, " Flags: 0x%8.8X", info->flags);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->flags) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->flags & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintRendererFlag(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Blend: 0x%8.8X", info->blend_modes);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->blend_modes) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->blend_modes & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintBlendMode(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Scale: 0x%8.8X", info->scale_modes);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->scale_modes & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintScaleMode(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats);
for (i = 0; i < (int) info->num_texture_formats; ++i) {
if (i > 0) {
fprintf(stderr, ", ");
}
PrintPixelFormat(info->texture_formats[i]);
}
fprintf(stderr, "\n");
if (info->max_texture_width || info->max_texture_height) {
fprintf(stderr, " Max Texture Size: %dx%d\n",
info->max_texture_width, info->max_texture_height);
}
}
SDL_bool
CommonInit(CommonState * state)
{
int i, j, m, n;
SDL_DisplayMode fullscreen_mode;
if (state->flags & SDL_INIT_VIDEO) {
if (state->verbose & VERBOSE_VIDEO) {
n = SDL_GetNumVideoDrivers();
if (n == 0) {
fprintf(stderr, "No built-in video drivers\n");
} else {
fprintf(stderr, "Built-in video drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
fprintf(stderr, ",");
}
fprintf(stderr, " %s", SDL_GetVideoDriver(i));
}
fprintf(stderr, "\n");
}
}
if (SDL_VideoInit(state->videodriver, 0) < 0) {
fprintf(stderr, "Couldn't initialize video driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
fprintf(stderr, "Video driver: %s\n",
SDL_GetCurrentVideoDriver());
}
if (state->verbose & VERBOSE_MODES) {
SDL_DisplayMode mode;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
n = SDL_GetNumVideoDisplays();
fprintf(stderr, "Number of displays: %d\n", n);
for (i = 0; i < n; ++i) {
fprintf(stderr, "Display %d:\n", i);
SDL_SelectVideoDisplay(i);
SDL_GetDesktopDisplayMode(&mode);
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
&Bmask, &Amask);
fprintf(stderr,
" Current mode: %dx%d@%dHz, %d bits-per-pixel\n",
mode.w, mode.h, mode.refresh_rate, bpp);
if (Rmask || Gmask || Bmask) {
fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask);
fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask);
fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask);
if (Amask)
fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask);
}
/* Print available fullscreen video modes */
m = SDL_GetNumDisplayModes();
if (m == 0) {
fprintf(stderr, "No available fullscreen video modes\n");
} else {
fprintf(stderr, " Fullscreen video modes:\n");
for (j = 0; j < m; ++j) {
SDL_GetDisplayMode(j, &mode);
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
&Gmask, &Bmask, &Amask);
fprintf(stderr,
" Mode %d: %dx%d@%dHz, %d bits-per-pixel\n",
j, mode.w, mode.h, mode.refresh_rate, bpp);
if (Rmask || Gmask || Bmask) {
fprintf(stderr, " Red Mask = 0x%.8x\n",
Rmask);
fprintf(stderr, " Green Mask = 0x%.8x\n",
Gmask);
fprintf(stderr, " Blue Mask = 0x%.8x\n",
Bmask);
if (Amask)
fprintf(stderr,
" Alpha Mask = 0x%.8x\n",
Amask);
}
}
}
}
}
SDL_SelectVideoDisplay(state->display);
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
n = SDL_GetNumRenderDrivers();
if (n == 0) {
fprintf(stderr, "No built-in render drivers\n");
} else {
fprintf(stderr, "Built-in render drivers:\n");
for (i = 0; i < n; ++i) {
SDL_GetRenderDriverInfo(i, &info);
PrintRenderer(&info);
}
}
}
switch (state->depth) {
case 8:
fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
break;
case 15:
fullscreen_mode.format = SDL_PIXELFORMAT_BGR555;
break;
case 16:
default:
fullscreen_mode.format = SDL_PIXELFORMAT_ABGR1555;
break;
/* NDS default:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
break;*/
}
fullscreen_mode.w = state->window_w;
fullscreen_mode.h = state->window_h;
