- 13 Jul, 2010 1 commit
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Ryan C. Gordon authored
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- 11 Jul, 2010 1 commit
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Eli Gottlieb authored
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- 10 Jul, 2010 1 commit
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Eli Gottlieb authored
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
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- 09 Jul, 2010 1 commit
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Eli Gottlieb authored
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
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- 07 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
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- 02 Jul, 2010 2 commits
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Eli Gottlieb authored
Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
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Eli Gottlieb authored
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- 30 Jun, 2010 1 commit
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Eli Gottlieb authored
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- 22 Jun, 2010 1 commit
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Eli Gottlieb authored
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- 20 Jun, 2010 1 commit
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Eli Gottlieb authored
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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- 10 Jun, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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- 05 Jun, 2010 4 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 03 Jun, 2010 3 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 01 Jun, 2010 1 commit
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Eli Gottlieb authored
Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
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- 27 May, 2010 1 commit
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Eli Gottlieb authored
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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- 25 May, 2010 1 commit
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Eli Gottlieb authored
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
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- 23 May, 2010 1 commit
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Eli Gottlieb authored
I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
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- 21 May, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 10 May, 2010 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 09 May, 2010 11 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Eric Wing authored
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Eric Wing authored
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring. Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.) --HG-- rename : test/automated/rwops/Test_rwopsbundlesupport.h => test/automated/rwops/TestSupportRWops.h rename : test/automated/rwops/Test_rwopsbundlesupport.m => test/automated/rwops/TestSupportRWops_Cocoa.m
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