1. 11 Aug, 2007 4 commits
    • Sam Lantinga's avatar
      Optimized dirty rect code · 1c3727d1
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Emphasized the separation between SDL_Surface and SDL_Texture · 6b348f07
      Sam Lantinga authored
       - SDL_Surface is a system memory representation of pixel data
       - SDL_Texture is a video memory representation of pixel data
      
      The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
      
      Separated SDL_Texture types by usage rather than memory type
       - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
         can be placed in video memory.
       - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
         data, usually placed in system memory or AGP memory.
      
      Optimized the SDL_compat usage of the OpenGL renderer by only
      using one copy of the framebuffer instead of two.
      
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    • Sam Lantinga's avatar
      indent · c1a200fa
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Don't run indent on the Xcode templates · 838787d3
      Sam Lantinga authored
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  2. 10 Aug, 2007 1 commit
  3. 07 Aug, 2007 2 commits
  4. 26 Jul, 2007 1 commit
  5. 25 Jul, 2007 2 commits
  6. 24 Jul, 2007 1 commit
    • Bob Pendleton's avatar
      make indent · 7d8af0a1
      Bob Pendleton authored
      --HG--
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  7. 23 Jul, 2007 4 commits
  8. 22 Jul, 2007 1 commit
    • Sam Lantinga's avatar
      Fixed bug #467 · 9524d518
      Sam Lantinga authored
      Remove trailing commas from enums
      
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  9. 21 Jul, 2007 1 commit
  10. 18 Jul, 2007 1 commit
  11. 16 Jul, 2007 3 commits
    • Sam Lantinga's avatar
      Fixed bug #460 · eba7e384
      Sam Lantinga authored
      Added SDL_VIDEO_OPENGL_CGL to the default Mac OS X config file.
      
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    • Sam Lantinga's avatar
      Added support for building version.rc in Windows build. · 2094bfe8
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed bug #428 · b22dc765
      Sam Lantinga authored
      This fix is overkill, but approved by Doug Lea, and he'll be releasing a
      new version of his malloc.c sometime next month.
      
      --HG--
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  12. 15 Jul, 2007 5 commits
  13. 14 Jul, 2007 6 commits
  14. 13 Jul, 2007 6 commits
  15. 12 Jul, 2007 2 commits
    • Bob Pendleton's avatar
      This code adds support for DirectColor visuals to SDL 1.3. The support uses... · abcafc21
      Bob Pendleton authored
      This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
      available and to keep people form having to install yet another library I have added the essential parts of Xmu in
      src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
      create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
      possible for gamma support to be implemented based on a single color map per application.
      
      Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
      
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    • Sam Lantinga's avatar
      Merged Ryan's patch from revision 3238 in SDL 1.2 · 942236ea
      Sam Lantinga authored
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