fullscreen_mode.refresh_rate = state->refresh_rate;
SDL_SetFullscreenDisplayMode(&fullscreen_mode);
state->windows =
(SDL_WindowID *) SDL_malloc(state->num_windows *
sizeof(*state->windows));
if (!state->windows) {
fprintf(stderr, "Out of memory!\n");
return SDL_FALSE;
}
for (i = 0; i < state->num_windows; ++i) {
char title[1024];
if (state->num_windows > 1) {
SDL_snprintf(title, SDL_arraysize(title), "%s %d",
state->window_title, i + 1);
} else {
SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
}
state->windows[i] =
SDL_CreateWindow(title, state->window_x, state->window_y,
state->window_w, state->window_h,
state->window_flags);
if (!state->windows[i]) {
fprintf(stderr, "Couldn't create window: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (!state->skip_renderer
&& (state->renderdriver
|| !(state->window_flags & SDL_WINDOW_OPENGL))) {
m = -1;
if (state->renderdriver) {
SDL_RendererInfo info;
n = SDL_GetNumRenderDrivers();
for (j = 0; j < n; ++j) {
SDL_GetRenderDriverInfo(j, &info);
if (SDL_strcasecmp(info.name, state->renderdriver) ==
0) {
m = j;
break;
}
}
if (m == n) {
fprintf(stderr,
"Couldn't find render driver named %s",
state->renderdriver);
return SDL_FALSE;
}
}
if (SDL_CreateRenderer
(state->windows[i], m, state->render_flags) < 0) {
fprintf(stderr, "Couldn't create renderer: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
fprintf(stderr, "Current renderer:\n");
SDL_GetRendererInfo(&info);
PrintRenderer(&info);
}
}
}
SDL_SelectRenderer(state->windows[0]);
}
if (state->flags & SDL_INIT_AUDIO) {
if (state->verbose & VERBOSE_AUDIO) {
n = SDL_GetNumAudioDrivers();
if (n == 0) {
fprintf(stderr, "No built-in audio drivers\n");
} else {
fprintf(stderr, "Built-in audio drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
fprintf(stderr, ",");
}
fprintf(stderr, " %s", SDL_GetAudioDriver(i));
}
fprintf(stderr, "\n");
}
}
if (SDL_AudioInit(state->audiodriver) < 0) {
fprintf(stderr, "Couldn't initialize audio driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
fprintf(stderr, "Audio driver: %s\n",
SDL_GetCurrentAudioDriver());
}
if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
return SDL_FALSE;
}
}
return SDL_TRUE;
}
static void
PrintEvent(SDL_Event * event)
{
fprintf(stderr, "SDL EVENT: ");
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
fprintf(stderr, "Window %d shown", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
fprintf(stderr, "Window %d hidden", event->window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
fprintf(stderr, "Window %d exposed", event->window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
fprintf(stderr, "Window %d moved to %d,%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
fprintf(stderr, "Window %d resized to %dx%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
fprintf(stderr, "Window %d minimized", event->window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
fprintf(stderr, "Window %d maximized", event->window.windowID);
break;
case SDL_WINDOWEVENT_RESTORED:
fprintf(stderr, "Window %d restored", event->window.windowID);
break;
case SDL_WINDOWEVENT_ENTER:
fprintf(stderr, "Mouse entered window %d",
event->window.windowID);
break;
case SDL_WINDOWEVENT_LEAVE:
fprintf(stderr, "Mouse left window %d", event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
fprintf(stderr, "Window %d gained keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
fprintf(stderr, "Window %d lost keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
fprintf(stderr, "Window %d closed", event->window.windowID);
break;
default:
fprintf(stderr, "Window %d got unknown event %d",
event->window.windowID, event->window.event);
break;
}
break;
case SDL_KEYDOWN:
fprintf(stderr,
"Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.which, event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_KEYUP:
fprintf(stderr,
"Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.which, event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_TEXTINPUT:
fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d",
event->text.which, event->text.text, event->text.windowID);
break;
case SDL_MOUSEMOTION:
fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d",
event->motion.which, event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel,
event->motion.windowID);
break;
case SDL_MOUSEBUTTONDOWN:
fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
break;
case SDL_MOUSEBUTTONUP:
fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
break;
case SDL_MOUSEWHEEL:
fprintf(stderr,
"Mouse %d: wheel scrolled %d in x and %d in y in window %d",
event->wheel.which, event->wheel.x, event->wheel.y,
event->wheel.windowID);
break;
case SDL_JOYBALLMOTION:
fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",
event->jball.which, event->jball.ball, event->jball.xrel,
event->jball.yrel);
break;
case SDL_JOYHATMOTION:
fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which,
event->jhat.hat);
switch (event->jhat.value) {
case SDL_HAT_CENTERED:
fprintf(stderr, "CENTER");
break;
case SDL_HAT_UP:
fprintf(stderr, "UP");
break;
case SDL_HAT_RIGHTUP:
fprintf(stderr, "RIGHTUP");
break;
case SDL_HAT_RIGHT:
fprintf(stderr, "RIGHT");
break;
case SDL_HAT_RIGHTDOWN:
fprintf(stderr, "RIGHTDOWN");
break;
case SDL_HAT_DOWN:
fprintf(stderr, "DOWN");
break;
case SDL_HAT_LEFTDOWN:
fprintf(stderr, "LEFTDOWN");
break;
case SDL_HAT_LEFT:
fprintf(stderr, "LEFT");
break;
case SDL_HAT_LEFTUP:
fprintf(stderr, "LEFTUP");
break;
default:
fprintf(stderr, "UNKNOWN");
break;
}
break;
case SDL_JOYBUTTONDOWN:
fprintf(stderr, "Joystick %d: button %d pressed",
event->jbutton.which, event->jbutton.button);
break;
case SDL_JOYBUTTONUP:
fprintf(stderr, "Joystick %d: button %d released",
event->jbutton.which, event->jbutton.button);
break;
case SDL_QUIT:
fprintf(stderr, "Quit requested");
break;
case SDL_USEREVENT:
fprintf(stderr, "User event %d", event->user.code);
break;
default:
fprintf(stderr, "Unknown event %d", event->type);
break;
}
fprintf(stderr, "\n");
}
void
CommonEvent(CommonState * state, SDL_Event * event, int *done)
{
if (state->verbose & VERBOSE_EVENT) {
PrintEvent(event);
}
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_CLOSE:
*done = 1;
break;
}
break;
case SDL_KEYDOWN:
switch (event->key.keysym.sym) {
/* Add hotkeys here */
case SDLK_g:
if (event->key.keysym.mod & KMOD_CTRL) {
/* Ctrl-G toggle grab */
}
break;
case SDLK_ESCAPE:
*done = 1;
break;
default:
break;
}
break;
case SDL_QUIT:
*done = 1;
break;
}
}
void
CommonQuit(CommonState * state)
{
if (state->flags & SDL_INIT_VIDEO) {
SDL_VideoQuit();
}
if (state->flags & SDL_INIT_AUDIO) {
SDL_AudioQuit();
}
if (state->windows) {
SDL_free(state->windows);
}
SDL_free(state);
}
/* A simple test program framework */
#include <SDL/SDL.h>
#define VERBOSE_VIDEO 0x00000001
#define VERBOSE_MODES 0x00000002
#define VERBOSE_RENDER 0x00000004
#define VERBOSE_EVENT 0x00000008
#define VERBOSE_AUDIO 0x00000010
typedef struct
{
/* SDL init flags */
char **argv;
Uint32 flags;
Uint32 verbose;
/* Video info */
const char *videodriver;
int display;
const char *window_title;
Uint32 window_flags;
int window_x;
int window_y;
int window_w;
int window_h;
int depth;
int refresh_rate;
int num_windows;
SDL_WindowID *windows;
/* Renderer info */
const char *renderdriver;
Uint32 render_flags;
SDL_bool skip_renderer;
/* Audio info */
const char *audiodriver;
SDL_AudioSpec audiospec;
} CommonState;
extern CommonState *CommonCreateState(char **argv, Uint32 flags);
extern int CommonArg(CommonState * state, int index);
extern const char *CommonUsage(CommonState * state);
extern SDL_bool CommonInit(CommonState * state);
extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
extern void CommonQuit(CommonState * state);
/* Simple program: Move N sprites around on the screen as fast as possible */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <nds.h>
#include <fat.h>
#include "common.h"
#define NUM_SPRITES 10
#define MAX_SPEED 1
static CommonState *state;
static int num_sprites;
static SDL_TextureID *sprites;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
static SDL_Rect *positions;
static SDL_Rect *velocities;
static int sprite_w, sprite_h;
static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (sprites) {
SDL_free(sprites);
}
if (positions) {
SDL_free(positions);
}
if (velocities) {
SDL_free(velocities);
}
CommonQuit(state);
exit(rc);
}
int
LoadSprite(char *file)
{
int i;
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_SRCCOLORKEY, *(Uint8 *) temp->pixels);
}
/* Create textures from the image */
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
sprites[i] = SDL_CreateTextureFromSurface(0, temp);
if (!sprites[i]) {
fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
SDL_SetTextureBlendMode(sprites[i], blendMode);
SDL_SetTextureScaleMode(sprites[i], scaleMode);
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);
}
int
LoadSprite2(const u8 * ptr, int size)
{
int i;
SDL_Rect r = { 0, 0, 32, 32 };
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
sprites[i] = SDL_CreateTexture(SDL_PIXELFORMAT_ABGR1555,
SDL_TEXTUREACCESS_STATIC, r.w, r.h);
if (!sprites[i]) {
fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
return -1;
}
SDL_UpdateTexture(sprites[i], &r, ptr, r.w * 2);
SDL_SetTextureBlendMode(sprites[i], blendMode);
SDL_SetTextureScaleMode(sprites[i], scaleMode);
}
return 0;
}
void
MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
{
int i, n;
int window_w, window_h;
SDL_Rect area, *position, *velocity;
SDL_SelectRenderer(window);
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
(Uint8) current_color);
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
}
/* Move the sprite, bounce at the wall, and draw */
n = 0;
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
for (i = 0; i < num_sprites; ++i) {
position = &positions[i];
velocity = &velocities[i];
position->x += velocity->x;
if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
velocity->x = -velocity->x;
position->x += velocity->x;
}
position->y += velocity->y;
if ((position->y < 0) || (position->y >= (window_h - sprite_w))) {
velocity->y = -velocity->y;
position->y += velocity->y;
}
/* Blit the sprite onto the screen */
SDL_RenderCopy(sprite, NULL, position);
}
/* Update the screen! */
SDL_RenderPresent();
}
int
main(int argc, char *argv[])
{
int i, done;
SDL_Event event;
Uint32 then, now, frames;
consoleDemoInit();
puts("Hello world! Initializing FAT...");
fatInitDefault();
/* Initialize parameters */
num_sprites = NUM_SPRITES;
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
if (!CommonInit(state)) {
quit(2);
}
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_TextureID *) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
fprintf(stderr, "Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
}
if (LoadSprite("icon.bmp") < 0) {
printf("\nerrored.\n");
while (1);
quit(2);
}
/* Allocate memory for the sprite info */
positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
if (!positions || !velocities) {
fprintf(stderr, "Out of memory!\n");
quit(2);
}
srand(time(NULL));
if (scaleMode != SDL_TEXTURESCALEMODE_NONE) {
sprite_w += sprite_w / 2;
sprite_h += sprite_h / 2;
}
for (i = 0; i < num_sprites; ++i) {
positions[i].x = rand() % (state->window_w - sprite_w);
positions[i].y = rand() % (state->window_h - sprite_h);
positions[i].w = sprite_w;
positions[i].h = sprite_h;
velocities[i].x = 0;
velocities[i].y = 0;
while (!velocities[i].x && !velocities[i].y) {
velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
}
}
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SelectRenderer(event.window.windowID);
SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
break;
}
break;
default:
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
MoveSprites(state->windows[i], sprites[i]);
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
printf("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
quit(0);
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */
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